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  • How to use the new feature to test DPS and builds

    How to use the new feature to test DPS and builds


    Destiny 2 players have been begging for a shooting range to test their builds ever since the Tribute Hall was removed back in Shadowkeep. Bungie has finally delivered in The Edge of Fate. It doesn’t disappoint either, offering everything you could want from such a feature, allowing you to damage test with your various builds to get just the right damage and rotations. 

    While impressive, the Shooting Range can be a little overwhelming at first. There’s a lot to it, and learning how to make the most of it all is essential to ensure you’re optimising all the information you can glean from it. However, if you can master it, it will make you an infinitely better player, so it’s well worth understanding. Here’s everything you need to know.


    The Escapist recaps

    • Destiny 2: The Edge of Fate was released on July 15th, 2025.
    • The expansion kicks off a new saga for the Destiny narrative, called ‘the Fate Saga’.
    • In Destiny, big damage numbers are what every self-respecting Guardian wants, and the Shooting Range lets you hone that process.
    • This new feature is excellent for trying new ideas and putting your new builds to the test
    • The Shooting Range is full of great options, but it can be overwhelming to get your head around all of it.

    Rally Flag

    Rally Flag station in Shooting Range
    This work just as you’d imagine any rally flag might. Image credit: Bungie

    The first thing you’ll want to do is rally at the flag found on the right side of the Shooting Range. Doing so will refresh your abilities and give you max ammo for all of your weapons. Using this does not consume any Raid Banners, so feel free to rally as many times as you want.

    Prismatic Wellspring

    Prismatic Wellspring glowing with light particles in Destiny 2
    This is your one-stop to activate transcendence. Image credit: Bungie

    While rallying resupplies almost everything, it won’t give you Transcendence. For that, you’ll need to stand in the Prismatic Wellspring on the left of the entrance to build up both Darkness and Light energy.

    This can be utilized on both Prismatic builds and other subclasses, but the energy will decay rapidly unless you are using Prismatic. After entering Transcendence, you deal 5% more damage, take 20% less damage, gain access to a class-specific grenade, and have significantly increased ability regen.

    Self-damaging Laser

    Self-damaging laser station in Destiny 2 Shooting Range
    In some instances, being low health can activate perks, so using this, you can test those numbers out. Image credit: Bungie

    Directly opposite the Flag Rally, you’ll find a self-damaging laser that can be used to lower your health quickly. This is useful for testing the effects of perks or Exotics that are only relevant when you have reduced health, like Heal Clip and Mechaneer’s Tricksleeves.

    Enemy Factions

    Enemy Factions selection panel in Destiny 2 Shooting Range
    Want to test your build against a specific enemy action? Here’s how you choose that. Image credit: Bungie

    To the left of the Shooting Range, you’ll see a board with the symbols of eight different enemy factions. Shooting these symbols will spawn enemies from that faction, allowing you to test out your build against one of the following: Cabal, Dread, Fallen, Hive, Scorn, Taken, Vanguard Training, and Vex.

    Notably, the bottom right symbol spawns Target Frames that have infinite health. This is ideal for DPS testing, as they can never die regardless of how much damage you deal. In contrast, most other enemy types have limited health and won’t be much use for figuring out what DPS rotation works best.

    Enemy Options

    Enemy behavior options panel in Destiny 2 Shooting Range
    This is excellent for using your build against enemies who actually want to hurt you. Image credit: Bungie

    To the right of the Shooting Range, you’ll see a different board with three symbols. Activating these will trigger various effects, with the first symbol resetting your DPS Scoreboard, the second symbol activating enemy behaviour, and the third symbol clearing all combatants from the range.

    Combatant Selection

    Combatant selection terminal with holographic enemy in Destiny 2
    Choosing the right enemy for the right test is important. Image credit: Bungie

    There are five large plinths scattered throughout the Shooting Range that can be used to spawn specific types of enemies. To use these, interact with them after choosing any Enemy Faction except for Vanguard Training. For example, you could select Vex and then use these plinths to spawn in Goblins, Minotaurs, or Wyverns.

    Not only does this let you test out your build against a range of combatants, but your damage dealt also takes into account each enemy’s unique traits. For example, most bosses take around 30% less damage from weapons, which is accurately reflected in the Shooting Range.

    DPS Scoreboards

    DPS scoreboards and target enemies in Destiny 2 Shooting Range
    Knowing how much damage you’re doing is very important when it comes to finding your best builds. Image credit: Bungie

    Hanging above the Shooting Range, there is a large scoreboard that tracks damage per second (DPS) and total damage (DMG). This is one of the most important features in this area, as it allows you to test and compare the potency of different builds, weapons, and perks against one another.

    Additionally, there are six smaller boards found below the large board. These track DPS and DMG for up to six different Guardians in the Shooting Range. This is convenient for Fireteams looking to test their team damage and the specific impact of various buffs and debuffs that are more team-oriented.

    Display Distance on Target

    Aiming at Taken Goblin with distance indicator in Destiny 2
    Sometimes distance matters to your damage, so this is a great way to put it to the test. Image credit: Bungie

    This panel is found on the far left of the Shooting Range and can be toggled to show how far away an enemy is when you aim at them. The main use for this is for testing PvP weapons, as understanding damage fall-off in the Crucible is essential to becoming a better player.

    Single Combatant

    Single Combatant terminal with enemies in Destiny 2 Shooting Range
    This is the panel you’ll want to hit if you want to go against one enemy. Image credit: Bungie

    This panel is also found on the left of the Shooting Range, and activating it spawns in a single combatant of your choosing. More specifically, the enemy that spawns will always match the Enemy Faction and Combatant Selection previously set.

    Combatant Wave

    Combatant Wave terminal with multiple enemies in Destiny 2 Shooting Range
    It’s not all boss damage; at times, you’re likely going to want to see if your build can deal with many enemies. Image credit: Bungie

    Found on the right-hand side of the Shooting Range, this panel spawns in a wave of combatants of your choosing. Much like the Single Combatant panel, the enemies that spawn will match the Enemy Faction and Combatant Selection previously set.

    Champion Combatant

    Champion enemy spawned in Destiny 2 Shooting Range
    Champions are always tough, so making sure you can deal with them goes a long way. Image credit: Bungie

    This panel is located on the far right of the Shooting Range, and activating it will spawn a Champion based on whatever Enemy Faction is selected. Interacting with this panel multiple times cycles between Barrier, Overload, and Unstoppable Champions, with each faction having access to at least two of these.

    More so than anything else, this can be used to figure out exactly what stuns you have access to on a given build. It’s especially handy for figuring out if Anti-Champion artifact mods work with whatever Exotic or weapon you want to use, which isn’t always as obvious as you would think.

    Ask The Escapist

    Is the Shooting Range free for everyone?

    Yes. The Shooting Range is available to all players, whether they have paid for any content or not. It exists in the Tower and is selectable through that menu.

    Is this the first Shooting Range in Destiny 2?

    Sort of. Back in Season of Oppulance, there was the Tribute Hall, which had some use as a Shooting Range. This is a far more extensive feature now, though.

    When will the next expansion launch?

    After The Edge of Fate, the next expansion, Renegades, is expected to launch on December 2, 2025.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • magic the gathering – How does “other than enchanted creature” (and ideally some broader category of effect phrases) use last known information?

    magic the gathering – How does “other than enchanted creature” (and ideally some broader category of effect phrases) use last known information?


    Suppose Player A’s Sporogenic Infection enters enchanting Player B’s Nine-Lives Familiar, and its ETB triggered ability is put onto the stack targeting Player B. Player B responds by casting Back to Nature, destroying Sporogenic Infection. When Sporgenic Infection’s ETB triggered ability resolves, can Player B sacrifice Nine-Lives Familiar?

    The best candidate for relevant rule seems to be…

    608.2h If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it’s in the public zone it was expected to be in; if it’s no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object’s last known information. See rule 113.7a. If an ability states that an object does something, it’s the object as it exists—or as it most recently existed—that does it, not the ability.

    I am unclear on the how to apply the phrase “requires information from a specific object.” In my own attempt to arrive at an answer, two distinctions arose…

    • About which object(s) does the effect require information? Does it look at the creature and view “being enchanted by Sporogenic Infection” as information about that creature? Does it look at the enchantment and view “enchanting Nine-Lives familiar” as information about that enchantment? Does it look at both the creature and the enchantment?

    • Does the phrase “other than enchanted creature” refer to whichever object(s) the effect ultimately looks at intensionally or extensionally, for example, in the case that the effect will look at just the creature, does the effect say “hey game, give me information about Nine-Lives Familiar” (intensional) or “hey game, give me information about the creature which has the property of being enchanted by Sporogenic Infection”?

    If the creature is the sole object of query, and if “other than enchanted creature” refers intensionally, then Nine-Lives Familiar is in the public zone it is expected to be in, thus its current information should be used, and as it is no longer enchanted by Sporogenic Infection, it should be legal for Player B to sacrifice Nine-Lives Familiar. If the creature is the sole object of query, but if instead “other than enchanted creature” refers extensionally, then the game will not find any creature which has the property of being enchanted by Sporogenic Infection, and will have to use last known information to find the creature which has that property, and thus it should be illegal for Player B to sacrifice Nine-Lives Familiar. By similar logic, if the enchantment is the object of focus, then regardless of the intensional VS extensional distinction, it should be illegal for Player B to sacrifice Nine-Lives Familiar. If both the creature and the enchantment are objects of query, then more explanation may be warranted.

    What is the right way to interpret and apply this rule? An ideal answer would obviously describe the mechanics which address the broadest category of phrases possible, but if such consistency is not to be found, then at least how does it apply to the phrase “other than enchanted creature” as in the above case?



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  • How could an online Checkers player use AI to cheat in real-time? [closed]


    I’ve been playing Checkers on CardGames.io, and I’ve noticed some players make perfect moves instantly, almost as if they’re using a bot or AI to assist them.
    I understand that AI solvers for Checkers (like Chinook or web-based tools) require you to input the current board state before they return the optimal move. But this takes time — so how are these players seemingly:

    • Reading the board state immediately
    • Sending it to a solver
    • And executing the move without any delay

    How could a player be getting AI solver moves so quickly?

    For example, are they using browser extensions, scripts, or something else to automate the reading of the board and feeding it to an engine? How technically difficult would it be to pull off without the site detecting it?



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  • Is it possible to use any World War I tanks in the Warhammer 40,000 universe as Imperial Guard tanks? [closed]


    I started collecting the tank department of the Imperial Guard, and I noticed an interesting tank called "Ragnarök," which looks very much like either the KV-2 or the FV4005.

    Is it possible to create tanks for the Imperial Guard based on the "Rybinsk Tank" or the "Fiat 2000" tank, or other tanks? In particular, I want to use it as a filling for the playing field, like destroyed equipment.



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  • How could an online Checkers players to use AI to cheat in real-time?


    I’ve been playing Checkers on CardGames.io, and I’ve noticed some players make perfect moves instantly, almost as if they’re using a bot or AI to assist them.
    I understand that AI solvers for Checkers (like Chinook or web-based tools) require you to input the current board state before they return the optimal move. But this takes time — so how are these players seemingly:

    • Reading the board state immediately
    • Sending it to a solver
    • And executing the move without any delay

    How could a player be getting AI solver moves so quickly?

    For example, are they using browser extensions, scripts, or something else to automate the reading of the board and feeding it to an engine? How technically difficult would it be to pull off without the site detecting it?



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  • How to use the new Cart Cannon and Cart Laser in R.E.P.O.

    How to use the new Cart Cannon and Cart Laser in R.E.P.O.


    Image via The Escapist

    Having cemented its place as one of this year’s breakout successes, indie game R.E.P.O., celebrated for its chaotic physics-based mechanics and the unpredictable (often comical) moments, is pushing the experience even further with the game’s first big update. 

    Available on Beta via Steam, this update debuts the ‘Overcharge’ feature, delivers a mass of bug fixes, along with a number of new items and weapons. Two of which are the ‘Cart Cannon’ and ‘Cart Laser’. The are heavy-duty weapons that can turn your cart from a simple floating basket to an armed tank ready to one-shot some of the game’s toughest enemies. They increase the firepower you and your team can use to protect yourselves while tending to your Semibot’s repossession duties.

    REPO Cart Cannon
    Image via The Escapist

    How to use the Cart Cannon and Cart Laser

    Like all weapons and upgrades in R.E.P.O., the new cart weapons are found in the Service Station, which you arrive at after the successful completion of each level. Due to the prices of these new items, they may not be attainable until later levels after more money has been earned. As of now, both weapons appear in the store for anywhere between 40-50k.

    Both the cannon and laser will automatically attach to the C.A.R.T. once lifted and placed inside. When it’s ready to go, the light will change from red to green. Placing the weapons at the far end of the cart allows your teammate to push you around while you keep an eye out for enemies

    The normal ‘E’ function is used to activate the items; however, each version of this superpowered weapon has a very different firing style, adding a unique twist to your combat strategy. 

    Cart Cannon

    REPO Cannon Ball
    Image via The Escapist

    When fully charged, the cannon can deliver up to four shots that deal 500 damage per hit. Incredibly, this is enough to take out the slow but tough Trudge, so it is important to make every shot count. It should be noted, however, that the cannon is so powerful that it has the ability to push the cart itself backwards. While this isn’t by much, using the Cart Cannon near a hole or on a ledge isn’t recommended. Your teammates probably don’t want to search for your head after you’ve saved the day.

    Cart Laser

    REPO Cart Laser
    Image via The Escapist

    When fully charged, the laser has four pulse beams which deliver 65 damage every second it fires. Aim and time it right, and this will be enough to take out the biggest enemies, despite it not being able to one-shot like the cannon. An advantage of the laser over the cannon is the wide breadth of damage it delivers. Like the Clown’s nose beam, you can manoeuvre the laser to hit many targets, opposed to the cannons’ very specific area. However, be cautious of your surroundings. You wouldn’t want to take out your team with a stray laser beam. Consider your playstyle and the situation you’re in to decide which weapon is best for you. 

    This recent update from Semiwork showcases that so much more is to come in R.E.P.O. If the newest weapons and level items are anything to go by, they have some large plans for the future.

    R.E.P.O. is available now on Steam


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Is solo play meant to use just 3 heroes?


    While I’ll allow for the possibility that I’m just no good at the game, first I need to make sure I’m not just doing something wrong.

    Having tried 7-8 times, I have not been able to even come close to winning the first quest in the Core Set as a solo player. Most of my games I’m not able to get a single advancement token on the first stage. Playing as a single player with just three heroes, the numbers seem stacked against me to be able to effectively quest and still attack and defend that round. The enemies pile up, or the threat tracker gets to 50 after a few rounds of holding the monsters back, or I have no choice but to take undefended damage and lose my heroes. I’m all good with having a challenging game, but for a quest with a difficulty level 1, explicitly described as an “introductory scenario,” I have to wonder: is this meant to be played one player, with a single set of three heroes? It doesn’t seem possible to generate enough willpower, attack strength, or resources. The rulebook doesn’t address single player mode at all, so if not, what are the official solo play rules?

    Update: Upon further research and playing, I think I can safely attribute most of my failures to an underestimation of the importance of traveling to and exploring locations. While still not a total breeze, it made threat level much more manageable.



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  • Can I use Brokers Hideout with a Simic Commander?


    Can I include the card Brokers Hideout in a commander deck, where the commander does not have a white color identity? For example Zimone, Mystery Unraveler

    I know that I cannot include Plains cards in the deck, but as Plains have color identity white, does that word appearing the card text prevent me from including Brokers Hideout in my deck?



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  • magic the gathering – Does cycling a card use the stack? And what about his triggered ability?

    magic the gathering – Does cycling a card use the stack? And what about his triggered ability?


    Cycling does go on the stack.

    702.29a Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”

    602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. Activating an ability follows the steps listed below, in order. If, at any point during the activation of an ability, a player is unable to comply with any of those steps, the activation is illegal; the game returns to the moment before that ability started to be activated (see rule 730, “Handling Illegal Actions”). Announcements and payments can’t be altered after they’ve been made.

    Triggered abilities that trigger from cycling also go on the stack, on top of the cycling ability (because the process of activating cycling will have finished before the triggered ability is put on the stack).

    603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

    117.3c If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward.



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  • In Battlestar Galactica can a character use actions from cards while in the brig?

    In Battlestar Galactica can a character use actions from cards while in the brig?


    In Battlestar Galactica can a character use actions from cards while in the brig or is the sole action available to the character, during his turn, is to try to get out? Also can other action cards that have effects on rolling, crisis resolution, etc. be used? Thanks in advance for the help!



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