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  • Popular streamers gamble half a million dollars in ‘world record’ CS2 case opening

    Popular streamers gamble half a million dollars in ‘world record’ CS2 case opening


    cs2 500k opening

    Counter-Strike case openings are nothing new with the in-game mechanic itself being quite a number of years old. However, in recent times, there seems to be a surge in popularity, with some streaming personalities spending big in hopes of securing rare knives, and even more elusive skin patterns.

    The CS2 case opening scene has been building for a while with streamers such as Trainwreckstv, also known for his ties with Kick, and massive gambling sessions on sister company Stake, opening thousands of high-value cases.

    However, TimTheTatman and Nadeshot, accompanied by Counter-Strike veteran ohnePixel and CS2 case whales, went even further on July 11, opening approximately $500,000 worth of cases, claiming it to be a ‘world record’ session.

    During the extremely lengthy broadcast, the stream team opened a plethora of different case varieties, starting with the more ‘common’ eSports 2014 Summer Case, leading up to the extremely rare and expensive DreamHack 2013 Souvenir Package, Cobblestone Souvenir Package, and EMS Katowice 2014 Container, which can house some of the game’s most sought-after cosmetics.

    Some notable wins during the whole thing were various Bayonets, multiple Vox Eminor (Holo) Katowice 2015 Stickers, and Team Dignitas (Holo) Katowice 2014 Sticker, with the latter potentially being worth around $30,000 on its own. Stickers of this ilk go for so much money on the market due to the capsules being incredibly old and released in limited quantities, with most of them having been opened some time ago.

    cs2 500k opening sticker

    While the big item prices are attractive, a LOT of cases were opened, expensive ones at that, with the vast majority yielding very little return on investment. Obviously, the regular CS2 player isn’t going to be opening this number, or even the type of cases these streamers do, but the odds are definitely in the house’s favor no matter what.

    As for how the Counter-Strike skin market will progress post this, in our opinion, it’s only going in one direction, and that’s upwards. The cases and containers are only getting fewer, increasing the price of both the loot boxes themselves and the rare contents inside.

    If you’re reading all of this and thinking about dabbling in some CS2 cases yourself, do remember that it is a form of gambling, akin to that of opening packs on EA FC games. But hey, at least you’ll hopefully get some form of return through CS2 cases since you can list the goodies on a market, contrary to that of EA FC where they’ll disappear into the aether every year.


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  • Stylish soulslike Wuchang Fallen Feathers is already on sale before launch

    Stylish soulslike Wuchang Fallen Feathers is already on sale before launch



    While we’re hardly lacking great soulslikes, Wuchang: Fallen Feathers looks to put its own fresh spin on the increasingly well-explored formula. With a bleak yet layered story that blends dark fantasy with rich Chinese folklore and history, developer Leenzee’s rock-hard RPG drops later this month, and you can get a chunky pre-order discount right now over on Fanatical.

    Like many of the best soulslikes, Wuchang: Fallen Feathers delivers stamina-based combat that demands precise dodging and skillful use of your abilities. According to Leenzee, it’s also a pretty meaty game with side quests galore that combined should take you 40-60 hours to wrap.

    There are five weapon types to choose from and 25 unique options in total, including one-handed swords, axes, spears, dual blades, and war clubs. You can even equip two weapons at once while throwing around some of the game’s several dozen spells.

    In our Wuchang: Fallen Feathers preview, Jamie says, “[Wuchang: Fallen Feathers] is doing plenty to stand out from the ever-growing crowd.” Specifically, what sets it apart is the unique Madness system, driven by the supernatural Feathering Disease. Damage and death fuel your corruption – each increase in Madness boosts your power, but strips away your defenses. Once you reach peak corruption, dying summons an Inner Demon: a formidable doppelganger guarding your lost resources. It’s a compelling risk-reward mechanic that adds tension and strategy.

    Wuchang: Fallen Feathers arrives on Thursday, July 24, 2025, and you can pre-order it for $38.99 over at Fanatical right now. That’s a 22% discount. If you pre-order, you’ll get two costume sets, a Vermillion War Club, and a Glistening Red Mercury upgrade item.

    If you’d like to explore other genres, check out our list of the best PC games to play today, or if you’re looking for something with more adrenaline-pumping fights, the best action games should test your mettle.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Here’s why I’m playing Genshin Impact instead of Death Stranding 2

    Here’s why I’m playing Genshin Impact instead of Death Stranding 2


    Death Stranding 2: On the Beach’s bleak slog along hostile, post-apocalyptic delivery routes should have pulled me into the proverbial tar. However, despite director Hideo Kojima’s best efforts, I found myself drawn to a different source of philosophical curiosity, meaningful exploration, and bountiful vistas. 

    Genshin Impact, a high-concept fantasy action RPG, may seem a far cry from Death Stranding to the uninitiated.  Developer MiHoYo’s marketing revolves around a colourful roster of impractically dressed Genshin Impact characters to appeal to prospective players, but that’s not what gives the game its staying power. In a previous life, I looked upon Genshin Impact with distaste: To these fans, I apologise with the heaviest possible heart. I was wrong. 


    The Escapist recaps 

    • High-fantasy action RPG Genshin Impact delivers on promises of exploration and thought-provoking themes more generously than Death Stranding 2.
    • Don’t let the pretty anime characters fool you, Genshin Impact has serious depth, which rivals Hideo Kojima’s best work.
    • Exploration in Genshin is generous, well-placed and rewarding.
    • Death Stranding 2 is rewarding in its own right, but bleakness is not the same thing as quality.
    • Genshin Impact is far from perfect, but it has a heart that Death Stranding 2 lacks by comparison.

    Genshin Impact’s travel and exploration

    In MiHoYo’s colorful RPG, you spend a great deal of time venturing across the Genshin Impact map in search of enemies to loot, challenges to overcome, and travel nodes to unlock. The game world is immense and, contrary to Death Stranding 2, you’re given relatively few tools with which to explore it. 

    However, given that Genshin Impact famously (and perhaps controversially) borrows from The Legend of Zelda: Breath of the Wild, the tools with which you are equipped are far-reaching and ambitious in their scope. You traverse the map primarily with climbing and gliding mechanics – both are limited by an energy bar, which can be gradually upgraded as you play. Given the impressive verticality of Genshin Impact’s level design, this is more than enough to allow the savvy traveller to plot creatively efficient routes across the terrain. 

    This process contains the essence of Kojima’s sequel. Death Stranding 2 gameplay revolves around the practice of logistics. Playing as Sam Bridges, brought to life by the excessively gruff but undoubtedly talented Norman Reedus, you are tasked with linking up disparate parts of a ravaged world by delivering packages and bringing new settlements onto the ‘Chiral Network’ (a sort of post-apocalyptic internet). 

    Director Hideo Kojima has made much of the unique qualities of what he calls a ‘strand game’, of which he would doubtless tout Death Stranding 2 as a dauntless example. 

    However, if Death Stranding is a ‘strand game’, then so is Genshin Impact. The routes you plot across its maps draw lines back and forth between points of interest. Even travel in familiar areas will often necessitate lateral thinking to plot the most efficient route. While none of Death Stranding 2’s cavalcade of ladders and vehicles are available, the essential puzzle at the heart of traversal is looms large across Genshin Impact’s world. 

    How does Death Stranding 2 compare?  

    However, Death Stranding 2 is more than just its traversal mechanics. In the tradition of games associated with Kojima, hot, heavy and thought-provoking themes are baked into the title’s very substance. It’s not subtle, but its treatment of fatherhood, grief and social decay is resonant and emotionally affecting. What’s more, Death Stranding 2 graphical fidelity is mind-bendingly engrossing to the point of near-cinematic realism. This in itself is deeply impressive, worthy of recognition from any player. It elevates all of Death Stranding 2’s features, grounding the game’s sense of post-apocalyptic unreality within a deeply human context. 

    Despite these herculean achievements, however, Genshin Impact is able to demonstrate that Kojima Productions does not have a monopoly on thematically compelling open-world exploration games. 

    That said, at first glance, the story of Genshin Impact is far from distinctive; the title follows an interplanetary traveller who, having crash-landed on the fantasy world of Teyvat, finds themself on a quest to find their sibling – so far, so generic. 

    However, the world in which the adventure takes place is anything but. Like Death Stranding 2, Genshin Impact takes place after an apocalyptic catastrophe, the outcome of which its main characters must confront. Teyvat’s humans live in the shadow of seven living gods, known as Archons, whose inner turmoil and personal baggage cause crises for mortals on an alarmingly regular basis. 

    To live in Teyvat is to be caught in the middle of a (very literal) war in heaven where, hour by hour and layer by layer, the answers to weighty metaphysical questions are teased and, eventually, answered. Genshin Impact manages this process with consistency, something which cannot always be said for Death Stranding 2.  

    Death Stranding 2, much like its predecessor, is both tonally and metaphysically uneven. For instance, the death of a significant character at the end of the game’s first chapter sees the sensitive protagonist embark on an uncharacteristically self-destructive arc fueled by alcoholism and self-loathing. 

    By contrast, during one particularly tragic moment in Genshin Impact, a character is flat out erased from existence, every single mention of them eradicated, right down to the item descriptions in your inventory. These quests ground the characters in the world, proving that consistency is key. 

    Death Stranding 2 has a great deal to offer for fans of stunning, granular exploration. However, despite all of its graphical embellishments and additional traversal mechanics, Genshin Impact reminds us, by comparison, that less can sometimes be more. 

    Despite boasting wildly different aesthetic approaches, both titles are about a wanderer who is endeavouring to restore a damaged world through acts of service and compassion. Both games are, at their core, about connection and relationships. 

    However, when compared directly to Death Stranding 2, Genshin Impact dances to a more reliable tune. Compared to the off-putting tonal inconsistencies and convolution of Death Stranding 2, Genshin Impact makes for an emotionally generous experience where characters and relationships are given ample time and space to take root in your heart. 

    Genshin Impact is a post-modern opus that confronts ideas of gnosticism, social engineering, morality, and religion with an adroitness and breadth utterly belied by its cover. All of this is framed against intuitive, well-paced, and rewarding exploration mechanics. Despite the title’s gung-ho and, at times, off-putting approach to monetisation, Genshin Impact’s generous open-world vistas make Death Stranding 2 seem miserly and sullen by comparison. 

    Ask the Escapist 

    How long is Death Stranding 2: On the Beach?

    Death Stranding 2 takes between 40 and 50 hours for a campaign-centric playthrough. However, if you’re looking to take a completionist approach, this could extend to roughly 100 hours.

    Why is Genshin Impact so popular?

    Genshin Impact is popular because it offers a roster of charming characters against the backdrop of a compelling and mysterious setting. The questions at the heart of the story encourage players to devote time and energy to exploring the world of Teyvat.

    References

    1. https://www.thegamer.com/kojima-strand-games-genre-explained/ 

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  • Star Valor is one of Steam’s most overlooked space RPGs, and it’s getting better

    Star Valor is one of Steam’s most overlooked space RPGs, and it’s getting better


    The very best space RPGs can inspire a sense of wonder and scale unlike anything else. Games like No Man’s Sky and Starfield, when they are at their best, offer a magnificent sense of smallness and an equal embracing of freedom. That feeling goes to back to some of the best retro RPGs like Wing Commander: Privateer. Continuing in this legacy, Star Valor is a overlooked throwback. An upcoming DLC centered around base building looks to make it even better.

    In Star Valor – Base Building, you can do exactly what it says on the tin: manage and construct your own bases. The DLC adds multiple station types, like mining stations for extracting minerals from gigantic asteroids or production facilities to boost your economic power. You can even start with a base instead of a space ship in a new mode, battling waves of enemies to preserve the center of power. Like the best space games, Star Valor offers multiple approaches to play, letting you become an intergalactic trader, a pirate warlord, and much else besides.

    For the unfamiliar, Star Valor is a space-based RPG in a procedurally generated galaxy. No two games of Star Valor are alike; the game redraws the map every time you start a new game. You’ll start on your own, but as you level up and get cash, you can hire crew members to pilot bigger ships or entire fleets. You’ll barter, argue, fight, and ally with seven different factions.

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    The Base Building DLC for Star Valor will launch on July 27, 2025. The price has not yet been announced.

    If you are looking for more richly defined, speculative worlds, take a look at our list of the best RPG games. If you want to wander through endless possibilities, check out the best open-world games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • The rest of July is awesome for Game Pass with huge titles including Grounded 2 set to arrive – here’s what’s coming your way

    The rest of July is awesome for Game Pass with huge titles including Grounded 2 set to arrive – here’s what’s coming your way


    Grounded 2

    If you are a Game Pass subscriber, you’d better start clearing your calendars and storage space for the next few weeks, as Microsoft has dropped a list of games that you are not going to have time to play, all of which are arriving before the end of the month.

    As ever, some are going to get your attention more than most, and we will give you the full list in a moment, but first let’s cherry-pick some of what has caught our eye.

    Grounded 2

    Grounded was a really great game. Its setting, writing, and gameplay all appealed deeply to gamers like us who grew up watching movies where kids got shrunk and put into mild peril. Movies such as Inner Space and Big were staples of our entertainment, and Grounded took us back to a time when that all seemed possible.

    Grounded also became a little infamous for being one of the first games to cross the Xbox exclusive divide and enter the enemy camps of Nintendo and PlayStation.

    Grounded 2‘s Day One release will follow a similar path, being available only on Xbox and PC at launch.

    It’s going to be very cool, and we can’t wait to play this one.

    RoboCop: Rogue City

    Not new by any means, and with standalone DLC on the horizon as well, RoboCop: Rogue City caught everybody by surprise by being great, and also doing a fantastic job of recreating one of our favorite 80s movies. With appearances by original actors and a game that didn’t fall into the trap of just making another twitch shooter, RRC was really fun, and finding a new audience on Game Pass is its deserved reward.

    Farming Simulator 25

    Giants Software can do little wrong when it comes to Farming Simulator. Its audience is nailed on, and the size of it is mindblowing. Now, after healthy sales, it is obviously deemed the right time to spread the word further, so get your crops sown before the winter sets in and relax to the sounds of your combine harvester.

    Games coming to Game Pass in July’s Wave 2

    Outside of those three, we have the return of the excellent High on Life, which was a Day One game back in the day before leaving the service. That’s back from today, and we also have new Souls-like, Wuchang: Fallen Feathers, which looks beautiful but challenging.

    Here’s the full list of what to expect between now and the end of the month.

    Date Game Available On
    July 15 High On Life Game Pass Standard, Ultimate, PC Game Pass (Console, Cloud, PC)
    July 17 RoboCop: Rogue City Game Pass Standard, Ultimate, PC Game Pass (Console, Cloud, PC)
    July 17 My Friendly Neighborhood Game Pass Ultimate, PC Game Pass (Console, Cloud, PC)
    July 18 Back to the Dawn Game Pass Ultimate, PC Game Pass (Console, Cloud, PC)
    July 22 Abiotic Factor Game Pass Ultimate (Console)
    July 23 Wheel World Game Pass Ultimate, PC Game Pass (Console, PC, Cloud)
    July 24 Wuchang: Fallen Feathers Game Pass Ultimate, PC Game Pass (Console, PC, Cloud)
    July 29 Grounded 2 Ultimate, PC Game Pass (Console, PC, Cloud)
    August 1 Farming Simulator 25 Game Pass Ultimate, Standard, PC Game Pass (Console, PC, Cloud)

    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • TouchArcade is Shutting Down – TouchArcade

    TouchArcade is Shutting Down – TouchArcade


    This is a post that I’ve known was coming for quite some time, but that doesn’t make it any easier to write. After more than 16 years TouchArcade will be closing its doors and shutting down operations. There may be an additional post here or there in the coming weeks as we try to honor any previously agreed to obligations, and a proper farewell post is in the works too, but as of now our normal daily operations have ceased. The reason we’re shutting down probably isn’t a surprising one: Money.

    Many of you who have followed TouchArcade for a long time are well aware that we’ve had financial troubles for many years now, and to be frank I think it’s a miracle that we’ve been able to last as long as we have. The truth of the matter is that a website like ours just doesn’t make money anymore. To our own detriment we’ve resisted things like obnoxious in-your-face advertising, egregious clickbait headlines, or ethically questionable sponsorships, which sadly are the types of things that actually still make money in the internet of today.

    There are a number of other reasons that have contributed to us reaching this point, but I’d rather not get into all that right now. TouchArcade was an institution for many millions of people over the past 16 years, and it was my full-time job for the last 14+ years. A solid third of my life. In many ways it is like one of my children, and having to say goodbye to it is very difficult to do. I’d really rather focus on all the great times we had than dwell on the things which we cannot change.

    Also, as a man with a wife and two young children, and a mortgage, and all that other fun adult stuff, this is the end of my livelihood, and despite them being “freelancers” in a technical sense that is true for the other two people who have been the beating heart of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…

    PLEASE HIRE US!

    The job market is not great anywhere, and finding new work is tough, especially in the games industry. If you are reading this and you have a need for very capable game industry veterans such as ourselves, please reach out.

    Jared Nelson – That’s me! Obviously I have more than 14 years of experience working right in the very thick of the mobile gaming boom here at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve pretty much done it all. I also have a pretty varied work history previous to TouchArcade, including in management roles, that I think gives me a really well-rounded set of skills. You can contact me on LinkedIn or by email at jared [at] toucharcade [dot] com.

    Shaun Musgrave – Shaun has been with TouchArcade for a bit over 11 years, but has been in professional games media for more than 25 years overall. He is hands down one of the most gifted writers I have ever encountered, and if we needed a review for a big, important game and needed it by a very tight deadline Shaun was always dependable. He also uses his vast, almost uncanny knowledge of video game history to find interesting angles to write about games that only he could find. Shaun lives in Japan and is fluent in both Japanese and English, making him a great candidate for localization work as well. Please reach out to him at muzkind [at] hotmail [dot] com.

    Mikhail Madnani – As part of TouchArcade for more than 7 years, Mikhail has been the workhorse of our staff. Posting the bulk of what you would see on a day to day basis, there is no possible way our website could have kept running for so long without Mikhail’s contributions. An expert at sniffing out interesting news stories and then posting them in a timely fashion, but also able to put together huge features like in-depth interviews and multi-platform reviews. His coffee-laden header images are legendary as well. If you need someone who can reliably and consistently post video game-related content, then I cannot recommend Mikhail highly enough. Reach out to him at hello [at] failgunner [dot] com.

    So What Happens Now?

    If there is some sort of silver lining to all of this, it’s that for the foreseeable future all of the content that has ever been posted to TouchArcade will remain online and accessible to all. More than 33,000 published articles, including more than 4,000 game reviews, not to mention all of our yearly Best Of content and Game of the Year picks. These should hopefully all continue living on into the future for reference purposes and just to look back and see how drastically the mobile gaming landscape changed over the last decade and a half.

    We are also hoping to continue with our Podcast, The TouchArcade Show, which very recently just celebrated its 600th(!) episode. There are a couple co-hosts who have come and gone during the course of the podcast (shout out to Brand and Mike!) but myself and Eli Hodapp have been a constant presence on the show since the very beginning, and it’s really crazy that we’ve both spent 13+ years of our lives putting out hour-long podcasts on a (nearly) weekly basis.

    Related to that, you may be wondering about our Patreon. The support from our Patreon has far and away been the biggest contributor to TouchArcade continuing to exist since we launched it in June of 2015, almost a decade ago. Our thoughts are to pivot the Patreon contributions towards keeping the podcast going, and perhaps occasional posts or special features written by the staff here. Perhaps a random “SwitchArcade” or a review about a particularly high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year for this year? It’s just a nugget of an idea right now, but it would be pretty cool to see TouchArcade be able to live on even in that small way.

    Whatever the case ends up being, I will explicitly change the verbiage of our Patreon to state that it’s no longer about supporting the website, and if people choose to stop contributing then that is totally understandable. If people are giving us money monthly I want to be absolutely transparent about what it’s going towards. Anyway, look for more news about this in the coming weeks, and at the very least be sure to follow along as a free member on our Patreon to stay in the loop. Also if you have any questions or concerns, please feel free to reach out to me at tips [at] toucharcade [dot] com or leave a comment below.

    Well, that about does it, I think. I speak for all of us who have contributed to running TouchArcade over the past 16 years–from the co-founders Arnold Kim and Blake Patterson, to the first full-time hire and future Editor in Chief Eli Hodapp, and to the dozens of other writers and freelancers who have helped make TouchArcade what it is–we just want to give a sincere thank you for ever reading our site, listening to our podcast, or attending one of our events. It has been an absolute pleasure to have such a wonderful audience who appreciated what we did so much and we will all forever be grateful for the time that we were able to spend together.



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  • Underrated John Wick RTS game is about to disappear from Steam forever

    Underrated John Wick RTS game is about to disappear from Steam forever


    Not every game gets its audience right away. Plenty of classics were not commercially successful or critically derided when they first arrived, only to build a reputation through word-of-mouth. John Wick Hex was one such game, a slick and exciting tactics treat that was a pleasantly small-scale offering. But soon, it will disappear from storefronts entirely.

    For the unfamiliar, John Wick Hex uses a combination of real-time and turn-based strategy. Instead of set turns, each action is associated with a specific amount of time. Sure, you can sprint across that room in one “turn,” but you’ll open yourself up to multiple rounds of gunfire if you do. You have to time reloads and and melee to create opportunities and prevent injuries. Like the best RTS games, you’ll need both quick thinking and careful strategy to survive.

    John Wick Hex was also developed in collaboration with the team behind the films. Lance Reddick and Ian McShane both reprise their roles. The game is drenched in the same slick neon hue that defines John Wick’s visual language.

    However, John Wick Hex will soon no longer be available for purchase on any storefront. Publisher Big Fan Games released the following statement,

    John Wick Hex will be removed from sale on all platforms beginning July 17th, 2025.

    After July 17th, 2025, existing owners of John Wick Hex will still be able to access the game via their digital libraries (PC/Console) and/or physical copies (Console), however new purchases of John Wick Hex will not be possible, regardless of platform or storefront.”

    The statement does not elaborate on why they are removing the game, so that is up to speculation.

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    You can buy John Wick Hex on Steam for $19.99 until July 17.

    If you want more tactical decision-making, check out our list of the best turn-based strategy games. If you are looking for something at a bigger scale, take a look at the best grand strategy games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Borderlands 4 map and collectibles revealed by Pitchford who tells players to “quit clutching your pearls”

    Borderlands 4 map and collectibles revealed by Pitchford who tells players to “quit clutching your pearls”


    Borderlands 4 artwork

    We are only a couple of months out now from Borderlands 4’s September 12th release date, and lively Gearbox CEO Randy Pitchford has gone ahead and released the game’s map and the locations of over 200 collectibles on a post on his X account.

    The collectibles will be scattered across the map and will take some getting to nab them all, with Pitchford saying, “I had challenged Andrew Reiner, who some of you know spent nearly 30 years at Game Informer Magazine, to find those unreachable spots and, well, reach them. The goal was to discover all the places that we never expected players to visit and, well, visit them.”

    From there, Borderlands 4 designers were tasked with making these areas look great and then adding collectibles to them, to make it worthwhile for players who took the chance to visit them. We at The Escapist think that is pretty cool.

    Borderlands 4 map

    Pitchford also took the opportunity to show off the map for Borderlands 4, too, a move which angered some fans who accused him of revealing too much of the game before its launch.

    Complaints flew in with fans asking why Pitchford had given away the locations of all 200 collectibles months before the game had even been released.

    Pitchford replied, “Quit clutching your pearls. Literally all the information will be instantly accessible with simple internet searches. If you want to enjoy the challenge, don’t look at or search for walkthroughs. Also, even with the map you’re looking for needles in haystacks. Good luck!”

    Pitchford’s gonna Pitchford. Borderlands 4 is set to be a huge success following on from the incredible games in the lineup previously, but more recently from the shocking movie.


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  • Summer Games Done Quick 2025 helps raise over $2.4 million for charity

    Summer Games Done Quick 2025 helps raise over $2.4 million for charity


    SGDQ 2025 has raised an eye-watering $2.4 million dollars for charity, as speedrunners from various videogame disciplines have once again successfully come together to do some good. The in-person event continues to grow every year, with plenty of runs still worth checking out now that it’s over. This time, we saw indie hits such as Blue Prince and Balatro join the likes of Sekiro and Monster Hunter Wilds, offering up a little bit of everything.

    Summer Games Done Quick 2025 has officially raised $2,436,614 for Doctors Without Borders, a charity dedicated to supporting victims of disasters and armed conflict. To raise money, speedrunners ran through some of their favorite games live, while anyone watching could donate to support them and put their money towards specific goals. Some of the best PC games of all time made an appearance, alongside some I don’t think anybody expected.

    One of my favorite runs was for Blue Prince, where ‘RadRingtail’ managed to put us all to shame by beating it in a measly two minutes. That wasn’t all, though, as two runners also faced off in a Blue Prince bingo run, where they had to complete a random selection of objectives in order to win.

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    Runner ‘cloiss’ also managed to beat Balatro in just under an hour, absolutely annihilating the game’s RNG at a pace I’m frankly jealous of. Then there’s AEW Fight Forever, where the audience perfectly understood the assignment by bringing a boatload of energy and signs to the run. Whether you’re a professional wrestling fan or not, this one is definitely worth a look.

    If you’d rather watch a speedrun with lightning-fast skills, the Sekiro: Shadows Die Twice showcase is for you. ‘Mitchriz’ beats all bosses and minibosses without using any glitches, and it’s one you’ll sweat simply just watching. There are plenty other runs worth your time, however, so I’d recommend going to the Games Done Quick YouTube channel and checking out the backlog.

    Don’t forget you can also check out the best free Steam games available today, alongside the biggest upcoming PC games you need to watch out for.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Blue Archive scraps obvious rule breaking Steam review event

    Blue Archive scraps obvious rule breaking Steam review event


    Blue Archive developers, Nexon Games, have canned their “Steam Review Event”, after someone probably gave them a heads up that Valve has explicit rules about manipulating Steam reviews. Announced over on Steam itself, the gacha strategy game has “decided to terminate the event early”, as it goes expressly against Steam’s terms of service.

    While Steam’s review system, despite sometimes being used maliciously by players themselves, has strict guidelines on what not to do. Valve clearly states on its support site that, alongside threats and harassment, not to “coerce” players into leaving reviews.

    https://www.youtube.com/watch?v=CphCwQJWR3Q

    The event would have rewarded players with in-game rewards if it hit 10,000 reviews. Some gacha games will run events through iOS or Android versions that urge you to leave a review, complete a survey, or interact with social media for a prize. Oftentimes, you can simply hit whatever button, have the app think you’ve done it, and return without ever handing over your precious morals or data.

    As pointed out by a user on the Gacha Gaming Reddit, it would have been smarter to simply give items out as and when milestones were hit.

    Unfortunately, because Nexon has scrapped the event, it won’t be distributing the rewards in any capacity. It’s an odd statement as it is, as it reads as if no one on the team over at Nexon was even aware this wasn’t allowed.

    This is even though they’ve been on Steam for quite some time, with MMOs Vindictus and MapleStory in 2012. They even have a direct partnership with Valve to run Counter-Strike Nexon. Baffling, to say the least.

    Nexon didn’t even need to coerce reviews out of players

    graph showing huge influx of reviews, slowly tapering off for blue archive between July 4 and July 11

    Looking at the reviews themselves, it’s clear that coercion wasn’t even needed, as the game has been positively received by players. Since its launch on July 4, it has had a massive influx of 5700 reviews, which has naturally dipped to a few hundred in the following week. Reviews claim that it’s running great, and cross-saves work just fine, allowing addicts to continue their self-inflicted gacha torture.

    Some negative reviews have pointed out that it is running kernel-level anti-cheat, similar to Riot Games’ Valorant. However, it sits pretty at a “Very Positive” rating on Steam as of writing and doesn’t look like that’ll change anytime soon.

    Blue Archive is a multi-million-dollar gacha money generator

    blue archive screenshot of attacking enemies

    If you’re wondering what Blue Archive even is, it’s a 2021 gacha game that regularly brings in millions of dollars. In 2023, it was reported to have made well over $400 million in total, and presumably, that number has climbed exponentially. It also makes a lot of its money in the heartland of gacha gaming, Japan. Reports from last year pointed out that Japan provides 72% of the game’s revenue in total.

    Blue Archive manages this through its various microtransactions and that key gacha system. It stems from gachapon, the little toys that you’d pop a quarter in for and get a random piece of plastic. Similarly, gacha games run “banners”, which the player “pulls” from and is awarded a random character, skin, item, or whatever else is being flogged.

    When I gave it a spin on launch in 2021, I was taken for a little bit by its snappy action and tactics-lite focus. Now it’s hit Steam, maybe it’s time to dip back into it, if only those anime racing horse girls didn’t absorb so much of my time recently.


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