برچسب: can

  • Can I use Brokers Hideout with a Simic Commander?


    Can I include the card Brokers Hideout in a commander deck, where the commander does not have a white color identity? For example Zimone, Mystery Unraveler

    I know that I cannot include Plains cards in the deck, but as Plains have color identity white, does that word appearing the card text prevent me from including Brokers Hideout in my deck?



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  • Can Tyranno Infinity be revived with Limit Reverse during the battle phase?


    I am playing Yu-Gi-Oh! 5D’s Tag Force in PPSSPP "PSP emulator for Android".

    In this game I want to build a deck where I can special summon "Tyranno Infinity" from the graveyard during the battle phase.

    For now, I am planning to use "Call of the Haunted" for revive him during the battle phase, but, I wonder if "Limit Reverse" can be used as well – since I want to use low-ATK monsters and "Limit Reverse" is unlimited = 3 copies.

    My main question is as follows:

    • Can Tyranno Infinity be revived with Limit Reverse – during the battle phase?

    This is due to – by checking the rulings of "Limit Reverse" in the Yu-Gi-Oh! Spanish Wikia said (translated):

    You cannot select a monster with ? ATK in the Graveyard for activate "Limit Reverse".

    But, this ruling is not stated nor in the English version, ygoresources.com or any other online resource for that matter.

    I’ve even posted on ygoprodeck.com about this subject.

    In the hypothetical case where "Limit Reverse" cannot be used for special summon Tyranno Infinity from the graveyard:

    • Which other spell or trap cards can be used for special summon Tyranno Infinity during the battle phase?



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  • Chaotic co-op FPS Mycopunk revealed, and you can try it right away

    Chaotic co-op FPS Mycopunk revealed, and you can try it right away


    While there’s still a huge appetite for competitive PvP shooters, we’re really in a golden age of co-op PvE experiences. Already you can play the likes of Helldivers 2, Space Marine 2, and Deep Rock Galactic, and the likes of Killing Floor 3 and FBC Firebreak will soon join the party. It’s a tough realm to break into, but Mycopunk is the latest to give it a go with a striking art style, surreal weapons with outrageous upgrades, and a humorous tone. Despite only just being revealed, you can try it out straight away thanks to a multiplayer demo that’s live right now on Steam.

    Given the prominence of Borderlands in the genre (and with the Borderlands 4 release date on the way in a few months too) a co-op FPS game with cel-shaded visuals might seem like an odd decision. But from what I’m initially seeing of Mycopunk, it’s doing plenty to make sure it stands out. Its overarching premise initially sounds quite Helldivers 2-y, as you’re part of a squad aboard a space station orbiting an infested planet that gears up, enters a drop pod, and blasts down to the surface. The threat you’re facing? Fungus. Out of control, deadly fungus. It’s corrupting the entire planet, its wildlife, and its technology, and you’re part of the clean-up crew.

    In squads of up to three players, you’ll head into battle with a loadout packed with futuristic weapons, tools, and abilities.  In what is one of the most novel-looking gunsmith systems I’ve seen, you can configure several mods into one gun using an almost Tetris-like minigame. Mods have different numbers of nodes presented in different shapes, and you’ve got to piece them all together like a puzzle on a grid with a limited number of spaces.

    While out on your mission, you’ll be mowing down fungal matter, bugs, and out-of-control robots as you look to stop the spread. You’ll also scavenge for resources that’ll go towards upgrading your gear. There’s also a light extraction element where you must return to your pod with everything you’ve gathered. While traversal happens mostly on-foot, there appears to also be environmental elements like jump pads and rails that add different dimensions, as well as vehicles.

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    Content-wise, there’s an impressive amount on offer given this is the debut game from Pigeons at Play, but it’s the art style that I’m really digging. The robot designs, the weapon details, the grimy and corrupted environments – all of it looks great with its cel-shaded approach.

    The best part about Mycopunk is that, despite only being revealed for the first time today, you don’t have to wait to give it a go.

    A Steam demo for Mycopunk, with multiplayer support enabled, is available right now. You can download it here.

    For more, check out our list of the best co-op games and the best space games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?

    magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?


    The combination of Amalia and an indestructible Wildgrowth Walker always draws the game with an infinite loop once a creature explores, no matter what card is on top of the library.

    For reference, Amalia has the text

    Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.

    and Wildgrowth Walker has the text

    Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

    The keyword action “explore” and the event “explores” are defined in rules 701.40a-b:

    701.40a. Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.

    701.40b. A permanent “explores” after the process described in rule 701.40a is complete, even if some or all of those actions were impossible.

    So, if a player controls Amalia and a Wildgrowth Walker, and a creature explores, then Wildgrowth Walker’s ability triggers, which causes the player to gain life, so Amalia’s ability triggers, and she explores, which triggers Wildgrowth Walker’s ability again, in a loop. The only choice any player makes during that process is what to do with the card on top of the library, if it is not a land.

    However, because of the last part of rule 701.40b, the exploration happens no matter what card is on top of the library, and even if there is no card on top of the library at all. This means that the loop always continues, no matter what choice the player makes while exploring. Therefore, the loop is mandatory, so the game is a draw.



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  • In Battlestar Galactica can a character use actions from cards while in the brig?

    In Battlestar Galactica can a character use actions from cards while in the brig?


    In Battlestar Galactica can a character use actions from cards while in the brig or is the sole action available to the character, during his turn, is to try to get out? Also can other action cards that have effects on rolling, crisis resolution, etc. be used? Thanks in advance for the help!



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  • In Battlestar Galactica what can Helo do while he’s still not on the board?

    In Battlestar Galactica what can Helo do while he’s still not on the board?


    Helo can do anything other than move or take actions while stranded, i.e. he skips the Movement Step and the Action Step during his turn. He still does the Receive Skills and Crisis steps. He still participates in skill checks, can use his once per game ability, etc. Other than skipping Movement and Action, he can do anything any other player can do.



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