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  • Sackboy has been removed from the PlayStation Productions intro sequence, so much for job sack-urity

    Sackboy has been removed from the PlayStation Productions intro sequence, so much for job sack-urity


    It’s rough out there, even for video game characters. It looks like Sackboy, from the beloved Little Big Planet series of games, has been removed from the PlayStation Productions intro sequence. This was discovered by Twitter user Radec who sat down to watch the Until Dawn movie, a horrific start to an already shocking movie.

    Sackboy has been in a bit of a rough spell as of late, it’s safe to say. Media Molecule was hit by layoffs in late 2023, while Little Big Planet 3 had its servers turned off indefinitely last year, with years of community-created levels gone with the wind.

    As such, Sackboy isn’t the star of the office like he used to be. A newer generation of Sony stars are in the office, and old man Sack has sort of been pushed to a desk in the corner of the room. With his face off the PlayStation Productions intro, it’s as if he’s been removed from the office entirely. His stuff in a cardboard box as he waits for a taxi. Or maybe it’s all in a big sack, who knows.

    Upon hearing the news, folks were obviously upset. There’s a range of responses that sum up the final nail in Sackboy’s career coffin rather well, from usersr on Twitter called ‘LittleBigPlanet™ for the Playstation®3’ or what have you. I’d like to personally jump in here to say don’t lose hope just yet. Instead, you should wait to see if Sackboy gets dug up for an Adi Shankar adaptation.

    Are you sad about Sackboy being thrown out into the street like this? I am. Let us know below, as well as whether you think Sackboy will every come back!





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  • Putting a 3D, Australian spin on Stardew Valley, Dinkum has finally hit 1.0

    Putting a 3D, Australian spin on Stardew Valley, Dinkum has finally hit 1.0


    The cozy, rural life sim formula that the likes of Animal Crossing and Stardew Valley have mastered continues to be the foundation for a steady stream of new games. All trying to tap into a more relaxing reality where fishing, farming, and flirting with your neighbors is all you have to worry about, they remain hugely popular. Dinkum, which puts an Australian spin on this core experience, has been building itself up in early access for quite some time now, but it’s now finally out in 1.0.

    Just like Stardew Valley, Dinkum is the endeavor of just one developer – James Bendon – who’s been toiling away at the life game for many years. It launched in early access in 2022, but we were intrigued by it even earlier than that. It’s shown a lot of promise, and its 93% lifetime user score on Steam is a testament to that. So much promise, in fact, that Inzoi and Subnautica publisher Krafton has got behind it.

    It’s set in a world inspired by Bendon’s homeland of Australia, so even though there are resources to gather, crops to grow, fish to net, and insects to catch, there will also be some typically dangerous Aussie animals to steer clear of. Or you can hunt and trap them, if you’ve got the right tools for the job.

    Whereas Animal Crossing has you funneling repayments to a tight tanuki in your early hours, Dinkum gives you control of your town by not only letting you expand it to attract new residents, but charge them rent for staying there and earning a passive income alongside your farming, foraging, and other side hustles. Interior design fans will be pleased to hear that they’ll be catered for in Dinkum as well when it comes to home building and customization.

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    After years of updates, Dinkum has just received the biggest of them all – the update that pushes it into 1.0 – and it’s full of new features and improvements. The Creative Mode takes down pretty much all guardrails and restrictions, allowing you to free-build whatever you want, spawn in items, and change the time and weather. When it comes to putting guardrails back up so that you can make it a controlled co-op experience, there are loads of new island settings that will let you set custom permissions. The amount of stuff you can craft has also been expanded – Bendon says that you can now build two-seater planes that you can fly around your island and display cases for the bugs you catch.

    Dinkum’s 1.0 update is now live, and if you want to try before you buy, a free Steam demo is available too.

    For more, check out the best co-op games and the best games like Stardew Valley.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Monster Hunter Wilds patch has stopped Nata from crashing your game, and your Hunter/Palico from sometimes not sounding like you expect them to

    Monster Hunter Wilds patch has stopped Nata from crashing your game, and your Hunter/Palico from sometimes not sounding like you expect them to


    Capcom has rolled out a fresh new update to all Monster Hunter Wilds players. The patch, version 1.010.01.00, follows on from the major release of Title Update 1, which arrived earlier this April.

    The main point of this new patch is to fix some of the known issues and bugs introduced with TU1, and solve a couple of other issues that have been lingering there for a while.

    The new Monster Hunter Wilds patch fixes the slightly hilarious bug that caused the game to crash when you spoke to Nata and specifically requested trading with Sekka. When the bug was first identified, Capcom asked players to just fire up the BBQ and wait before trying again. That is, thankfully, no longer necessary.

    With many Wilds players now firmly in the endgame, a lot of the focus has now shifted to the newly-introduced Arena Quests. As more of those quests are played, however, an unusual bug kept popping up. The bug caused the Powercharm and Armorcharm to be added to your pouch whenever you decided to bring them to the quest, but that has now been fixed.

    On the topic of Arena Quests, some require you to use specific weapons the game chooses for certain fights, but crafty players managed to break that and bring their own weapons – well, no more.

    Switching over to the slightly bizarre and unusual bugs, certain cutscenes – in some cases – go rogue and decide not to respect the voice pitch settings you’ve chosen for your Hunter and Palico. So, if you’ve not been skipping cutscenes, and noticed that your pals sound different, this is why – though you thankfully won’t have to worry about that anymore.


    Yes, sometimes your Palico sounds different. | Image credit: Capcom

    That one might only break your immersion, but one other cutscene bug actually caused a progression block involved your Palico refusing to get on the Seikret to progress the story, which has now been fixed, too.

    Patch 1.010.01.00 also brings a few other crash fixes caused by your choice of weapon and gear, alongside a fix to an issue that prevented players from being able to redo the Mizutsune assignment.

    As with any new patch, however, there remains a list of known issues, which Capcom has outlined in this blog post. You should check that page if you run into any issues after installing the patch. Until then, our Monster Hunter Wilds guide remains your faithful companion.





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