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  • Definitive Volleyball Legends Abilities Guide and Tier List [UPDATE 20] – Best Abilities for Each Position

    Definitive Volleyball Legends Abilities Guide and Tier List [UPDATE 20] – Best Abilities for Each Position


    If you’ve seen others score some easy points using special moves that you haven’t seen before, then they are definitely using abilities. Compared to styles, abilities in Volleyball Legends aren’t necessarily stronger the rarer they are. Still, some stand out from the rest. So, here is a Volleyball Legends abilities tier list to help you choose the right one for you.

    Volleyball Legends Abilities Tier List

    We decided to rank abilities in the above tier list based on how useful they are in Volleyball Legends Pro servers. Playing on Pro servers assumes that your team will be more coordinated and ready to play off of each other. Volleyball Legends is all about team play, and most abilities are designed with that in mind. However, skills like Redirection Jump, Super Sprint, and Steel Block can be even more useful when playing with random players.

    Best Abilities for Spiking, Blocking, Setting, Serving, and Receiving

    In contrast to the tier list, some abilities in Volleyball Legends are way more useful, depending on your play style. With that in mind, below are a few abilities that pair up well with some styles from our Volleyball Legends styles tier list:

    List of Abilities in Volleyball Legends

    Abilities in Volleyball Legends last only for a few seconds. Generally, you will have to predict when to use them so that you don’t waste them. Here is a list of all abilities in Volleyball Legends sorted by their rarity tier, along with some tips for each of them:

    S-Tier Abilities

    Ability Details Rarity
    Shield Breaker ability from Volleyball Legends Roblox experience • The Shield Breaker makes your next spike go through blocks.
    • Shield Breaker is the best ability for spikers, allowing you to score easy points.
    Secret (0.01%)
    Redirection Jump ability from Volleyball Legends Roblox experience • Redirection Jump makes you immediately jump, scaled by the stat of your style.
    • While in the air, you can spike the ball in any direction you are aiming at.
    • Without this ability, you can only spike the ball in the direction your character is facing.
    Godly (0.5%)

    A-Tier Abilities

    Ability Details Rarity
    Curve Spike ability from Volleyball Legends Roblox experience • Curve Spike makes your next spike curve in the direction of your tilt (A/D on the keyboard while in the air).
    • How much the ball is curved depends on the power of your spike. With very powerful spikes, the ball barely curves a bit.
    Godly (0.5%)
    Zero Gravity Set ability from Volleyball Legends Roblox experience • Zero Gravity Set is the best ability for any setter out there. However, it only works while you are on the ground. Legendary (2%)
    Steel Block ability from Volleyball Legends Roblox experience • Steel Block speeds up and angles your next block.
    • It’s perfect for scoring easy points on the net.
    • Before you jump for a block, make sure to face and angle yourself to the side so that you bypass the players trying to block in front of you.
    Legendary (2%)

    B-Tier Abilities

    Ability Details Rarity
    Boom Jump ability from Volleyball Legends Roblox experience • Boom Jump enhances your jumps.
    • It is most useful when serving and when trying to catch super-high sets from your teammates.
    Rare (35%)
    Team Spirit ability from Volleyball Legends Roblox experience • Team Spirit lives up to its name as it increases the movement speed of all players on your team.
    • If you are a team player who likes to sit in the back and support your team, bring Team Spirit with you.
    Common (62.5%)

    C-Tier Abilities

    Ability Details Rarity
    Moonball ability from Volleyball Legends Roblox experience • Moonball shoots the ball way up in the air and makes it fall quickly back to the ground.
    • It’s only useful when all opponents try to play on the net.
    Rare (35%)
    Super Sprint ability from Volleyball Legends Roblox experience • Super Sprint greatly increases your movement speed.
    • It is a very versatile ability that is great for catching stray balls and repositioning before a block or a spike.
    Common (62.5%)

    D-Tier Abilities

    Ability Details Rarity
    Rolling Thunder ability from Volleyball Legends Roblox experience • Rolling Thunder allows you to make a super dive and bump difficult-to-catch balls.
    • Very situational ability overall.
    Common (62.5%)

    How to Reroll Abilities in Volleyball Legends

    You can use either regular Spins, Lucky Spins, or Yen to reroll your ability in Volleyball Legends. With Lucky Spins, you can only get Rare, Legendary, and Godly abilities. Also, you can purchase a storage slot for Robux if you want to keep a good ability as a backup.

    And that concludes our Volleyball Legends abilities tier list. If you want to get some free Lucky Spins and possibly get a Godly ability, then check out our Volleyball Legends codes.


    What are the best Volleyball Legends abilities?

    Currently, the best abilities are Shield Breaker, Redirection Jump, and Curve Spike.

    How do you get more Lucky Spins?

    You can get more Lucky Spins by redeeming codes and by buying them using Robux.

    Is the new Shield Breaker ability good?

    The new Shield Breaker ability is insanely good because it allows you to score easy points, even against tougher opponents.


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  • Origin of scores for letters in Scrabble (in relation to their frequency in a language)


    In Scrabble, each letter is worth a number of points. Typically, the rarer the letter, the more score it has, see Scrabble letter distribution and score.

    Does anyone know how these scores are being assigned? (Or modified, if needed.) Is it based on some gut-feeling, or a formula/algorithm?

    As I see, the score is proportional to surprisal (from information theory), i.e. \log(1/p), where p is the frequency of a given letter in a given language. Just I am not sure, if such scoring is planned mathematically, or appeared as some emergent behavior (e.g. other scoring seems unfair, unnatural, etc…).



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  • Tips for Running a Great Board Game Demo — Pine Island Games

    Tips for Running a Great Board Game Demo — Pine Island Games



    Go With the Flow

    No two demos are going to be the same, so it’s important to make sure everyone knows your games inside and out, and to stay flexible in a teach.

    Some gamers like to skip around and ask a bunch of questions, some gamers are hands on with components, some are content to let you monologue.

    And all those approaches are ok.

    Converting a Sale

    The ultimate goal of demoing at a convention is to show off your games and get them into the hands of people who will love and play them.

    This means that you need a call to action to convert those would be fans into consumers. At Gen Con we ran a special price on Nut Hunt (since we didn’t have to pay for shipping). This was a strong incentive to buy the game now, rather than wait and mull it over, and maybe let it slip their mind on their flight home.

    Sigil was a harder sale since we don’t have physical copies to sell (we wrapped up the Kickstarter in June and were taking late pledges at the con).

    What I found worked for Sigil was to be frank about where in the process we were, and to appeal to consumers who the game really clicked with.

    This is roughly the closing script I settled on by the end of the weekend.

    “Sigil is our second game. It’s not even out yet. For context, we Kickstarted Nut Hunt last June and delivered it over two months ahead of schedule in January. We Kickstarted Sigil this June, and like Nut Hunt are targeting a March delivery. We can’t promise it will be early because obviously some things are out of our hands, but from our perspective we are on schedule.

    “So, what we’re asking people to do today is to go on our website and join the mailing list, and you’ll get notified when we open it up to late pledges next month.

    “And, what’s been pretty incredible is that a lot of people know they want the game today. They either demo it or sit down and play it. And, this is one of those games where if this is in your genre – if you like GO, Hive, Onitama – if this is your kind of game, then once you play this you’ll love it.

    “If you know already that you want the game, then what we can do today is ring you up and charge you for the base game, and we’ll get your email and when we open up the pledge manager next month you’ll already be in there with all of the Kickstarter backers and have access to the add-ons and all the Kickstarter components.

    I think the script I settled on did a couple of things really well.

    1. It gave context around where we are in the process and set expectations.

    2. It didn’t pressure people to buy now – but gave them a few ways to engage with us.

    3. It normalized late pledging in person at the convention.

    People like being part of a crowd, and by highlighting that a lot of people were taking the late pledge in person option, I normalized for our con goers that it was a good route to go.

    Stay Hydrated

    Cons are long, you’ll be talking a lot and your voice will start to go. So, stay hydrated. Take breaks when you need them. Treat yourself well and you’ll keep up that energy to have a successful con full of memorable demos with amazing people.

    What are your favorite demo experiences?





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  • Embracer Group says it’ll put out 76 different games in the coming year, as it ditches friends for a fellowship and spins off Goat Sim publisher Coffee Stain

    Embracer Group says it’ll put out 76 different games in the coming year, as it ditches friends for a fellowship and spins off Goat Sim publisher Coffee Stain


    Damn, the nice little friendship thing Embracer Group had decided to morph into after earning the ire of lots of folks by going hard on the layoffs, closures and sales is no more.

    The company’s decided to ditch the “and friends” tag it had given to different bits of its business, and form a fellowship, as it does yet more corporate shuffling around. It does also plan to actually release some more games.

    As announced by Embracer, the bit of previously dubbed Middle-Earth and Friends will now be known as Fellowship Entertainment. As you might have guessed, that’s the part that looks after The Lord of the Rings, as well as housing the studios behind likes of Kingdom Come Deliverance, Tomb Raider, the Metro series, and Dead Island.

    With Asmodee, the second of the three bits Embracer divided itself into last year, having spun off from the company as of February this year, it’s the turn of the third bit formerly known as Coffee Stain & Friends to do the same. Now named Coffee Stain Group, the subsidiary that includes the dev teams behind the likes of Deep Rock Galactic, Valheim and Goat Simulator is being released into the economic wild as a separately stock market-listed company.

    “The games industry is more competitive than ever, but also more rewarding if you do things right, and we believe this move gives us the clarity and control to navigate the landscape better on our own terms,” Coffee Stain Group CEO Anton Westbergh said, “We can now focus even more on what we do best—supporting our developers, staying close to our communities, and building an even brighter future for Coffee Stain.”

    Right, that’s enough on the corporate shuffling of people’s livelihoods. In the financial results it’s published alongside this spin-off announcement, Embracer says that it’s got “76 different games” it plans to release in the coming financial year. There’ll be “a mix of new IPs, sequels, and remasters”, including Killing Floor 3 and the recently delayed Marvel 1943: Rise of Hydra, with Embracer expecting the latter to “drive notable revenues but to have lower margins due to shared economics with several other partners”.

    Another as of yet unannounced AAA game that Embracer things will have “financial dynamics more similar to Kingdom Come: Deliverance 2” is also in the works, but the company reckons it’ll have to be pushed back to the 2026/27 financial year to allow for more “polish”

    The rest of the lineup for the upcoming is being filled by the likes of Deep Rock Galactic: Rogue Core, Metal Eden, and “the next SpongeBob SquarePants game”. Spongebob Squarepants tries to get to the Bikini Bottom of where Embracer’s friends have gone, maybe?





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  • The Treehouse Podcast for September 2018

    The Treehouse Podcast for September 2018


    After an emergency call from the leaders of the world, the team discuss the adorable area control game Bunny Kingdom, give some tips on teaching games to the uninitiated, and guest game guru Jenny Garner brings in Patchwork.

    The Treehouse

    Bunny Kingdom on BoardGameGeek

    Patchwork on BoardGameGeek



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  • The Treehouse Podcast for October 2018

    The Treehouse Podcast for October 2018


    After a touching father-son moment, the team sing the praises of Century: Eastern Wonders, interview megagame designer Jon Gracey, and guest game guru (and local astronaut) Joe Bernard brings in the surprisingly sleek Small World.

    Links:

    The Treehouse

    Century: Eastern Wonders on BoardGameGeek

    Jon Gracey on Twitter

    Small World on BoardGameGeek





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  • Looking for Group — The Treehouse

    Looking for Group — The Treehouse



    Even if I did have magical telekinetic board gaming powers, I wouldn’t know how to use them. Sure, I could cheat at games, cause havoc with components, and shuffle every deck of Dominion at the same time, but I wouldn’t make any friends doing it. And without friends, board gaming isn’t much fun.

    Board games are intensely social, almost by definition. Solo games do exist, but they’re still fairly niche, and as standard, games require communication between multiple people in the same room. That isn’t true of all hobbies – some can be done solo (fitness, art) and others can be done online (video games, arguing). And while online adaptations of games and applications like Tabletopia are gaining ground, the vast majority of board gaming is still done in person.

    This is, by and large, a good thing. This isn’t about to become a society-is-dying-because-internet post, but it’s undeniably pleasant to treat board gaming as a means of bringing people together face-to-face. This is something that as a hobby it does perhaps uniquely well, and a feeling that it’s tough to replicate online. The big downside to this aspect is that it introduces a prerequisite for participation: having a group to play with.

    Maybe you just moved to a new city and you don’t know anyone. Maybe your friends are not the board-gaming type (much as I want to convert everyone I know, I’ve come to accept that some people just… don’t like games). Or perhaps the problem is even worse – you do have gaming friends, but you’re all so busy with other things that it’s impossible to get together to play. This is normally Kevin’s fault. Damn it, Kevin.

    At The Treehouse, we’ve thought about this quite a bit. People come in semi-regularly to ask if we have a way to find them some players, and over the last year we’ve tried a few different methods of helping them out.

    Before The Treehouse opened, owners Ruth & Andy hosted a monthly board games evening called Across the Board at the Showroom Cinema, for exactly this purpose. Each month would have  a theme, from “Go Team!” (cooperative games) to “Art & Design” or my personal favourite, “Crime!”.



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  • The Treehouse Podcast for November 2018

    The Treehouse Podcast for November 2018


    After a tour through victory, the team discuss strategy and lasers in Khet, recall their experiences with escape rooms, and guests Ruth and Andy Haigh bring us deep underground in Sub Terra.

    Links:

    The Treehouse

    Khet on BoardGameGeek

    The Great Escape Game

    Sub Terra on BoardGameGeek



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  • The Treehouse Podcast for December 2018

    The Treehouse Podcast for December 2018


    After a PR disaster, the team fall in love with KeyForge, give some tips on the best family games for Christmas, and gamble their docks away in Port Royal.

    The Treehouse

    KeyForge on BoardGameGeek

    Port Royal on BoardGameGeek



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  • Is there a penalty for forgetting to draw?


    In a 2 player game, if a player forgets to draw from the stock and tables their first meld (without needing to draw the top discard), would there be a penalty? Or, once noticed could they then draw from the stock?



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