Not only have we shared some gameplay on our new Youtube channel StarlitForgeGames where you can find all our videos now and in the future, we’ve also launched our very own website starlitforgegames.com
Stay tuned for more progress and feel free to comment on our website, steam, youtube or here.
If I want a specfic yugioh card to be created but I don’t know is it possible to ask or suggest or not and if yes then how can I do so,through a website or social media is there someone i can ask him to do so?
The Borderlands Online archival saga continues, with the small group of people hoping to get the game playable putting out a call-to-action for those with coding experience (specifically with software like DNSpy and Unity Ripper) in order to break through the game’s character selection screen.
Previously, we covered YouTuber, game designer, and dataminer EpicNNG managing to get to the game’s class selection screen, but it seems he and his small team working on the archival project have hit a brick wall. Not in terms of skill, but in terms of time. They have a version of the game at their finger tips, they just need more hands to get the build working. He states: “Number 1: We know that we have the full game, we have confirmed we have the full game. Number 2: We know that we can get in eventually, it is just a matter of when.”
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In this call-to-action, a lengthy video detailing the journey so far, EpicNNG showed the perilous task as his small team went through old Chinese Borderlands Online websites in the search for a way to actually play the game. Doing so, they found ghost links and viruses, so it’s worth emphasising here that you should only really help out with this effort if you know what you’re doing.
The video is covered in statements making it clear that this is purely for archival purposes, and that he nor his team are looking to infringe on 2K’s intelectual property as to avoid the possibility of a cease and desist. However, it’s made equally clear that this project may be nearing a dead end thanks to the release of Borderlands 4 and the potential actions of 2K’s legal team, unless it gets more people on board to help. It’s worth noting that this article was only written following an exchange of DMs with EpicNNG, in which he stated that he understood the potential risks of this call-to-action being further publicised and was happy with it being covered nonetheless.
In the video, EpicNNG acknowledges that time is of the essence here, pointing to Activision’s take down of the H2M Call of Duty mod in fears it would suck attention away from the next Call of Duty. The worry is that, unless the team gets the game working soon, 2K would fear a similar thing with Borderlands 4 and send out a Cease and Desist.
This archival project, if successful, would be somewhat of a white whale for the video game archival scene. Not only is archiving any game difficult, Borderlands Online is a Chinese-only MMORPG that has been dead for years. Getting it working is an admirable goal. Here’s hoping that folks that can help see it and lend a hand before it’s too late. Though, if you’re a greenthumb when it comes to Unity or video game software in general, maybe it’s best to leave it with the experts and wish them luck.
We reach out to those games’ designers and arrange a playtest. These playtests are usually with the designer on TTS, although I have been sent physical prototypes to test on our own.
Pine Island Playtesters
A relatively new addition to our community is our Pine Island Playtesters. These are insiders from the mailing list, discord, or Kickstarter who’ve expressed an interest in being more involved with the company.
We loop in our playtesters for the handful of games that we are seriously considering signing.
We usually have specific questions for our playtesters about game mechanisms, and how they view the game versus other games in the genre.
There is still room for improvement in our process. But, it’s come a long way, and it couldn’t be what it is, and we wouldn’t have the opportunities we have, without this amazing community.
If you’d like to be Pine Island Playtester and get a front row seat as we look at games to license, shoot me an email at jasper@pineislandgames.com.
May 30, 2025: Bring the spook with some scary sounds via this week’s new Brookhaven code.
What are the new Brookhaven codes? Brookhaven is one of the most popular sandbox games on the Roblox platform, allowing you to meet up with friends and explore the town’s bustling streets and sleepy suburbs. Our Brookhaven codes can put a little pep in your step as you act out different scenarios with some free music for your portable speakers.
Brookhaven offers a ton of freedom, so there are no pesky limitations to sidestep – you can snap up new houses and tear up the tarmac with various cars and bikes. Our Brookhaven codes grant you access to a whole playlist of popular tunes to serve as your soundtrack while you’re at it. We’ve also got Doors codes, King Legacy codes, and Anime Adventures codes if you’re searching for all the best goodies available across the Roblox platform.
New Brookhaven codes
Here are the latest Brookhaven codes:
1841093403 – Horror Kit Hits 19 (NEW)
1847570597 – Sports headlines
1836448915 – Irish Flute 30
1847506392 – Born To Be A Cowboy
1837871067 – When U coming back
1845092181 – Meltdown
130760834 – That’s my purse! (I don’t know you!)
135308045 – Sad violin
9043887091 – Lo-fi Chill A
17165040274 – “I’ve fallen and can’t get up” voice line
1843404009 – Happy Song
2621754201 – Murder Mystery 2 stab sound
130844390 – Minions sound
6882766712 – John Roblox MEGA LAUGH
1609319959 – ‘FBI open up!’ soundbite
784747919 – Windows XP shutdown sound
8247775255 – Hatsune Miku Apple ringtone
130767645 – “What are you doing in my swamp?!”
273398061 – Ambient cave
926493242 – Chill Jazz
1212786666 – Esketit
1000123073 – Money, Money, Money
587156015 – Nightcore – Light ‘Em Up x Girl On Fire (S/V)
7020008209 – iCarly freestyle
131154740 – Harlem Shake
1837879082 – Paradise Falls
398159550 – Nightcore (Titanium)
1051512943 – RUNNING IN THE OOFS
130768299 – Elevator music
131072261 – I Like Trains
3807239428 – Revenge (Minecraft Music)
169360242 – Banana Song
2862170886 – Old Town Road
130762736 – Dubstep Remix (26k+)
6691673908 – Rock – Dreams (ft. Young Thug)
135308045 – sad violin
591276362 – BTS Fire
212675193 – Caillou Trap Remix
1845554017 – Uptown
1305251774 – Wii music
9119119619 – Elevator music
212675193 – Caillou Trap Remix
5776344796 – Jujutsu Kaisen OP – Eve
915288747 – Oofing in the 90s
165065112 – Mako Beam (Proximity)
169360242 – Banana song
9045389581 – Midnight Carnival Alternate
142376088 – Parry Gripp – Raining Tacos
1845793864 – The Will to Fight A
168208965 – Whatcha Say by Jason Derulo
5410086218 – Crab Rave
130778839 – Everybody do the flop
186317099 – 2Pac, Life Goes On
5925841720 – 2Pac ft. Dr. Dre, California Love
1259050178 – A Roblox Rap
225150067 – Baby Bash, Suga Suga
6957372976 – Bad Bunny, Yonaguni
1845016505 – Believer
1321038120 – Billie Eilish, Ocean Eyes
6843558868 – BTS, Butter
1894066752 – BTS, Fake Love
5760198930 – Clairo, Sofia
6657083880 – Doja Cat, Kiss Me More
521116871 – Doja Cat, Say So
6432181830 – Glass Animals, Heat Wave
249672730 – Illijiah, On My Way
1243143051 – Jingle Oof
4591688095 – Justin Bieber, Yummy
6403599974 – Kali Uchis, Telepatia
6177409271 – Kim Dracula, Paparazzi
6620108916 – Lil Nas X, Call Me By Your Name
3340674075 – Lil Nas X, Panini
143666548 – Mii Channel Music
6833920398 – Olivia Rodrigo, Good 4 U
614018503 – Pink Fong, Baby Shark
6447077697 – PinkPantheress, Pain
3400778682 – Pokémon Sword and Shield Gym theme
6678031214 – Polo G, RAPSTAR
6887728970 – Rauw Alejandro, Todo De Ti
5595658625 – Royal & the Serpent, Overwhelmed
6760592191 – Silk Sonic, Leave The Door Open
2623209752 – Ski Mask The Slump God, Nuketown
292861322 – Snoop Dogg, Drop It Like It’s Hot
6794553622 – Syko, Brooklyn Blood Pop
6159978466 – Taylor Swift, You Belong With Me
6463211475 – Tesher, Jalebi Baby
6815150969 – The Kid LAROI ft. Justin Bieber, Stay
4982789390 – The Weeknd, Blinding Lights
5619169255 – The Weeknd, Save Your Tears
224845627 – The Kitty Cat Dance
5145539495 – Tina Turner, What’s Love Got to Do with It
Expired codes
There are currently no expired Brookhaven codes.
How do I redeem Brookhaven codes?
You can only redeem Brookhaven codes after you purchase the Music Unlimited pass for 199 Robux. Follow these step-by-step instructions to ensure your hard-earned currency goes to the right place:
Click on the shopping cart icon on the left-hand side.
Select the music speaker from the main menu.
Click the pop-up icon description that appears below the menu.
Purchase the Music Unlimited pass.
Copy and paste your Brookhaven codes where prompted for your Roblox ID.
Hit enter to redeem your music tracks.
If you’d rather not spend actual money to gather the Robux required for the Music Unlimited pass, we highly recommend dipping into our list of the best PLS Donate codes and setting up a donation stand to raise the Robux funds. Thankfully, the Music Unlimited pass is a one-time purchase – once you have it, you can redeem as many Brookhaven codes as you like.
How do I get more Brookhaven codes?
The best place to get more Brookhaven codes is right here at PCGamesN, so be sure to bookmark this page and check back regularly. You can also follow Roblox developer Wolfpaq on Twitter and Discord to be notified whenever new codes are released, but we recommend leaving the hard work to us so you can spend more time strolling around Brookhaven.
That’s all the codes you need to tune into the best beats in Brookhaven. If you’re after the best chart-topping beats available across the platform, be sure to check out the latest Roblox music codes for your boombox and radio. We also have an up-to-date list of Roblox promo codes for free cosmetics to keep you looking fresh in the best Roblox games, from pasta hats to vampire capes.
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.
On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.
Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.
Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.
We hope you enjoy the additional content!
Our History
We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.
Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!
Contact Us
Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.
If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish!
You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!
Crystal of Atlan, the new free-to-play MMORPG by Nuverse, has only been out for one day, and yet the only topic players seem to be talking about is how much they hate the Energy / Stamina System. This system, while common in other free-to-play games, is forcing players to stop playing early, and there doesn’t seem to be a way to remedy this, not even if you swipe your Credit Card.
Crystal of Atlan utilizes an Energy System, similar to those found in many free-to-play games, especially Facebook games, where each activity consumes a certain amount of Stamina. Once the Energy runs out, the players are forced to stop playing the game.
Screenshot by The Escapist
You’re probably thinking that the game has a way to refill this annoying mechanic through items, and you’d be correct… kind of. Players can get Batteries, which, as the name suggests, replenish their Character Energy. There are three types of Batteries currently in the game, and each of them refills a different amount. Here’s the best part: You can’t buy these Batteries with real money. Players can get a few of them from non-premium loot crates and maybe one more from different exchanges, but even those who spend a lot of money won’t be able to avoid this roadblock.
Players on the official Crystal of AtlanDiscord and Reddit have been extremely vocal about their feelings regarding the system. Some are posting memes about how ridiculous the Energy System is, while others are even saying how this will ultimately kill the game. Some are even saying they can run out of juice in under 10 minutes of playing the game.
You can only buy Batteries very late in the game. Screenshot by The Escapist
Upon creating their first character, players have only 120 Character Energy and 70 Account Energy. That may sound like a lot, but each story mission in the game takes 5 Energy, and late-game activities take even more. The Character Energy replenishes daily, but the same can’t be said for the Account one. Once players make it to the endgame, they can unlock another Energy pool for the entire account, but that’s only if they are willing to put up with this entire system in the first place, which is literally preventing them from playing.
We really like Crystal of Atlan, and we’d like to see it thrive, but if the Energy mechanic isn’t addressed, players will become frustrated and find a new game.
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We’re also trying to sort out a super-premium tier offering with a lacquer wooden game box – although we haven’t puzzled out economic manufacturing.
Having options, add-ons, and premium upgrades adds value for your customers.
Price Discrimination
Despite the nefarious sounding name, price discrimination is about allowing consumers to pay what they want for the goods that they want.
It is the other side of the coin to offering consumers more options. They will self-discriminate based on their preferences. For instance, consumers who can afford more premium options, and find value in them, will spend more money on those items.
When some portion of backers pledge for higher tier levels, or add-ons, it raises the average revenue and (ideally) profit per backer. This allows for faster funding velocity, but also aids in a number of areas such as making advertising more profitable (and so a campaign can afford higher costs per click).
Discoverability & Momentum
It’s important not to underestimate the power of Kickstarter’s algorithm – we found that 52% of backers discover our Nut Hunt campaign through Kickstarter, versus 43% through organic or direct non-Kickstarter sources.
I recently bought a board game called Careers for a themed party. It looks a lot of fun, I am just reading the rules but cannot work out something.
On exiting a career path you are allowed to take a number of experience cards up to 3, based on the number of times you have been through the career that bit is quite clear. What it doesn’t explain is that the same square you return to the main board is usually an opportunity square, which would allow you take a card that would move to another career almost immediately. Is that right?
Everdell has been a huge presence in the hobby since its release in 2018. With more than half a dozen expansions and multiple editions of the game, it’s tough to know where to jump into this award winning worker placement game. Thankfully, Everdell Duo is a less intimidating 2-player game that seems to be a prefect ramp into this universe.
Woodland Communities
Everdell Duo is a 2-player focused experience where players are building their forest focused communities over the series of four seasons. One player takes the role of the tortoise while the other player plays as the hare. In the competitive play mode, players work to build out their woodland village with structures and inhabitants. You’ll have three workers to place and a variety of resources that can be earned and spent.
Cards are available from a draw deck or from the central board. These cards each have a cost that has to be paid before they are added to your tableau. Cards offer end game scoring, new worker placement spots, resources, or coins (which are your victory points). Like it’s older board game sibling, Everdell Duo is an incredibly cute game. With artwork from Andrew Bosley and Enggar Adirasa, this game draws you into its nature themed world.
The Sun and the Moon
Each round of Everdell Duo is tracked using a sun and moon token that moves through the center of the board. When players place a worker, the moon token moves along the track. When a player plays a card, the sun token moves along the track. Picking up a card from the deck or meadow (board) allows the player to advance either token, their choice. These sun and moon tokens keep the game moving and have strategic value as you try to lock out your opponent from using their final worker.
There are standard worker placement spots on the board along with two river spaces that get swapped out each round. Players are primarily collecting resources from these spots. Berries, twigs, pebble, and resin resources are used throughout the game to pay for cards and add them to your tableau. I’m a big fan of how tactile these resources are.
Cards are either categorized as creature or construction. These cards offer new worker placement locations, production bonuses, additional resources, coins (victory points), and end gaming scoring. Finding synergies across these cards is a big part of the game.
Seasons Come and Go
Across the top of the meadow is a set of locations where players can claim events that are randomly chosen at the start of the game. Players can claim these events if they meet the requirements of the tile, resulting in additional victory points. Since these are first come, first serve, players want to commit to chasing specific tiles as they build out their tableau.
At the end of the fourth season, players count their victory points, coins, bonuses, awarded events, and any end game scoring from cards.
Everdell Duo is a really straight-forward 2-player experience with great components (for the most part). While I love the high quality resources in the game, it feels like the sun and moon tokens could have been a little better. These are just cardboard trackers and pale in comparison with the resource components.
The sun and moon tracker is being moved each and every turn and is an important part of the game. It’s also the item that is forgotten about the most often. I’ve played Everdell Duo against four different people and moving these trackers are forgotten about a few times each game. It’s an upkeep step that is often tough to remember.
Cooperative Gameplay
In the cooperative game mode, both players are working together to build a single city that is flourishing with life. Players work their way through a book that has over a dozen chapters which guide the players through a story. You’ll have goals to achieve, and the setup will be slightly different each time.
Players will deal with skunk tokens that block out different locations during the course of the game. The skunks get in your way and keep you from getting exactly what you need. You can choose to take on a single chapter or work through a campaign where you name your city and track your progress over time.
This co-op experience is a great option for players who are looking for a new way to play. It works really well and is perfect for players who don’t mind working together with another person. This is also a great option for anyone who wants to play the game with a younger gamer. Some chapters allow you to share resources or cards, while other chapters are more restrictive.
Final Thoughts
Everdell Duo has quickly become part of our weekend gaming rhythm. Erin and I really enjoy playing this game over breakfast during a chill weekend. The game has enough cards that it’s impossible to see all the cards during a single game. There is a lot of replayability because event cards and the river location tiles are randomized each game.
With two different ways to play, Everdell Duo is a great option for players looking to change things up after a couple of games. While jumping into Everdell feels a little intimidating, Everdell Duo is a fantastic way to experience this world as a newcomer.
If you already own Everdell (along with some of the expansions), I’m not entirely sure Everdell Duo is a must buy. This new game does a great job of removing some of the “fluff” of the original and streamlines the game in plenty of ways. The setup and speed of play is the biggest selling point when compared to the original. If these aspects are important to you, you should check out this release.
For gamers who play games at the 2-player count often, Everdell Duo is an excellent purchase. The setup is quick, the mechanics are clean, and the game is one that we’re going to enjoy for a long time.
Published: May 29, 2025 11:14 am