نویسنده: BinaAli

  • When does school start again? Games for keeping kids entertained through the ‘end of summer slump’ — The Treehouse

    When does school start again? Games for keeping kids entertained through the ‘end of summer slump’ — The Treehouse



    Animal Upon Animal is fun for all ages including adults but is particularly popular with the four- to six-year-old crowd. In this game from Haba for 2-4 players, you compete to see who can stack all of your animals first. The stack you are building is shared (the French name of this game, ‘Pyramids Des Animaux’ may offer a better visual of what happens as the game progresses), which means you don’t have the luxury of setting up sturdy balancing positions for yourself. Everyone is dealt a hand of adorable wooden animal-shaped blocks. A crocodile block is placed in the center of the table and players take turns rolling the die and following the instructions.

    The instructions on the die are really quite ingenious for moving the game along in clever ways. You may be instructed to place one animal on top of the crocodile’s back, or you might see two animals on the die, meaning you have to place one after another. You can also be asked to give one of your pieces to someone else to place or have the other players choose which of your animals to place next (and they will invariably select one that is harder to balance). The final option is a picture of a crocodile, which means you can extend the base block to have a larger area to balance animals upon.

    The reason I think this game is particularly enjoyable for younger children starting school especially is because even if you make the tower fall, you don’t lose and the game doesn’t end. The maximum penalty if more than two fall off the pile is that you take two animals back into your hand and continue playing. This keeps the focus on dexterity, strategy, and making stacks of cute animals, and nicely swerves siblings blaming each other for quote ‘ruining the game’ or a fear of failure at a time when there are a lot of new expectations. (OK, I clearly have some some childhood Jenga tower collapse issues to explore but never mind that now). Haba games are great generally for this age group. Dragon’s Breath is another lovely Haba game that fans of Animal Upon Animal may enjoy.

    Games for very little ones

    And finally, even if they’re not ready for big school yet, that doesn’t mean they aren’t ready for gaming (some of my friends’ toddlers have attempted to prove this by taking out every game on the lowest shelf ready to play…).

    At this age, the focus for parents choosing games is about two things, really – replayability, and doing something that looks like what the big kids are doing, so the big kids’ game doesn’t get wrecked (for example, my three-year-old niece recently ripped the Candyland board clean in half, in the most impressive WWE style rage quit I’ve heard about in years. It would have been more impressive, I suppose, if I hadn’t been the one who bought it for her and if it hadn’t been my favourite game when I was her age. I hope she is not still doing that when she’s 30, but it was epic nonetheless).

    I know, you wouldn’t think there could be a game that would keep a two-and-a-half-year-old entertained, but there is actually an entire series of them by a lovely French toy and game company called Djeco. They have a whole host of adorable games that are both beautifully designed and suitable for toddlers, which is incredibly rare in the world of board games. These games look like a game and feel like a game, but are more about gamifying toddler skills like matching and sequencing and recognising colours. It’s really very clever and the history of this company originally had a child development focus. Add in materials and designs that appeal to a grown up aesthetic and these games are pretty great for everyone. We have several of their games in the shop and our games library but I will focus on Little Collect (in the first of the photos below).

    Little Collect is for ages 2.5 to 5. It’s a cooperative game for two players and takes about ten minutes… or as long as attention spans allow. The object of the game ostensibly is to follow picture instructions on the cards you draw until you have completed a scene on the game board. But beware! There is mild peril! The pastoral tableau of adorable bunnies eating peas and carrots can be disrupted. If you are unlucky enough to draw a fox card, one bunny must be ominously removed from your board. It can be returned on a later turn to complete the game, but still. Hey ho, circle of life. Sun rise, sun set. As sure as autumn follows summer, soon enough, even your littlest Little Connect player will be starting school too.

    And you know what that means: more time for gaming for you.



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  • How does the interaction between Thalia, Heretic Cathar and Castle Embereth resolve?


    I am interested in the interaction between Thalia, Heretic Cathar which is already on the battlefield and Castle Embereth, a non-basic land that is being played by an opponent and now enters the battlefield.

    The two cards conflict with each other on what will happen. There is a ruling from 2016 which states that the effect of Thalia "wins", so that Castle Embereth enters the battlefield tapped.

    I would like to know which rules in the Comprehensive Rules explain this result. Both cards create continuous effects that are also replacement effects. If one applies rule 613.9, the timestamp criterion determines that Castle Embereth would "win", which is obviously not the case.

    Does it perhaps have something to do with the fact Castle Embereth says: "This land enters tapped unless you control a mountain." The word "unless" is perhaps less specific in its consequences then if it had said "except if" or "but not if".



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  • Meet the GMs!

    Meet the GMs!


    With our roleplaying programme getting fully back up to speed later this month (more details here), we thought we would take the opportunity to introduce you to our team of professional Game Moderators. The brave souls you see below will be running various Seasons and one-shots for you over this year. If you’ve ever been involved with roleplaying sessions at the Treehouse, there’s a good chance you’ll recognise at least one of these faces, but consider this an opportunity to properly get acquainted. We’ve asked each of them to describe themselves in their own words – enjoy!

    Riley

    Riley (they/them) is one of the original GMs here at the Treehouse, co-creating the Solken project that kicked off our RPG work back in 2017. Since then they’ve run games in a huge variety of systems, including Apocalypse World, Lady Blackbird, Call of Cthulhu and Cortex Prime. They are always looking for a new challenge and love learning new systems. As well as running games, Riley is responsible for organising the motley crew below into something resembling a coherent schedule of games. Right now, they’re kicking off a home game of Pathfinder 2nd Edition and cooking up a hell of an apocalypse…

     

    Ashley

    Ashley (she/her) is another of our 2017 veteran GMs, having helped to run our Solkien project when it first launched, as well as a number of subsequent games using D&D 5e, Tales from the Loop and Things from the Flood. As our resident teenage mystery adventure pro, Ashley is always looking to dive into new short-form and one-shot adventures, particularly in Tales from the Loop and Things from the Flood. Right now, Ashley is cooking up some new mysteries for you to solve, whenever she’s not too busy dishing up food in the kitchen.

     

    James

    James (he/him) has been part of the roleplaying team since 2019. He joined us to close out the final Season of Solken in style, jumping into the part of Lord Torgan with about thirty minutes of prep! He’s since run several one-shots and CSI-style D&D game called On The Case. His planned follow-up, a Monster Hunter riff called Into the Reach, was cruelly cancelled by the first lockdown last year – at least, for now. Recently James has had his head buried in the Warhammer Fantasy Roleplaying 4th Edition book, though the sheer number of tables involved means he’s unlikely to get it to the Treehouse without some serious persuading!

     

    Matt

    Matt (they/he) was a big part of establishing the Treehouse tabletop roleplaying initiative, and was responsible for keeping track of the extensive and constantly expanding lore of our Solken multi-table D&D world. With an eye for worldbuilding and detail, they take pride in trying to adapt every campaign to the individual players’ characters. As such they can be usually found staring into the middle distance in a futile attempt to anticipate every unlikely and chaotic decision the players will take. Matt’s next project is the highly anticipated Summits of Steam and Steel Season 2, a game whose players enjoyed it so much, they petitioned for a sequel!

     

    Henry

    Henry is the Treehouse’s self-proclaimed bad boy of roleplaying. If you’re not happy with your character having a fluctuating number of limbs/tentacles then maybe don’t let them wander into one of Henry’s games! Venturing forth from the sleepy town of Ashbourne in search of new players to torment, he’s perched and nestled at The Treehouse. The first delve into Henry’s imagination, the Level One Encounters one-shot, twisted players’ happy fairy tale memories into a Cronenbergian nightmare. The coming-soon sequel promises to be a walk into some very old, very dark woods. And then, just when you begin to feel safe again… the monsters appear!



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  • No video review this week!

    No video review this week!


    Quintin Smith

    Tom: Good morning everybody, and a happy… THURSDAY? Oh no. I have overslept terribly.

    Listen, I can explain my tardiness. Each limb of Shut Up & Sit Down digitally assembled earlier in the week to chat about what exciting content we’re putting out, and all we had to show for it was a big collective moan. Well, that and the productive decision to not put out a video this week; sliding our schedule back a notch to make sure everything’s looking less exhausted. It’s ‘the year’, what else can we say?

    You can still expect a podcast on Friday – Quinns and I are going to have a little ramble about a smattering of solo RPGs that I’ve been playing over the past couple days and weeks. I think it’ll be a lot of fun, so keep your ears open so that one can crawl in and have itself a home.

    Normal video service will resume next week – and until then, stay hydrated! xx



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  • Can I use Brokers Hideout with a Simic Commander?


    Can I include the card Brokers Hideout in a commander deck, where the commander does not have a white color identity? For example Zimone, Mystery Unraveler

    I know that I cannot include Plains cards in the deck, but as Plains have color identity white, does that word appearing the card text prevent me from including Brokers Hideout in my deck?



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  • Confessions of a Board Game B***h — The Treehouse

    Confessions of a Board Game B***h — The Treehouse



    Hello and welcome to another instalment of the Treehouse’s agony aunt column! This one is slightly unusual because instead of a ‘Dear Auntie Chella’ letter, today I have a conversation for you which I had with a friend who approached me about her issue in person. 

    I will now relay this conversation to you, dear readers, in case it helps someone else.

    BGB: You’re writing an advice column for the Treehouse now?! Can you help me out with something? 

    Chella: Sure – go for it. 

    BGB: Help! I’m a board game bitch! 

    Readers, I blinked a few times. We took the rest of the conversation to text messages later that day, in a conversation that the aforementioned ‘BGB’ has happily agreed that I can share. 

    Chella: So you say you’re a what now?

    BGB: A board game bitch.

    Chella: And you are happy for me to call you this in print?

    BGB: Yes, I own it.

    Chella: And let me just check, can anyone of any gender be one of these?

    BGB: Oh definitely, but I claim the crown.

    Chella: What are your worst symptoms of board game bitchiness? Bitchery? Bitchdom? Bitchhood? I am not used to saying this word. Please stop me. 

    BGB: My worst symptoms? Irrational squeakiness, incandescent fury, and lengthy sulking. I get far too mean and loud and competitive and make my husband hate me. We are only able to play Monopoly once a year. I just lose my temper and can’t control myself.

    Chella: Okay… which games are your worst culprits?

    BGB: Monopoly, of course, and Dobble and Snap I get far too into.

    Chella: Well are there any games that I don’t know… soothe you? 

    BGB: Any that soothe me? Not sure I’ve really found any yet 😂  I do like Fungi though. Who can get angry about pans of butter?

    Chella: That is an excellent point. OK, I think I can help you. Usually the letter is anonymised by me naming the person after an alliterative part of Sheffield, in traditional agony aunt style. Are you happy to be The Board Game Bitch of Broomhill?

    BGB: Sure… close enough.

    Chella: Very well, check the Treehouse blog for my reply.



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  • why card games rock — The Treehouse

    why card games rock — The Treehouse



    Pick a Dog

    Pick-a-Dog (1-5 players) (and its virtually identical sibling games, Pick-a-Pig, Pick-a-Seal and Pick-a-Polar-Bear) rely on high-speed matching, but with storytelling added in. You start by laying out a grid of cards that may match, but mostly don’t quite match exactly. Each player turns over their own starting card, which sets off a round of looking for matches in the grid. Though there are some exact matches, all the pictures are similar – they feature a dog who can be depicted with a number of binary qualities: looking pale or having a tan, holding popcorn or not, wearing sunglasses or not, standing near to you or far away, and using one hand or two hands.

    The twist in the matching portion of the game is that you can only match cards that are either exact, or follow a sequence where there is only ONE change per card (you can go from sunglasses to no sunglasses, for example, but not from far to near at the same time). The free-for-all ends when there are no more matches to make (but watch out – if you call it and there are still more matches available, you forfeit your hand and can’t score any points that round, while the other players can resume).

    Scoring is fun and unusual (or at least it is the way we teach it at The Treehouse!): to prove you’ve made a true sequence with only one difference on each card, you have to tell a story about your buddy the dog that reflects the pictures as you reveal them. It’s very cute indeed. If you discover mistakes in anyone’s sequence, those cards go straight into the discard pile. The players earn the cards they’ve proven are in a sequence each round, and at the end of the game, the winner is the one who has the most cards.



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  • Is it ever possible to live within an eye?


    Suppose my opponent has a group with an eye of an arbitrarily large size. Is it ever possible to play within that eye and live? For instance, suppose a 19×19 board, with black stones occupying every corner and edge position. Can white live inside?



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  • AwSHUX Spring is HERE! – Shut Up & Sit Down

    AwSHUX Spring is HERE! – Shut Up & Sit Down


    SU&SD

    Quinns: Hello! Is everybody ready for a five day board game extravaganzboard?

    The second ever AwSHUX, our free online edition of the SU&SD convention, starts today. There’s no time to waste – hurry over to the official site and start poking around!

    It is TEEMING with games, THROBBING with features, and GLISTENS with giveaways. But here are some toplines of what you won’t want to miss:

    • Over on our YouTube channel we’ve just this moment released a whole heap of previews of upcoming games, presented by Tom, Matt and myself. These videos represent a whole month of work and we’re releasing them all in one go, because you’re worth it.
    • More than 30 hours’ worth of programming will soon start on our Twitch channel- we’ve got panels, gameshows, special guests, presentations galore! You can see the schedule in the above header image.
    • But SHUX isn’t just about looking at games, pawing at your monitor like a kitten at a window. This weekend you can play games free on Tabletopia – use the code SHUX2021 to get 7 days of free Gold Access! Here’s how to apply your coupon code.
    • Can’t find the game you want on Tabletopia? Try these other options: BGA (free), Sovranti (Gold access free during AwSHUX with code SHUX21), Yucata (free), Boîte à Jeux (free), TTS (buy on steam).
    • Can’t find people to play with? We won’t hear of it. You can find friendly folks on the official AwSHUX Discord server!
    • Finally (and you can expect to hear a lot more about this on the site in the coming days), we’ve only gone and published a game in collaboration with two friends of the show. RATS: High Tea at Sea is a roll’n’write that you can pay whatever you want for, and is 100% playable over a webcam.

    The last time this much board game love and tabletop talent was in one place was… probably the last AwSHUX? And this time the show is even bigger and better? Goodness me. I’m going to stop typing right now and get stuck in.



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  • Crowd pleasers — The Treehouse

    Crowd pleasers — The Treehouse



    Finally, Klask is pretty much guaranteed to score big with the sort of crowd who prefer bar room-type games like darts, pool or table football to more serious, thinky board gaming. Basically air hockey but with magnets and a ball, Klask involves enough skill to get the competitive juices flowing, but with rules that will immediately feel intuitive and super-appealing components that everyone will want to get their hands on. A staple of our traditional New Year’s Eve celebrations at The Treehouse, the festive season just wouldn’t be complete without a Klask tournament at some point!

    Find all of the above and LOTS more in our shop, or come and test-drive pretty much every game we have for sale in the café if you’d like to try before you buy! We’ll be posting more Top-5s to provide Christmas shopping inspiration throughout December… watch this space. For more ideas, you can also check out last year’s Treehouse Christmas games guide here.



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