I have a card that says "whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target."
Does this mean I can target a planeswalker?
I have a card that says "whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target."
Does this mean I can target a planeswalker?
This card confuses me. It’s from the second edition of Everdell.
What does it mean? It could be…
Draw two meadow cards. Play one of them for one resource less than it would normally cost.
Draw two meadow cards. Play one of them for one resource (likely less than the original cost of playing that item).
Draw two meadow cards. Play one and gain a free resource. This seems unlikely, but isn’t that what paying -1 resources means?
In Port Royal, if you draw 2 ships of the same color, you bust and "your turn ends", and you don’t get the "trade and hire" phase.
If you have a jester in your tableau, do you get a coin?
In my gaming group, we have a disagreement, whether:
If nobody gets a coin on a bust, then jesters are mostly pointless. But some people say that the first option makes them too powerful.
I want to know the name of the game where people pick cards, without looking at them, and place them on a band on their head, and they need to guess what is drawn on the card placed on their head.
What is the name of the game?
In the Monopoly Electronic Banking edition, you can mortgage any property to bank for the mortgage value stated at the back for the card. To unmortgage, you pay 10% interest.
My question here is whether I can offer other players to mortgage their property for something like 5% interest?
The octopus is probably one of the most sneaky, clever, and cunning creatures in the ocean. INKtentions is a card game for two to four players that requires players to outsmart their opponents to get the most food in the ocean. The game is designed by Matthew Kambic with artwork from Chris Adams, and is being published by MaKa Games. Let’s jump into the deep end and learn more about INKtentions.
Each player has a stack of nine cards, all the same, with the players color represented on the back of their cards. Over the course of the round, players will add eight of these cards into the display in the center of the table. The goal is to snag some of the delicious sea life (food) found in the center of the table. Each food tile has a different scoring method and you don’t want to end the round hungry.
At the start of INKtentions, you’ll choose the food tiles that you’ll compete for in the center of the table. The game comes with nine different food tiles that all score differently. Based on the player count, you’ll select five, six, or seven of these tiles to put in the center of the table. Players will play their cards off of the edge of these tiles as they compete to eat these underwater morsels.
INKtentions plays over the course of three rounds as you accumulate tiles to get your final score. Let’s talk about what the cards do.
Players take turns around the table playing cards onto any food tile they want. These cards are played facedown, adding to the growing tentacle until they reach the card limit (based on player count). At the end of the round, you’ll go tentacle by tentacle, turning over cards and resolving them one at a time. Here is what each card type does:
There are two additional cards in the players hand that get played directly in front of the player and not in the center of the table. The Punch card lets you move a card from one tentacle to another uncapped tentacle. Finally, the Octobility card will let the player pull a special ability tile that was set out at the start of the round.
Octobilities give players a unique ability that will be used immediately or when directed on the tile. These abilities allow you to play your ninth card, swap a card on the table with one from your hand, gain a point and peek at a card, cap a tentacle and more. With every player having the same card set, you’re looking to outwit your opponents each round.
The heart of INKtentions is a programming game where players are trying to predict what their opponents are playing. The Hunt & Hide card is the only guarantee of earning a food tile. Playing your Shark and Eel card at just the right time will take out another players Hunt card. One of the most devious moves in the game is using a Punch card to move another players Shark card to cancel out their Hunt card.
Since everything is played facedown, you’re going purely off intuition and anticipating players strategies. I’m a fan of programming games like Colt Express, Mountains Out of Molehills, and How to Rob a Bank. Players are trying to bluff or misdirect the other players with their card play. INKtentions shines when players catch on to their opponents patterns and block them from getting the food that gives them victory points.
Scoring in INKtentions feels a lot like Sushi Go or Bugs on Rugs. The scoring variety across the different food tiles works really well. Players have to diversify which foods they go for since your opponents can easily block you when you focus on a single food source.
The way cards build the arms of the octopus from the center of the table makes for a great table presence. Players who enjoy deduction, programming, and hand management games will really enjoy INKtentions.
You can visit the Kickstarter campaign for INKtentions when it launches on June 10, 2025.
A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.
In the Monopoly Electronic Banking edition, you can mortgage any property to bank for the mortgage value stated at the back for the card. To unmortgage, you pay 10% interest.
My question here is whether I can offer. other players to mortgage their property for something like 5% interest?
Welcome!
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.
On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.
Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.
Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.
We hope you enjoy the additional content!
Our History
We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.
Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!
Contact Us
Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.
You can also email us at hello@ludology.net.
Ludology is part of The Dice Tower Network, the premier board game media network.
If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish!
Burning Questions for Ludology
Support the Show
Ludology is made possible through the support and donations of listeners like you.
We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.
Patrons will also get extra consideration for any giveaways that we might have!
You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!
Welcome!
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.
On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.
Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.
Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.
We hope you enjoy the additional content!
Our History
We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.
Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!
Contact Us
Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.
You can also email us at hello@ludology.net.
Ludology is part of The Dice Tower Network, the premier board game media network.
If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish!
Burning Questions for Ludology
Support the Show
Ludology is made possible through the support and donations of listeners like you.
We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.
Patrons will also get extra consideration for any giveaways that we might have!
You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!
Welcome!
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.
On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.
Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.
Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.
We hope you enjoy the additional content!
Our History
We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.
Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!
Contact Us
Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.
You can also email us at hello@ludology.net.
Ludology is part of The Dice Tower Network, the premier board game media network.
If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish!
Burning Questions for Ludology
Support the Show
Ludology is made possible through the support and donations of listeners like you.
We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.
Patrons will also get extra consideration for any giveaways that we might have!
You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!