why card games rock — The Treehouse



Pick a Dog

Pick-a-Dog (1-5 players) (and its virtually identical sibling games, Pick-a-Pig, Pick-a-Seal and Pick-a-Polar-Bear) rely on high-speed matching, but with storytelling added in. You start by laying out a grid of cards that may match, but mostly don’t quite match exactly. Each player turns over their own starting card, which sets off a round of looking for matches in the grid. Though there are some exact matches, all the pictures are similar – they feature a dog who can be depicted with a number of binary qualities: looking pale or having a tan, holding popcorn or not, wearing sunglasses or not, standing near to you or far away, and using one hand or two hands.

The twist in the matching portion of the game is that you can only match cards that are either exact, or follow a sequence where there is only ONE change per card (you can go from sunglasses to no sunglasses, for example, but not from far to near at the same time). The free-for-all ends when there are no more matches to make (but watch out – if you call it and there are still more matches available, you forfeit your hand and can’t score any points that round, while the other players can resume).

Scoring is fun and unusual (or at least it is the way we teach it at The Treehouse!): to prove you’ve made a true sequence with only one difference on each card, you have to tell a story about your buddy the dog that reflects the pictures as you reveal them. It’s very cute indeed. If you discover mistakes in anyone’s sequence, those cards go straight into the discard pile. The players earn the cards they’ve proven are in a sequence each round, and at the end of the game, the winner is the one who has the most cards.



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