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  • Back When AOL WAS the Internet – The TouchArcade Show #606 – TouchArcade


    In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been trending upwards lately. Thank you for the support! We briefly touch on the latest version of iOS 18 before hopping into listener emails which leads into some interesting discussion, as always. Like, is the internet more dangerous now for kids than it was when I was growing up in the ’90s? We weigh in! Finally Eli gives us a rundown of his Dungeons & Dragons situation and the hardships between physical and digital ownership.

    Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

    As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


    Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
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    Direct Link: TouchArcadeShow-606.mp3

     



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  • Is it time for players to tell the gaming industry that enough is enough? Do most people even care?

    Is it time for players to tell the gaming industry that enough is enough? Do most people even care?


    I am not sure anyone was shocked this week when a multi-billion-dollar company carved its way through the videogaming arm of its workforce, laying off thousands of people who, until that point, had been diligently coding the games it had approved.

    Minutes later came the mealy-mouthed soundbites about restructuring, innovating, and an exciting future for all. All released to the background of thousands of resumes being hurriedly and worriedly emailed to the recruiters of the three jobs that are available.

    “We continue to implement organizational changes necessary to best position the company and teams for success in a dynamic marketplace.”

    10,000 jobs cut in 2023, another 9,000 now. How’s that positioning going Microsoft?

    Xbox head honcho Phil Spencer was also at it, “I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we’re seeing currently is based on tough decisions we’ve made previously.”

    The desks were emptying at studios such as Rare, King, and Bethesda, among many others, as he spoke.

    The elephAInt in the room

    Executive Producer at Xbox Game Studios, Matt Turnbull, will be wishing he hadn’t posted his advice on LinkedIn to those booted out to load up ChatGPT and get it to help you with the recruitment process. He’s now removed it, and I feel a bit sorry for him as he was trying to be helpful. And LinkedIn is a dumpster fire at the best of times, but still, if you still have your job when colleagues are losing theirs, my advice would be to keep your head down.

    It’s not clear if or indeed any of the job cuts are as a direct result of Microsoft’s love-in with Artificial Intelligence. It would be silly to presume there is no connection, and this is the way the world is headed wither way. But we don’t have to like it

    The thing is, and I have said this vociferously before when industry layoffs occur, that all that ever happens is that you get a few media outlets – many themselves often under constant fear of staff cuts, highlighting the problem, and then some bleating on Reddit from players who were looking forward to a particular game coming out that has now been canned, and that’s it. Rinse and repeat.

    Seemingly ad infinitum.

    Nothing new

    I interviewed a long-standing CEO of a prominent publisher not long back – an interview you will be able to read in full on The Escapist in the near future and he told me he thought the games industry had always been a mess. And he has been in the game for decades.

    He also said that perhaps it is time to start looking at things the way the movie industry does. There, you don’t so much work for a company but on a project. When the project is complete – ie, the movie gets released, that’s it. Job done, and you move on to the next one. If a movie gets canned, same thing.

    It’s just a different perception and maybe the way things are already going, even if it’s not being outwardly stated.

    Do most people care that the gaming industry is so dysfunctional?

    Nobody objects for more than a few hours. Nobody is held to task. Corporations gonna corporation, and we just accept it. There’s no, “well, you sacked all those Perfect Dark devs, so we will hit you in the pocket by letting you stick your next Call of Duty where the sun don’t shine”.

    Speaking of Perfect Dark, that’s another area where we should be outraged. I, like you, saw the gameplay trailer only a few months back and thought, yeah, that looks pretty cool. Now the game is canned for being in “poor shape,” and we are thinking, ‘but hang on, it looked alright to me.”

    The cancelled Perfect Dark

    Now we find out that “demo” was somewhere between a fake and a load of sections frantically duct-taped together to hold it in one piece for the one minute the trailer lasted before presumably bursting into flames the second recording stopped.

    Just stop lying to your audience.

    Or at least if you continue to lie to us, and we find out, then there will be consequences for your profit and loss sheet. Which, let’s face it, is all they really care about. If it’s a “vertical slice”, tell us it is. But the push to see all the latest trailers at the same old games festivals means that companies feel the need to do this stuff.

    Should we be bothered?

    In the main, the games industry is not a cosy cottage industry. It is a behemoth full of corporations and money guys trying to extract the most cash from you. Some of you may be young enough not to remember it being any different, but it was. And it was better for it. But that version of the games industry couldn’t exist today. It is naive to think it could.

    The cottage industry aspect survives in the form of (some) indie studios, but the world of the triple A (or even the AA or, just the bloody A) can be found north of Disaster Town. And then these companies have the gall to tell us we don’t own the games, only rent them. What happens? We complain for a few hours, then pre-order the next one so we can play it 48 hours early.

    Maybe it really is all our fault in the first place.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Roblox The Hatch rewards – every free UGC item and how to claim them

    Roblox The Hatch rewards – every free UGC item and how to claim them


    What are the Roblox the Hatch rewards? If you’re up for cracking eggs all summer long, this is the officially sanctioned block-based event for you. Split across multiple biomes, hundreds of games, and with numerous mechanics, the goal is simple: collect all ten eggs of a single element to earn a prize. Get the lot and you’ll spruce up your UGC catalog with glimmering goodies.

    Roblox the Hatch has spread into some of the best Roblox games on the platform. If you’re not sure which ones to search for sacred eggs, let our guides, well… guide you. Double up with Fisch codes, Dig codes, and Arm Wrestle Simulator codes to claim in-game loot while you hunt for eggs to hatch.

    Roblox the hatch rewards.

    All Roblox the Hatch rewards

    Reward Requirement
    Funktastic Fritatta Boombox Collect all 10 Connection eggs
    Bizarro Benedict Hat Collect all 10 Light eggs
    Electro Eggalodon Tail Collect all 10 Darkness eggs
    Scorching Deviled Egg Horns Collect all 10 Fire eggs
    Egglectrified Adventurer’s Belt Collect all 10 Earth eggs
    Midnight Eggquarium Backpack Collect all 10 Water eggs
    Yolktaic Energy Wings Collect all 10 Energy eggs
    Timespun Halo Collect all 10 Time eggs
    Staff of the Geomancer Collect all 10 Ice eggs
    Dark Side of the Egg Aura Collect all 10 Air eggs
    Wearable egg head accessory 1 Quest – Collect all 100 eggs
    Wearable egg head accessory 1 Quest – Complete the Finale

    Throughout The Hatch, you have the ability to unlock 12 different ‘Solstice’ UGC items by collecting every egg from its respective element. You can also buy the lot for 1200-1600 Robux if you truly believe time is money.

    Manage to score the whole set and they’ll be upgraded into fancier forms.

    Collecting an egg in the hatch.

    How to claim Roblox Hatch rewards

    Once you collect the final egg in an elemental set, you need to head to the hatch point of the matching biome. This triggers an event where the final 11th egg of that series appears before you.

    Agree to let it float around and all that’s left is to take it to that biome’s nest to hatch it, revealing the Roblox Hatch reward of that element.

    Are there more Roblox Hatch rewards?

    Some quests, found on the left side of the hub screen, award Hatch UGC, too. From inviting friends to collecting over 100 eggs, you can earn things like gelato you can equip, and unique head accessories.

    We expect a couple more Hatch rewards to surface before the event ends on July 12. Take a look in the telescope behind the Connection portal and you’ll spot a meteor hurtling through the sky.

    Expect the Hatch meteor to unlock the head accessory from the Finale quest. It could also have something to do with the ‘Something is Coming’ quests set to kick off on July 4, 2025.

    A concert in roblox.

    How to get Eggs in Roblox The Hatch

    Each biome within the Roblox the Hatch event hub houses eggs of a specific element.

    It’s possible to find all ten eggs of an element in its respective zone if you’re lucky. Once you exhaust the spawns, you’ll have to resort to merging, trading, or searching for a single egg in each of that biome’s mountain of player-made games by walking into its portal.

    You can also unlock eggs by clearing quests like discovering the biome’s portal, interacting with its decor, or completing obbies. It sounds easy, but with eggs of various rarities, getting lucky enough to find the lot can take some time. Cooperation is key.

    The Hatch hub has daily events, too. These can make hunting for eggs a little easier. For example, the Merge Mania event on July 3 reduced how many duplicates were needed to merge eggs and increased egg spawns across the hub, making it possible to AFK farm eggs in each biome.

    If you’re struggling to find a specific egg, it’s worth loading up the Hatch hub the next day to see if a fresh event might work in your favor.

    And that’s it for Roblox The Hatch rewards for now. Remember: you have until July 12 to grab the lot. Done and dusted? Find your next obsession with the help of our list of the best free PC games. Like the random egg mechanic? You might enjoy the best gacha games on PC, too.



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  • Volunteers Sought to Help Playtest/Develop the Congress of Vienna Vassal Module Mark 2! – InsideGMT


    Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – The currently available Congress of Vienna Vassal Module may be found at Congress of Vienna Goes Electric, 2025 Edition (with VASSAL!)  – InsideGMT

    While this Module certainly works, and works just fine, as many of its users will attest, feedback indicated there is room for improvement… to make electronically playing Congress of Vienna an even better game playing experience!

    The CoV Vassal Team is fortunate to now have the Vassal programming talents of Fredrik Lindner and Mark Benson, who are building upon the current Module developed by Joel Toppen and CoV Designer Frank Esparrago.  It’s my pleasure to here introduce them and their good efforts to the InsideGMT audience.

    However, as there are many within our beloved hobby who prefer a physical game, sitting around a “table of rivals” with all the fun and excitement that entails, your support of Congress of Vienna’s P-500 Second Printing would certainly be appreciated.  To learn more of that offering, as well as access a vast array of Congress of Vienna material, see: GMT Games – Congress of Vienna, 2nd Printing

    With that, matters are now turned over to Mark & Fredrik!


    The CoV Vassal Module Fred above references enabled us to enjoy the game virtually, ensuring us wonderful times playing the current Congress of Vienna Vassal Module, whether as one of the Sixth Coalition’s Major Allied Powers or as the “Corsican Ogre” himself: Napoleon, emperor of the French!  However, we’re inveterate “tinkerers” and, as we gained more experience with the game, could not resist suggesting program enhancements.  Therefore, we reached out to Frank Esparrago and Fred Schachter to volunteer our enthusiasm and computer programming help… not only for our own sakes, but for all those who enjoy via Vassal Frank’s wonderful Congress of Vienna design (inspired by Mark Herman’s Churchill).  

    The core CoV Team meets each weekend with representatives, not all of whom are present every session, from the UK, Sweden, Spain, and various USA locations from the east to west coasts to playtest our Vassal Programming efforts, dubbed CoV Vassal Module Mark 2.  That’s been fine to an extent… but we now need and would greatly appreciate input from more fellow Congress of Vienna gamers before this latest Module can be confidently ready for public release to replace Module Mark 1.

    A number of volunteers have already come forth through a BGG (Board Game Geek) solicitation and it would be grand if more could flock to the CoV Vassal Module Mark 2 playtest volunteer banner from InsideGMT’s audience.

    To that end, those interested in contributing, and hopefully having a blast playing Congress of Vienna with its latest Vassal Module, whether multi-player or solitaire, are urged to respond to: New Vassal Module – Playtesters Wanted (2p/3p/4p/Solo) | BoardGameGeek 

    As something of a teaser, here are selected screen shots from CoV Vassal Module Mark 2.  Thanks in advance to those responding to this solicitation.  Enjoy Congress of Vienna!

    Figure 1: Screen Shot of a Russian card hand. Note the new card trading area. This version duplicates what many gamers do when playing the physical game through automatically organizing cards by Major Power with any neutral card(s) placed on the bottom row flush right.
    Figure 2 The Allied CDGSM Card. Players asked for less graphic clutter and clearer labelling of the cards on display to choose from. We accommodated them. Better?
    Figure 3: The CoV Vassal Module Gameboard Mark 2 as of an underway Game Turn Two’s Diplomacy Phase: Those familiar with Congress of Vienna should be able to deduce what’s occurred thus far by the placement of Issues and pawns upon the board’s Diplomacy Section as well as by the Military Map’s Armies and markers.
    Note the change in orientation which now emulates the physical game as players preferred scrolling between the Diplomacy and Military Map Sections enabling better visibility. Leader card images are now at each Major Power’s Seat (face-up to indicate availability). Pop Ups explain each gameboard component as well as enlarge them for easier reading. Automatic placement capabilities have been introduced in many areas, as a complement to traditional ‘click and drag’ interactions. This, of course, speeds up the pace of play.
    Figure 4: Sequence of Play: This automated chart allows players to easily navigate an entire CoV turn’s sequence of play while at the same time providing direct access to relevant game functions.
    Figure 5: A complete and easy menu for “Scenario Options”: Through which players can access Congress of Vienna’s different scenarios, as well as determine a game’s number of players, Initial Situation & Handicap cards. The Rulebook’s Optional Historical Rules can be locked in for a game. Choices, choices, eh?

    Previous Congress of Vienna InsideGMT Articles



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  • Three Ubisoft chiefs guilty as #MeToo finally bites the gaming industry in first big trial

    Three Ubisoft chiefs guilty as #MeToo finally bites the gaming industry in first big trial


    The Ubisoft office in Montreal

    Three former top executives at Ubisoft have each received a suspended prison sentence, handed down by a court in Paris, after “enabling a culture of sexual and psychological harassment in the workplace”.

    Between 2012 and 2020, the company’s office in Montreuii was rife with a toxic culture, leading to female employees enduring “pranks” such as being tied to a chair with tape, pushed into a lift and sent to a random floor, or being forced into doing handstands while wearing a skirt.

    One female member of staff told the court, “He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him.”

    One worker, according to The Guardian, likened the office environment to a “boy’s club above the law,” where women were left to feel like pieces of meat.

    Former editorial vice-president Thomas François, 52, was found guilty of sexual harassment, psychological harassment, and attempted sexual assault. He was given a three-year suspended prison sentence and fined €30,000 (£26,000).

    Former chief creative officer Serge Hascoët, 59, was found guilty of psychological harassment and complicity in sexual harassment and given an 18-month suspended sentence and a fine of €45,000.

    He had earlier told the court he was unaware of any harassment, saying: “I have never wanted to harass anyone and I don’t think I have.”

    Former game director Guillaume Patrux, 41, was found guilty of psychological harassment and given a 12-month suspended sentence along with a fine of €10,000. He had denied all charges after being accused of threatening to carry out an office shooting and setting a co-worker’s beard alight.

    Has the gaming industry really changed?

    While these convictions stem back to events pre-COVID, and maybe companies are now forced to take their responsibilities to employees much more seriously, the level of abuse and harassment still directed towards female gamers and employees, especially online, has, if anything, multiplied.

    Check out any videos by popular female gamers and peruse the comments – it will take you under three seconds before you encounter the creepy, the sinister, and the misogynistic, far outweighing the positive.

    It’s depressing, and it needs to stop.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • What happens when multiple ‘conflicting’ counter-moving abilities trigger at the same time?


    The card-interaction that triggered this question was:

    1. P1 has a Sin, Unending Cataclysm on the board, and P1->P4 have a mixture of +1/+1 and other counters.

    2. P2 plays Fractured Identity, targeting P1’s Sin.

    What counters get moved where (assuming P2->P4 wants to put all counters on their Sin copy)?


    Would P2, seeing as they control the effect, be able to choose the "order" that the copies are made, and thus have their "enter the board" happen last? Or would all the ETB’s trigger at the same time and effectively split atoms, ‘copying’ the counters being moved, as they’re all moving from the same initial board-state?



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  • They Put the Power Button WHERE!? – The TouchArcade Show #607 – TouchArcade


    In this week’s episode of The TouchArcade Show I give a recap of the past 2 weeks of my life, which included my 5-year old son breaking his arm and all that ensued as well as taking the first step towards becoming an instructional aide in my local school district. Hooray careers! We also talk about the latest Apple scandal, which appears to be #MacMiniPowerButtonGate. We also touch on the Arcane TV show, the poor experience of going to an Apple Store, get to some listener emails which–once again–leads to a pedophile discussion, and more.

    Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

    As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


    Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
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    Direct Link: TouchArcadeShow-607.mp3

     



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  • The reboot of classic stealth game Perfect Dark has been scrapped

    The reboot of classic stealth game Perfect Dark has been scrapped


    One of the most beloved stealth shooters of the 2000s, Rare’s Perfect Dark is still remembered fondly to this day. For years, we’ve been patiently waiting for its ambitious reboot to arrive – a tumultuous development cycle means it’s been a long time coming. Last year, we finally got to see gameplay of the new Perfect Dark, and it looked absolutely stunning. However, as part of today’s devastating round of layoffs at Microsoft, which impacts several teams under the Xbox Game Studios banner, the project has been canceled. It also means that The Initiative, the internal studio formed by Xbox to create the Perfect Dark reboot, has been shut down completely.

    After watching its gameplay reveal during last year’s Xbox showcase, I genuinely believed that the new Perfect Dark could one day end up on our best stealth games list. Even though the 2000 original was a bit before my time, the reboot’s blend of stealth, urban traversal, and immersive sim elements seemed right up my street. The gunplay also looked excellent, and anything with slow motion bullet time gets a thumbs up from me. Sadly, you and I will never get the chance to play it.

    As news of the Xbox layoffs spread throughout the day, Perfect Dark was being touted as one of the projects at risk alongside Rare’s Everwild and an unannounced new IP from the creators of The Elder Scrolls Online.

    In a statement sent to employees by Matt Booty, head of Xbox Game Studios, these rumors have been confirmed. Not only is Perfect Dark canceled, but The Initiative is also shutting its doors for good.

    YouTube Thumbnail

    “We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,” Booty writes in the statement, which was obtained by Windows Central. “As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.”

    The Initiative was spun up in 2018, with Perfect Dark being its first and only project. The studio was also being assisted by Tomb Raider trilogy developer Crystal Dynamics.

    Perfect Dark is one of several major upcoming PC games that have been scrapped this year already. Monolith suffered a similar fate to The Initiative, with its Wonder Woman game getting axed and the studio shut down. A co-op Transformers game from the folks at Splash Damage has also been canceled, and so too has promising platformer Earthblade from the studio that made Celeste.



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  • Fblthp, the Lost and Naktamun Shines Again interaction


    I am playing Fblthp, the Lost and Naktamun Shines Again in MTG-Arena. When the second chapter triggers and seeks a Fblthp, why do I draw 1 card and not 2?

    Fblthp, the Lost (relevant abilities)

    When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

    Naktamun Shines Again (chapter 2)

    Seek a creature card with mana value 2 or less and put it onto the battlefield.



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  • The best indie games on PC 2025

    The best indie games on PC 2025


    What are the best indie games? The great indie boom triggered by digital distribution over a decade ago turned out to be more of a Big Bang, firing small-team development into a plethora of directions that now defy simple categorisation. The sheer volume is intimidating, so we have plenty to choose from when compiling our list of the best indie games. Perhaps too much.

    But we should take stock to appreciate everything indie development has given us. Some of the games listed below were built in a weekend by first-time coders, while others were crafted by former triple-A creators who’ve instilled their independent work with the same technical standards. They barely have anything in common but a healthy dose of idiosyncrasy and ideas that make Steam worth spelunking and make our list of the best PC games.

    The best indie games in 2025 are:

    Best indie games: a group of adventurers going to climb a mountain

    Peak

    The term ‘friendslop’ gets thrown around a lot nowadays, and we will fight anyone who ascribes it to Peak. After all, Peak is peak. Aggro Crab’s co-op climber is one of the best indie games we’ve played all year, and will only set you back a few bucks for the privilege.

    Party up, case the joint for supplies that’ll help you survive your perilous journey through multiple zones, to the top of the mountain. It’s fraught with horrors, not least the fact that you will be left to die by the people closest to you without a second thought, over and over again. It’s good, honest fun, and has quickly become a favorite within the PCGN ranks.

    If you do take to the mountain, arm yourself with information, be it how to revive in Peak, the Peak Capybara location, or, for the musically minded, what the bugle does in Peak.

    Best indie games: a blue wall with a doorframe, the door is open and in the distance we see a small boy opening another door.

    Blue Prince

    A slow-burn puzzle game that sees you weaving your way through a manor to find the elusive room 46. The tricky thing with Blue Prince is that the manor is completely blank at the beginning of each day, with rooms only forming once you try to enter them.

    You have a choice of three room blueprints each time you open a door; some rooms are overt puzzles, some have useful items, and some are dead ends that threaten to ruin today’s run. You go as far as you can, you discover as much as possible, and at the end of the day, you sleep, and the whole thing begins anew.

    The atmosphere is eerie, the story is compelling, and make sure you bring a pad and pen along with you because some puzzles don’t make themselves known until you’re hours in. Check out our Blue Prince review if you want to know more.

    Four people hang suspended in the air as the alien Occupant opens its arms wide, the main antagonist in 1000xRESIST, one of the best indie games.

    1000xRESIST

    Fellow Traveller has copped a reputation as an indie publisher that consistently delivers acclaimed experiences, and 1000xRESIST is yet another feather in its tasteful cap. This sci-fi story game is set in a dystopian future following an alien invasion that wipes out most of humanity. Its remnants, a clone society that worships the mysterious ALLMOTHER, await her call on the front lines of battle. Our 1000xRESIST preview describes this pseudo-deity as “jealous, bitter, angry, and so deeply human” – in short, she’s a teenage girl.

    Sunset Visitor’s collective talents in film, theater, and music collide with their lived experience in the Asian-Canadian diaspora to craft a narrative that spans identity, religion, language, and intergenerational trauma. It’s a visual novel, but it’s also so much more than that. It even made our top ten in PCGamesN’s GOTY Awards 2024, where Ed calls it “‘good’ in a way that videogames are rarely good.”

    The Rogue Prince of Persia

    The Rogue Prince of Persia is the latest game from Evil Empire, the developers behind the critically acclaimed Dead Cells DLC. It’s a roguelike platformer that focuses on producing fast-paced action sequences, the likes of which Prince of Persia fans should be familiar with. Featuring a unique art style, acrobatic combat moves, and waves of enemies to blast through, you’re always in for a high-octane treat with each run.

    The Rogue Prince of Persia release date isn’t due until later this year, but fans of the ol’ Prince can get their hands on the early access version. The game has been through several major updates, with the November update introducing some of the biggest changes yet. The most noticeable change has seen the Prince’s skin color change from purple back to brown, as Evil Empire addresses one of the biggest criticisms they’ve faced from fans. Read our Rogue Prince of Persia early access review to see what we thought of the game before some of the major updates took place.

    UFO 50

    Derek Yu, the developer behind the Spelunky series, doesn’t miss when it comes to creating smash hits. Everything he touches seems to turn to gold, and his latest project alongside the small team at Mossmouth has put together UFO 50, a collection of games for a fictional 8-bit console. These aren’t just one-off mini-games like you’d see in something like Wario Ware, these are the types of experiences you might find on a console like the NES.

    One of our personal favorites is Mortol, a puzzle and platformer, where you go through levels with a limited number of units. You need to make each live count as you can only perform one action per life, so if there are spikes in your path, you have to turn into a solid block to create a safe passageway. Ranging from single player, co-op, and multiplayer titles, UFO 50 approaches the 8-bit format with the learnings of modern game design. Each one of the games in UFO 50 could easily be modernized and reinvented as a full-blown title, but they’re packaged in this wonderful assortment of games to give you hours of fun.

    Indie games Hades 2

    Hades 2

    Developer Supergiant’s latest is an impossibly moreish roguelike and the follow-up to the 2020 breakout. Instead of playing as Zagreus, you play as his sister, Melinoë, the Princess of the Underworld, on her quest to defeat the Titan of Time, Chronos, and save her family.

    The vicious, hard-as-nails combat is an absolute joy to experiment with, but it’s Hades’ cast of bickering gods that makes its cyclical nature sing. You’ll relish any chance to chat with your Olympian relatives, especially as doing so offers gameplay benefits and grants you a greater understanding of Supergiant’s refreshing take on Greek mythology. Our Hades 2 review raves about the sequel to the hit indie game, with bigger upgrades, open world areas, and a host of new gods and characters, and you don’t even need to play the first one to enjoy!

    The best laptop games: Animal Well is a pixelated platformer with more puzzles than you can imagine

    Animal Well

    Animal Well might be one of the most densely packed Metroidvania games to be released in a long time. In this non-linear experience, players must work out ways to utilize all the items they pick up on their adventure, discovering methods to interact with special items, blocks, and weapons.

    Billy Basso, the sole developer of Animal Well, has explained that every item in the game has a dual purpose, with the promise that, “The main game is just the beginning. Players will be discovering hidden puzzles for years”. Read our Animal Well review to see what we thought of the game.

    Best indie games: driving through a forest with lightning hitting the ground in Pacific Drive.

    Pacific Drive

    Fans of the supernatural should check out Pacific Drive. This first-person survival game tasks you with uncovering the mystery behind an abandoned research site in the Pacific Northwest. With all the Anomalies creeping around, traversing on foot is ill-advised, so you’re encouraged to gather equipment to fix up a battered old car. With enough modifying, crafting, and upgrading, that very same car could be the difference between life and death.

    While it’s not a horror game per se, Pacific Drive certainly doesn’t make a quick getaway from its paranormal threats easy. You’ll likely fumble with the controls from time to time. However, when you’re not revving the engine with the handbrake on, you can cruise along to a catchy soundtrack of American folk and vintage rock to distract you from the terrors bounding toward you. The main appeal of Pacific Drive is discovering something new around every corner: a clue to the mystery you’re trying to solve, a new part for your car, or a never before seen adversary. If you thrive on unpredictability, then you should definitely hop into the driving seat.

    Best indie games: Sheepy is encountering Patches for the first time in Sheepy: A Short Adventure.

    Sheepy: A Short Adventure

    Platform games have been the cornerstone of several indie movements over the last couple of decades, with the likes of Cave Story, Braid, Fez, and Spelunky showing the world how far they’re willing to take this beloved genre. Sheepy: A Short Adventure is a free PC game about a discarded adorable sheep plush that’s given sentience, and frankly, we think it’s a must-play.

    As you descend into a derelict facility, you uncover a great mystery about those who came before through tape recordings and scattered notes. Dilapidated tunnels lead to platforms that crumble beneath your feet or lifts that crunch into gear as they travel downward. Unlike other indie gems such as Limbo, Sheepy: A Short Adventure doesn’t have tense horror set pieces but still gives a haunting, melancholic experience thanks to its beautiful soundtrack. The entire game shouldn’t take more than about an hour or so, and we’re sure you’ll love it as much as we do. Just be careful of Patches.

    Balatro

    Whether you’re a Poker fan or not, Balatro takes the classic card game to another level by introducing additional cards and mechanics needed to help break the game. For example, you could build a deck where you’re looking to create as many four-of-a-kind hands as possible. In Balatro, you can clone your favorite cards to ensure you have a higher chance of being able to play this hand more often.

    There are plenty of mechanics in place that make it easy to create powerful synergies, and it’s so easy to start up a new run if your last save doesn’t go to plan; Balatro is so addictive once you start to understand how it works. Fortunately, that doesn’t take too long, as the game is incredibly easy to pick up and learn.

    Penking, one of the Pals in indie game Palworld.

    Palworld

    Palworld, a sort of Pokemon PC game with guns and Ark survival mechanics, was an instant hit, smashing player number records in its first week of release. Made by PocketPair Inc, the Japanese developer behind the comparatively unknown Craftopia, Palworld provided an unexpected start to last year, met with controversy and criticism over its similarities to other games, as well as unmitigated popularity. It seems the survival game offers Pokemon fans what they’ve always wanted in all the ways Palword differs from Pokemon itself.

    A typical settlement in Against the Storm, one of the best indie games of 2023.

    Against the Storm

    Against the Storm puts a welcome spin on city building games by introducing roguelite elements that ensure no two settlements are ever the same. You are the Scorched Queen’s Viceroy in this dark fantasy, tasked with expanding her territory through the wilderness and claiming any treasures you might find for her own. Your expansion isn’t just for glory, though – it’s also to ensure that the Queen’s kingdom survives the titular Blightstorm wreaking destruction across the land.

    Our Against the Storm review describes the city builder as “highly engaging, delectably rewarding, and suitably frustrating.” While it does suffer from UI bloat and a slight learning curve to overcome, once you get to grips with its micromanagement systems you can expect a “near-perfect roguelike strategy game” with ample replayability.

    Sea of Stars is one of the best indie games of 2023

    Sea of Stars

    Sea of Stars is a gorgeous turn-based RPG full of exciting adventure. You’ll play out the story of two children tasked with using their sun and moon powers combined to use a new, powerful magic called Eclipse to defeat the big, bad, Fleshmancer. Alongside the engaging story, the soundtrack is glorious and will have you delaying your decision-making just to groove along. There are plenty of collectibles to grab along the way if you’re a completionist, like the Rainbow Conches and the Sea of Stars relics, which all have different uses.

    I Was a Teenage Exocolonist

    I Was a Teenage Exocolonist is a narrative RPG that’s simultaneously out of this world and heartbreakingly human. You are Sol, the titular teenage exocolonist with your whole life ahead of you on the alien world of Vertumna IV. This coming-of-age tale is a heady concoction of visual novels and deck building mechanics as you decide how Sol spends each day of their fleeting childhood. Are they a studious golden child with a part-time job, or a rebellious teen who prefers to slack off with their peers? There are no wrong choices, but each one shapes Sol’s life skills, their relationships, and the colony’s survival.

    I Was a Teenage Exocolonist copped a TGA nomination in the Games for Impact category in its release year, and later took home the award for Best Gameplay at the Games For Change Awards 2023. It’s also earned a well-deserved spot on our list of the best LGBTQIA+ games thanks to its inclusive dating sim elements and authentic cast of characters. Accolades aside, it also offers staggering replayability, though we’ll let you discover the particulars yourself.

    Dredge

    This indie horror fishing game (you heard that right) made quite the splash earlier this year with its unique art style, compelling narrative, and fishing mechanics, making it equally parts terrifying and relaxing. Unravel a heart-breaking mystery by upgrading your fishing boat to explore new islands and chat to the residents, trawl for rare jewels and artifacts, and research new equipment. Dredge is a great Steam deck game, too!

    The best indie games - Norco

    Norco

    This adventure game takes place in the real town of Norco, Louisiana as a search for your missing brother quickly spirals into a mystery that spans generations. Akin to games like Kentucky Route Zero and Beneath a Steel Sky, Norco’s stand-out pixel art and powerful themes of capitalism, climate change, and the impact of our choices in the future make this one of best story games on PC.

    As with most point and click games, the gameplay isn’t challenging, and the real adventure is experiencing the story through narration that appears on a side bar where you can determine your next move and find out more about your surroundings, whether that’s interacting with objects or talking to the characters you meet along the way.

    The best indie games - Terraria

    Terraria

    This sandbox game hasn’t slowed in popularity since it arrived as the ‘2D Minecraft’ back in 2011. Mainly, you’re never short of something to do in this spellbinding indie game. You can make your own objectives by setting objectives, such as building Terraria houses, fighting one of the many Terraria bosses, or even exploring the depths of the deadly dungeons.

    Completing goals unlocks NPCs and you essentially build your own village to house them, with each NPC providing different benefits, such as a Wizard for potions or a Nurse for healing. If you reach the end, no problem, there’s an expert level that adds even more bosses, enemies, biomes, and items. Though Terraria certainly isn’t as relaxing as its blocky comparison, you can always try a spot of Terraria fishing to ease you in.

    The best indie games - The Binding of Isaac Rebirth

    The Binding of Isaac Rebirth

    A randomly generated action RPG with roguelike elements, The Binding of Isaac Rebirth is the sequel to the first game, which has the same premise. The game follows Isaac through an unknown world as he makes a quick escape into a trap door hidden in his bedroom to flee his devout Christian mother hellbent on sacrificing him.

    As Isaac, you acquire superhuman abilities and find hidden treasure as you fight off droves of enemies, discover secrets, and hopefully escape to safety. The maze of rooms and variations of creatures make this a tough game, but it’s worth scrappily making your way to the multiple endings the game has to offer.

    Best indie games: Wildermyth. Image shows a woman in simple leather clothing in a forest; a beam of light shines on a sword covered in ivy embedded in a rock.

    Wildermyth

    If you’ve ever wanted to play through a tabletop roleplaying campaign with friends without needing a dungeon master to craft your story, Wildermyth is the perfect solution. As your unique cohort of heroes set out into the world, they encounter all sorts of adventures that shape their identity and personal narrative – and as each story is procedurally generated, you end up playing through a tale that’s totally unique.

    Your characters age, fall in love, and eventually die, but you can keep their legacies alive in subsequent playthroughs. It’s a storytelling marvel, with beautiful papercraft art and endless replayability.

    Best indie games: Inscryption. Image shows a player sitting across from a spooky figure cloaked in darkness, playing a card game.

    Inscryption

    Inscryption is a card game at first glance, but there’s much more hiding under the surface. The initial gameplay is a mix between Slay The Spire and lane-based card games, though it tends towards the macabre as you need to sacrifice smaller animals to play bigger and better beasts to wipe out your opponent.

    This unsettling atmosphere escalates as you begin to examine the creepy log cabin you’re playing in; Inscryption is also partially an escape room game where you must decipher cryptic clues to find your way out. Before long, it’s apparent that nothing is as it seems, and unravelling the mystery takes you on an unexpected journey.

    The best thing about Inscryption is that once you’ve played through the campaign, you can keep playing. Opting into the beta for the free DLC, Kaycee’s Mod, turns the card game into a roguelike, adding new cards and events to keep the game feeling fresh – and handicaps to make each run more challenging to complete. If you like stories with conspiracies and dark secrets, Inscryption is well worth investigating.

    Best indie games: Disco Elysium. Image shows a group of characters looking out on rocks from a pier.

    Disco Elysium

    Disco Elysium was arguably the best indie game of 2019. Dumping you into the soiled shoes of a detective after an amnesia-inducing night of drinking and immediately charging you with investigating a grizzly murder. With no traditional combat to speak of, Disco Elysium is all about wrestling with your own psyche in order to form the kind of detective you want to be, and then employing this fractured personality to get answers from suspects.

    This wouldn’t work if it weren’t for some phenomenal writing, and in this respect Disco Elysium is a peerless RPG. With countless conversational threads to pick at in any given encounter, the fact that each one of them is brimming with personality is what makes this detective game so special.

    Best indie games: Valheim, Image shows a viking standing on the shore as the sun sets over the water.

    Valheim

    Valheim’s enchanting visual style and dreamlike Norse setting set it apart from the pack of co-op survival games. The survival mechanics are comparatively forgiving, so you can raise mead halls and roundhouses in relative tranquility, watching the sunset wash across the sky as the mist rolls in.

    Vikings in search of a challenge, though, can set sail across the procedurally generated wilderness, trudging through swamps and scrambling over freezing mountains to defeat a series of Valheim bosses in order to bring home hordes of trophies and gold. Just don’t forget that boar loves you.

    Best indie games: Death's Door. Image shows a crow standing in a park in autumn.

    Death’s Door

    Death’s Door is an action-adventure game inspired by classics like The Legend of Zelda and Dark Souls. You play as a crow in charge of reaping the souls of monsters for the Reaping Commission Headquarters, a mysterious yet surprisingly bureaucratic organization.

    These monsters aren’t ready to give up their lives, and they’re ready to put up a fight in order to keep them. Make your way through dungeons, cemeteries, and overgrown ruins as you solve puzzles and defeat smaller enemies along the way.

    Death’s Door’s beautiful visual style in combination with strong combat mechanics truly sets it apart. Enemies are tough to take down, but the difficulty is perfectly balanced; the combat feels fantastic as every slash of your sword has weight behind it.

    Spelunky 2

    There’s always the danger with a sequel, particularly with a game that is so beloved, that it might not live up to people’s unrealistic expectations. Spelunky 2 manages to build on everything that made the original special, and it takes things a step further with an expanded world, filled with mysteries and surprises along the way.

    The Spelunky games are known for their punishing difficulty, but it’s the satisfaction you get when you clear a tough zone that makes each level feel like you’ve reached a milestone. While the first game included co-op features, Spelunky 2 once again improved on this with cross-platform and online functionality, making it easy to play with up to three additional spelunkers. Look through our Spelunky 2 review to learn exactly what makes Mossmouth’s sequel so impressive.

    Best indie games: Stardew Valley. Image shows a character walking around holding a bone near their farm.

    Stardew Valley

    There’s a lot of love for Harvest Moon among the PC community despite the series being exclusive to Nintendo consoles. That’s why Stardew Valley captured the hearts and minds of so many. A cute role-playing management game, it plays to the farming strengths of the popular Harvest Moon games, while simultaneously being its own brand of charming.

    You’ll begin life in Stardew Valley with an inherited farm in dire need of repair. As you plant new crops and inject life into your land your focus will shift to exploration of the world around you. The valley is in similar need of loving attention, and it makes for the perfect project to unwind with night after night. While Stardew Valley is one of the best single player games, it’s also home to a marvelous co-op mode – in case you’re after some co-op games – and a place to experiment with the plethora of Stardew Valley mods. Bursting with personality, Stardew Valley is an unmissable adventure for anyone craving the village life.

    Best indie games: Undertale. Image shows a character sitting on a small island with flowers in a dark cave.

    Undertale

    In a traditional RPG, you’d make a start by exploring the outskirts of a troubled town before you begin to bolster the arsenal of your chosen character. It’s a safe assumption that you’ll be solving any problems you encounter with fists, swords, or magical abilities. In Undertale, however, murder can be treated as a last resort – as we sincerely hope applies to you in real life.

    This 16-bit indie is one of the best RPGs around, you can subdue, pacify, and even flirt with enemies that stand in your way. How you approach everything that stands in your way throughout the game actually impacts the story and how characters treat you in the future. Leave enemies alive and they’ll show up later and probably make friends with you. But, if you’d rather go with the usual bloody murder then that’s just as valid.

    Speaking of the story, you play a kid who falls into the world of monsters, and then has to find a way to escape. What ensues is an endearing adventure that’s consistently well-written, full of memorable characters and one-liners you’ll trade with friends, and a wonderful soundtrack to boot.

    Best indie games: Celeste. Image shows a character braving the elements on a mountain.

    Celeste

    The mountaineer that pulled at everyone’s heartstrings, Celeste wasn’t just one of the best indie games in recent years, it was our pick for the best PC game of 2018. Its pinpoint, simple controls make it an excellent and challenging platformer, while its narrative takes the genre to a whole new level.

    You play as Madeline who has decided to conquer the icy mountain Celeste by reaching its summit. You’ll fail countless times to Celeste’s tricky levels, but thanks to a quick respawn time and some thoughtful messages of encouragement, Celeste spurs you on even when it gets tough. If the challenging gameplay of Celeste puts you off playing, then there’s no need to worry as there are a variety of assists you can turn on so you’re free to enjoy the story regardless of your skill level.

    Thus ends our roundup of the best indie games on PC. Be sure to seek out our list of old PC games if you want to take that indie vibe one step further and go full hipster. With that list of cultural highlights done and dusted you’re free to go and play outside, or return to your favorite triple-A multiplayer games – whichever you prefer.



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