Despite seeming ready for an early access launch before the end of this year, Steam’s second-most wishlisted game Subnautica 2 is allegedly being delayed into 2026. That’s according to a new Bloomberg report that also claims that an enormous bonus payment of $250 million was on the cards for developer Unknown Worlds if it reached certain revenue targets – targets that would likely be achievable with the release of the game.
Something didn’t add up with the sudden departure of Unknown Worlds’ two co-founders and president last week. Unexpectedly ousted from the Subnautica 2 studio by parent company Krafton, there appeared to be no clear reason why. One of the removed trio, co-founder Charlie Cleveland, claimed a few days back that the game was well on track and “ready” for the Subnautica 2 release date to land this year. He also described the leadership change as a “shock.”
However, this new report from Jason Schreier may have found the answer to why the studio’s leaders were forced out and why Subnautica 2 – on course to join our list of the best survival games – has seemingly been pushed to next year.
He claims that a $250 million bonus was going to be paid out to Unknown Worlds by Krafton if it hit certain revenue targets by the end of 2025. His sources tell him that “by delaying Subnautica 2 into next year, the company is unlikely to hit those targets and therefore the employees may not be eligible for the payout.” With the old leadership team prepared to share this cash among the entire development team, it would’ve resulted in devs earning six or seven-figure bonuses.
Schreier has also reviewed an audio recording of a townhall at Unknown Worlds, featuring the company’s new CEO, Steve Papoutsis. In this meeting, he allegedly says that he’s unaware of the specifics of the bonus scheme and that any contractual terms established when Krafton bought Unknown Worlds are “beyond my current understanding at the moment.”
On why the game is getting delayed, Paputsis reportedly says that “it’s never been told to me that we’re making this change specifically to impact any earnout or anything like that.” He adds that Krafton’s reasoning appears to be driven by wanting the highest quality product possible when it launches.
PCGamesN has reached out to Krafton for comment on the claims in Schreier’s report.
Until we get more official information on this delay, or Krafton confirms it to us, head to our list of the best single-player games or see what else is on the horizon with our upcoming PC games guide.
In this week’s episode of The TouchArcade Show we kick things off with some discussion about AR/VR devices like Apple’s Vision Pro and Meta’s recently revealed Orion AR glasses. Also, whatever did happen to that whole Metaverse thing Zuck was so obsessed with? We then take a wild turn and talk about the “Piss Bandit” that has been (allegedly) terrorizing folks in Pasadena, and hit on other current events like the Epic vs. Google ruling and the insane stuff happening with Roblox. We wrap things up with some listener emails and an update on how things are going with our new Patreon content strategy.
Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!
As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.
Satisfactory from Coffee Stain has been one of the standout games of recent years. The factory/automation simulation has absorbed so many player hours since it first came out in Early Access five years ago that we could almost have built our own off-world factory.
Within the last year or so, it was finally released properly and has now moved to version 1.1 more recently with a whole host of changes that make the game even greater.
To celebrate, Coffee Stain and merch partner Heroic Miniatures have teamed up once more to bring a new Kickstarter to the table, which will put some more Satusfactory merchandise out in the wild.
There are two options in the main, the Satisfactory Big Box bundle and the Satisfactory remote control Factory Cart, which you get to make yourself out of little bricks.
The big box is very cool and resembles the big box games of yesteryear. However, only this one comes with merchandise, including a cloth map, posable figures, a mouse or desk mat, and a baseball cap, plus more bits and bobs.
Interestingly, considering it mimics a game box, you don’t receive a copy of the game. Coffee Stain explains that they want to reward existing players rather than use it as a tool to sell the game, which I suppose is fair enough.
There is a lot of cool stuff here, and the project has already been back very quickly, so it will definitely go ahead with rewards set to arrive before the end of the year. There’s even a festive jumper add-on that should land just in time for Ficsmas.
At the time of writing, there are still 27 days left in the campaign, and it has already raised nearly three times the target amount with just under 800 backers. This number is set to rise considerably by the time it closes.
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While you can painstakingly recreate your favorite videogame, comic, or movie character yourself in Minecraft, sometimes you just want the convenience of grabbing a skin pack from the marketplace. If you’re lucky, you may even find some freebies, and in celebration of the new Superman movie, Minecraft has just released yet another free skin pack for you to take advantage of. Containing five skins depicting core characters from the movie, including Superman himself, it’s available to grab right now.
With iconic Warhammer 40k player – I mean, actor – Henry Cavill stepping away from the Superman suit, it’s time for David Corenswet to take up the mantle. Releasing this weekend, the new Superman movie will, ironically, be going toe to toe with A Minecraft Movie to be one of this year’s biggest new releases. Despite the competition, Mojang is down to celebrate the return of Superman on the big screen with some new Minecraft skins.
Conveniently called the ‘Superman Skin Pack,’ it contains incredibly detailed skins for Superman, Lois Lane, Mister Terrific, Hawkgirl, and the Green Lantern, with the designs based on their appearance in the new film. Put together by the prolific team at Oreville Studios, the titular hero himself is definitely the highlight, but if you’re a particular fan of these other DC characters then you’re in for a treat as well.
The Superman Skin Pack is available to claim for free from the Minecraft marketplace right now. Head here if you want to grab it.
It sounds like this is just the beginning for Mojang’s support of the Superman movie. “Stay tuned for the Superman DLC coming soon!” the developer teases in an announcement post. While this will likely involve splurging some Minecoins, rather than getting everything for free, this will no doubt be of interest to all you DC fans out there.
This is all coming off the back of a rather momentous occasion for Minecraft – the debut of copper golems. Once a Mob Vote loser, these cute little bots are now one of the most helpful additions the game has seen to date. Plus, copper is now a gear tier for armor, tools, and weapons, giving newer players more options when it comes to enhancing their items.
You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.
A new monitor is one of those purchases most people tend to make when their old one either packs in or they finally decide they want a bigger one.
Over the years, I have had double-monitor and triple-monitor setups. I’ve toyed with portable monitors as a second screen and even projectors. Much of this has been led by my penchant for driving and flight simulations, where extra screen real estate can be beneficial. But the problem is, with working at the same desk as well, it also has to fit right for my writing needs, so that means dangling stuff at weird angles doesn’t always work for me.
A couple of years ago, when the Samsung G9 came out, I really wanted one but simply couldn’t justify the cost – you can buy a first car for a teenager for that price – trust me, you can. As tech moves forward, though, we see a lot of prices coming down, especially in the TV and monitor spaces. The speed at which new panels are developed is pretty astounding. All this means that tech that was out of the price range of the masses not that long ago is now more than in reach.
So, in this growing landscape of ultrawide monitors, the INNOCN 49Q1R stands out immediately — and not just because of its size. This is a 49-inch monitor aimed directly at users who want a huge, immersive workspace or gaming setup without the eye-watering price tag of some better-known brands. It’s still not exactly cheap, but compared to rivals like Samsung’s Odyssey G9 series, it’s priced pretty well at a good level. The big question is whether it delivers enough quality and performance to make it a worthwhile investment. The answer, after a couple of months of use for me, is a resounding yes, with a few caveats.
Design and Build
Unboxing the 49Q1R – and it is huge when it arrives. It’s not that it is heavy per se, but with the box and secure packing inside, a second pair of hands is useful to get it to its final resting spot. It’s hard not to be impressed, and possibly a little intimidated, by its sheer footprint.
This is a 32:9 aspect ratio display with a resolution of 5120×1440, essentially two 27-inch 1440p monitors fused together by magic with no bezel gap. The curve (1800R) helps make that size manageable on a desk, though it still demands a fair amount of space — you’ll want a deep desk to get the full benefit without craning your neck. I have it on my Flexispot, and I dispensed with the previous monitor arm I was using and went with the included stand for ease – mainly because I couldn’t find an Allen key. This takes up a bit of desk real estate but is decent and allows height and swivel adjustment, and I had no problems getting it exactly where I wanted it.
The build quality is solid enough. It’s not flashy — mostly matte plastic with minimal Innocn branding (while I’m on the subject, doesn’t it need an extra vowel – what do I know?) — but nothing feels cheap or flimsy.
Ports are generous. You’ve got two HDMI 2.1 inputs, one DisplayPort 1.4, USB-C with 90W PD, and several USB-A ports for peripherals. The USB-C charging is a nice touch for laptop users, and it’s good to see full-fat HDMI 2.1 support for console gamers. They, like most monitors, are not the easiest to get to, and with the sense of this thing reaching around the back, it is not as simple as I would love it to be. A little breakout box would be a fabulous addition. I pre-empted future issues by attaching all the cables I might ever need before finishing the setup, but if I ever need to change it, it will be a pain, I know it will.
As you can see in the image below, the screen is also backlit with some ambient lighting. This doesn’t change with what’s on screen and in practice, somewhat weirdly, even in a dark room, I don’t even notice it is on. I discovered it by accident when I was messing around the back a few weeks into this review. I don’t really understand how they are that dim.
Image Quality
This is where things get interesting. The 49Q1R is a low-cost OLED panel, and it delivers the sort of deep contrast you’d expect to pay a lot more for. Blacks are genuinely dark, and there’s decent colour pop out of the box. INNOCN rates it at 95% DCI-P3 coverage, and while we didn’t run lab-grade tests because nobody but the dorks really cares, it looks stunning in games that truly support the 32:9 aspect ratio on offer here.
The amazing Blade-Runner-esque city builder Distopika, which you haven’t heard of but you need to buy on Steam immediately, is mind-blowingly beautiful spread across all 49 inches of screen.
Having said that, I’ll be honest, the HDR setting didn’t do it for me. It seemed to wash things out, and I much preferred the 49Q1R’s normal settings. Still, HDR support is there, and in practice, it makes a subtle difference in well-lit scenes and games — just don’t expect OLED-style contrast or blooming-free highlights because you won’t get them. Corners have had to be cut somewhere for the price, and this is an example of that, perhaps.
Productivity and Workflow
For work, this monitor is a dream. The pixel density is the same as a 27-inch 1440p monitor, so text remains crisp, and you’ve got acres of horizontal space for multiple windows. Whether you’re video editing, coding, or juggling multiple browser tabs, the workflow advantage is immediate. I have Windows tracking analytics, Google Docs, Discord, and Plexamp up and running with plenty of space to spare. Windows 11 is much better equipped for snapping your windows into place where you want them these days, so fiddly resizing is a thing of the past.
The panel also supports Picture-in-Picture mode, which effectively turns it into two separate displays. This is genuinely useful if you’re working across two machines, like a desktop and a laptop — you can keep both onscreen at once without any external switchers. You might think who does that, but I did and had a Raspberry Pi 5 in one window and my main PC in the other.
One minor gripe: while the on-screen display is functional, the controls (located underneath the bezel) can be fiddly to use. It’s not a deal-breaker, but it’s one area where more premium monitors offer a smoother experience. You are restricted to a single button, which takes you into the menu. You will mostly use it for on/off, but if you are messing around with PiP or input modes, it can occasionally frustrate.
Gaming Performance
The 49Q1R supports up to 144Hz refresh rate with Adaptive Sync, and gaming on this thing is undeniably immersive. The wide field of view in racing sims and FPS titles feels genuinely next-gen, and you get the smoothness benefits of high refresh, assuming your GPU can handle pushing 5120×1440 at those frame rates.
Input lag is low, and response times are decent, if not blistering. This isn’t a monitor aimed at esports pros, but for most gamers, me included, it’s plenty fast enough. There is a bit of smearing in dark transitions, but my eyes are so bad these days I barely notice — but nothing that ruins the experience.
If you’re on a PS5 or Xbox Series X, you’ll want to double-check game support for ultrawide resolutions. Most console titles will fall back to 16:9 and leave black bars on the sides. PC gamers, meanwhile, will get the full benefit in titles that support 32:9, which not all do. When you find something that does it well, though, you will want to show off your new toy, and settings for 32:9 are becoming more readily available out of the box. This is more of a monitor you will be interested if you game on a PC though.
Verdict
The INNOCN 49Q1R gets such a lot right it still makes me smile. It offers a massive ultrawide experience with strong contrast, good colour accuracy, and solid gaming credentials — all at a price that undercuts the big names in the space by several hundred of your local dubloons. It’s also on sale at the moment in this iteration. You can pick one up for $799 or £586 directly from the manufacturer.
It’s not perfect: HDR is limited, occasional smearing is present, and the physical footprint may be a challenge for smaller desks. But for the price, it’s madness. In the arena of new screens, you shouldn’t be afraid of going with a brand you may never have heard of. You are paying a premium for certain name tags, and, if funds are more limited, or you are simply more frugal with your cash but still want a close approximation of what you get from a Samsung, the INNOCN 49Q1R is highly recommended.
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Last week’s gut-wrenching flurry of game cancellations and layoffs due to Microsoft’s Xbox Game Studios cuts didn’t just affect the company’s owned, first-party studios. Third-party developers, like Romero Games, were impacted too. The studio formed by Doom co-creator John Romero announced that funding for its upcoming, triple-A FPS game had been pulled, and dozens of devs announced they were being let go, with some claiming the whole studio was shutting down. However, there’s a glimmer of hope for Romero Games and its new project, as the studio has just released a new statement clarifying that the studio hasn’t fully closed and that other publishers have reached out that are “interested in helping us bring the game across the finish line.”
The Xbox cuts have been truly savage. Hundreds of developers are going to lose their jobs, and some long-awaited projects like the Perfect Dark reboot, Rare’s Everwild, and an ambitious sci-fi game from Zenimax Online Studios were all shelved. While Romero Games hasn’t explicitly confirmed that Xbox Game Studios was backing its new project, the coincidentally timed cancelation of its next game and claims from employees strongly suggested that it was affected too. While very little was known about it other than it was a first-person shooter, Romero’s reputation for helping shape games like Doom and Quake was enough to make it one of the most exciting upcoming PC games.
Despite some claims from employees (and then subsequent reports by the media) that the studio was letting all of its workforce go and would close, Romer Games has just released a statement clarifying that it has not been shuttered and that it’s currently in talks to save its project.
“Romero Games is not closed, and we are doing everything in our power to ensure that it does not come to that,” the statement says. “Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team.
“We’ve been contacted by several publishers interested in helping us bring the game across the finish line, and we’re currently evaluating those opportunities.”
This new FPS game has been in the works since 2022, and while it’s not got to the stage where Romero Games has fully revealed it or shown off gameplay, you’d expect a decent amount of progress to have been made in that time. Romero’s reputation for creating amazing shooters, the triple-A scope, and the fact that Xbox was compelled enough to back it originally no doubt makes it an interesting prospect for these new publishers. Hopefully the right deal is struck, because it’s one that could potentially save some or all of the jobs that are set to be lost at Romero Games.
In this week’s episode of The TouchArcade Show, it’s kind of a weird one! We kick things off talking about whip-its and huffing duster. Yeah. We then switch to an update on what’s going on with our Patreon and some of the new stuff we’ve posted there this past week. What do YOU think about it? Let us know! We also talk about Eli’s home audio woes, read a listener email with some key insight into the whole Roblox situation, and much more.
Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!
As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.
Show Notes:
VERY disturbing video of the guy addicted to computer duster, watch at your own risk!
RoboCop: Rogue City took more than me by surprise when it came out. It was not only the RoboCop movie tie-in we always wanted, but it is easily one of the best “based on a movie character” games of all time. It felt like RoboCop and the devs really leant into the fact that RC is a clunky, slow-moving death machine, and didn’t attempt to speed everything up for all the Fortnite kiddies out there.
Sure, there were a few edges that would have been more polished with a bigger budget – NPC voice acting for one was a bit grating, but the game was a blast.
It’s also currently on sale on Steam for around $5 as well if you missed out. I highly advise a purchase there.
More good news is that RoboCop: Rogue City is to get a standalone expansion (so, a new game then really) called Unfinished Business, which brings RoboCop into a new mission – to clear out the bad guys from OCP’s new tower block of apartments. Think Full Metal Die Hard.
So the whole thing is set in the tower with you needing to ascend to complete the mission, the various floors will each throw different kinds of enemies at you, including jet-pack equipped baddies and katana-wielding cyborgs.
To mix things up, there are even levels where you take control of the iconic ED-209 (You have 20 seconds to comply) in a wave shooter level, and, for the first time ever in a RoboCop game, a chance to step into the shoes of Alex Murphy before his transformation.
I hope Unfinished Business offers enough new to get the same plaudits as the original. It’s nicely priced at under $30, but the word “expansion” suggests it may turn out to be on the shorter side. We will find out soon enough.
When is RoboCop Unfinished Business released?
RoboCop: Rogue City – Unfinished Business will be available on PlayStation®5, Xbox Series X|S and PC on July 17, in both physical (on consoles) and digital versions, priced at $29.99/€29.99/£24.99. A Mac release is also planned at a later date.
RoboCop: Rogue City is not required to play RoboCop: Rogue City – Unfinished Business.
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July 6, 2025: More new Flashpoint Worlds Collide codes have arrived to make the game’s full release.
What are the new Flashpoint Worlds Collide codes? Whether you’re low on cash, need more Ignition, or want to boost yourself to new heights with loads of easy XP, keeping an eye on the ever-growing list of Roblox FWC codes below is the best way to get loads of freebies at the speed of light.
Can’t get enough of free in-game goodies? Roblox is full of them. Get started in some of the biggest titles around with the help of Grow a Garden codes, Blox Fruits codes, and Mugen codes, to name a few. They’re all massively different experiences compared to this.
Flashpoint Worlds Collide codes
The full list of working Flashpoint Worlds Collide codes is:
L1GHTN1NGTHR0W – 30K cash, 30k EXP, and a V-X (NEW)
d3layedp01nt – 50k Cash, 50k EXP, 3 V-X, a Rebirth Token, and a Verified Juice (NEW)
sorryforthebugs:( – 25k Cash, 25k EXP, 2 V-X, and 2 Verified Juice (NEW)
Velocity9 – A Velocity 9 can
jldownfall – Suicide Squad Kill the Justice League Flash
Using codes in Flashpoint Worlds Collide isn’t as straightforward as most other Roblox games. You won’t be claiming them as fast as the Flash, anyway. Follow these steps to speed things along:
Join the Varis Studios Roblox group through the Flashpoint Worlds Collide game page.
Launch Flashpoint Worlds Collide.
Click the codes button along the left cluster.
Enter a working FWC code from the list below.
Click the Redeem button.
Rewards like cash and XP will be applied to your account as soon as you hit the redeem button.
For things like Velocity-9, used to get a boost of speed for a little while, you’ll find them in the Inventory screen accessed via the button near the Codes menu.
How do I get more Flashpoint Worlds Collide codes?
Checking back here regularly is the best way to see the latest Flashpoint Worlds Collide codes, but new FWC codes are often tossed straight into the Flashpoint Worlds Collide Discord.
These typically drop with new content updates, as an apology for downtime, or when the game hits big social milestones like game likes, record Discord members, and possible group member milestones.
If you don’t have Discord or simply don’t want to set up notifications for yet another source of noise, we recommend simply checking back here when a new update drops. We’ll update the Flashpoint Worlds Collide codes list accordingly and remove any expired codes to save you the time of checking them yourself.
Already used up the latest Flashpoint Worlds Collide codes? If the above recommendations aren’t for you, give our ever-growing list of the best Roblox games a go instead. And if you’re ready to move beyond the big creation platform, check out the best free PC games for some radically different experiences.
Whatever your views on the behemoth gacha games such as Honkai Star Rail and Genshin Impact, there are countless others, such as Solo Leveling: Arise, that are worth squillions to their developers.
If the figures are to be believed, Netmarble made over $100 million in the first three months of SLA alone. And that was the middle of last year.
A little over one year on, and Solo Leveling: Arise welcomes K-Pop royalty I-dle to the game in its latest update. The South Korean group, consisting of Soyeon, Miyeon, Minnie, Yuqi, and Shuhua, is responsible for nearly eight million Spotify streams per month, and their debut album sold 83,000 copies within 24 hours. It’s not tough to see why Netmarble wants them involved.
How to get Miyeon and Shuhua in Solo Leveling: Arise
From today, Solo Leveling players can add Miyeon and Shuhua to their roster of playable hunters simply by playing the game during the I-dle event through the special Collaboration Pass. Completing the event story mode will unlock other rewards, including additional copies of both K-Pop stars.
Other notable new stuff
Also arriving in the update is a new Story Expert mode for those looking for a bigger challenge. Players who complete all chapters in this mode can earn up to 35,000 Essence Stones as a reward. In addition, players can challenge new Encore Mission bosses, Incaro and Helder, who will appear in a single dungeon.
What is Solo Leveling: Arise
The game version is based on the super-popular webtoon that has been viewed an astonishing 14.8 billion times – yep, that’s nearly twice the population of the planet – so two views each, can you remember when yours were?
The game is free to play, and you can stick to that format if you choose, but most people will purchase in-game currency to customize their character and purchase better equipment, alongside the gacha element of pulling for new weapons and characters.
Is it for you? Well if you are fan of gacha and haven’t checked it out yet and want to get away from the big hitters in the space, you will definitely appreciate what Soloe Leveling: Arise has to offer.
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Published: Jul 8, 2025 11:00 am