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  • The Scenarios of SELJUK: Byzantium Besieged – InsideGMT


    The road to Manzikert is long… but only if you choose it to be! As the game gets closer to arriving to players, here is a spotlight on the scenarios in the game that showcase the breadth of available starting situations and game length options.

    Because SELJUK covers four years and turn length is a 90-day season, there is a lot of flexibility to choose the right play experience for your game. All scenarios begin with the spring turn of a given year and represent the historical situation. This also has the convenient byproduct of confronting players with a variety of different strategic considerations and exploring the various new mechanics SELJUK introduces to Levy & Campaign.

    Additionally, most scenarios will allow players the option to continue gameplay past the official stipulated final turn if they so choose; simply calculate victory via VPs as normal for any chosen stopping point. The modular construction of the game’s timescale and turn length gives players a great tableau for exploring historical outcomes, what-ifs, and campaign plans.

    Let’s take a look:

    Year of Treacherous Ambition (1070 A.D.)

    This scenario is perfect for players new to Levy & Campaign. It only lasts three game turns, plus the Winter sequence, and only begins with three Lords per side in play. Unlike all other scenarios, it begins with the Campaign phase, skipping Levy and allowing players to dive right into the action without needing to worry about future planning and learning the rules at the same time. Both sides have one Lord ready to join the fray starting on the second turn, and both sides will have to do a healthy dose of attack and defense: the Romans are confronted immediately by a Siege in-progress at Manbij in Syria while the Seljuks have the onus to use their large army to take back the Forts around Lake Van from Roman occupation. Additionally, both sides start with a map-edge “ALL” Capability in play, which will educate players how important it is for the Romans to protect their conquests (via Armenian Garrisons) and the Seljuks to use their Coin to shorten supply lines (via Marwanid Alliance).

    This scenario features special unique VP bonuses for controlling key Strongholds on the map at the end of the game, reaching specific locations with their Lords, and/or successfully causing the faction switch of one of the Sultan’s key allies via the game’s Treachery mechanic. Once players are familiar with the rules, this scenario can be played in as little as 90 minutes and is also a great demo scenario for teaching two virgin Levy & Campaign players.

    The Emperor and the Lion (1068 A.D.)

    This is the true beginning of the events in SELJUK. Romanos Diogenes has just been coronated emperor and the Sultan Alp Arslan has his eyes set on Aleppo and Syria while his coalition of allies seeks to plunder eastern Anatolia.

    The game begins as a blank slate for both players, with complete freedom to muster whatever Capabilities and Lords they deem fit per the game rules. The initial campaigns of 1068 were historically fairly limited in scope, and players have the choice to pursue these along historical lines or make completely different decisions. The Seljuk player will take time to ramp up to full efficacy as their armies are dispersed. Ibn Khan has his home in Hama and can cause real headaches for the Roman player depending on how he is equipped and his level of aggression. The Romans, meanwhile, have a much more consolidated army under the emperor that they can get anywhere on the map before the year is over. This means it’s one of their best opportunities to secure territory on the offensive along the eastern border before the conflict expands. The decisions made in the 1068 scenario will have ramifications year-over-year when playing the full campaign, and is one of the most exciting parts of the full game.

    This scenario can also just be played as the 1068 year if players so choose, and I have often demoed the game at conventions that way as it’s a great sandbox for exploring the opening possibilities for both sides.

    Specter of Norman Betrayal (1069 A.D.)

    Using the second year of the game as a starting point provides some interesting wrinkles to the dynamic between the two players. Historically, Alp Arslan spent a good portion of this year back home in Persia putting down rebellions, so he is absent to start this scenario. Both players begin with four Lords on the map and with the opportunity to add more as the scenario progresses; however, both sides are going to be bottlenecked by financial concerns. Both armies are scheduled to Disband in the fall turn, so working in Tax command actions over the first couple of turns is incredibly important for the Seljuk player since they will be missing the Sultan’s ability to use his Coin across the map on his subordinates. The Romans are hampered by a different problem: they start in a VP hole, and the Nomisma Debased Capability starts in play, which allows them to extend the Service of all their Lords in play for one season. This is very powerful, however once used, the Roman player cannot use the Tax command action for the rest of the game with anyone except the emperor! Historically Romanos debased the gold content of imperial coinage in 1069 in order to pay for the large numbers of troops he was levying, but it caused severe inflation over the next several decades.

    The maneuver in 1069 will be about finances as much as it will be about battle. On top of that, one of the Roman player’s Lords, the Norman mercenary Robert Crépin, begins the scenario under control of the Seljuk player at Edessa, providing a very inconvenient (and effective) raiding or harassing force in the center of the map. Whichever side can wrangle the chaos of their situation should come out on top.

    Showdown in Anatolia (1070 A.D. – 1071 A.D.)

    For players who want a longer game or a chunkier commitment, this scenario also begins in the spring of 1070, but goes through the end of the calendar to the fall of 1071. If you’ve wanted to see if you could win (or avoid) your own Battle of Manzikert situation but want to lay a more successful groundwork for that fateful campaign, this is the scenario for you. It marks the beginning of Alp Arslan’s historical advance to Aleppo which was aborted over the winter and led to his speedy march to Manzikert where he caught the Romans by surprise. In 1070, Romanos did not command the army personally as he was engaged in political matters in Constantinople; because of this, he gave command of the armies to his ally Manuel Komnenos. In the game, Komnenos serves as the Roman Commander when Romanos is not in play, and while he does have a good ability to levy resources and troops, his action ratings are not nearly as good as the emperor’s; the Roman player will be ceding initiative in this scenario thanks to the Seljuk player’s speedy Turkic Horse and better available commanders.

    Because the scenario is six turns in length, players will get to see the cascading effects of decisions over multiple years. Both sides start with the same VPs, but if the Roman player does not do well defending against Seljuk incursion, they will find themselves in the position of having to gamble the game on a big battle, perhaps participating in their own Manzikert-esque engagement. Both sides will need to manage their Lords’ Service length, with the additional handcuff for the Romans tied to Nomisma Debased having been considered used before the start of the scenario!

    Manzikert: The Fall of the Roman East (1071 A.D.)

    If you’ve ever wanted to see if you could change history or get a better understanding of the maneuver that led to this notorious battle, this is the scenario for you. Beginning in the spring of 1071, the game is essentially a race between the two players. Alp Arslan and the Seljuk army is engaged in a Siege at Aleppo, which could potentially produce big VPs if they crack the hilltop citadel. However, the Romans have assembled a huge army themselves and can win the game outright if they take both Manzikert and Khliat. On top of that, the weather over winter was chaotic and the mountain passes between Syria and Armenia are not traversable, hampering the Seljuk player’s ability to intercept the Roman march across the plateau. The scenario is designed in such a way that both sides will be incentivized to clash in a major action somewhere in eastern Anatolia… unless they feel that a more conservative approach in which they outscore their opponent in the long term is prudent. With no Winter phased at the end of the scenario, it is impossible for the Seljuk player to score any bonus VPs with Loot, so the decision about maintaining their position in Aleppo or contesting Roman advance will be critical in determining victory or defeat!

    That is your detailed look at the scenarios on offer in SELJUK: Byzantium Besieged as you prepare to take the field very soon. I look forward seeing what narratives emerge when players command the Christian and Muslim powers of medieval Asia Minor.




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  • After the success of College Football’s return, now EA Sports is reanimating College Basketball

    After the success of College Football’s return, now EA Sports is reanimating College Basketball


    An image of a basketball with an EA Sports logo embossed on it

    The triumphant return of EA Sports’ College Football last year after a nearly two-decade hiatus has emboldened Electronic Arts to spread its wings further for the x26 titles. Now, news has landed that not only will we be getting College Football 26 but College Basketball will be making a return to our screens, some 16 years after we last saw the title.

    In that time, 2K Games has been allowed to hoover up the basketball licences and have a free run at any fans of the sport that may have a console in the corner of the room. Now, with the return of College Basketball, Electronic Arts has a competing proposition that does not require the NBA license to be successful. Clever, clever.

    The return of College Basketball to the stable completes EA Sports’ set of American sports once more, with College Football/Madden and NHL all sitting as stablemates. Other than the cartoon-like Super Mega Baseball, the company has never really dipped its toes into the diamond, but the return of basketball will shake things up in the world of sports games for sure.

     

    Why college hoops matters Again for EA

    A single post on the EA Sports X account shared the news, stating, “Bring the Madness. Let’s run it back. #CBB #ItsInTheGame”

    With 2K seemingly securing the rights to the NBA for the foreseeable future, a college basketball game, or a cartoon-like Super Mega Basketball were the only real ways back into the sport for EA – although we would definitely kill for another version of NBA Street, even if it didn’t have the NBA licence.

    With the general consensus that the Madden franchise needs some revigorating, it is interesting that EA Sports has decided that going all in on college athletes provides a new niche to attach itself to. No news on release dates and times yet, but we will bring those to you when more becomes clear.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





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  • The best anime games 2025

    The best anime games 2025


    What are the best anime games for PC? As varied as the Japanese film, television, and manga that inspired them, anime art styles are everywhere in games. Whether you fancy being trapped in a school with a sadistic remote-controlled bear, defending yourself from gargantuan humanoid monsters, or joining a book club with a dark side, we’ve got plenty of anime games to play right now.  

    We’ve got everything from the biggest anime games based on Japan’s hottest export shows to the finest JRPG games and MMOs influenced by its signature style. Persona, Dragon Ball, and Naruto are all present and accounted for, plus there are a few other gems you may not have heard of before. If you’re an anime fan, consider these entries some of the best PC games available on the platform. Let’s go.

    The best anime games on PC in 2025 are:

    Genshin Impact

    Genshin Impact is a free-to-play RPG cast in the mold of Nintendo’s Breath of the Wild that’s grown into a global phenomenon since its debut in 2020. It has polish, a solid main story, a gorgeous and activity-packed open world, and a relatively unobtrusive paywall – and it’s an anime game.

    Its combat system hides a surprising amount of depth, relying upon the elemental synergy between your party members, which is helped along by equipment that can boost their base stats even further. There are camps of enemies to clear out for chests, puzzles to solve using environmental abilities, and resources you can use to craft and cook. Unlike Breath of the Wild, you can explore the gorgeous world of Teyvat with up to three other friends, thanks to cross-play and co-op support. If you are already playing, then PCGamesN has you covered, as we have a Genshin Impact tier list to determine which fighters are the best. We track all the latest new Genshin Impact characters and  keep an up-to-date list of Genshin Impact codes.

    Play Genshin Impact for free.

    Wuthering Waves

    While Genshin Impact is a great gacha game, combining element-focused combat with a Breath of the Wild-style world, the battles don’t feel as energetic as they could be. Fortunately, Wuthering Waves puts a hefty weight onto its soulslike-style combat, with flashy skills, challenging enemies, and a lot of great characters to boot.

    In between fighting enemies and pulling off combos, Wuthering Waves’ breathtaking world is amazing to explore, and also earns you plenty of rewards for your efforts. And compared to Genshin’s stamina bar, Wuthering Waves’ is a lot more generous, giving you more time to climb mountains or glide across the land. If you are already playing, then PCGamesN has you covered, with our Wuthering Waves banner guides and a constantly updated list of Wuthering Waves codes.

    Play Wuthering Waves for free.

    Naraka Bladepoint

    Naraka Bladepoint is one of the most stylish anime combat games out there, with fast pacing and a last-man-standing format that requires you to outsmart your enemies using lethal counters and spectacular movements.

    Since going free-to-play, the game has exploded in popularity and boasts over 20 million players, according to Steam. Ready to join the battle? Discover how to ambush your opponents, learn the moves and combos, and more with our Naraka Bladepoint beginners guide. You’ll soon be battling your way to victory.

    Play Naraka Bladepoint for free

    AFK Journey

    In the whimsical world of AFK Journey, you gather up a whole bunch of different allies to adventure across the storybook world of Esperia. With six different factions that have many unique heroes for you to recruit, there’s so much to explore in this mix of PvE open-world exploration and PvP arena matches. You might recognize AFK Journey as a sequel to the acclaimed AFK Arena, but you don’t need any experience with the fantasy game series to jump in.

    If you’re just getting started, we’ve got plenty of AFK Journey codes to net you some early freebies. Our AFK Journey tier list will help you differentiate between the best and worst heroes in the roster, and our best AFK team comps will help you hold your own in both PvP and PvE. Esperia awaits!

    Play AFK Journey for free.

    Zenless Zone Zero

    It’s a list of the best anime games around, so of course, there are multiple entries from HoYoverse. If you’ve tried and failed to get into Genshin Impact and Honkai Star Rail and aren’t sure what the fuss is about, don’t write their latest outing off just yet. Zenless Zone Zero holds many of the same elements while also being entirely different in many ways, and a journey through New Eridu might just be enough to bring you around.

    Unlike the more open-world HoYo games before it, ZZZ is more compact, confining your adventure to a series of cities in which you are one of the most renowned Proxies around. As a Proxy, your job is to remotely enter Hollows, areas of the city that have been engulfed by Ether, a strange substance that infects anyone who sticks around for too long, turning them into destructive monsters. Meanwhile, various groups are trying to use the Hollows to their own advantage, and you must team up with others to stop the Ether from corrupting the whole of New Eridu.

    This unique plot introduces its own new mechanics, including puzzle-like exploration quests alongside standard combat quests. Naturally, it’s still a gacha game, so you still need in-game currency like ZZZ Polychrome to unlock the best characters on our ZZZ tier list, but Zenless Zone Zero codes and ZZZ events can help with that. If you need any more convincing, check out our Zenless Zone Zero review to see what makes this anime game worth playing.

    Play Zenless Zone Zero for free.

    Honkai Star Rail

    HoYoverse has cornered the market on anime gacha games, and it continues to hold fast to that reputation with Honkai Star Rail. The turn-based RPG iterates upon Genshin Impact’s formula on an interstellar journey across the stars aboard the Astral Express. This fantastical space train serves as the home for the core cast of Honkai Star Rail characters as they help out across the galaxy, and as our Honkai Star Rail review attests, their adventures are by turns dramatic, surreal, and comedic.

    Like Genshin Impact, the Honkai Star Rail banners are where you can pull the best units from the built-in gacha monetization model – just look at our Honkai Star Rail tier list to discover the best of the bunch. You can craft the best Honkai Star Rail builds by farming light cones and relics, then experiment with Honkai Star Rail team comps to defeat powerful bosses. If you’re ready to hop aboard the express on this free-to-play adventure, our up-to-date Honkai Star Rail codes can provide all the currency you need to get you going.

    Play Honkai Star Rail for free.

    An adventurer riding a chocobo in one of the best anime games, Final Fantasy XIV

    Final Fantasy 14

    If you’re looking to strike out into the world astride a Chocobo in one of the most polished and consistently evolving MMOs of all time, look no further than Final Fantasy 14. The original Final Fantasy 14 was a disappointment, to say the least. Still, since the remake – A Realm Reborn – launched in 2013, the game has been praised extensively for its endearing story, visual appeal, and innovative approach to class leveling. Instead of needing to make alts to experience the various classes in the game, Final Fantasy 14 allows you to switch your weapon at level 10 and start leveling a different class, allowing you to inhabit whatever role and job you feel like while still playing as the same adorable character you’ve grown attached to.

    Regular updates and larger expansions like Final Fantasy 14: Endwalker have kept fans entertained for years, and with the new Dawntrail expansion on the horizon, there’s no better time than now to begin your adventure. This MMO has a lot more to offer than the standard leveling experience, from in-game wedding ceremonies where you can pledge your undying love to a fellow gamer to Nier: Automata-themed content that does a fantastic job of bringing the haunting atmosphere of Square Enix’s mechanical RPG to Final Fantasy 14.

    Fantasy Life I: The Girl Who Steals Time

    There are some incredibly exciting games on this list where you’re fighting against gods and ancient deities, but sometimes it’s nice to do something fairly mundane. Fantasy Life I: The Girl Who Steals Time is categorized as a ‘Slow-Life RPG’, putting you in the shoes of someone who doesn’t have the pressures of the world on their shoulders. Instead, you’re able to swap between 14 roles as you plant flowers, explore dungeons, and build homes as you create the perfect little island.

    Featuring a main quest that involves time travel to discover the backstory about the mysterious island, not to mention multiplayer support to get an extra pair of hands to help you build and explore, there’s plenty to discover in Fantasy Life I. Give our Fantasy Life codes guide a read to gain in-game freebies like potions, powders, and fancy cosmetic items.

    Naruto x Boruto Ultimate Ninja Storm Connections

    Boruto may not be as popular as his legendary father, but if you want to experience his journey as a ninja, your only option is to pick up Naruto x Boruto Ultimate Ninja Storm Connections. The Ninja Storm series has been around since the PlayStation 3/Xbox 360 era, giving players a chance to fight as their favorite ninjas in a 3D space.

    Connections doesn’t retread Boruto’s story from the anime, instead, there’s an original story to play through that takes place during the Fifth Great Ninja War. Don’t worry, there’s also a traditional story mode that retells the story of Naruto and Sasuke in case you’re feeling nostalgic.

    Dragon Ball Sparking Zero

    The long-awaited sequel to the Tenkaichi series has arrived, bringing the fighting game to the current generation with all the flourishes we would expect today. Ranked online multiplayer, custom battles to create your own Dragon Ball stories, and a locked 60fps experience all help to make this sequel feel like a leap from the PlayStation 2 games.

    Featuring over 180 characters on the Sparking Zero roster, you can tell that the developers clearly love Dragon Ball, as the level of detail on each character is absurd. Most people wouldn’t be able to tell the difference between Goku at the beginning, middle, and end of Dragon Ball Z, but Sparking Zero makes that distinction for the people who care. Just remember that the 180+ roster is set to grow as DLC drops for the game throughout the year. Read our Dragon Ball Sparking Zero review to see how the developers nailed the concept of creating the perfect arena fighter.

    Khazan wearing a large coat and standing tall in The First Berserker Khazan screenshot

    The First Berserker: Khazan

    It’s a surprise that many of the best soulslike games have yet to use the anime style to their advantage. At least, it was a surprise until the gloriously brutal The First Berseker: Khazan launched.

    Set in the popular Dungeon Fighter Online (although it’s not required to play to enjoy Neople’s latest title), The First Berserker: Khazan puts you in the role of the titular Khazan – accused of treason, banished to the mountains, and left to die. Our protagonist is keen on revenge, and fortunately, he forms a surprising bond to help him.

    Khazan may hit hard, but his enemies can strike back just as strong. Fortunately, you’re able to strengthen your abilities and grow each weapon’s skill tree to survive the harsh world around you. Just be warned that you have a very difficult challenge ahead.

    A blue-haired Nahobino looks at his fingers, a dusty desert backdrop behind him.

    Shin Megami Tensei 5 Vengeance

    Shin Megami Tensei V was first released back in 2021 and follows our protagonist through the aftermath of a grisly attack as he awakes in a new, apocalypse-ravaged city. This story, Canon of Creation, is still available to play from start to finish in Vengeance, released in 2024, but with improved graphics and performance buffs.

    That’s not all, though, as Vengeance is two games in one, giving players an entirely new story to work through as well. This second story, Canon of Vengeance, introduces brand-new characters in a war between humans and demons, and a harder choice of which side to fight for befalls you.

    As we explore in our Shin Megami Tensei 5 Vengeance review, this overhaul is well worth it, as the stunning new story, performance upgrades, and engaging combat mechanics make this one of the best JRPGs around.

    A freshly digivolved Tyrannomon eyeballs Takuma in Digimon Survive, one of the best anime games.

    Digimon Survive

    Digimon Survive continues the franchise’s tendency towards off-beat and experimental games, with a curious blend of visual novel and tactical RPG elements that offer something a bit different from the usual anime RPG fare. Young schoolboy Takuma Momozuka gets the shock of his life as he’s transported to the Digital World – you’ve probably heard this one before.

    There’s a long list of Digimon to meet and recruit in your adventure, but Digimon Survive has a dark streak that eclipses the lighthearted idyll of many games like Pokemon. Along the way, you’re forced to make difficult decisions that could mean the difference between life and death for Takuma and his digital pals. Your bond with your partner Digimon will be tested by turn-based battles, variable digivolutions, and a karma system that affects the ending. Whether you choose the harmonious, moral, or just plain bad choices, you’ll be forced to live with the consequences of your actions – and Agumon’s disappointment.

    A character from Persona 3 Reload, the acclaimed remake and one of the best anime games.

    Persona 3 Reload

    Persona 3 Reload brings the beloved turn-based RPG into the modern era with quality-of-life enhancements and cutting-edge visual upgrades that echo the Persona 5 experience. As Tatsuma Port Island’s latest high-school transfer student, you join the SEES after-school club and discover the Dark Hour, a mysterious pocket of time hidden between one day and the next. However, you won’t be using that extra hour to finish your homework or catch up on sleep. Instead, you and your fellow party members infiltrate Tartarus, an imposing tower comprised of procedurally generated dungeons populated by demonic Shadows.

    Our Persona 3 Reload review describes this reimagining of Atlus’ acclaimed turn-based game as “the most feature-rich version of one of the best JRPGs ever made,” with the one caveat that it omits the additional scenarios and improvements that appear in PES and Portable – including female protagonist Kotone, who you can only add via community mods at the time of writing. However, Persona 3 Reload is an excellent introduction point to the series as a whole, and with rumors of DLC on the horizon, it’ll only get better.

    Best anime games: The Phantom Thief that serves as the protagonist for Persona 5 Royal holding his iconic mask, while a collage of the fellow students and thieves is arranged to behind him.

    Persona 5 Royal

    As far as anime games go, Persona 5 Royal is one of the best RPG games and the shining star of the series as a whole. By day, you are a disgraced high school student who recently transferred to Shujin Academy in Tokyo. By night, you are a Phantom Thief, fighting against the corruption that’s taken hold of the city by journeying into the Metaverse (no, not that one). This supernatural realm reveals the twisted desires of others, and the only way to inflict change is by battling through dungeon-like Palaces to steal the manifestation of their corrupted heart, removing the source of that desire and inducing reform. Along the way, you gain access to powerful personas that aid you and your thieves’ den in your journey.

    Persona 5 Royal is an enhanced version of the original Persona 5, which introduces new characters and a new semester available to unlock. It’s also got a range of visual and platform-specific changes that extend its quality of life and make it feel as at home on PC as it does on console.

    Best anime games: Metaphor ReFantazio

    Metaphor ReFantazio

    Shifting away from Atlus’ schoolyard antics, the developer’s latest offering, Metaphor ReFantazio, transports you to a rich post-medieval fantasy world that hosts one of the finest adventures of recent times. A masterful turn-based JRPG, you’re in for a treat should you dive in.

    The king of Euchronia has been murdered, and with his heir presumed dead, the throne is up for grabs. However, this isn’t a traditional power struggle, as the king’s magic kicks in, kicking off a nationwide election that will crown the most popular candidate as the kingdom’s next ruler. You, a boy of low birth, must enter the contest and win the hearts of the Euchronians, making lots of new and powerful friends along the way.

    Having received a near-perfect score in Aaron’s Metaphor ReFantazio review, it’s unsurprising that their praise for the game is glowing. “Metaphor ReFantazio is the culmination of everything that makes Atlus’ turn-based RPGs so special,” they write. “Sporting a fantastic cast of instantly lovable characters, a gripping tale that will take you on an emotional rollercoaster, and a robust evolution of its combat systems, Metaphor ReFantazio is a must-play for anyone with even a passing interest in JRPGs.”

    If you take the plunge, familiarize yourself with our expansive library of Metaphor ReFantazio guides that have everything you’ll need to navigate its various trials and tribulations.

    Best anime games: The Great Ace Attorney Chronicles. Image shows the character Herlock Sholmes, a parody of Sherlock Holmes.

    The Great Ace Attorney Chronicles

    Long before the era of Phoenix Wright and Miles Edgeworth, The Great Ace Attorney Chronicles stars Phoenix’s forefather, Ryunosuke Naruhodo, who sets sail to 19th-century England from Japan. When he arrives, he sets out to uncover the truth behind a series of mysterious murders, with conspiracies aplenty.

    On his travels, he meets legendary detective Herlock Sholmes. Though this character resembles Arthur Conan Doyle’s famous protagonist, Sholmes is not quite as shrewd; fortunately, Ryunosuke is there to help him sift through the facts. With all the wit and eccentricity of the original Ace Attorney games, Chronicles is a must-play for visual novel fans and budding detectives.

    Estelle and Joshua are scolded by Scherazard in The Legend of Heroes: Trails in the Sky, one of the best anime games of all time.

    The Legend of Heroes: Trails in the Sky

    The first chapter of Ys developer Nihon Falcom’s bestselling nine-part JRPG series begins here. The Legend of Heroes: Trails in the Sky sets the stage for an epic fantasy adventure that follows Estelle Bright and her adoptive brother Joshua on a quest to become senior members of the Bracer Guild.

    While it’s a slow start, this anime game’s journey will take you through a vibrant world full of lively NPCs, elaborate politics, and rich lore. Its turn-based combat brings the nostalgia and comfort of mid-2000s JRPGs into the modern day, with a blend of melee and magic that balloons in complexity as you progress. Seeing the Trails series through to the end is a massive undertaking, but if you’re looking to sink into a colossal RPG to keep you occupied for hundreds upon hundreds of hours, it can’t get much better than this.

    Best anime games: Doki Doki Literature Club. Image shows three anime school girls. One named Monika is saying "That's right, you usually like to write about cute things, don't you, Natsuki?" as seen in a text box.

    Doki Doki Literature Club Plus!

    There is little more wholesome than a book club. Hundreds of thousands of words – and the odd knock-off DVD – infinitely expand our horizons, transporting young and old to all sorts of new worlds. On the other hand, the Doki Doki Literature Club “is not suitable for children or those who are easily disturbed.”

    Don’t be fooled by the cute exterior of Team Salvato’s band of bookworms, as this visual novel has several distressingly dark layers hidden beneath. When Doki Doki Literature Club! hit Steam in September 2017, it quickly became a surprise cult hit with over two million downloads, recognized as one of the best anime games for PC thanks to its arresting, emotive narrative – one that’s best not spoiled. The “Plus!” version expands the original with the help of new content. If you have a few free hours and a hardy disposition, give this anime game a go.

    Best anime games: Phoenix Wright: Ace Attorney trilogy. Image shows Phoenix himself pointing across the courtroom.

    Phoenix Wright: Ace Attorney Trilogy

    We’ve all sat there helplessly watching courtroom dramas such as A Few Good Men and 12 Angry Men, or perhaps more comedic films like My Cousin Vinny and Liar Liar, yelling at our screens as we hunger to see justice done. As defendants and plaintiffs alike perspire on the dock, we can only watch on as a hotshot lawyer finds the tiny scrap of crucial evidence that mere mortals would miss. Evidence can mean the difference between liberty and a lifetime in jail.

    Now we have an anime game that lets us be that star of the courtroom in Phoenix Wright: Ace Attorney Trilogy. As our Phoenix Wright: Ace Attorney Trilogy impressions contend, there’s nothing quite like scouring every inch of the case to gather evidence and testing that hard-earned knowledge in a trial, a coliseum of eyes all around you. The joyous melodrama of rookie attorney Phoenix’s big court showdowns plays out like a fighting game, where your incisive arguments and cries of ‘Take that!’ and ‘Hold it!’ strike your opponent into stunned silence.

    Best anime games: Ni no Kuni 2 - Revenant Kingdom. Image shows characters fighting a large sand worm that has emerged from the sand.

    Ni no Kuni 2: Revenant Kingdom

    This sequel might be without the original Ni no Kuni’s Studio Ghibli, but the faster Ni no Kuni 2 gameplay, which has a more strategic element to its combat, ensures that Level-5 has finally brought one of the best anime games to PC.

    This time, you don the finery of deposed child king Evan Pettiwhisker Tildrum. The devilish rodent Otto Mausinger is running the show in the idyllic society of Ding Dong Dell now, and you’ll need a number of ways to take back your kingdom.

    Besides overwhelming your foes in large-scale Ni no Kuni II RTS battles, the best way to do this is to start a new one. This is where Evermore comes in, the new civilization that you can build from the ground up by recruiting specialists from across this beautiful anime world.

    Best anime games: Dragon Ball FighterZ. Image shows somebody filled with electric power.

    Dragon Ball FighterZ

    Not only one of the best anime games but also one of the finest fighting games ever made, Dragon Ball FighterZ is a love letter to the characters of everyone’s favorite show. Its fantastic graphical style makes every punch, kick, and spirit ball look like it was taken straight from the anime, resulting in the most authentic Dragon Ball game.

    The game features a massive roster of characters, which we run down in our Dragon Ball FighterZ character guide. Whether Piccolo, Goku, or Buu is your favorite, everyone is accounted for here. And with easy-to-understand controls, nothing is stopping you from getting involved.

    Best anime games: Battle Chef Brigade. Image shows a fearsome red furry creature breathing fire.

    Battle Chef Brigade

    Battle Chef Brigade is a gorgeously realized cooking game that combines 2D brawler combat against various monsters and a puzzle-based cook-off. Essentially, you’ll need to hunt and kill your ingredients before taking them back to the kitchen to whip up a tasty feast. This anime fantasy adventure pits you against other contestants, where you’ll ascend through a high-stakes tournament, capturing and preparing your ingredients in front of a panel of judges.

    In addition to the story mode, Battle Chef Brigade has local multiplayer and various daily challenges, including free-to-play and survival mode so that you can experiment and extend your recipe repertoire. Battle Chef Brigade pairs light RPG progression, an extensive range of monsters and maps, a charming story, and a beautiful art design to create an anime game to test your cooking chops.

    Best anime games: Dragon Quest XI. Image shows a boy pulling a girl up a rocky ledge.

    Dragon Quest XI

    In Dragon Quest XI, you play as a young man who discovers that he is the reincarnation of a legendary hero and sets off on a journey to solve the mysteries of his past. This is pretty standard fare for both anime and videogames, but this narrative acts as the bedrock for Dragon Quest XI’s tense turn-based battles and innumerable side quests.

    Dragon Quest XI has retained some fantastic talent, such as the late, beloved manga and anime artist Akira Toriyama, best known as the creator of Dragon Ball and most of its spinoffs. Toriyama had designed the characters since Dragon Quest’s first release in 1986, his bright and colorful designs imbuing the magical world of these anime games with personality and character for over two decades. They’re exceptionally gorgeous games, and there are some very high Dragon Quest XI review scores to back this up.

    Best anime games: Dragon Ball Xenoverse 2. Image shows two characters shooting huge beams of energy at each other.

    Dragon Ball: Xenoverse 2

    We could not put together an anime list without mentioning Dragon Ball. Xenoverse 2 is one of the best anime games for PC and a fantastic addition to the famous series. If you are looking for an ambitious MMO-lite title with an authentic, fan-service-filled story that slots nicely into the DBZ canon, look no further than this stellar anime game.

    Xenoverse 2 sees you flying around expansive landscapes and taking on quests with other players to build your power. Series favorites pluck you out of the sky to engage in furious arena brawls, forcing you to experiment with a wide range of special abilities.

    Best anime games: Attack on Titan. Image shows a titan looking at someone and looking hungry.

    Attack on Titan

    The attractive art style of Attack on Titan sits nicely alongside the best anime games for PC. Fans of the manga and the TV show will feel right at home here as they boost and swing around cities, forests, and the game’s titular Titans.

    The premise, of course, is decidedly less appealing at first. Developers Omega Force thrust you into the shoes of Eren as he and his companions scrap legions of massive but mindless, naked humanoid giants with a penchant for devouring human flesh – Titans, in other words. The story in this anime game fits well with the established canon as you get to slashing some Titan necks.

    Best anime games: Makoto and his classmates pose for the camera while a bullseye reticle passes over them in Danganronpa: Trigger Happy Havoc, the first instalment in Spike Chunsoft's psychological horror series.

    Danganronpa: Trigger Happy Havoc

    Danganronpa is a high-school murder mystery like no other. The ill-fated students of Hope’s Peak Academy are subject to the whims of Monokuma, a bizarre little bear intent on pitting the students against each other. In a bid to earn their freedom, Monokuma challenges the students to successfully get away with murdering a fellow classmate.

    Danganronpa is sometimes a more traditional visual novel, as protagonist Makoto Naegi converses with his classmates for information. However, once the students find a murdered peer, the tone shifts to compete with some of the best horror games. The disturbingly cheerful Monokuma doles out horrific executions to anyone found guilty of murder. In one execution, a pitching machine launches a thousand baseballs at a prone student, while another forces you to ride a motorcycle inside a spherical cage until the centrifugal force turns you to butter. It’s visceral but inherently ridiculous, vacillating wildly between comedy and horror to create an unsettling atmosphere that frequently veers into the psychedelic.

    Best anime games: Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst. Image shows two fighter whose fists have collided and generated electricity.

    Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst

    Naruto Shippuden is the ultimate manga superhero fantasy, with books, TV, and anime games galore. That said, you’ll have a tricky time fully grasping the story of Ultimate Ninja Storm 3 Full Burst if you don’t have a vast knowledge of the canon. But, if you take the time to dive into this sprawling anime series – or punch things as an incredibly cool ninja – you’ll find one of the best anime games for PC.

    This Bandai Namco fighting game is similar in structure to its predecessor, Ultimate Ninja Storm 2, so you can expect to scrap your way through a 12-hour story that explores classic Naruto themes, such as friendship and brotherhood. In an interesting spin in the broader narrative, ‘Ultimate Decision’ moments are forks in the road that allow you to either follow or diverge from events lifted from the canon.

    When you’re not fighting, you can engage in JRPG-lite objectives like taking on side quests, shopping, and collecting items. Undoubtedly the most complete Naruto game, this anime game is not to be missed.

    Best anime games: Tales of Symphonia. Image shows three anime people looking down on you and looking happy with clouds behind them.

    Tales of Symphonia

    Originally exclusive to the Nintendo GameCube, this anime game graced the PC’s charming presence in 2016. Tales of Symphonia is set in the world of Sylvarant, hanging in the balance amidst an overwhelming evil and steadily depleting mana. But legend has it that a Chosen One (in other words, you) will one day rise and bring their homeland back from the brink.

    This fifth installment is the strongest in the Tales series and one of the best anime games on PC. Symphonia’s gameplay is centered on a classic real-time battle system, allowing you to experiment with various techniques, spells, and strategies. This is a tale that you will remember long after the end credits.

    Best anime games: Luffy fighting in One Piece Pirate Warriors 4

    One Piece Pirate Warriors 4

    The One Piece Pirate Warriors series has churned out some of the best Musou games around, and Pirate Warriors 4 is the latest and (arguably) greatest iteration. Letting you unleash your ultimate power fantasy on hordes of enemies, be it as the Straw Hats, Shanks, or even the greatest pirate of them all, Buggy the Clown, prepare for a big ol’ dopamine hit.

    Though Pirate Warriors 4 arrived before the Wano arc’s thrilling conclusion, you’ll still be able to visit the island and even take up Kaido’s club – absolute heat.

    And there you have it, the best anime games on PC. There’s plenty on this list to keep you occupied, but it’d be remiss of us not to give you even more games to bulk out your pile of shame. There’s plenty of crossover between this list and our rundown of the best robot games and gacha games on PC – maybe you’ll meet a robot waifu or two along the way.



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  • What is the best "first move" in Scrabble?


    In Woody Allen’s (fictional) The Gossage–Vardebedian Papers, first published in The New Yorker in January 1966 and later collected in his book Getting Even (1971) (in turn later collected into the book The Insanity Defense (2007)), the last of a sequence of letters ends with the absurd idea of playing Scrabble over correspondence:

    […] I accept your invitation to Scrabble in good spirits. Get out your set. […] I shall make the first play. The seven letters I have just turned up are O, A, E, J, N, R, and Z—an unpromising jumble that should guarantee, even to the most suspicious, the integrity of my draw. Fortunately, however, an extensive vocabulary coupled with a penchant for esoterica, has enabled me to bring etymological order out of what, to one less literate, might seem a mishmash. My first word is "ZANJERO." Look it up. Now lay it out, horizontally, the E resting on the center square. Count carefully, not overlooking the double word score for an opening move and the fifty-point bonus for my use of all seven letters. The score is now 116—0.

    Your move.
    Gossage

    So Allen has come up with an initial word that scores highly. (I don’t know whether the 116 is correct—it seems high considering this question about typical Scrabble scores—but it does seem like it would be a high-scoring initial word.)

    Of course he made up this game / picked this word for comedic effect, but it gets me to wonder: what would be the highest possible score in Scrabble after the first move? (And what word(s) would achieve it?) And of the best initial words, where is ZANJERO on that list?

    (I imagine it should be possible to exhaustively enumerate this by trying all words of up to 7 letters from a dictionary and all allowed ways of placing them on an empty board, and maybe someone has already done it, but I couldn’t find it.)

    Edit: The question What is the highest game score theoretically possible in Scrabble using 1 player and the International Scrabble Dictionary? asks a similar question, about the highest possible score at the end of a single-player game, while this question is about the highest possible score after just the first move (whether one player or two or more).



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  • How do the Creature-Saga work regarding the attack phase?


    If, after the transformation of the Crystal Fragments card, the Summon: Alexander card comes into play, basically the "creature" part of this enchantment-saga-creature it will be able to attack ONLY ONCE.
    In fact:

    • the first turn in which it is in play (nm of lore counters:1)
      Alexander should be affected by summoning weakness;
    • the second turn
      (nm of lore counters: 2)
      is in fact the only one in which Alexander can actually attack;
    • the third turn, since the nm of lore counters has reached the value 3, Alexander will be sacrificed before the attack phase.

    Is the analysis just performed and related to this new card correct?
    Is there anything else to add?
    Thanks, regards.



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  • Clair Obscur Expedition 33 is the top-rated game ever on ‘Letterboxd for games’

    Clair Obscur Expedition 33 is the top-rated game ever on ‘Letterboxd for games’



    If you don’t know about Backloggd, maybe you should check it out. The basic pitch is Letterboxd for games. Its simple interface and robust social media features make it a fun place to track what games you are playing and to learn about new ones from friends. A new feature has officially crowned Clair Obscur Expedition 33 the highest rated game on the website.

    Backloggd recently made an official top 100 list and the critically acclaimed RPG has now overtaken Baldur’s Gate 3 in the top spot (the Dungeons and Dragons game is still holding strong at number two). Though there are some retro classics, like Chrono Trigger and Silent Hill 2, the list definitely tends toward more recent games. Disco Elysium and Red Dead Redemption 2 are both in the top ten. The ascendancy of Clair Obscur Expedition 33 is evidence of this bias, even if it is one of the best turn-based RPGs ever. Backloggd is far from the only website of its kind with this bias; soon after release Everything Everywhere All At Once was the top-rated film on Letterboxd.

    Nevertheless, a lot of different people with different tastes use Backloggd (it’s also low-key where some of the most interesting and insightful games criticism is happening). There are some unusual picks in the top 100. Visual novels like Utawarerumono: Mask of Truth and The House of Fata Morgana round out some of the more off-the-wall picks. Paid members can see the working version of the top 100 list right now. A public version will be part of a future site update.

    If you are curious about what our staff think should top a list like this, you can check out our picks for the best PC games. If this ranking has gotten you curious about the RPG-of-the-moment, take a look at the best Clair Obscur Expedition 33 builds.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Super Woden is back with the next great arcade racing game

    Super Woden is back with the next great arcade racing game


    A side on view taken in Photo Mode of Super Woden Rally Edge

    Oh, this is good. If you have played Super Woden GP 2 you will instantly know why this is exciting news. SWGP2 (okay, silly name but..) remains a staple on my Steam Deck and is just pure, glorious, arcade racing fun. In many ways, it shows what the big publishing houses have been doing wrong with arcade games for years.

    Anyway, if you haven’t, then you simply must play it – and it currently has 35% off its price in the Steam Summer sale, so fill your boots.

    The more exciting news though is that developer Vidjuda has dropped a limited time demo for his just announced racing stablemate – Super Woden Rally Edge, and it is superb, really good fun.

    If you a fan of games such as the classic Neo Drift Out on the NEO Geo back in the day you are going to be right at home with this. Rally Edge takes the same isometric viewpoint as Super Woden GP 2 and transports it to the forest. Even at this stage, with only a vague release date of “2025” the level of polish is remarkable.

    Vidjuda describes the games features thus:

    ■ A vast variety of vehicles: from the smallest and humblest to the unstoppable Hillclimb machines.

    ■ A renewed, unique graphical style, carefully crafted down to the last detail.

    ■ An original soundtrack created to perfectly capture the emotions of rally racing.

    ■ Buy, sell, upgrade, and customize your cars in the garage.

    ■ Show off your photography skills in the photo mode.

    ■ Local multiplayer for up to 4 players in split-screen.

    ■ Record your times online and compete to beat other players’ records.

    The solo developer from Spain’s passion for the genre is literally seeping through in every aspect of the demo. There’s a competition for the best shot in Photo Mode, you can see my attempt at the top of the page, and the competition ends on July 5th, so with the demo being earmarked as “Limited Time” we can probably assume it will disappear around that point, so you need to move quickly to get on board.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





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  • Does Doubling Cube count as the production source of the doubled mana?


    Does Doubling Cube count as the production source of the mana produced by its ability (meaning that counts as mana produced by an artifact) or does it preserve the production source (meaning it is still be mana produced by a creature, basic land, etc.)?

    For example, if I have a Llanowar Elves, a Doubling Cube, and three lands, can I double the mana produced by Llanowar Elves to cast Myr Superion?

    Doubling cube has a card ruling that it doesn’t copy the any restrictions on the unspent mana, but in this case, the restriction is on the spending of the mana rather than the mana itself.



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  • The Battle of Issus (Part II) – InsideGMT


    This article continues the case study of the Battle of Issus started in the InsideGMT article Great Battles of Alexander: The Battle of Issus (Part 1), picking up the action with Game Turn 2.

    The Persians have the bulk of their Light Cavalry across the Pinarus and poised for an assault on the rather disorganized Macedonian left flank. Meanwhile on the Macedonian right flank, the Macedonians have cleared the skirmishers guarding the “easy” Pinarus crossing and have a portion of the Companion cavalry on the Persian side of the river.  In the area right of center, the Macedonians have a couple of peltasts across the river having dispersed the skirmishers manning the abatis along the riverbank.

    As with the first Game Turn, Alexander will have the first Player Turn due to the Elite Initiative Orders phase. The next three Player Turns will go Rheomithres, Aristodemus and Darius with the Persians choice as to the order.  Thymondas has the next Player Turn followed by Nazarenes. The Macedonians follow with Player Turns for Parmenion and Craterus, Macedonians choice as to the order. Alexnader will have the last Player Turn.

    Elite Commander Initiative

    Movement and Missile Fire Segment

    Alexander takes the EIO Player Turn (neither subordinate is in command range anyway) so he can get the balance of his cavalry over the river and begin the process of regrouping his wing in preparation for his drive against the Persian left wing. He will need to move to put the three cavalry units already across the river into command range. His first of seven orders goes to move himself 4 MP to hex 4411. That position keeps his Hypaspists in range along with his cavalry and coverage for the area across the river where some of his cavalry will be at the end of this Orders Phase.

    His second is a Move order to Companion 4 (4608) which changes facing due east and moves across the river to 5007,  incurring 3 Hits (1 river, 2 up slopes). His third is a Move order to the Agema (4609) which follows the same path across river ending in 4907 facing northeast, incurring 2 Hits (river, up slope). Order four moves Companion 3 (4610) along that same tried and true path into hex 4808 facing northeast, garnering the same 2 Hits as its predecessor. With no room on the other side of the river, Alexander leaves the Paeonians where they are and uses his remaining three orders to recover 2 Hits each from Companion 2, Companion 1, and the Prodromoi.

    Since there is a crowd of units just over the river, I flipped the three Companions to their Moved side as a memory aid. This concludes the EIO Orders Phase.

    Rheomithres

    Movement and Missile Fire Segment

    Play now proceeds in Initiative order starting with one of the Persian 3-rated leaders. The three leaders are spread out over the battlefield so any one leader’s actions will have no effect on the other. So once again the Persians start the  Game Turn with Rheomithres.

    Rheomithres’ first order removes the 2 Hits on Asia Levy in 5018. He will need to move to be able to rally the routed Asia Levy in 5210. With his second order, he moves 6 MP into hex 5114 and stops there (the extra MP cost for Woods and slopes adds up fast). His last order goes to Rally the routed Asia Levy, and he succeeds (barely, 4 DR). However, the 6 DR on the Rally Table undoes this and the Asian Levy must rout move two hexes, first into 5209. The Sheer slope is impassable to infantry and prevents the unit from moving directly toward the Retreat Edge. The Asian Levy adjusts its facing and sidesteps into hex 5109.

    Decision time for the Persians. During Game Turn 1, the Persians were reluctant to attempt Momentum with the expectation that the Macedonians would jump at the chance to deny any further Momentum attempts by the Persians. On Game Turn 1, guaranteeing a Momentum chance for Nabarzanes, who is leading the Persian offensive, made sense. But are the Macedonians keen on taking the risk of a failed Trump? Losing the opportunity to act at all in the Game Turn can be critical.  To quote the Design Note from The Trump Option section (Alexander, 5.4) “… The non-Macedonian player will often find that, for him, its best application is when it backfires on the Macedonian player. For that reason, players should be aware that this option should not be used indiscriminately.

    Given that Alexander was a bit careless in leaving himself alone in a hex, it’s time to test the Macedonian’s resolve and the prowess of Alexander with some potential Personal Combat (Alexander, 9.2). Rheomithres makes a Momentum attempt … and succeeds (2 DR)! Decision time for the Macedonians. It seems clear that Rheomithres will take his chances with Personal Combat. A successful Trump by any of the Macedonian leaders will put a stop to such heroics but risks losing a Player Turn, and depending on who makes the attempt, the potential for Momentum, should the Trump attempt succeed. Alexander is not backing away from a fight, so no Trump.

    Momentum Orders Phase

    Rheomithres’ first order is another Rally attempt for the routed Asian Levy … but a 7 DR eliminates the unit. Here I mistakenly violated the Rally rule (Alexander, 10.27), in that a given leader is allowed only one Rally attempt per unit per Game Turn, one of those nuances in the rules that are often overlooked.  Rheomithres’ second order moves him to hex 4511 (7 MP), staying at the same elevation. Why not issue an order to one the two remaining Asian Levy units first?  His last order is kept in reserve should he survive the Personal Combat. He has 2 MP left which would allow him to move away, and should he have a second Momentum Orders Phase, move adjacent to Alexander again and force another Personal Combat.  

    The Personal Combat mechanics, which aren’t present most other GBoH games, are straightforward; each side rolls a die and adds the result to the respective leader’s Personal Combat rating. High total is the “winner”, insomuch as that the winner is unaffected while his opponent suffers the adverse effects. The difference between the two totals is used in conjunction with the Leader Casualty Table to determine the extent of the adverse effects. In our case, both sides rolled a 7, Alexander wins due to his 7 PC rating (Rheomithres has a 3 PC rating), the differential is four so  Rheomithres is Wounded (Ratings reduced by 1) and Finished.

    Aristomedes

    Aristomedes job is to shore up the Persian left flank so will go next. He orders the Sittaceni Archers 6, 5, and 4 in that order to hexes 4501, 4403, and 4203. These Skirmishers will serve as a screen and speed bump to slow the Macedonian advance. It will take some time to coax those cumbersome Cardaces into a defensive line, so Aristomedes will  go for Momentum. A 5 DR doesn’t cut it; Aristomedes is Finished.

    Darius

    Now to Darius. His generous eight hex command range makes him an asset in a support role in that he often need not expend an order to move into range. He will let Thymondas handle the pesky Peltasts. Order one tries to rally Persia 1, but an 8 DR sends the unit off the field – eliminated.   Orders two and three remove the Hits on the Syrian Archers (2213) and Cardaces 1 (2115-2016). Note that there is no requirement that the entire two-hex counter be in command range to receive an order.  None of the other in-range Persian units with Hits qualify for recovery.

    Time for a Momentum decision. The Macedonian left has issues. Parmenion’s  “crisis” left a gap between the left wing and center that is beckoning Nabarzanes’ cavalry to exploit. Sensing that the Macedonians are looking for chance to have Parmenion go before Nabarzanes, Darius decides to pass on the Momentum attempt. Aristomedes failure was perhaps a blessing.

    Thymondas

    Thymondas, the only 4-rated leader, is next in Initiative order. The two Thracian Peltasts on the Persian side of the river are within one Hit of routing, so Thymondas will use his Skirmishers to see if they can be driven off with missile fire.

    His first of four orders is a Fire order to the Arabian Archers in 2714 who fire at the adjacent Thrace 1 (recall the Skirmishers can fire through a flank hex) and hits. Thrace 1 faces the Macedonian retreat edge and rout moves into hex 2617.  So far so good for Thymondas. There are no other shots, so a Skirmisher will need to move into position to take one. Although the rules allow for firing over a friendly unit (Alexander, 8.14), the “blocking” friendly needs to be closer (not halfway) to the firing unit, so firing over a friendly at an opposing unit adjacent to that friendly is not possible. The hex with the abatis (2416) is open, so Thymondas issues a Move order to Syria 4 which proceeds into 2416 passing through Cardaces 3. There is no penalty when Skirmishers move through other friendly units (Alexander, Stacking Chart). Entering the abatis does cost a Hit (I’ll play this as written, though I suspect that the penalty was directed at the Macedonians). Unlike its compatriots, Thrace 3 has missiles, so it uses Entry Reaction Fire and hits (4 DR). The Syrians ignore Thrace 3 and shoot at Thrace 2 (love those flank shots) and hit (0 DR, +1 for moving). Thrace 2 faces toward its retreat edge and rout moves into 2517 moving through Thrace 3 (an enemy ZOC does not block the path if occupied by friendly unit).  Thrace 3 passes its “moving through” TQ  check, incurring the minimum 1 Hit (now has 4 Hits). Order three goes to Syria 1 (2412) which moves into 2515. Thrace 3 reacts again and hits again (2 DR). Syria 1 shoots and misses (7 DR, +1 moving), ending Thymondas’ hot streak.

    Unfortunately, Syria 3 (2213) is just out of range, so Thymondas is unable to use it to occupy hex 2615 (and, no I am not going to move the Royal Guard HC there). His last order removes the Hit on Cardaces 3. Thymondas declines the Momentum opportunity to ensure that Nabarzanes goes next.

    I flipped none of the Skirmishes that moved not by choice but based on an exception often overlooked. Skirmisher units do not incur a Hit for moving again during the Game Turn (Alexander, 6.13).

    Nabarzanes

    Movement and Missile Fire Segment

    Nabarzanes has eight LC within three hexes (his Line Command range) so issues a Line Command with Move orders to the group (as Wing Commander, using a Line Command is automatic in his initial Orders Phase).  His primary targets are the Amyntas and Ptolemy Phalanxes that have exposed flanks and the nearby damaged Thessalians and Thracians. Although some players may be tempted to use those horse archers to do away with the nearby routed Thracians, they would be doing away with some valuable assets. Routed units are as good as “eliminated” unless orders are expended to save them, and as happened with Parmenion’s rally attempts, a success is not a guaranteed outcome. Moreover, while they are headed for home, they can inflict Hits on their brethren on the way there. So why expend orders to help your opponent out unless you have nothing better to do with them?

    Here are the moves and fires in order:

    • Persia 5 (2219) moves to hex 2223, facing the two Macedonian units. The Thracians reaction fires and hits. Technically, I should hold off on the shots until after everyone moves (Alexander, 8.21), but since this is the only reaction shot there is no point in complying. Persia 5 is not Shock capable, so sitting astride Thessaly 4’s flank is not worth the hit to react. However, facing in the other direction could possibly block infiltration around Thessaly 4, but in doing so present a flank in the direction of the enemy. Thessaly 4 rotates to the west to block the infiltration, passes its TQ check and incurs the mandatory 1 Hit penalty. The archers fire at the Thessalians scoring a hit. Thessaly 4 closed the path to the flanks of the Thracian Peltasts and the Amyntas Phalanx
    • Hycarnia 1 (1719) moves to hex 1925 (7 MP);  Thessaly 2 changes facing, passes its check, and incurs the mandatory 1 Hit;  The Hyrcanians fire and miss; Missile Low. Shock Must Check TQ placed
    • Hycarnia 3 (2020) moves to hex 2521, facing east (6 MP);  fires at the Ptolemy Phalanx and misses, Missile Low . Shock Must Check TQ marker placed
    • Hyrcania 4 (1920) moves to 2522, facing Thessaly 5 (8 MP); fires and misses; Missile Low. Shock Must Check TQ marker placed
    • Hycarnia 2 (1820) moves to hex 2025, facing east (6 MP);  fires at Thessaly 1 and misses ; Shock Must Check TQ marker placed
    • Media 1 (1918) moves to hex 2122 (5MP); fires at Thessaly 4 and hits ; Shock Must Check TQ marker placed

    Nabarzanes has two horse archers and himself yet to move.

    • Media 5 (2019) moves to hex 2423 (7MP); fires at Thessaly 5 and misses. The hex chosen pins the Amyntas Phalanx.
    • Hyrcania 5 (2218) moves around the Thracian ZOC to hex 2419, facing the Thracians (7 MP). The archers are not Shock capable so making a facing change with a +3 DRM to the TQ check would be reckless. Hyrcania 5 fires and  hits.

    Nabarzanes (1919) has all units except for the two Media LC on the other side of the river in range, so remains where he is.

    Shock Combat Segment

    There are five Shock combats. Starting from the left side of the map, the Pre-Shock checks go as follows:

    • Hyrcania 1/Thessaly 2 – both pass
    • Hyrcania 2/Thessaly 1 – both pass
    • Media 1/Thessaly 4 – both pass
    • Hyrcania 3/ Ptolemy – both pass
    • Hyrcania 4/Thessaly 5 -Hyrcania 4 incurs 1 Hit

    Rather uneventful, but not overly surprising when good quality units are involved. As my usual practice, I will resolve steps 9.14 through 9.16 together for each combat. There are no leaders involved, so that step can be ignored.

    The Hyrcania 1 has a frontal attack on Thessaly 2. The combat is resolved on Shock CRT Column 5 (LC vs. HC, no SRD or terrain shift) with no adjustment for superiority. The result is 2(2). Hyrcania 1 (4 Hits), Thessaly 2 (3 Hits). The Hyrcania 2/Thessaly 1 combat is resolved on the same Column 5 with no adjustment for superiority, and with the same 2(2) result. Hyrcania 2 (3 Hits), Thessaly 1 (2 Hits).

    The Media 1 has a flank attack on Thessaly 4. The combat is resolved on Shock CRT Column 6 (there are no shifts). Media 1 has Position Superiority due to the flank attack and thus is Attack Superior (AS). Note that when cavalry fight cavalry, flank/rear attacks don’t move the Shock CRT column much. The result is another 2(2), adjusted to 2(4) for the AS. Media 1 (3 hits), Thessaly 4 (10 Hits). Here we have a Breakthrough situation; Thessaly 4 incurs 2 more Hits which is irrelevant in this circumstance.

    Hyrcania 3 has a flank attack on the Ptolemy Phalanx.  The base Shock CRT Column is 5 which will shift to Column 2 due to the Size Ratio Difference (SRD) and the slope. Note since the Hyrcanians move to the attack, the ratio is rounded in their favor.  The Hyrcanians have Position Superiority and so are AS, but the doubling of hits is halved when an LC attacks a Phalanx. The result is 3(2) with no adjustment (8 DR).  Hyrcania 3 (3 Hits), Ptolemy (3 Hits)

    Last combat. Hyrcania 4 has a frontal attack on Thessaly 5. We are back on Shock CRT Column 5 with no adjustments and another 2(2) outcome. Hyrcania 4 (3 Hits), Thessaly 5 (5 Hits).

    For the Collapse step there is one rout. Thessaly 4 faces south and rout moves to hex 2125. None of the other combatants are within 1 Hit of a rout, so no TQ checks. Media 1 advances into 2123, where the Thracians take an entry reaction shot and hit – Media 1 (4 Hits).

    Without hesitation, Nabarzanes will go for a Momentum Phase …  and succeeds. A timely success. Nabarzanes is in position for another round of mostly survivable Shock combats. The intent here is to inflict another couple of Hits on each of the engaged Macedonians before the inevitable counterattack, which in most cases would be Attack Superior, enough to rout most of the Persian engaged cavalry even if they did not attack.  The shock attacks require no orders, so those orders can be used instead to bring the Bactrians across the river and into a position to finish off the weakened Macedonians.

    Trump decision time for the Macedonians. Parmenion cannot afford to lose a Player Turn so won’t make the attempt. Craterus has no better chance of succeeding and will be needed to help put out any fires on the left flank. Alexander has the best chance to succeed but at the possible cost of a delay on his wing and the loss of Momentum opportunities for both Craterus and Parmenion.  Alexander will Trump …and succeeds (barely with a 7 DR). Nabarzanes is Finished.

    Alexander

    Movement and Missile Fire Segment

    Alexander uses six of his seven orders to remove Hits from the six cavalry units across the Pinarus: Companion 1 (1 Hit), Companion 2 (2 Hits), Companion 3 (None), Companion 4 (1 Hit), the Agema (None), and the Prodromoi (2 Hits).  Order seven is a Move order to Agriania 1 (4311) who has been loitering on the high ground since the start of the battle. The Agrianians face east and start to move toward Rheomithres who withdraws 3 MP to hex 4712. The Agrianians move into hex 4411 to keep Alexander company. No reason to risk another Personal Combat.

    Momentum Orders Phase

    Alexander succeeds in his Momentum attempt. Since he will have the first Orders Phase next Game Turn, there is no need to move the Companions now since some are already within striking distance of the Persians.  Rather, Alexander uses four orders to remove the Hits from Companions 1, 2, 4 and the Prodromoi. At some point, Alexander will need to cross the Pinarus since the Steep/Sheer slopes are impassible to leaders and thus obstruct the tracing of command range (Alexander, 4.21). That can wait till his next Orders Phase. His remaining three orders will go to move his Hypaspists in the following order.

    • Agema (3912) moves to 3511, 1 Hit for the slope – 2 Hits total
    • Hypaspist 2 (3813) moves to 3412, 1 Hit for the slope – 1 Hit total
    • Hypaspist 3 (3713) moves to 3413, 1 Hit for the slope – 1 Hit total

    The Hypaspist are positioned outside Slinger range and within Move distance for an assault on the Greek Hoplites. Alexander is Finished.

    Parmenion

    Movement and Missile Fire Segment

    The Macedonian player has the choice of either Parmenion or Craterus for this Player Turn. Knowing how Parmenion fares will determine what Craterus will do, so Parmenion goes next. And Parmenion’s options are limited since has only three units in command range that could receive a useful order. There is no benefit in having the Amyntas Phalanx wheel and incur the Hit(s) (Alexander, 6.45) since its attack would remain frontal (Alexander, 9.15).

    His first order is to move Thessaly 3 (2126) to 2124 (5 MP). Media 1 fires in reaction and hits. Shock Must Check TQ marker placed. With his second order, he has Thrace 6 fire at  Persia 5 and hits. Persia 5 uses Return Fire (Alexander, 8.23) and misses.  Order three is a Rally to Thrace 5. A 5 DR does the trick and breaks Parmenion’s Rally losing streak. A 9 DR on the Rally Tables leaves the Thracians with 3 Hits. The Thracians face north and receive a Missile No marker (Alexander, 10.27).

    Order four sees Parmenion move to 2325 placing the routed Mercenary Peltasts (3022) in range. His last order is a Rally order to that same unit and again Parmenion gets the job done (3 DR). Mercenary 5 ends up with 3 Hits from the Rally Table, then faces west, and receives Missile No marker.

    Shock Combat Segment

    Now for some additional Shock combats. Shock No TQ markers go on Thessaly 2 and Thessaly 1 which attack Hyrcania 1 and Hyrcania 2 respectively. Shock No TQ  markers are also placed on Thrace 6, Amyntas, and Thessaly 5 which attack Persia 5, Media 5, and Hyrcania 4.   

    Thessaly 4 must shock Media 1 which is the only Pre-Shock TQ check situation. The Thessalians pass, but the Medians incur 1 Hit (5 total).

    The attack by Thessaly 2 is resolved on Shock CRT Column 9 (Sizes are the same, no terrain effects). HC are Attack Superior against LC. The result is 2(3) adjusted to 2(6) for the superiority. Thessaly 2 (5 Hits); Hyrcania 1 (10 Hits). The attack by Thessaly 1 is resolved the same way with the same 2(3) result adjusted to 2(6). Thessaly 1 (4 Hits); Hyrcania 2 (9 Hits). Thessaly 3’s attack breaks the pattern with a 2(2) result adjusted to 2(4). Thessaly 3 (3 Hits); Media 1 (9 Hits) – breakthrough is irrelevant.  

    Thrace 6’s attack is resolved on Shock CRT Column 8 with no shifts or adjustments and a 3(2) result. Both Thrace 6 and  Persia 5 have 5 Hits. The Amyntas’ attack is resolved on Shock CRT Column 12 which includes the shift for the SRD but there is no superiority. The result is a 2(3). The Amyntas (4 Hits); Media 5 (4 Hits). For Thessaly 3’s attack it is back to Column 9, Attack Superior for a 2(2) result adjusted to 2(4). Thessaly 3 (7 Hits); Hyrcania 4 (7 Hits).

    Now the Collapse step. Hyrcania 1, Hyrcania 2, and Media 1 face northeast and rout move to 1923,  2023, and 2121 respectively. Both Thrace 6 and Persia 5 are right at their break point. A Thrace 6 advance would not cause any terrain hits, so by the tie breaker rule (Alexander, 10.15)  Persia 5 (the defender) routs, while Thrace 6’s Hits  are reset to 4. Persia 5 daces northwest and rout moves to 2221. There is a similar situation with Thessaly 5 and Hyrcania 4, both are at or over their break points, but Hyrcania 4 is over, so it routs, and Thessaly 5 has its Hits reset to 6. Hyrcania 4 faces northwest and rout moves first to 2521, passing through Hyrcania 3 which incurs 1 Hit, and moving to 2421, avoiding Ptolemy’s ZOC.

    Media 5 is within one Hit of its TQ and in an enemy ZOC so must make a TQ check (Alexander 9.18 #2). It passes and has its hits reduced to 3.

    The victorious Macedonians advance: Thessaly 2 into 1925, Thessaly 1 into 2025, Thessaly 3 into 2123, and Thrace 6 into 2223 now Missile No.  No facing changes. Thessaly 5 advances into 2522 where Hyrcania 3 reacts by changing facing, passes its TQ check incurring 1 Hit, fires (now Missile No) and hits, routing the Thessalians! Thessaly 5 changes its facing, and rout moves into 2624 avoiding Media 5’s ZOC.

    Aside from Thessaly 5’s rout, a successful counterattack though not unexpected given the heavy cavalry’s superiority. Parmenion is Finished – the price the Macedonians paid for the Alexander’s successful Trump.

    Craterus

    Craterus is next with the final Orders Phase of the Game Turn. Should he support Parmenion or recover Hits on the Hypaspists and position himself to assault the Persian Hoplites next turn? He cannot rally the Thracians next to the river or the nearby Thessaly HC since they are in Persian missile range and LOS. He can reach (barely) Thessaly 4 for a rally attempt and be able to recover Hits on two other units but then would be too far to put all the Hypaspists in range next turn – he does not have a Momentum opportunity.  Given the Persian disarray and the distance from the fresh Bactrians, Parmenion should have time to recover and reform his flank, so Craterus will  take command of the Hypaspists.

    Craterus’ first of five orders recovers the Hits on the Meleager Phalanx. With his second order, he moves himself to hex 3515 (3 MP) placing all the Hypaspists in range along with several Peltasts. His remaining three orders recover the hits on the three Hypaspists.  Ineligible for Momentum, Craterus is Finished.

    Rout and Reload Phase

    On to the Rout and Reload Phase. The first step is to remove the Rallied markers from Thrace 5 and Mercenary 5.  Next come the rout moves. Moving from left to right across the map, Persia 2 (1718) rout moves to 1708. Persia 4 (1814) follows suit and rout moves to (1806). Hyrcania 1 (1923) rout moves through Nabarzanes to hex 1915, followed by Hyrcania 2 (2023) which passes through Cardaces 1 into 2015. The latter passes its TQ check incurring the minimum 1 Hit. Media 1 (2121) and Thessaly 4 (2125) are in the same hex row. The Medians are furthest from the bottom edge so they will go first, not that it matters in this situation. Media 1 rout moves through Cardaces 1 and stops in Syria 2’s hex where it must move one more hex to 2112 (Alexander, Stacking Chart).  Cardaces 1 fails its TQ by one, so it still incurs only 1 Hit. The Syrians fail their check by two so incur 2 Hits.

    Thessaly 4 rout moves off the map and is eliminated. Persia 5 (2121) rout moves through Cardaces 2, stopping atop Syria 3 and moves one more hex to 2212. Cardaces 2 passes its TQ check and incurs 1 Hit while Syria 3 fails and incurs 3 Hits. Hyrcania 4 (2421) rout moves through Hyrcania 5, goes west to avoid Thrace 4’s ZOC and ends up in 2716. Keep in mind that routing units pay the MP costs for terrain.  Hyrcania 5 pass its TQ check and incurs 1 Hit,

    Thrace 2 (2517) is next, and rout moves around two different Persian ZOCs onto hex 2721. Ptolemy passes its TQ check and incurs 1 Hit. Thrace 1 rout moves through Ptolemy and skirting the Persia ZOC lands atop Thrace 2. Time to check the Stacking Chart. Thrace 1 moves one more hex to 2722.  Ptolemy once again passes and incurs a hit. Thrace 2 is eliminated. Thessaly 5 (2623) rout moves through the recently rallied Thrace 5, exits the map, and is eliminated. Thrace 5 fails its TQ check by three causing it to rout and move its two hexes off the map where it is eliminated. If by chance it stayed on the map, it would then rout move its full MA. That the unit routed in this phase does not exempt it from the rout moving (Alexander, 10.22).

    This segment was a bit messy, so here is a summary of the Hit count of those units impacted during this segment.

    Persians: Cardaces 1( 2 Hits), Cardaces 2 (1 Hit), Syria 2 (2 Hits), Syria 3 (3 Hits, and Hyrcania 5 (2Hits).

    Macedonians: Ptolemy (5 Hits) … and two Peltasts eliminated.

    Withdrawal Phase

    The Macedonians lost the two Thessaly HC (14 RP) and two Thrace LP (10 RP) for 24 RP this turn. Added to the 12 RP from the last turn the Macedonians have lost 36 RP.

    The Persians lost another Asia Levy (3 RP) and Persian LC (6 RP) for 9 RP. Added to the 17 RP from last turn the Persians have lost 26 RP.

    All somewhat misleading since the Macedonians have only one routed unit on the map due the nearness of their retreat edge while the Persians have seven.

    End of Game Turn Commentary

    Although the Persian Light Cavalry onslaught on the right flank was repulsed (five routed units), the damage to the Macedonian wing was significant with four eliminated units, one routed, and the remainder with three or more Hits. Aleander’s Trump prevented a follow up set of favorable Persian shock combats, but more importantly it denied the Persians the opportunity to bring the fresh Bactrian cavalry across the river and in range for another assault.

    On other fronts, the Persian skirmishers were able to drive off the peltasts that crossed the river, positioned more units to protect the Persian left flank, and the daring Rheomithres exploited a bit of Macedonian carelessness to engage Alexander in Personal Combat, coming out on the losing end.

    For the Macedonians, Alexnader’s Trump blunted the Persian momentum on the Macedonian left allowing Parmenion the opportunity to counterattack and send most of the Persians lights toward their side of the field. The Trump prevented any follow-up. On the Macedonian right, Alexander moved all his Companions and the Prodromoi across the river in striking distance of the Persian line and importantly removed all the hits incurred in the river crossing and combats.  With the Macedonian left temporarily stabilized, Craterus recovers the Hits on the Hypaspists, preparing them for cross river assault against the Greek Hoplites.  

    Both sides continued to pursue their overall battle plan. The Macedonian Trump was effective in minimizing the impact of the Persian assault without preventing the Macedonians from getting their right wing in order for offensive operations.

    To be continued ….


    Previous Article: Great Battles of Alexander: The Battle of Issus (Part I)



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  • Is it possible to use any World War I tanks in the Warhammer 40,000 universe as Imperial Guard tanks? [closed]


    I started collecting the tank department of the Imperial Guard, and I noticed an interesting tank called "Ragnarök," which looks very much like either the KV-2 or the FV4005.

    Is it possible to create tanks for the Imperial Guard based on the "Rybinsk Tank" or the "Fiat 2000" tank, or other tanks? In particular, I want to use it as a filling for the playing field, like destroyed equipment.



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