برچسب: can

  • magic the gathering – Does Suspended Sentence can be casted Twice?

    magic the gathering – Does Suspended Sentence can be casted Twice?


    Suspended Sentence says “Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. Suspend 3-1B”

    I am confused by that bolded sentence. Does it mean that after I cast it (Either by paying the Manacost or the Suspend Cost), it becomes suspended again?

    I just want clarification due to how the Suspend mechanic works. Am I overcomplicating something that is just “Pay one of the costs to Destroy Creature or Destroy a creature in 3 turns.”?



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  • fluxx – Can you trash your own keeper?

    fluxx – Can you trash your own keeper?


    Say you have 2 keepers (Love and War for example), and the current rules allow you to play 2 cards. In your hand you have All you Need is Love (goal) and Trash a Keeper (action).

    Can you trash your own War keeper, play the appropriate goal, and win? Trash a Keeper says you can trash any keeper; to me that includes your own.

    Similar situations include when the goal is already played, and various configurations involving Peace (no War) and The Brain (no TV).

    This came up in my hand in a game with my daughter the other night, I house-ruled against myself and she went on to win.



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  • magic the gathering – Can a Planeswalker be tapped?

    magic the gathering – Can a Planeswalker be tapped?


    Like all permanents, it can become tapped. For instance, if you attack with Sarkhan, the Dragonspeaker after using his first ability and he survives, the next turn you will have a tapped planeswalker.

    110.5. A permanent’s status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.

    In the previous scenario, Sarkhan will untap during your untap step. However, there are cards that require you to tap a permanent you control, like Gene Pollinator‘s ability, which can be activated during your upkeep, causing your planeswalker to be tapped during your main phase.

    But that doesn’t really matter for loyalty abilities; there is no rule preventing activating loyalty abilities on tapped planeswalkers. This is all what the rules say:

    306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”

    Rule 606 doesn’t mention anything about being (un)tapped either.



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  • Battlefield 6 server queue – can you beat the first day blues?

    Battlefield 6 server queue – can you beat the first day blues?


    Battlefield 6 Key Art

    Well, who would have thought it? Huge server queue problems as Battlefield 6 launches its Early Access Open Beta, and the numbers are only going to get bigger by the time the rest of the world gets to join in in a couple of days.

    Hopefully, by then, EA and Battlefield Studios will have added a bit more capacity, and the clamor to be first on board may have waned a little, but right now, for many, Battlefield 6’s first trial run is unplayable.

    Images are scattered around X of players having 150,000 plus players ahead of them in line, and even when you get into the game, matchmaking is falling apart due to the volume of players.

    Just under an hour ago, the official Battlefield account posted:

    “A quick note about queues and Early Access / Open Beta.

    Since this is Battlefield’s biggest Open Beta ever, we’re putting in the work to ensure that players have the best possible experience and servers remain stable.

    To support this, we will use queues to protect the player experience but expect this impact to be minimal.

    You may encounter this during high peak moments, such as the start of servers going live. The team is working constantly to reduce any queue that takes place.

    Thank you for your continued excitement and patience. We’ll see you on the Battlefield!!

    That last line may be a little hopeful for many, and it will be minutes away before the self-righteous start demanding that the beta time be extended, but this is a good first sign for the revamped Battlefield.

    Better this in many ways than being able to jump right in and squad up with a load of bots.

    How to beat the Battlefield 6 queues

    For now, all you can do is wait it out. EA will doubtless be pushing extra resources in the direction of the game, and, much like trying to buy tickets for any big gig these days, people will soon get bored of waiting and drop out of the queue, causing it to drop more quickly.

    We are confident that when you do eventually get in, it will be worth the wait.

    We’ll see you on the Battlefield – probably.

    Battlefield 6 open beta details

    If you want to find out more about when Battlefield 6 will be running its beta tests, all the information you need is right here.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Can there be a useful verifier that always results in False?


    Are there any setups by the Turing Machine manufacturer that we know of that use the fact that a verifier is required to complete the code BUT the verifier also does not ever produce a true for the given code? Example below:

    For b = blue, y = yellow and p = purple you could have:

    1. b = 2
    2. y = 3
    3. p = 3

    You could also have the verifiers:

    1. v1 = one colour is less than the other two
    2. v2 = yellow is =/>/< 3
    3. v3 = there are x even numbers
    4. v4 = one colour is greater than the other two

    Using that you can get the following results from the verifiers (eventually):

    1. v1: blue is < yellow or purple
    2. v2: yellow = 3
    3. v3: there is 1 even number
    4. v4: all results are negative

    In this case BECAUSE all results on v4 are negative, the code is solvable and is b2 y3 p3

    IF v4 had a positive for p > b/y then the result would also be meaningful: b2 y3 p5

    Therefore in this case v4 is both: required for the solution AND provides only negative results for this code

    I’m interested in whether the game setup provided by the manufacturer uses this feature to allow for such games. It seems ‘legal’ within the game rules, but it’s not clear whether these cases are actually provided and I can imagine that for ‘ease of understanding/play’ they might have shied away from those setups.

    It’s relevant because knowing whether they are possible setups or not affects your number of guesses. If it’s not possible, then you can assume the above case HAS TO BE the p5 solution and do (potentially) at least one less guess of the verifiers



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  • Where can I find strategy discussion about Dots?


    !!! Before reading the post, I’m not talking about Dots and Boxes, but Dots (a paper-based game).

    I’ve been playing the game for some time and to become better at it, I started to search for different strategies for the game, but as this game is not so fame/popular there is only one (wikipedia) article to it. Can you share some different experience you’ve had with the game? Eventually how would you place more and more dots?

    This game is pretty similar to go, the only difference is, that you don’t have living points (I guess they’re called breathing points?), but the only thing that counts is to circle the enemy. You start in a position where in 2×2 dots the opposite corners are of one player, and the other two dots are from the other.

    Can I just assign Go-strategies here? Because it looks like I can’t use them.

    PS. Add ‘dots’, ‘paper-based’ tags for the forum, if possible. (Or if this forum is strictly for board games, are paper-based games board-games?)



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  • How many cards can Restorative Burst return?


    Restorative Burst says

    Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

    I’m questioning if that means 2 or 6 possible returns because in my mind if it said

    Return target creature, land and planeswalker….

    It would definitely be one of all 3. So the addition of "up to 2" and "and/or" to me feels like its the option to return anything from one of one of them which would the the reason for or, to 2 of each of them which would be the reason for and.

    Is this right? I feel that’s a lot to pay for only 2 cards.



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  • Can cards that say "deal damage to any target" deal damage to a planeswalker?


    I have a card that says "whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target."

    Does this mean I can target a planeswalker?



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  • Can I bounce quickling with an archmage of echoes copy of itself


    I’m a new magic player trying to cook up some fun combos with Quickling
    but I’m having trouble understanding how it works due to not knowing how ETB works in general.

    If I have an Archmage of Echoes on the battlefield and I play a Quickling, can the copy of the spell bounce the original?



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  • What’s the highest score you can get in Pyramido: Forgotten Treasures?


    I have been playing some Pyramido: Forgotten Treasures (BGA | BGG) recently and while my personal best is at 122 points, I feel like there’s not a lot of room for improvement in a "real" match. On the other hand, I also feel like, in theory, it could likely get to around 140, if not more…

    What’s the highest possible score one could get on a multiplayer game? What about the highest score for a round?



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