After a mixup with head office, the team get cozy with Ex Libris, get frugal with a cheap-to-free board game collection, and get positively warlike with 7 Wonders.
After a mixup with head office, the team get cozy with Ex Libris, get frugal with a cheap-to-free board game collection, and get positively warlike with 7 Wonders.
After a trip through time, the team carefully balance their views of Tokyo Highway, fail to solve the problem of hype, and discuss the perfectly imperfect Dominion.
After a perfect storm of randomness, the team enthuse about Dice Forge, set hypotheticals for two-player games, and become one another’s Muse.
I have a player that may be later for a start of a game. How can I incorporate them into a session of BSG?
I see two simple ways of doing this:
I think these both amount to the same thing (kind of like adding a character mid-season to the series). But does it cause any difficulties for game play?
After a trip to King’s Crossing, the team brew up a potion of excitement for Quacks of Quedlinburg, relate their favourite moments in narrative gaming, and then get as evangelical as they ever have about a game that isn’t even in the game library.
The Treehouse
Quacks of Quedlinburg on BoardGameGeek
The Treehouse Podcast returns with a Shutdown Special, full of ideas for how to keep on gaming during a quarantine.
After an update on the general state of play at The Treehouse during the Coronavirus lockdown, we discuss ways to play games online with people in other places, and shine the spotlight on Jackbox games as a way to have a virtual party, before wrapping up with some announcements on what’s coming up over the next few weeks.
If you enjoyed this episode and would like to help support The Treehouse while we’re closed, you can make a small contribution here.
Links from the episode:
I was playing Wounded Waters Bleeding for the first time yesterday, and noticed an odd wording discrepancy in the Serene Waters Healing Card (included below). I couldn’t find anything directly addressing it in the FAQ. If I push Dahan into multiple different lands with one Power (assuming they’re all my lands), do I get to downgrade multiple Invaders or just one? (The "one of your lands" phrasing in the Dahan pushing sentence that isn’t in the Invaders pushing sentence is tripping me up.)
Specific example: assume for this example all lands have at least one of my presence. With one Power (i.e. Swirl and Spill), I push 2 Dahan and 2 Towns from one of my lands, each into different lands. Do I get:
Thoughts?
The game begins with players receiving their secret role card, determining whether they’re on team villager, trying to track down a possible werewolf in their midst before it’s too late, or team werewolf, trying to lie low and avoid detection. Certain village team roles come with special powers, giving players nuggets of information to help put them on the scent, while others act as instruments of chaos adding extra layers of intrigue.
Cue the night time phase: all players place their character cards face down in front of them and close their eyes. The various roles then trigger one at a time, letting the relevant players peak at other cards around the table, swap roles around, or perhaps lock eyes with a fellow werewolf. The game comes with a handy app to talk you through the steps, complete with (optional) spooky disco soundtrack. Then daybreak arrives, giving players a matter of minutes to exchange information, hurl accusations, and finally… decide who to lynch! If the majority vote for a werewolf, it’s victory for the villagers, but if not, the werewolves win the day.
This game needs 5+ players to shine, and the range of roles in the box leaves you with plenty of options for switching things up.
If you haven’t yet played this absolute blockbuster of a modern classic, consider your party plans sorted! There are no hidden roles here, just plenty of tension and occasional opportunities for feeling like a genius… or the opposite.
The game set-up is a five by five grid of word cards in the centre of the table, selected randomly from a sizeable stack. Players form two teams, red and blue, then each team selects a ‘spymaster’ who will be their clue-giver for the rest of the game. The two spymasters sit where they can both see a card which allocates each word in the central grid to either the red team, the blue team, a decoy beige category… or one final option which I’ll come back to.
Spymasters take turns to provide a clue to their teams in a specific format: a single word that relates to one or more of the words of their colour in the grid, plus a number which indicates how many words the clue links to. Coming up with the clues is fiendishly tricky, but once that’s done, spymasters simply sit back and maintain a poker face as their team members decide how to interpret their new information, and make a guess at which word(s) in the grid the clue relates to. Each word guessed correctly is covered by a card of the team’s colour, bringing them one step closer to victory. Incorrect guesses either end the turn (beige words), give points to the other team (words of the opposing colour) or, possibly… LOSE THE ENTIRE GAME, in the case of the one black word on the grid: the DEADLY ASSASSIN.
With so much at stake, there’s no shortage of tension here, and few moments in gaming are as satisfying as thinking up or cracking a particularly great clue… or as nerve-wracking as watching your team confidently take hold of the wrong end of the stick. This game works well with four players and brilliantly with six, and if you can’t get together in person there’s an awesome free online version here.
If you’ve mastered Codenames and aren’t put off by the idea of getting your head around a few more rules, we’d strongly recommend Decerypto – check out the review here to find out why.
I was really into pokemon cards when I was little, not so much playing the game (Mostly because I didn’t know how) but collecting them. But that was years ago. I’ve recently decided to whip them out again and am trying to create a 60 card playing deck. I have more than enough, but I can’t figure out how to properly make it. I actually have already created one, however, I got it completely wrong. As in, 15 Pokemon, 10 Trainer, and 35 Energy cards type wrong. I understand this isn’t how a deck should be made, however, there doesn’t seem to be anything on how to balance the card types out correctly.
What should the ‘ratio’ be? (For lack of better words).