بلاگ

  • Am I allowed to compete with the bank?


    In the Monopoly Electronic Banking edition, you can mortgage any property to bank for the mortgage value stated at the back for the card. To unmortgage, you pay 10% interest.

    My question here is whether I can offer other players to mortgage their property for something like 5% interest?



    Source link

  • Rainbow Six Siege X is live, and it’s already sparked a surge for Ubisoft’s FPS

    Rainbow Six Siege X is live, and it’s already sparked a surge for Ubisoft’s FPS


    It’s been nearly a decade since Ubisoft first launched Rainbow Six Siege. In the time since, the multiplayer FPS has improved enormously, attracting a devoted audience and cementing itself as one of the best options in a genre that also includes PUBG, Valorant, and Marvel Rivals. To keep that momentum going into its tenth year and beyond, Ubisoft has put out a sweeping overhaul of Siege with today’s launch of Rainbow Six Siege X. Even though it’s only been out for a few hours, this decision seems to have been a good one, as the game’s already attracted a massive player base and strong reviews on Steam.

    Rainbow Six Siege X takes the long-running FPS game‘s foundation and revitalizes it with a number of changes. Most immediately noticeable is a rework of its visuals, applied to five maps at the time of launch, and tweaks to the core design of the game, including the ability to shoot and destroy objects like pipes and fire extinguishers. The relaunch also offers a new 6v6 mode called Dual Front and allows previous Siege players to carry over their progress, receive rewards based on how long they’ve been playing, and keep their ability to get into modes from before X launched.

    So far, Siege X is going over well with players. Not only have its user reviews shot upward in the hours since launch, but it’s also hit its highest player count in more than a year. At the time of writing, the game has 134,366 active players, down from a 24-hour peak of 142,025 earlier today. That 24-hour peak represents the most active players since April, 2024, which reached 156,080.

    Rainbow Six Siege X is out now. You can download it for free on Steam right here.

    YouTube Thumbnail

    Or, you can find more like it to play with our picks for the best co-op games and best multiplayer games on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • INKtentions Preview – One Board Family

    INKtentions Preview – One Board Family


    The octopus is probably one of the most sneaky, clever, and cunning creatures in the ocean. INKtentions is a card game for two to four players that requires players to outsmart their opponents to get the most food in the ocean. The game is designed by Matthew Kambic with artwork from Chris Adams, and is being published by MaKa Games. Let’s jump into the deep end and learn more about INKtentions.

    INKtentions table

    Delicious Ocean Food

    Each player has a stack of nine cards, all the same, with the players color represented on the back of their cards. Over the course of the round, players will add eight of these cards into the display in the center of the table. The goal is to snag some of the delicious sea life (food) found in the center of the table. Each food tile has a different scoring method and you don’t want to end the round hungry.

    INKtentions arm

    At the start of INKtentions, you’ll choose the food tiles that you’ll compete for in the center of the table. The game comes with nine different food tiles that all score differently. Based on the player count, you’ll select five, six, or seven of these tiles to put in the center of the table. Players will play their cards off of the edge of these tiles as they compete to eat these underwater morsels.

    INKtentions plays over the course of three rounds as you accumulate tiles to get your final score. Let’s talk about what the cards do.

    INKtentions cards

    Eight Arms of Fun

    Players take turns around the table playing cards onto any food tile they want. These cards are played facedown, adding to the growing tentacle until they reach the card limit (based on player count). At the end of the round, you’ll go tentacle by tentacle, turning over cards and resolving them one at a time. Here is what each card type does:

    • Hunt cards (x3) allow you to take a food tile at the base of that tentacle as long as this card isn’t eaten.
    • Shark cards (x1) will eat any Hunt cards to the left and right of this card.
    • Eel cards (x1) will eat a single Hunt card to the left or right of this card, chosen by the player who played the Eel card.
    • Ink cards (x1) will cause a Shark card that is adjacent to go away.
    • Hide & Hunt cards (x1) are immune to Shark and Eel cards, allowing the player to nab a food tile at the base of that tentacle.

    There are two additional cards in the players hand that get played directly in front of the player and not in the center of the table. The Punch card lets you move a card from one tentacle to another uncapped tentacle. Finally, the Octobility card will let the player pull a special ability tile that was set out at the start of the round.

    INKtentions octobilities

    Octobilities give players a unique ability that will be used immediately or when directed on the tile. These abilities allow you to play your ninth card, swap a card on the table with one from your hand, gain a point and peek at a card, cap a tentacle and more. With every player having the same card set, you’re looking to outwit your opponents each round.

    Underwater Deduction

    The heart of INKtentions is a programming game where players are trying to predict what their opponents are playing. The Hunt & Hide card is the only guarantee of earning a food tile. Playing your Shark and Eel card at just the right time will take out another players Hunt card. One of the most devious moves in the game is using a Punch card to move another players Shark card to cancel out their Hunt card.

    INKtentions card reveal

    Since everything is played facedown, you’re going purely off intuition and anticipating players strategies. I’m a fan of programming games like Colt Express, Mountains Out of Molehills, and How to Rob a Bank. Players are trying to bluff or misdirect the other players with their card play. INKtentions shines when players catch on to their opponents patterns and block them from getting the food that gives them victory points.

    INKtentions food tiles

    Final Thoughts

    Scoring in INKtentions feels a lot like Sushi Go or Bugs on Rugs. The scoring variety across the different food tiles works really well. Players have to diversify which foods they go for since your opponents can easily block you when you focus on a single food source.

    The way cards build the arms of the octopus from the center of the table makes for a great table presence. Players who enjoy deduction, programming, and hand management games will really enjoy INKtentions.

    You can visit the Kickstarter campaign for INKtentions when it launches on June 10, 2025.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



    Source link

  • Am I allowed to competition the bank?


    In the Monopoly Electronic Banking edition, you can mortgage any property to bank for the mortgage value stated at the back for the card. To unmortgage, you pay 10% interest.

    My question here is whether I can offer. other players to mortgage their property for something like 5% interest?



    Source link

  • Everything We Know About Call of Duty: Black Ops 7 So Far

    Everything We Know About Call of Duty: Black Ops 7 So Far


    At the end of the Xbox Games Showcase, Microsoft surprised gamers with the debut teaser for the latest Call of Duty. While official information is still scarce, here’s everything we know about Black Ops 7.

    Setting and Story

    While the last several Call of Duty games have elected to stick to historical or modern settings, Black Ops 7 is heading back to the future. Despite being numbered to follow 2024’s Black Ops 6, the latest CoD actually has way more in common with the classic Black Ops 2.

    Like Black Ops 2, 7 will take players a decade ahead of the game’s release and predict a near future full of technology which revolutionizes the way wars are fought. Black Ops 7 takes place in 2035, with characters from Black Ops 2 returning in the form of David Mason, Menendez, and Harper. The announcement blog further teases the setting as a “world on the brink of chaos, ravaged by violent conflict and psychological warfare”.

    While story details are still being kept classified, the cryptic teaser does give fans a taste of what to expect. That trailer is filled with surreal, mind bending environments which confirm the spirit of Black Ops as a trippy espionage thriller is still alive and well. Several of these aforementioned locales allude back to classic characters and missions from early Black Ops campaigns. Most notably, David Mason confronts Raul Menendez in a recreation of the room has father was interrogated in over the course of the original Black Ops story.

    Multiplayer, Zombies, and More

    As exciting as a new Black Ops Campaign can be, Call of Duty’s suite of multiplayer modes is what keeps players hooked all year. That being said, the Campaign does actually fit in here, too. Perhaps whats most exciting about Black Ops 7’s story is that fans will be able to experience it with others. In a rare move for the franchise, this year’s campaign is confirmed to be playable co-op or solo, allowing fans to play the narrative out together for the first time in a decade.

    For fans of Call of Duty’s PvP offerings, Black Ops 7 is expected to have the classic Multiplayer modes, as well as some new ones. Black Ops 7 will continue the trend of a direct sequel to a previous Call of Duty entry in an odd numbered year; just as Modern Warfare III followed up II the year before it. However, unlike MWIII, Black Ops 7 is confirmed to have several brand-new Multiplayer maps at launch, rather than just a collection of remasters.

    The seasons of Warzone content to follow the Black Ops 7 launch seem to feature a new large-scale map called Avalon. Several prominent CoD content leakers have claimed Avalon was originally set to release with Black Ops 6, but was delayed too make room for the re-introduction of Verdansk. Several of the Black Ops 6 Multiplayer maps take place in or around Avalon, and the surrounding area matches up with some brief looks at gameplay in the first Black Ops 7 teaser.

    A brief look at this year’s Zombies offering was also shown. Black Ops 7 will once again feature the classic Round Based Zombies mode. Our first look at the horde mode this year shows a group of zombies being alerted by the turning on of headlights in a rural environment. Many fans believe this could be some sort of remake or reimagining of Tranzit, the launch map for Black Ops 2 Zombies, as the teaser images seem to include that map’s Farm locale and bus. Fans have long wanted a reinvention of the controversial map on new hardware, and with Black Ops 7 being a direct sequel to 2, the time may finally be right.

    A full reveal of Black Ops 7 is promised for this summer. In the meantime, you can play Black Ops 6 & Warzone on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Black Ops 7 will be available on all those platforms as well. It is unknown if and when the game will come to the Nintendo Switch 2.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



    Source link

  • Spooky new Metroidvania Shadow Labyrinth gets a great pre-order discount

    Spooky new Metroidvania Shadow Labyrinth gets a great pre-order discount


    Everyone loves Pac-Man. The yellow ball of joy has been a staple in videogame history since his debut in arcades back in 1980, and after decades of spin-offs, formula changes, and other bizarre twists, it’s time to take things back to basics – of course, that doesn’t mean a basic arcade game, but a Metroidvania with spooky vibes and action-packed combat, right? Well, if that intrigues you, Shadow Labyrinth has now got a great discount before launch.

    While that may sound like a strange place to take the long-running series, when looking at Pac-Man’s lengthy history, it actually works quite well. Over seemingly hundreds of titles, the puck has been going from classic PC games to even taking a shot at becoming a great battle royale game, but Shadow Labryinth feels different, like a new step for the iconic character.

    In my mind, Hollow Knight Silksong is one of the best Metroidvanias, but I’ve been waiting on that for over a year. So, while the Hollow Knight Silksong release date remains elusive, Shadow Labyrinth is doing a great job of scratching that itch.

    In this action game, Shadow Labyrinth puts you in the role of a character lovingly called “Swordsman No. 8” as you explore a large maze (see: labyrinth) and fight plenty of monsters, as well as upgrade your abilities. Fortunately, you’re not alone in your adventure, as a floating orb called Puck (see: Pac-Man) joins your side.

    YouTube Thumbnail

    Ever since I saw the announcement trailer, I’ve been enthralled by the idea of diving into this world. Call me basic, but I always love a premise of “this light-hearted thing, but dark”, and Shadow Labyrinth takes the very idea of Pac-Man and turns it into something new, yet familiar. In a wave of upcoming PC games, Shadow Labyrinth has got me waiting to dive into the halls of its terrifying maze.

    If you’re ready to explore this haunting take on Pac-Man, you can grab Shadow Labyrinth for just $25.19 at Fanatical. That’s a 16% discount on the game before it launches, and cheaper than Steam itself, so you’re getting an exciting new game to experience for a great price with this deal.

    While you wait for the doors to swing open on Pac-Man’s new adventure, make sure to check out the best PC games right now for something to pass the time with. Personally, I’d recommend grabbing a copy of Clair Obscur: Expedition 33 to sink your teeth into, as it’s one of the best RPGs I’ve ever played.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • Thinking Beyond Mechanisms Ep 15

    Thinking Beyond Mechanisms Ep 15


    Welcome!

    Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

    We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

    On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.

    Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.

    Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.

    We hope you enjoy the additional content!

    Our History

    We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.

    Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!

    Contact Us 

    Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

    You can also email us at hello@ludology.net.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish! 

    Burning Questions for Ludology

    Burning Question

    Support the Show

    Ludology is made possible through the support and donations of listeners like you.

    We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.

    • The Memories that Made Us (monthly) – memories about gaming experiences that helped shape the people that bring modern games to life
    • Tales from the Designer Toolbox (monthly) – tips and tricks from industry pros learned from both success and failure
    • Ludology Live – recordings from conventions around the world

    Patrons will also get extra consideration for any giveaways that we might have!

    Become a Ludology Patron

    Become a patron

    You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!





    Source link

  • Nintendo Switch Part Deux – The TouchArcade Show #611 – TouchArcade


    Welcome to the latest episode of The TouchArcade Show! We were short on time this week so it’s a bit of a short one, but we really wanted to discuss Nintendo announcing the Switch 2. Yes, if you haven’t seen yet they’ve officially unveiled the Switch successor’s hardware in a new video, and it looks pretty sweet. There’s also LOTS we don’t know yet so it’s fun to kind of speculate what we’ll be in store for when it launches this year. Don’t worry though if the new Switch isn’t your thing, we also talk about a handful of totally random topics just like we always do.

    Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

    As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


    Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
    RSS Feed: The TouchArcade Show

    Direct Link: TouchArcadeShow-611.mp3

     



    Source link

  • Ludology 335 Who’s This For?

    Ludology 335 Who’s This For?


    Welcome!

    Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

    We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

    On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.

    Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.

    Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.

    We hope you enjoy the additional content!

    Our History

    We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.

    Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!

    Contact Us 

    Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

    You can also email us at hello@ludology.net.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish! 

    Burning Questions for Ludology

    Burning Question

    Support the Show

    Ludology is made possible through the support and donations of listeners like you.

    We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.

    • The Memories that Made Us (monthly) – memories about gaming experiences that helped shape the people that bring modern games to life
    • Tales from the Designer Toolbox (monthly) – tips and tricks from industry pros learned from both success and failure
    • Ludology Live – recordings from conventions around the world

    Patrons will also get extra consideration for any giveaways that we might have!

    Become a Ludology Patron

    Become a patron

    You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!





    Source link

  • A Ghost Story Hidden in the City feature – Grandis Adventures

    A Ghost Story Hidden in the City feature – Grandis Adventures


    In Grandis Adventures, some side quests are quiet, subtle, and filled with mystery. This short article introduces one such moment — where a ghost vanishes into the night.

    Inside the train, a silence lingers. The world outside is shrouded in fog.

    Train

    In the world of Grandis Adventures, some side quests aren’t loud — they’re quiet, subtle, and mysterious.
    This clip shows one of them. A player walks through the neon-lit streets…

    Where the track ends… something else begins.

    Train

    And then, just at the end-
    He disappears.

    Yes. He was a ghost all along.

    We’re crafting each side quest with story, emotion, and mystery at heart.
    More to come soon.



    Source link