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  • Sony really won’t be putting new first party games on PlayStation Plus day one any time soon

    Sony really won’t be putting new first party games on PlayStation Plus day one any time soon


    Sony is sticking to its guns, and won’t be releasing its first party games day one on its PlayStation Plus subscription service.

    Speaking with GameFile, vice president of global services at PlayStation Nick Maguire said the company was “not looking to put games in day and date” on PS Plus, and will instead stick with its current way of doing things.

    This is, of course, very different from Xbox, which often puts big first party releases such as Indiana Jones and the Great Circle and many more on Game Pass from the get go.

    FBC: Firebreak Preview – How Does It Play And Is It Good? Watch on YouTube

    Sony, meanwhile, has added some third party games like the excellent Blue Prince and Stray to PS Plus on the same day as their initial launch. But the likes of God of War Ragnarök and Horizon Forbidden West – both from Sony’s first party studios – weren’t added to the service until around a year after their initial release.

    “Our strategy of finding four or five independent day-and-date titles – and using that to complement our strategy of bringing games in when they’re 12, 18 months old or older – that balance for us is working really well across the platform,” Maguire continued, before adding:

    “If there were six or seven great opportunities, then we would go for them as well.”

    When asked if the company had considered the benefit of putting its own first party live-service titles on PS Plus, with Concord – the debut game from Sony’s FireWalk Studios, which was taken offline just two weeks after its PS5 and PC debut – being used as an example, Maguire declined to give a specific comment. The Sony exec did say, however, that PS Plus has “proven itself to be a great way to introduce new players to franchises” when they arrive on the service.

    “There’s always going to be a moment for any game where there’s the right time for it to go into Plus, when it’s ready to reach a wider audience or… to find new fans or new parts of our platform that it hasn’t already reached,” Maguire said.

    This month, Remedy’s multiplayer Control spin-off FBC: Firebreak was available to all those on PlayStation Plus’ Extra and Premium tiers day one. However, even when included on a subscription service, some live-service games still flop. Square Enix‘s Foamstars, for example, failed to set the world alight despite being part of the PS Plus catalogue.

    Concord official image showing Star Child and other characters in a montage ahead of teal, white and black background
    Would Concord have faired better if it had released on PS Plus? | Image credit: Sony Interactive Entertainment

    Today’s comments echo what the exec stated back in 2023, when Maguire said putting games on to Sony’s subscription service “a bit later in the life cycle” is working for the company. Therefore, this will “continue to be [its] strategy moving forward,” Maguire said at the time.

    Earlier this month, meanwhile, Sony president Hideaki Nishino stated the company is open to adjusting the price of PlayStation Plus in the future, as it aims to “maximise profitability”.



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  • Blending Vampire Survivors and Diablo, Skull Horde has a brand new demo

    Blending Vampire Survivors and Diablo, Skull Horde has a brand new demo


    Practically a modern classic, Vampire Survivors has inspired countless imitators. But the upcoming Skull Horde actually looks like a novel take on its roguelike inspiration. While in Vampire Survivors you gain new abilities to upgrade your avatar, in Skull Horde you’ll build a massive army of fellow skeletons and lead them to victory through a dank dungeon. The game has an earnest and goofy tone, like a Tales from the Crypt episode that hits just right. You can give the game a try right now.

    As for how Skull Horde plays, each run will start in a new procedurally generated dungeon and you’ll control your army’s route through that dungeon. However, much like Vampire Survivors, you won’t control how your army acts and moves. Instead, you’ll select upgrades, purchase units, and pick up loot to improve your forces. You can also unlock perks that you’ll select at the beginning of the run, giving you powerful abilities and shaping your strategy for that run. But Skull Horde has some subtleties too. Staying longer on any floor of a dungeon can help you find more loot and money, but your enemies also grow more powerful.

    However, what makes Skull Horde really sing is its aesthetics. Its pixel sprites are detailed, but also readable at a glance. Watching armies of bone battle armies of flesh has the same aesthetic appeal as any of the best RTS games. A crunchy, guitar-heavy soundtrack completes the vibe.

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    You can download and play the Skull Horde demo directly from the game’s Steam page.

    If the Skull Horde demo has you wanting to return to slaying undead, rather than being them, check out our guide on the best Vampire Survivors build or our list of the best Vampire Survivors power ups.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Space colony sim Oxygen Not Included faces down extinction in new dinosaur DLC

    Space colony sim Oxygen Not Included faces down extinction in new dinosaur DLC


    While Rimworld and Dwarf Fortress are the more common names you’ll hear mentioned in the colony sim space, Oxygen Not Included deserves similar respect. Developer Klei’s space base-building game boasts more than 120,000 player reviews with a 96% positive Steam score, and remains a pillar of the genre nearly six years after launch. Now, it’s just been given a lease of fresh life with the launch of a new ONI DLC, the Prehistoric Planet Pack, and there’s a hefty Steam sale discount on the base game if you’ve never tried it before, making now a perfect time to start.

    This prehistoric Oxygen Not Included expansion pack introduces another starting world, Relica, to the intergalactic strategy game. There, your duplicants (ONI’s population) are tasked with preparing to deal with an incoming asteroid that threatens to demolish their home. The world has its own distinct biomes, with a wide range of dinosaur critters and similarly themed plants, natural elements, and resources. These include variants that have evolved to grow on walls or ceilings, letting you explore fresh possibilities for base optimization.

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    Peat is at the core of the new world’s ecosystem, and can be used to fuel power generators or in the new smoker, which turns tough dinosaur meat into juicy brisket. There’s also an emulsifier building that can transform various liquids into fluid compounds, and plenty more resources to discover. Keep your eyes out for the likes of amber, shale, nickel, resin, biodiesel, and iridium as you explore.

    As for the dinosaurs, you’ll encounter plenty of new creatures. Among them are the Lumb, gentle giants that shake nearby structures and plants as they walk, and the carnivorous Rhex. This dangerous creature can be shorn to obtain feather fiber for textile production, but be sure to keep it away from the innocent Dartles or it’ll make a quick snack out of them. Other predators include the aquatic Jawbos, while Gnits present “a pesky but useful way to produce amber” if your other options are proving difficult

    Two new duplicants, Maya and Higby, join the lineup as you rush to put together a sufficiently explosive payload to prevent the imminent asteroid impact. You won’t be able to stop it altogether, however, but the debris could play host to some particularly valuable treats if you’re able to track them down and investigate. If you’re feeling particularly bold, Klei promises “an extra-explosive scenario” available from the lab.

    Oxygen Not Included Prehistoric Planet Pack DLC - A room in the space colony sim.

    If you’re an Oxygen Not Included veteran, the Prehistoric Planet Pack promises to be a fantastically flavorful addition to your next playthrough, filled with a wide variety of new discoveries to make. For anyone who’s been tempted but never taken the plunge, there’s a massive Steam sale discount that could be the ideal excuse to change that.

    Oxygen Not Included is 70% off on Steam until Thursday June 26, so expect to pay just $7.49 / £5.69. The Prehistoric Planet Pack is out now, priced at $7.99 / £6.69. Find it right here if you’re ready to prevent an extinction-level event.

    Alternatively, take a look through the best survival games on PC, or the best management games to play in 2025.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Spooky new Metroidvania Shadow Labyrinth gets a great pre-order discount

    Spooky new Metroidvania Shadow Labyrinth gets a great pre-order discount


    Everyone loves Pac-Man. The yellow ball of joy has been a staple in videogame history since his debut in arcades back in 1980, and after decades of spin-offs, formula changes, and other bizarre twists, it’s time to take things back to basics – of course, that doesn’t mean a basic arcade game, but a Metroidvania with spooky vibes and action-packed combat, right? Well, if that intrigues you, Shadow Labyrinth has now got a great discount before launch.

    While that may sound like a strange place to take the long-running series, when looking at Pac-Man’s lengthy history, it actually works quite well. Over seemingly hundreds of titles, the puck has been going from classic PC games to even taking a shot at becoming a great battle royale game, but Shadow Labryinth feels different, like a new step for the iconic character.

    In my mind, Hollow Knight Silksong is one of the best Metroidvanias, but I’ve been waiting on that for over a year. So, while the Hollow Knight Silksong release date remains elusive, Shadow Labyrinth is doing a great job of scratching that itch.

    In this action game, Shadow Labyrinth puts you in the role of a character lovingly called “Swordsman No. 8” as you explore a large maze (see: labyrinth) and fight plenty of monsters, as well as upgrade your abilities. Fortunately, you’re not alone in your adventure, as a floating orb called Puck (see: Pac-Man) joins your side.

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    Ever since I saw the announcement trailer, I’ve been enthralled by the idea of diving into this world. Call me basic, but I always love a premise of “this light-hearted thing, but dark”, and Shadow Labyrinth takes the very idea of Pac-Man and turns it into something new, yet familiar. In a wave of upcoming PC games, Shadow Labyrinth has got me waiting to dive into the halls of its terrifying maze.

    If you’re ready to explore this haunting take on Pac-Man, you can grab Shadow Labyrinth for just $25.19 at Fanatical. That’s a 16% discount on the game before it launches, and cheaper than Steam itself, so you’re getting an exciting new game to experience for a great price with this deal.

    While you wait for the doors to swing open on Pac-Man’s new adventure, make sure to check out the best PC games right now for something to pass the time with. Personally, I’d recommend grabbing a copy of Clair Obscur: Expedition 33 to sink your teeth into, as it’s one of the best RPGs I’ve ever played.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • As the Hollow Knight Silksong wait continues, try gorgeous new Metroidvania MIO

    As the Hollow Knight Silksong wait continues, try gorgeous new Metroidvania MIO


    With no more than a passing mention at the Summer Game Fest showcase, the wait for Hollow Knight Silksong feels more agonizing than ever. A week of backend Steam updates have raised anticipation to the max, and we’re tingling for news. There’s still a chance; the Xbox Games event on Sunday would be a reasonable place for it to appear, given its presence on Game Pass. But rather than waiting, why not satisfy those action platformer cravings with stunning new Metroidvania MIO: Memories in Orbit, which you can try for free right now courtesy of a just-released demo.

    Built by French developer Douze Dixièmes and published by Space Marine 2 studio Focus Entertainment, MIO: Memories in Orbit is the perfect salve to those Metroidvania cravings. It’s absolutely beautiful, captivating the eye from first glance with its detailed environments. As the eponymous MIO, a nimble robot that’s awoken in an abandoned technological ark called The Vessel, you must set out to attempt to prevent the ship’s shutdown, revive its lost memories, and discover who you are.

    The Vessel is a living organism that plays home to a range of diverse ecosystems. In true Metroidvania fashion, you’ll gradually unlock new ways to traverse the environment and access new areas – a grappling hook, wall clinging, gliding, and so on. MIO can enhance their abilities by scavenging components from defeated enemies or the world, offering a wealth of build options. You could employ your grapple to evade or wield it as an offensive lasso, for example, or sacrifice your shield to earn a damage boost.

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    With more than 30 enemy types to discover and 15 battles against the guardians that roam The Vessel, you’ll need to carefully consider how you adapt to each fight and counter your opponent’s strengths. It looks pretty magnificent, and now feels like the perfect time to give it a shot before the inevitable wave of Silksong hype actually crashes over us. A new demo has just landed on Steam, allowing you to get an early taste without spending a thing.

    The MIO: Memories in Orbit demo is out now on Steam. The full game is scheduled to launch in 2025. Head here to download it. Douze Dixièmes warns that its gentle looks belie a challenging game: “Expect to die. A lot!” The developer does note, however, that difficulty settings are included in the demo version if you’d like a less stressful experience.

    Alternatively, we’ve rounded up the best action games and the best platform games on PC right now to ensure you’ve got plenty of options.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • New Cyberpunk 2077 update officially coming soon, as CDPR confirms version 2.3

    New Cyberpunk 2077 update officially coming soon, as CDPR confirms version 2.3


    Cyberpunk 2077 first came out almost five years ago. Its launch was notoriously rocky, with severe technical issues plaguing the game and interfering with its players’ ability to enjoy one of the most highly anticipated RPGs in years. To its credit, creator CD Projekt Red (CDPR) has continued working on the game, issuing a number of patches, including an overhaul timed to launch alongside the fantastic Phantom Liberty expansion. Even now, while working on new projects like the upcoming Witcher 4, CDPR is still plugging away at Cyberpunk 2077, with news coming today that the studio’s preparing another update to go live in the near future.

    Cyberpunk 2077 is a sprawling RPG, so there’s always more to refine and possibilities to add new details into its open world. This seems to be the reason for its makers to issue another patch, which came as a surprise reveal during a CDPR stream earlier today focused on discussing the launch of the game’s Nintendo Switch 2 port.

    In it, members of CDPR were asked about the possibility of DLC and announced that a new update was on the horizon, with more details on what it will include set to be detailed later this month. Associate Game Director Paweł Sasko posted on X/Twitter that the patch is something “we have been cooking for you in secret for a bit” while Global Community Director Marcin Momot added, in his own post, that “we’ll start spilling the beans” on the patch when it nears launch.

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    Cyberpunk 2077’s version 2.3 patch is set to launch on Thursday June 26, 2025.

    While you’re waiting, check out the best Cyberpunk 2077 mods to get the most out of the game, or take a look at our picks for the best cyberpunk games on PC for other options.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • [🐝] Bizzy Bees Swarm Event Guide for Grow A Garden – How to Get Honey, Pets, and New Seeds

    [🐝] Bizzy Bees Swarm Event Guide for Grow A Garden – How to Get Honey, Pets, and New Seeds


    The most recent update to Grow A Garden introduces a seasonal feature called Bizzy Bees. As the name implies, the patch revolves around bee-inspired content, including new varieties of seeds, additional pets, unique mutations, and a limited-time event centered on bees. For those who are unfamiliar with the game or uncertain about how the event works, this Grow A Garden Bizzy Bees Swarm Event guide will clarify everything.

    All New Pets in the Bizzy Bees Update in Grow A Garden

    The Bizzy Bees Update introduces five additional pets to Grow A Garden. Each of them offers benefits associated with the newly introduced Pollinated and Honey-glazed mutations.

    Pet Rarity Passives
    Bee Uncommon
    (65%)
    Every 24 minutes and 37 seconds, it travels to a nearby fruit and triggers the Pollinated mutation by pollinating it.
    Honey Bee Rare
    (25%)
    A slightly better Bee.
    Bear Bee Mythical
    (5%)
    Once every 25 minutes, it approaches a nearby plant and grants its fruit the Honey Glaze mutation.
    Petal Bee Legendary
    (4%)
    Every 24 minutes and 37 seconds, it gently pollinates a nearby fruit, giving it the Pollinated mutation. There’s also a small 1.29% chance that flower-type fruits will stick around even after you harvest them.
    Queen Bee Divine
    (1%)
    Every 24 minutes and 26 seconds, it works its magic by pollinating a nearby fruit, giving it the Pollinated mutation. On top of that, it also helps out your pets by refreshing one of their cooldowns every 29 minutes and 26 seconds.

    To add these pets to your collection, you’ll need to pick up a Bee Egg from the Honey Shop, which you can find right in the middle of the playing area.

    All New Seeds in the Bizzy Bees Update in Grow A Garden

    The new Pets are cool, but the new Seeds and Plants might be even cooler. Hive Fruit and Nectarine can be bought in the Honey Shop with the Honey you called, but there is also a new Seed Pack:

    Similar to the Hive Fruit and Nectarine, the Seed Pack can be purchased for honey in the Honey Shop. It will cost you 10 Honey, and it usually comes in stock of 1 or 2. The most profitable flower is obviously the Sunflower, but it is quite hard to get. If you are looking to make a profit, settling for a Pink Lily or the Purple Dahlia is the most economical option.

    Flower Rarity
    Rose Uncommon
    (40%)
    Foxglove Rare
    (25%)
    Lilac Rare
    (20%)
    Pink Lily Mythical
    (10%)
    Purple Dahlia Legendary
    (4.5%)
    Sunflower Divine
    (0.5%)

    All Cosmetic Items in the Bizzy Bees Update

    The Bizzy Bees Event brings a bunch of new cosmetic items to help you spruce up your garden with some extra charm. To get your hands on them, just check out the Honey Crate area inside the Honey Shop.

    In addition to those goodies, there are three more decorative items you can pick up from the Honey Shop: the Bee Chair, Honey Torch, and Honey Walkway. They’re perfect for adding a sweet touch to your garden setup, and they have a fixed cost, so you don’t need to take a chance on getting them.

    Item How to Get Rarity/Price
    Honey Comb Honey Store 3 Honey
    Bee Chair Honey Store 5 Honey
    Honey Torch Honey Store 5 Honey
    Honey Walkway Honey Store 10 Honey
    Honey Pot Bee Crate Rare
    (26%)
    BeeHive Bee Crate Rare
    (21%)
    Honey Barrel Bee Crate Rare
    (21%)
    Honey Pillar Bee Crate Mythical
    (16%)
    Bee Podium Bee Crate Mythical
    (11%)
    Honey Fountain Bee Crate Legendary
    (5%)

    How to get the Pollinated Mutation in Grow A Garden

    You can unlock the Pollinated mutation for your plants during the Swarm Event, which takes place every hour in-game. It works a lot like the earlier Moonlit and Bloodlit events. Once the event starts, bees will leave their nest and spend the whole time pollinating nearby plants on their own. The Pollinated Plant will have a Golden glow around it, and you will be able to see it through other plants.

    How to get Honey in Grow A Garden

    In Grow A Garden, you can collect Honey by gathering pollinated crops and placing them into the Honey Combpressor machine located in the center of the map. The machine will turn your fruits into Honey, which you can then use to buy different pets and seeds at the Honey Shop, run by the Queen Bee in the same central area. You need to bring 10 KG of Pollinated Plants in order to get 10 Honey. Once you put 10 KG of Pollinated Plants into the Honey Combpressor, they will be processed for 3 minutes, and then you can receive your well-earned Honey.

    All Honey Shop Items in the Bizzy Bees Update

    The Honey Shop is a charming market where you can purchase honey, bee-themed decorations, Plants, and more. Not all items are available at the same time. Please check regularly to see what is currently in stock. Sometimes it’s the Cosmetics, sometimes it’s the Crates and Eggs, you never know.

    Below is a list of all Items in the Honey Store, along with their price:

    Item Price
    Flower Seed Pack 10 Honey
    Nectarine Seed 40 Honey
    Hive Fruit Seed 40 Honey
    Honey Sprinkler TBD
    Bee Egg 18 Honey
    Bee Crate 10 Honey
    Honey Comb 3 Honey
    Honey Chair 5 Honey
    Honey Torch 5 Honey
    Honey Walkway 10 Honey

    All of the items are fairly priced, as getting Honey is fairly easy with a good garden. The Honey Sprinkler is not available in the game yet, and does not have a price at this time.

    That is all for my Grow A Garden Bizzy Bees Swarm Event Guide. Check out our Grow A Garden Trading Value List to see which plants you can sell for the biggest profit.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • New Elden Ring Nightreign mod already adds two-player co-op to the game

    New Elden Ring Nightreign mod already adds two-player co-op to the game


    While you can play Elden Ring Nightreign solo, Fromsoftware designed it as a three-player co-op experience. You’re supposed to squad up with friends or randoms online and drop into the land of Limveld, working together to get stronger before taking on one of the eight Nightlords and coming out victorious. If you were hoping to play as a duo, however, you can’t. That is, until now, as one of the most prolific Elden Ring and Dark Souls modders around has dropped an alpha version of a Nightreign two-player co-op mod, meaning you don’t have to wait for a third wheel to join your game.

    ‘Yui’ is by far one of the most recognized Fromsoftware modders out there. They’ve revamped the original Elden Ring and multiple Dark Souls games with Seamless Co-op, which makes playing online with friends infinitely easier. With these mods installed, your multiplayer sessions remain uninterrupted by bosses, fog walls, and death, meaning you can keep playing without repeatedly needing to rejoin each other. Now, Yui has brought this modding experience to Elden Ring Nightreign.

    Playing Elden Ring Nightreign solo is doable, but Yui’s latest iteration of Seamless Co-op lets you go through a run with just one other person instead of two. It’s currently in a rushed alpha state, meaning you’re more than likely going to experience bugs, but it still works. Yui also says they’ll expand it in the future, but notes that for now it only supports two or three player lobbies and has mod compatibility. Using Yui’s mod in the RPG won’t get you banned from playing Nightreign online, either, because it prevents you from connecting to Fromsoftware’s matchmaking servers and uses different save files – so keep that in mind.

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    As for official two-player co-op in Nightreign, this is actually something Fromsoftware is already looking into. Earlier this year the game’s director, Junya Ishizaki, said balancing runs for just two players is “something we are considering.” There’s no promise that it’ll come to the game at any point, but I’m glad to hear that Fromsoftware is at least aware of the community’s demand for it.

    If you’re playing Nightreign on PC, you’ll find Yui’s latest Seamless Co-op mod right here. Make sure you read all the installation instructions before downloading, though.

    As you run through Limveld, we’ve got a breakdown of all the Elden Ring Nightreign bosses and how to beat them. We also have everything you need to know about the Elden Ring Nightreign map, like where to go as soon as you drop in.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”

    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”


    If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form – The Elder Scrolls 4 not being short on stuff to do – but of course modders were always going to add to that.

    We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.

    The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for – be it assassin, warrior, thief, gladiator, or mage – in a way that’s perfect for roleplaying.

    So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he’s created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:

    VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?

    ColdTyrant: I’ve been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted – the game absolutely blew me away and had a fundamental effect on myself and my creativity. I’ve been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.

    I had been following the rumors of an ‘Oblivion Remake’ since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it’s been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.

    Naturally, after I’d already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players’ experiences further.

    The Imperial City in Oblivion Remastered.
    Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247

    VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?

    ColdTyrant: When I decided it was time to start modding Remastered, I really wasn’t sure where to start. I’ve always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea – what if *I* was the bad guy?

    I started re-learning Oblivion’s scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon’s Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically – a proof of concept to myself, and it’s a bit light on content and needs a big update (I’m working on this!).

    After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I’d be able to create with what I’d discovered, my ideas really began to run wild.

    Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I’d finish one feature I’d think of another, then get to work on it – then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I’d wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.

    A Mythic Dawn member in Oblivion Remastered.
    Who wouldn’t want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247

    VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?

    ColdTyrant: So, with modding the original Oblivion, it’s a lot simpler – anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he’d just be there!

    Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering – meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.

    What this means in layman’s terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well… that’s not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.

    Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you’ll have problems.

    Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us – so Bob the Mage can exist in Oblivion Remastered.

    A mage in Oblivion Remastered.
    Ok, so this particular mage isn’t called Bob, but you get the picture. | Image credit: Bethesda/VG247

    However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.

    So ideally, we’ll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play – no requirements. But for Remastered – for now – you’ll always need UE4SS and TesSyncMapInjector.

    VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?

    ColdTyrant: The ‘radiant quest system’ I’ve designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I’d released so far.

    When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself – I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.

    I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion’s Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood – Infinitum was born, and the series kicked off.

    The player accepting a Dark Brotherhood contract in Oblivion Remastered.
    Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant

    As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they’re interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.

    If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!

    Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my ‘No Creeper’ optional version), and I totally get it – but I love Morrowind just as much as Oblivion and Skyrim, and I’m sure any Morrowind player is aware of the “meme” of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn’t he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!

    VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods – are there any complex ideas you’ve not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?

    ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process – but given the complexity of the hybrid engine, I’m not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.

    As far as my plans – the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild – Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.

    Modded elixir crafting in Oblivion Remastered.
    Since we had our chat, ColdTyrant’s released his Mages Guild mod, so you can try it right after you’re done reading. | Image credit: Bethesda/ColdTyrant

    Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I’m hoping people really enjoy it!

    Once the main Infinitum Series is complete, I’ll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I’ve been writing up, that I think people will really love!

    As far as whether or not I’ve tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can’t use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.

    I think there is a high ceiling for learning and getting into more complex scripting if you’ve never done it before, but really, the sky is the limit when it comes to Bethesda modding – there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda’s single-player masterpieces.

    As time marches on, I’m really excited to see the things people continue to pump out for Oblivion Remastered. It’s really exciting to see what people can come up with!



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  • “Protec the lil’ uns!” As Helldivers 2’s CEO takes a victory lap around the latrines, players have already fallen in love with their new SEAF buddies

    “Protec the lil’ uns!” As Helldivers 2’s CEO takes a victory lap around the latrines, players have already fallen in love with their new SEAF buddies


    Helldivers 2‘s Galactic War arrived on Super Earth earlier today, with the Heart of Democracy update deploying the divers on their first missions to defend the mega cities of their home planet. So far, it’s all going down well with players, especially one new feature – the AI SEAF squads.

    To be fair, you can see why. With the latest major order requiring folks to casually kill 2.5 billion Illuminate as they work to activate the cannons they’ll need to see off the squids’ invasion of the planet, every helping hand on Super Earth’s side is a welcome addition.

    Before we get into all the SEAF love, Arrowhead CEO Shams Jorjani has made it clear this was the thing he was talking about when he teased something was coming to the game that would lead players to defecate in their drawers. Sticking his head above the pulpit in Helldivers 2’s Discord server not long after the update went live, the exec simply asked: “What’s the pant situation soldiers????”

    “Evaporated” was one of the first responses he got.

    Shams Jorjani asking what the Helldivers 2 community's pant situation is like.
    Image credit: VG247

    Naturally, it’s the new biomes and big war twist that’ve done a lot of that evaportating, but if you take a look at the game’s subreddit right, you’ll find the AI SEAF squads folks can run into as they run ops on Super Earth getting a load of love.

    Basically, they’re members of the Super Earth Armed forces you can find running around the streets and enlist to help you take on the Illuminate of you chuck out the right emotes. Naturally, if you drop a salute, they’ll salute back, and they can even be persuaded to follow you around. Depending on who you ask, they’re either surprisingly effective in combat – below is a clip on one helping someone take down an Illuminate Fleshmob – or just cannon fodder.

    Players like them so much that there are already calls for Arrowhead to give us the ability to arm the SEAFers with support weapons, become bunker door opening buddies with them, and drop a Warbond that lets folks dress in their trademark blue armour.

    As one player with the handle Excelsus328 put it: “I don’t care if they showed the SEAF dying to friendly fire in the trailer, anyone who shoots these soldiers gets the kick”. “Oh god, now I want an emote to sing [the] Super Earth anthem and have them sing it with us like in Earth Defense Force,” added another going by Deathzeis.

    Has Helldivers 2’s Heart of Democracy update filled your breeches with something super stinky yet, or are you waiting on tenterhooks to dive in later? Let us know below!





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