برچسب: Win

  • magic the gathering – Has there been any attempt to learn the impact of replacement on win rate?

    magic the gathering – Has there been any attempt to learn the impact of replacement on win rate?


    This would be very hard to analyse for an arbitrary deck; but, your general premise is correct. The variance expected by a deck with an arbitrarily large number of copies of each card (that is, drawing randomly with
    replacement) would have higher variance.

    The following example can be taken as an analogy for lands and non-lands in a deck.


    For the sake of analysis we can consider the following “deck”.

    20x Black Lotus
    40x Lightning Bolt
    

    This deck will win when it casts 3 Black Loti and 7 Lightning Bolts. This will happen on or after the 10th card is drawn, when that card is either the 3rd Black Lotus or 7th Lightning Bolt.

    The probability of winning on ith draw is:

    PW(i) = PW_Bolt(i) + PW_Lotus(i)

    Without Replacement

    For the normal version of the deck, this will take somewhere between 10 and 43 draws inclusive.

    Where the chance of drawing the 7th Bolt is:

    PW_Bolt(i) = Ways to draw i-1 cards with 6 Bolts * Chance to draw Bolt

    PW_Bolt(i) = Choose(40,6)*Choose(20,(i-1)-6)/Choose(60,i-1) * (40-6)/(60-(i-1))

    And the chance of drawing the 3rd Lotus is:

    PW_Bolt(i) = Ways to draw i-1 cards with 2 Loti * Chance to draw Lotus

    PW_Lotus(i) = Choose(20,2)*Choose(40,(i-1)-2)/Choose(60,i-1)*(20-2)/(60-(i-1))

    We can validate this probability calculation by checking that it sums to 1.

    The expected draws that this deck will need to win is:
    E = sum[i*PW(i),{i,10,27}] = 11.97

    And the variance is:
    Var = sum[(E-i)^2*PW(i),{i,10,27}] = 4.5

    With Replacement

    There is no bound on how many draws it could take to get the winning combination; but, the basic logic still holds.

    The chance of drawing the 7th Bolt is:

    PW_Bolt(i) = Ways to draw i-1 cards with 6 Bolts * Chance to draw Bolt

    PW_Bolt(i) = Choose(i-1,6)*(2/3)^6*(1/3)^(i-1-6) * (2/3)

    And the chance of drawing the 3rd Lotus is:

    PW_Bolt(i) = Ways to draw i-1 cards with 2 Loti * Chance to draw Lotus

    PW_Lotus(i) = Choose(i-1,2)*(1/3)^2*(2/3)^(i-1-2) * (1/3)

    This also adds to 1 in the limit.

    The expected draws that this deck will need to win is only slightly higher:
    E = sum[i*PW(i),{i,10,27}] = 12.39

    But the variance is much higher:
    Var = sum[(E-i)^2*PW(i),{i,10,27}] = 7.32



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  • Balatro meets Hades in The Devil’s Due, a poker deckbuilder where cheaters win

    Balatro meets Hades in The Devil’s Due, a poker deckbuilder where cheaters win


    They say that cheaters never prosper, but in The Devil’s Due, it’s the only way you’re going to save yourself from Hell. This deckbuilder sees your cowboy losing his soul to the Devil in a poker match, and the only escape is to put together the most dishonest, low-down dirty deck of cards you can.

    The Devil’s Due may not be out until next year, but it’s already off to a strong start. The trailer for this card game tells its tale through a brilliantly silly song, with your cowboy protagonist on a Hades-style quest to escape the underworld.

    To accomplish this goal, you’ll have to face off against a host of demonic poker-playing characters who want to send you back down to the lowest pits of Hell. So what do you do? You cheat. After all, no-one can send you to Hell for it, you’re already there! You’ll swap out cards, hide others, and generally be as underhanded as you can.

    You can fail, absolutely, but that’s where this game’s roguelike element kicks in. You can unlock permanent upgrades, new cheat cards and more until you’ve finally earned your redemption.

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    Except, does it really count as redemption if you cheat your way there? Your cowboy’s cheating is what drew the Devil’s attention in the first place, after all. As Joachim Barrum, the artist behind the game’s delightfully bizarre monsters puts it:

    “The monsters hate when you cheat. It makes them feel like they’re being treated unfairly. Sure they are demons. But which of you is the real tormentor?”

    The Devil’s Due is pencilled in for a Q2 2026 release date. If you want something to play in the meantime, we’ve got the best strategy games and the best indie games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Any Monopoly Simulators That Estimate Win Chances from a Game State?


    I wonder if there are simulators that estimate the win probability in Monopoly, based on a given game-state. A game-state include the entire situation: properties, monopolies, houses, hotels, cash and the location of each player.

    Example: I won a game after giving an opponent the green monopoly in exchange for the maroons. I won the game because I had $1200 cash (and quickly built three houses on each) while my opponent had only $200 cash. (Consider the remaining properties to be "evenly" distributed, including two railroads and one utility for each person.) I would guess that the outcome might very well have been different if my opponent had the $1200, and I the $200.

    Probabilities in Monopoly isn’t a simulator, but it is a calculator that calculates the theoretical value of properties given various states of building development. The main thing that is missing is the role of players’ cash positions in win chances, because more cash means that you can develop faster than your opponents.

    Is there a simulator that can estimate win chances given the game state?



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