دسته: تغییرات و بهینه‌سازی‌ها

  • magic the gathering – Quietus Spike and Scytheclaw equipped to same creature

    magic the gathering – Quietus Spike and Scytheclaw equipped to same creature


    As the Gatherer rulings on Quietus Spikes say:

    (10/1/2008)
    If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

    It’s identical in your situation; both are triggered abilities, they will be separate events on the stack, so they’ll resolve independently. In this case, two halves make three quarters, not a whole.

    Note that because of the ’rounded up’ in the card text, if their life total is 3 or less after combat damage is dealt, that’ll be enough to put their life total to zero anyway (3 → 1 → 0, 2 → 1 → 0, 1 → 0).


    Incidentally, in very special cases, the last sentence of the Oracle text is incorrect, namely when the affected player has life total 0 (or lower), but is still in the game due to something like a Platinum Angel. In that case, they’ll lose an equal amount of life, namely 0, both times.



    Source link

  • fluxx – Can you trash your own keeper?

    fluxx – Can you trash your own keeper?


    Say you have 2 keepers (Love and War for example), and the current rules allow you to play 2 cards. In your hand you have All you Need is Love (goal) and Trash a Keeper (action).

    Can you trash your own War keeper, play the appropriate goal, and win? Trash a Keeper says you can trash any keeper; to me that includes your own.

    Similar situations include when the goal is already played, and various configurations involving Peace (no War) and The Brain (no TV).

    This came up in my hand in a game with my daughter the other night, I house-ruled against myself and she went on to win.



    Source link

  • magic the gathering – Does it matter which edition of a card is played in MTG

    magic the gathering – Does it matter which edition of a card is played in MTG


    I have another question that highlights the importance of correctly wording card text and/or the need to read the text of previous editions of many Magic cards (and not only the available Oracle Text).

    Let’s suppose Active Player has a Wardscale Dragon in play from several turns, and it’s the only creature in play.

    It’s the draw phase, and immediately after drawing the card, the Defending player –

    who has 4 life remaining only –

    decides to play his last Magic card:

    specifically, a reprint from one of the more recent sets.
    Defending player knows perfectly the text of the White Dragon card the Active player owns, and therefore hopes to save himself by casting Fog before the Attack phase,in order to avoid it,since he can’t cast no more spells during the attack phase
    (before damage is assigned).

    He believes everything is fine, because the recent card text doesn’t mention the need to cast Fog during the Attack phase.
    So, he tries to prevent any damage while also evading the protection from spells provided to Active Player by the White Dragon.
    The Active player, however, shows to the Defending Player a Fog card from the very early Magic sets, which clearly states that a Player must:

    • “play [Fog] any time before attack damage is dealt.”

    This old card text admits that Fog has to be cast during the Attack Phase (before damage is assigned).

    The defending player, however, still complains, pointing out the complete absence of a specific Fog Ruling in its latest reprints.

    Finally, my question obviously ends up with this:

    -“Who is right?”

    Thank you so much.



    Source link

  • bidding – Do I need more for a “big double” with a minor than a major suit?

    bidding – Do I need more for a “big double” with a minor than a major suit?


    At matchpoints, they’re vulnerable, we’re not. Right hand opponent opens one heart. I would make a (big takeout) double with the following: ♠AKT852 ♡65 ♢AK86 ♣ J. I havd 15 high card points and “distribution” will take me over 16. Over a likely two heart bid from the left hand opponent, I bid two spades.

    But suppose my spades and diamonds were reversed sot that I have, ♠AKT8 ♡65 ♢AK8652 ♣ J. Now I would need to go to three diamonds over two hearts if I doubled first.

    Should I therefore overcall two diamonds directly? Or do I still have enough to make a “big” double? Or could I possibly have too little to double before bidding spades with the first hand?



    Source link

  • magic the gathering – Can a Planeswalker be tapped?

    magic the gathering – Can a Planeswalker be tapped?


    Like all permanents, it can become tapped. For instance, if you attack with Sarkhan, the Dragonspeaker after using his first ability and he survives, the next turn you will have a tapped planeswalker.

    110.5. A permanent’s status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.

    In the previous scenario, Sarkhan will untap during your untap step. However, there are cards that require you to tap a permanent you control, like Gene Pollinator‘s ability, which can be activated during your upkeep, causing your planeswalker to be tapped during your main phase.

    But that doesn’t really matter for loyalty abilities; there is no rule preventing activating loyalty abilities on tapped planeswalkers. This is all what the rules say:

    306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”

    Rule 606 doesn’t mention anything about being (un)tapped either.



    Source link

  • I’m a little confused about the Chapter 6 setup in LOTR Trick Taking game

    I’m a little confused about the Chapter 6 setup in LOTR Trick Taking game


    Ok, so here’s the card that’s giving me some trouble:

    Barrow-wight event card

    I’m pretty sure there’s a few typos in here, because at first glance is seemed like it wanted me to deal 5 cards per each of the 4 players into a “barrow deck”, then shuffle the Ring cards back in and deal another 8 to each player. Which is a problem, because that would require 53 cards and there’s only 37 :P.

    After much study and prayer I have determined that it’s wants me to deal 5 cards, if you are using 4 players, in to the “barrow deck” and then deal the 8 cards out. The math checks out now. But, the last line says that Tom Bombadil puts those 5 cards into his hand. So after all that I could have just dealt Tom 5 extra cards?

    Am I missing something? It just seems a little underwhelming to have this whole spooky “Fog on the Barrow-downs Event”, and all it is is that you give some extra cards to ol’ Tom.

    I might be tripping, but am I missing something?



    Source link

  • pokemon – How does the Veevee ‘Volve ability work?

    pokemon – How does the Veevee ‘Volve ability work?


    The Veevee ‘Volve ability says:

    This Pokémon can evolve into any Pokémon that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can’t evolve during your first turn or the turn you play it.)

    This just sounds like how evolution works in the card game?

    Looking up how it works on Go Hub:

    We begin with the poster Pokémon of this set: Eevee EX. Thematically, it headlines the expansion but when it comes to battle, it is probably the weakest EX card until now. Its only flavor is its ridiculously named ability, Veevee ‘volve, by virtue of which Eevee EX can be evolved into any Eeveelution, EX card or not.

    It sounds like the card being an ex card changes how evolution works, but I tried to look into it and all I could find was this:

    A Pokemon ex card can be played in the same way as Pokemon cards. Basic Pokemon ex cards can be played right away without evolving them, while Stage 1 and Stage 2 Pokemon ex cards require sending their previous forms in the field before they can be played.

    pokecardhq

    So what is the point of that ability?



    Source link

  • The importance of Rulings and/or a complete card text in Magic cards (IMO)

    The importance of Rulings and/or a complete card text in Magic cards (IMO)


    I have another question that highlights the importance of correctly wording card text and/or the need to read the text of previous editions of many Magic cards (and not only the available Oracle Text).

    Let’s suppose Active Player has a Wardscale Dragon in play from several turns, and it’s the only creature in play.

    It’s the draw phase, and immediately after drawing the card, the Defending player –

    who has 4 life remaining only –

    decides to play his last Magic card:

    specifically, a reprint from one of the more recent sets.
    Defending player knows perfectly the text of the White Dragon card the Active player owns, and therefore hopes to save himself by casting Fog before the Attack phase,in order to avoid it,since he can’t cast no more spells during the attack phase
    (before damage is assigned).

    He believes everything is fine, because the recent card text doesn’t mention the need to cast Fog during the Attack phase.
    So, he tries to prevent any damage while also evading the protection from spells provided to Active Player by the White Dragon.
    The Active player, however, shows to the Defending Player a Fog card from the very early Magic sets, which clearly states that a Player must:

    • “play [Fog] any time before attack damage is dealt.”

    This old card text admits that Fog has to be cast during the Attack Phase (before damage is assigned).

    The defending player, however, still complains, pointing out the complete absence of a specific Fog Ruling in its latest reprints.

    Finally, my question obviously ends up with this:

    -“Who is right?”

    Thank you so much.



    Source link

  • magic the gathering – How do The Mindskinner and Frenzied Baloth influence each other?

    magic the gathering – How do The Mindskinner and Frenzied Baloth influence each other?


    With that combination, any combat damage causes the regular damage and the milling.

    Rule 615.12 says

    Some effects state that damage “can’t be prevented.” If unpreventable damage would be dealt, any applicable prevention effects are still applied to it. Those effects won’t prevent any damage, but any additional effects they have will take place. Existing damage prevention shields won’t be reduced by damage that can’t be prevented.



    Source link

  • Memorizing the cards dealt in a live game

    Memorizing the cards dealt in a live game


    A method used by memory experts states that to remember a whole deck of 52 cards is to create yourself a memory palace with at least 18 rooms that will be used forever. Why do we need 18 rooms? What is its purpose?



    Source link