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  • After many bet against it, a PS5 State of Play is coming tomorrow with over 40 minutes of game reveals

    After many bet against it, a PS5 State of Play is coming tomorrow with over 40 minutes of game reveals


    Sony has officially announced that it’s going to be hosting an event in June after all. It’s going to be of the State of Play variety, and it will be airing live tomorrow. Sony has, in recent years, made a habit of announcing those livestreams one or two days before the event’s scheduled date.

    This June’s State of Play is no different, and it looks like it won’t be heavy on first-party games.

    This week’s State of Play will be live tomorrow, June 4 at 2pm PT, 5pm ET, 10pm UK. In the announcement blog post, Sony said we can expect “news and updates” on games coming to PS5.

    “The show highlights a selection of great games from creators across the globe,” the blog post adds, which really doesn’t tell us much. It is clear, however, that this won’t be a first-party-focused show, though it is curious that Sony elected not to use the terms ‘first’ or ‘third-party’ in the announcement.

    In any case, this State of Play is going to a little beefy, clocking in at over 40-minutes-long. As always, you’ll be able to watch it live on PlayStation’s official Twitch, and YouTube channels.

    This week is going to be very busy with events and game reveals. Summer Game Fest’s live opening show is scheduled for Friday, June 6, and the first edition of IO Interactive’s IOI Showcase is taking place just a couple of hours later on the same day.

    Then, on Sunday, June 8, Xbox will take its turn to host its own showcase, which will be followed by a dedicated The Outer Worlds 2 direct, so it’s all popping off. EA and Ubisoft are seemingly going to sit this one out, but we wouldn’t bet against some of their rumoured and in-development games showing up at one (or more) of these shows.



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  • Can I bounce quickling with an archmage of echoes copy of itself


    I’m a new magic player trying to cook up some fun combos with Quickling
    but I’m having trouble understanding how it works due to not knowing how ETB works in general.

    If I have an Archmage of Echoes on the battlefield and I play a Quickling, can the copy of the spell bounce the original?



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  • Diablo Immortal celebrates its birthday with loads of events and freebies

    Diablo Immortal celebrates its birthday with loads of events and freebies


    With Diablo 4 Season 8, Path of Exile 2 0.2.0, and Last Epoch Season 2 all well underway, we’re spoilt for choice when it comes to ARPGs at the moment. This is undoubtedly a good thing, but sometimes we just want to try something new or retreat to the familiar instead. So whether you’re all caught up on where the genre is right now, or just fancy something a little different, Blizzard’s Diablo Immortal is here to answer the call. To celebrate the game’s third anniversary, you can nab some freebies and participate in special limited-time events, so now’s the time to jump back in.

    There’s a lot going on in Diablo Immortal throughout June, so I’m going to break it down for you. For starters, you can get involved with the Trial of True Evils event. This is a gauntlet of the most fearsome bosses from across Immortal’s history, as The Butcher, Baal, Skarn, and Diablo itself are all going to try and take you out. You can challenge a new boss every few days up until Thursday June 19, and then fight them all back-to-back. It doesn’t matter exactly how strong you are, either, as each of the bosses will scale to your power (at level 30 and above), too.

    Trial of True Evils isn’t the only limited-time event, either. Running from Wednesday June 4 to Wednesday July 2 is Infernal Trials, where you’ll earn points in the Survivor’s Bane, Trial of the Hordes, Fractured Plane, and Wild Brawl events. If you get enough points throughout the RPG, you can nab rewards like Telluric Pearls, Legendary items, 1-Star Legendary Gems, and more.

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    You also have a way to convert your surplus Set items into an amplified version of themselves with the Set Gear Reforging event. Running until June 19, you can take three of the same Set item and reforge them into one version of it with up to three attributes and three affixes, recycling them into an even better item.

    It’s not just events, though, as you can nab yourself some freebies in the free PC game throughout the anniversary event. From now until Wednesday June 19, there’s a Baby Butcher Transmog for your pet, an anniversary avatar frame, Legendary Crests, random Set items, random Legendary items, and more. Then, starting on June 19 and running up until June 2, you can nab the Blood Floe Legendary Gem. Blizzard says you need to be level 30 or above and link your Immortal and Battle.net accounts, but teases that it’s “coated in crimson and foretold to be introduced in our next major update.”

    Blizzard is starting the Diablo Immortal third anniversary celebrations on Sunday June 1, so you’ll want to drop in soon to get all the goodies. You can brush up on all of the Immortal celebrations here.

    If you want even more, we’ve got all the best games like Diablo you can play today, alongside some truly excellent fantasy games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Farms Race taken off of Kickstarter due to IP dispute with Stonemier Games — Pine Island Games



    You can read Jamie Stegmaier’s take in the comments section here.

    The First Amendment & Terms of Service

    Medium Brow contends that their use is clearly parody and so protected under the first amendment. While generally speaking parody products are protected there are a few wrinkles (from my non-lawyer perspective to Medium Brow’s argument.

    Here is some good reading where I am pulling the following opinions from Lott Fischer – a law firm specializing in intellectual property law.

    the creator of the derivative work, the parody, must take only so much of the original work as necessary to bring to mind the original host work…

    Medium Brow used actual icons from Wingspan (which are copyright protected), rather than using original and reminiscent iconography without directly copying Stonemaier’s card symbols.

    Humor at the expense of the trademark owner, that assaults the wholesome image of a product has, in most cases, been unsuccessful in court.

    I’m not sure how strong an argument this is, but Wingspan has a wholesome family (non-dystopian) image. Medium Brow’s representation clearly deviates from that image.

    One of the most significant changes to federal dilution law was the TDRA’s creation of an express exemption for parodies. Before the TDRA, parodies were protected by the FTDA’s “non-commercial use” defense, a catchall exclusion which courts interpreted to include a broad range of uses of another’s mark, “from negative commentary on a personal website, to use of trademarks in political campaigns, to parody and artistic expression.”

    Parody defenses are stronger when they are not for commercial use. Clearly a for profit Kickstarter doesn’t have this same protection.

    While interesting from a first amendment perspective, none of this actually matters. Stonemaier isn’t suing Medium Brow for trademark infringement, they simply reported Medium Brow to Kickstarter for a violation of their terms of use.  

    You won’t submit stuff you don’t hold the copyright for (unless you have permission). Your Content will not contain third-party copyrighted material, or material that is subject to other third-party proprietary rights, unless you have permission from the rightful owner of the material, or you are otherwise legally entitled to post the material (and to grant Kickstarter all the license rights outlined here).

    Even if the parody pack of cards would hold up in a first amendment lawsuit, Medium Brow clearly doesn’t own the copyright to at the very least Stonemaier’s card iconography – and therefore runs afoul of Kickstarter’s user rules.

    Thoughts from an Indie Publisher

    We’re too small for anyone to want to steal our IP for parody purposes, but this is my blog, so I have thoughts.

    1. Owners of intellectual property 100% need to protect their IP. This isn’t a matter of Stonemaier stepping on a smaller creator, but failing to protect your IP can weaken your claim on it – or you can even lose your IP protections entirely. For a property like Wingspan this would be an absolute disaster.

    2. This is probably a net positive for Medium Brow and Farms Race. While getting a successful (on track to be six-figure) Kickstarter pulled 3-days into the campaign sucks, my gut is that this will settle out to be a net positive for Medium Brow and Farms Race. They still have all their initial marketing contact lists (I assume), possibly their Kickstarter backer list, and they’ve gotten a fair bit of publicity out of the conflict.

     

    What are your thoughts – should Medium Brow have made their parody packs in the first place, and should they be allowed to publish them as part of their campaign?





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  • Without breaking the game, how can I fix Memoir 44’s problem with having no cards to order units in a certain section?


    I find Memoir 44 very interesting and exciting, but it seems everyone I introduce it to has the same gripe. They (and I) don’t like having a unit getting pummeled by the opposing force without being able to fight back. It doesn’t fit in with the game’s realistic/historical feel, and/or it weakens the game’s element of strategy.

    I’m not sure how to fix this issue with a rule modification without undermining some of the basic elements of the game like the luck of the draw.



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  • “Protec the lil’ uns!” As Helldivers 2’s CEO takes a victory lap around the latrines, players have already fallen in love with their new SEAF buddies

    “Protec the lil’ uns!” As Helldivers 2’s CEO takes a victory lap around the latrines, players have already fallen in love with their new SEAF buddies


    Helldivers 2‘s Galactic War arrived on Super Earth earlier today, with the Heart of Democracy update deploying the divers on their first missions to defend the mega cities of their home planet. So far, it’s all going down well with players, especially one new feature – the AI SEAF squads.

    To be fair, you can see why. With the latest major order requiring folks to casually kill 2.5 billion Illuminate as they work to activate the cannons they’ll need to see off the squids’ invasion of the planet, every helping hand on Super Earth’s side is a welcome addition.

    Before we get into all the SEAF love, Arrowhead CEO Shams Jorjani has made it clear this was the thing he was talking about when he teased something was coming to the game that would lead players to defecate in their drawers. Sticking his head above the pulpit in Helldivers 2’s Discord server not long after the update went live, the exec simply asked: “What’s the pant situation soldiers????”

    “Evaporated” was one of the first responses he got.

    Shams Jorjani asking what the Helldivers 2 community's pant situation is like.
    Image credit: VG247

    Naturally, it’s the new biomes and big war twist that’ve done a lot of that evaportating, but if you take a look at the game’s subreddit right, you’ll find the AI SEAF squads folks can run into as they run ops on Super Earth getting a load of love.

    Basically, they’re members of the Super Earth Armed forces you can find running around the streets and enlist to help you take on the Illuminate of you chuck out the right emotes. Naturally, if you drop a salute, they’ll salute back, and they can even be persuaded to follow you around. Depending on who you ask, they’re either surprisingly effective in combat – below is a clip on one helping someone take down an Illuminate Fleshmob – or just cannon fodder.

    Players like them so much that there are already calls for Arrowhead to give us the ability to arm the SEAFers with support weapons, become bunker door opening buddies with them, and drop a Warbond that lets folks dress in their trademark blue armour.

    As one player with the handle Excelsus328 put it: “I don’t care if they showed the SEAF dying to friendly fire in the trailer, anyone who shoots these soldiers gets the kick”. “Oh god, now I want an emote to sing [the] Super Earth anthem and have them sing it with us like in Earth Defense Force,” added another going by Deathzeis.

    Has Helldivers 2’s Heart of Democracy update filled your breeches with something super stinky yet, or are you waiting on tenterhooks to dive in later? Let us know below!





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  • How could you best run a limited event with only random bulk?


    I have over 2k of bulk cards that are a hassle to store. I’ve heard that I could donate them, but these cards are in English and where I live most kids/teens don’t speak the language. I’ve heard to sell them for like 10 bucks on eBay, but that just seems like a waste.

    Instead I wonder if there isn’t a more fun and creative way to get rid of them. I want to run a limited event in which my friends can just make a fun deck and bring the cards home. If you were going to run such an event, how would you do it?

    Here is what I’ve considered so far:

    1. My first thought was to make a cube, but there are too many cards to sort, enter into some collection app and then to find a way to create a cube. It would be a nightmare.
    2. My second idea was to do a draft, where we shuffle everything and make packs out of the cards(maybe bigger packs than 15 to make up for the randomness), but I just ran a draft in which people got 4 packs, and my friends complained it is hard to parse a strategy when you have that many cards.
    3. My last idea was to do a big sealed draw. Basically put all the cards into a bag and you draw the equivalent of 6 packs(90 cards) and then you have to make a deck. I think this helps with the problem of parsing all of the cards, because you should be able to pile them by colour and not consider a good part of them, but then you are still left with a lot of useless bulk in a way that draft kinda solves.

    For all of these ideas I’m also afraid it will he very difficult to make a strategy coalesce.

    Did anyone try to do something like this before? If so, what do you suggest?

    Here is my current idea for how to run the event. I will keep it up to date as your answers and comments help me refine it:

    1. Ask all my friends to bring their own trash bulk they don’t want(so this event will also work as a sort of exchange)
    2. Sort all the cards into a single mythics/rares land/color fixers and chase/signpost pile, the rest get sorted by color
    3. Randomize all the cards in each pile and deal a certain number for each player(not sure how many yet)
    4. Do a mythics/rare draft to start with, to help players find a strategy
    5. All players get to choose 2 colors and get the equivalent of two boosters for each
    6. Do a second mythic/rare draft to refine the strategy
    7. Do a second "sealed" pick where you choose 2 colors again and get two sealed packs
    8. At the end the players will have the equivalent of 6 packs and some good control over what they got



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  • How long does a normal game of Monopoly, with 4 players, last?


    I recently had remembered that at the end of the rule book of Monopoly that it says the rules for a short game and then says (60-90 minutes) in the header. At the back, it says the rules for a game that has an hour of termination decided. And there are "house rules" and I have no clue what those are. Bt in the instruction booklet, it doesn’t state how long a regular game of Monopoly last, with the normal rules.

    I used to watch my family play and they normally had 4 players. And they didn’t use house rules (granted I was 6 so I don’t really remember but no one in my family knows what those are.)

    My question is, how long does a normal game, with 4 players, last without a definite hour of termination and without house rules?



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  • Identify a game with 3 large dice and 2 smaller red dice


    I’ve lost the packaging and instructions for a commercial dice-based game. The dice have traditional number of spots 1-6.

    There are 5 dice in total:

    • 3 large dice: purple, green and red
    • 2 smaller red dice.

    What’s the name of the game?



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  • This Oblivion Remastered mod turns Cyrodiil’s infamous goblin wars into dynamic gobbo chaos with a chance of automatically erupting into a fresh cross-map scrap every week

    This Oblivion Remastered mod turns Cyrodiil’s infamous goblin wars into dynamic gobbo chaos with a chance of automatically erupting into a fresh cross-map scrap every week


    OG Oblivion’s AI goblin wars are the stuff of legend. Oh, by the way, someone wrote in an obscure forum post or article you likely read after you thought you’d turned over every interesting stone in Cyrodiil, you can cause full-on goblin wars just by nicking their totems.

    Naturally, it’s not taken Oblivion Remastered modders long to turn their attention to making this cool system with some typical 2006 limitations into something with even more wacky potential that’s less reliant on you deciding to spend hours personally playing puppetmaster.

    Enter modder NaiadGirl’s ‘Enhanced Goblin Wars‘. While it’s not the first mod for the remaster to try its hand at improving the gobbo war mechanics – ImmortanJoel’s ‘Goblin Wars Remastered‘ scored that honour at a glance – it does look like the most detailed and expansive add-on for goblin fight club sickos right now.

    It makes the goblin wars dynamic rather than static. So, instead of there only being two goblin wars that start without your input in the base game, with any additional ones only happening if you personally get involved and trigger them by moving the seven different tribes’ totems around the map, the gobbos will now start fresh conflicts on their own.

    “Every 5 in-game days, a new Goblin War has a 20% chance to trigger,” NaiadGirl wrote, “Surrounded by shadow, sneaky goblin thieves steal a rival’s totem when no one’s watching, and place it in their respective lair. The War Chief of the wronged tribe will embark with a group of Greenskins to the opposition’s lair, and attempt to take back what is theirs! That is, if they’re able to cross Cyrodiil alive…whether they succeed or not, they’ll be causing trouble in the countryside and cities alike.”

    The mod also makes sure the goblins can pursue their totem no matter where in the world it ends up – even if that involves assaulting and breaking into the Imperial City itself, a tweak that’ll be endlessly helping if you still fancy nicking totems yourself to cause chaos.

    Plus, the modder’s included an optional Amulet of Goblin Friendship found near Vilverin, which as its name suggests will make every gobbo refrain from trying to bash your skull in. Very handy if you want to kick back with the popcorn and watch a goblin skirmish unfold from right up close, because the arena’s just too boujee a means of fulfilling your need to watch some NPCs have a bloody barney.

    It’s worth noting that the mod can add some extra complications to the quest Goblin Trouble by moving the totem it involves about, but NaiadGirl reckons it “shouldn’t be game-breaking” so long as the quest marker still points to the totem in its new location.

    Make sure to check out the rest of our cool Oblivion Remastered mod coverage, including our recent interview with the modder who managed to make the first ever tweak to its world just one day after release.





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