دسته: تغییرات و بهینه‌سازی‌ها

  • Memorizing the cards dealt in a live game

    Memorizing the cards dealt in a live game


    A method used by memory experts states that to remember a whole deck of 52 cards is to create yourself a memory palace with at least 18 rooms that will be used forever. Why do we need 18 rooms? What is its purpose?



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  • The importance of Rulings and/or a complete card text in Magic cards

    The importance of Rulings and/or a complete card text in Magic cards


    I have another question that highlights the importance of correctly wording card text and/or the need to read the text of previous editions of many Magic cards (and not only the available Oracle Text).

    Let’s suppose Active Player has a Wardscale Dragon in play from several turns, and it’s the only creature in play.

    It’s the draw phase, and immediately after drawing the card, the Defending player –

    who has 4 life remaining only –

    decides to play his last Magic card:

    specifically, a reprint from one of the more recent sets.
    Defending player knows perfectly the text of the White Dragon card the Active player owns, and therefore hopes to save himself by casting Fog before the Attack phase,in order to avoid it,since he can’t cast no more spells during the attack phase
    (before damage is assigned).

    He believes everything is fine, because the recent card text doesn’t mention the need to cast Fog during the Attack phase.
    So, he tries to prevent any damage while also evading the protection from spells provided to Active Player by the White Dragon.
    The Active player, however, shows to the Defending Player a Fog card from the very early Magic sets, which clearly states that a Player must:

    • “play [Fog] any time before attack damage is dealt.”

    This old card text admits that Fog has to be cast during the Attack Phase (before damage is assigned).

    The defending player, however, still complains, pointing out the complete absence of a specific Fog Ruling in its latest reprints.

    Finally, my question obviously ends up with this:

    -“Who is right?”

    Thank you so much.



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  • magic the gathering – Zimone, All-Questioning and Primo’s interactions with cards that let you draw cards based on the amount of power your creature has

    magic the gathering – Zimone, All-Questioning and Primo’s interactions with cards that let you draw cards based on the amount of power your creature has


    So before we get to the “actual” question let me just make sure everyone is on the same page with the cards in question

    Zimone, All Questioning has an effect that says

    “At the beginning of your end step, if a land entered the battlefield under your control
    this turn and you control a prime number of lands, create Primo, the
    Indivisible, a legendary 0/0 green and blue Fractal creature token,
    then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19,
    23, 29, and 31 are prime numbers.)”

    Cards like Garruk’s Uprising have an effect that says

    Whenever a creature you control with power 4 or greater enters, draw a card.

    Does Garruk’s Uprising (and other cards like it) see Primo when it is first created as a 0/0 or do they only see it after the +1/+1 counters are added to it?



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  • card counting – What is a good count to bet a lot in blackjack?

    card counting – What is a good count to bet a lot in blackjack?


    I have started counting cards for quite a while now. For practice I am playing online on a website. I set the deck count = 6.

    I have reached a count of +10 multiple times, however is this good enough to bet like half your pot?

    I am influenced by the movie 21 and I would bet a lot when the count reached +15 or +16 but in real life I have never reached such a high count.

    Where in the count is it profitable to bet a lot of money?



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  • magic the gathering – On attack trigger timing vs becoming an “attacking creature”

    magic the gathering – On attack trigger timing vs becoming an “attacking creature”


    If I attack with Jor Kadeen, can I play Embercleave for 5 (-1) before the attack trigger resolves, making them a 4/4 and drawing 1? or do I have to pay the full 6 and play it earlier?

    The attacking/blocking phase timings have changed multiple times in my play memory.. so more generally, are creatures considered attacking immediately when they are declared attackers, do their triggers need to resolve first (step change), or something else?


    Jor Kadeen, First Goldwarden has a trigger “Whenever Jor Kadeen attacks ..” and Embercleave counts attacking creatures “This spell costs {1} less to cast for each attacking creature you control.” and can be played instantly due to Flash.

    Jor Kadeen is also clear in their rulings that their desirable calculation is done once during ability resolution (hooray) “The value of X is determined only once, as the triggered ability resolves. If the number of equipped creatures you control changes after that time, it won’t change the bonus granted.”

    Jor Kadeen Embercleave



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  • magic the gathering – Would Kiki-Jiki loop with Thornbite Staff?

    magic the gathering – Would Kiki-Jiki loop with Thornbite Staff?


    Would equipping Thornbite Staff to Kiki-Jiki, Mirror Breaker cause a loop if I created copies of Fanatical Firebrand (Or any other creature with a sacrifice effect)?

    Thornbite Staff has “Whenever a creature dies, untap this creature” as one of its equip effects, and Fanatical Firebrand has “T, Sacrifice this creature: It deals 1 damage to any target.”

    Since Fanatical Firebrand Tokens would have Haste, would that untap Kiki-Jiki when I sacrifice a token of Fanatical Firebrand, causing it to loop?

    If so, would that also work with Bile Urchin, or any creature with a zero-cost “Sacrifice this creature” effect, like Flame-Kin War Scout?



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  • Thinking Beyond Mechanisms Ep 12

    Thinking Beyond Mechanisms Ep 12


    Welcome!

    Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

    We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

    On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.

    Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.

    Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.

    We hope you enjoy the additional content!

    Our History

    We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.

    Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!

    Contact Us 

    Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

    You can also email us at hello@ludology.net.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish! 

    Burning Questions for Ludology

    Burning Question

    Support the Show

    Ludology is made possible through the support and donations of listeners like you.

    We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.

    • The Memories that Made Us (monthly) – memories about gaming experiences that helped shape the people that bring modern games to life
    • Tales from the Designer Toolbox (monthly) – tips and tricks from industry pros learned from both success and failure
    • Ludology Live – recordings from conventions around the world

    Patrons will also get extra consideration for any giveaways that we might have!

    Become a Ludology Patron

    Become a patron

    You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!





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  • TTRPG Kids Ep 17

    TTRPG Kids Ep 17


    Sen and Erica welcome special guest host Steph Campbell who brings you their latest segment, TTRPGKids. This week, Steph talks about how to incorporate math into games in the classroom and at the dinner table.



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  • Ludology: Ludology 330 Phantom Tax

    Ludology: Ludology 330 Phantom Tax


    Welcome!

    Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

    We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

    On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.

    Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.

    Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.

    We hope you enjoy the additional content!

    Our History

    We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.

    Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!

    Contact Us 

    Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

    You can also email us at hello@ludology.net.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish! 

    Burning Questions for Ludology

    Burning Question

    Support the Show

    Ludology is made possible through the support and donations of listeners like you.

    We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.

    • The Memories that Made Us (monthly) – memories about gaming experiences that helped shape the people that bring modern games to life
    • Tales from the Designer Toolbox (monthly) – tips and tricks from industry pros learned from both success and failure
    • Ludology Live – recordings from conventions around the world

    Patrons will also get extra consideration for any giveaways that we might have!

    Become a Ludology Patron

    Become a patron

    You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!





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  • Axis and Allies 1940 American Bonus

    Axis and Allies 1940 American Bonus


    Yes, but only in Axis & Allies Pacific 1940, not in Axis & Allies Global 1940 (or Europe)

    The quickest reference to the bonus is in the Second Edition rules FAQ, see the section on Page 9, The Political Situation, The United States, which indicates the appropriate rule should read

    The United States
    begins the game neutral. It may not declare war on Japan unless Japan first declares war on it or makes
    an unprovoked declaration of war against the United Kingdom or ANZAC. Following any such unprovoked
    declaration of war by Japan, the United States will receive an immediate one-time bonus payment of 30
    IPCs
    , representing the total mobilization and transfer of military assets within the continental United
    States. However, if the United States is still not at war with Japan by the Collect Income phase of its third
    turn, it may declare war on Japan at the beginning of that phase. This is an exception to the rules for
    declaring war (see “Declaring War,” page 11), which may normally be done only at the beginning of the
    Combat Move phase.” (Note that this change applies only to the Pacific rules, and not to the Global
    rules.
    )



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