دسته: تغییرات و بهینه‌سازی‌ها

  • Is solo play meant to use just 3 heroes?


    While I’ll allow for the possibility that I’m just no good at the game, first I need to make sure I’m not just doing something wrong.

    Having tried 7-8 times, I have not been able to even come close to winning the first quest in the Core Set as a solo player. Most of my games I’m not able to get a single advancement token on the first stage. Playing as a single player with just three heroes, the numbers seem stacked against me to be able to effectively quest and still attack and defend that round. The enemies pile up, or the threat tracker gets to 50 after a few rounds of holding the monsters back, or I have no choice but to take undefended damage and lose my heroes. I’m all good with having a challenging game, but for a quest with a difficulty level 1, explicitly described as an “introductory scenario,” I have to wonder: is this meant to be played one player, with a single set of three heroes? It doesn’t seem possible to generate enough willpower, attack strength, or resources. The rulebook doesn’t address single player mode at all, so if not, what are the official solo play rules?

    Update: Upon further research and playing, I think I can safely attribute most of my failures to an underestimation of the importance of traveling to and exploring locations. While still not a total breeze, it made threat level much more manageable.



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  • How long does a normal game of Monopoly, with 4 players, last?


    I recently had remembered that at the end of the rule book of Monopoly that it says the rules for a short game and then says (60-90 minutes) in the header. At the back, it says the rules for a game that has an hour of termination decided. And there are "house rules" and I have no clue what those are. Bt in the instruction booklet, it doesn’t state how long a regular game of Monopoly last, with the normal rules.

    I used to watch my family play and they normally had 4 players. And they didn’t use house rules (granted I was 6 so I don’t really remember but no one in my family knows what those are.)

    My question is, how long does a normal game, with 4 players, last without a definite hour of termination and without house rules?



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  • Identify a game with 3 large dice and 2 smaller red dice


    I’ve lost the packaging and instructions for a commercial dice-based game. The dice have traditional number of spots 1-6.

    There are 5 dice in total:

    • 3 large dice: purple, green and red
    • 2 smaller red dice.

    What’s the name of the game?



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  • Can I move from a mine to any other mine?


    About mine movement: can I move from a mine where I am to any other mine in the map? or only to the closest one?



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  • Does Wounded Waters Bleeding’s Serene Waters trigger multiple times in one power for Dahan movement?

    Does Wounded Waters Bleeding’s Serene Waters trigger multiple times in one power for Dahan movement?


    I was playing Wounded Waters Bleeding for the first time yesterday, and noticed an odd wording discrepancy in the Serene Waters Healing Card (included below). I couldn’t find anything directly addressing it in the FAQ. If I push Dahan into multiple different lands with one Power (assuming they’re all my lands), do I get to downgrade multiple Invaders or just one? (The "one of your lands" phrasing in the Dahan pushing sentence that isn’t in the Invaders pushing sentence is tripping me up.)

    Specific example: assume for this example all lands have at least one of my presence. With one Power (i.e. Swirl and Spill), I push 2 Dahan and 2 Towns from one of my lands, each into different lands. Do I get:

    1. 4 downgrades (the 2 towns and 2 Invaders in the Dahans’ new lands) – pretty sure not this one
    2. 3 downgrades (1 town and 2 Invaders in the Dahans’ new lands)
    3. 2 downgrades (1 town and 1 Invader in one of the Dahans’ new lands)

    Thoughts?

    Serene Waters Healing Card



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  • Is K-K-K-K-A-A-A-A-4-7 a valid hand in Dou Dizhu (aka "Fighting The Landlord")?


    QUESTION

    In dou dizhu, is K-K-K-K-A-A-A-A-4-7 assumed to be a standard hand type?

    BACKGROUND

    I understand the ‘飞机带小翼’ (i.e. “airplane with small wings”, or consecutive triplets with added cards, for example: K-K-K-A-A-A-4-7 ) hand type to be a valid hand by way of the Pagat rules and by Wikipedia.

    Wikipedia also refers to a hand type called ‘航天飞机带小翼’, or “space shuttle with small wings”, which consists of consecutive quads with added cards (e.g. K-K-K-K-A-A-A-A-4-7). I’m not sure where to find an official, standardized set of rules for dou dizhu because I don’t speak Chinese, so I’m trying to figure out if the quads thing is a regional variant.



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  • Can I cast adventures from my graveyard?


    Say I have a creature with Adventure in my graveyard, for example Murderous Rider, and something allowing me to cast creatures from my graveyard (for example Liliana, Untouched by Death ).
    Am I allowed to cast the adventure part of the card from my graveyard?

    What if I’m allowed to cast instant and sorceries instead of creatures?



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  • Is there a way to determine how much of a "fighting chance" I had?


    As a child, I was playing Monopoly in a local tournament against “Chuck” (the hero of some of my other game questions). Early on, he got a Monopoly of his namesake maroons: St. Charles Place, State Street, and Virginia Ave. After he acquired “stops” on all the other Monopolies, the game should have ended there except for one thing.

    Toward the end of the game, a bystander, a girl named Martha, urged Chuck to give me a “fighting chance.” He agreed to give me his defense to the Purple monopoly (Baltic and Mediterranean), in exchange for my defense to the orange Monopoly (St. James, Tennessee, New York). The other matters of note were that Chuck had hotels on the maroons, I had three railroads and one utility, and we each had about $1000 of cash.

    Through what quantitative analysis (Monte Carlo simulation, perhaps), can I determine how much of a “fighting chance” I had at this point? I would guess that I would win less than one game in a hundred, perhaps less than one in a thousand, but in a million trials, I should have one or more wins.



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  • Any Monopoly Simulators That Estimate Win Chances from a Game State?


    I wonder if there are simulators that estimate the win probability in Monopoly, based on a given game-state. A game-state include the entire situation: properties, monopolies, houses, hotels, cash and the location of each player.

    Example: I won a game after giving an opponent the green monopoly in exchange for the maroons. I won the game because I had $1200 cash (and quickly built three houses on each) while my opponent had only $200 cash. (Consider the remaining properties to be "evenly" distributed, including two railroads and one utility for each person.) I would guess that the outcome might very well have been different if my opponent had the $1200, and I the $200.

    Probabilities in Monopoly isn’t a simulator, but it is a calculator that calculates the theoretical value of properties given various states of building development. The main thing that is missing is the role of players’ cash positions in win chances, because more cash means that you can develop faster than your opponents.

    Is there a simulator that can estimate win chances given the game state?



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  • What is considered a colorless deck?


    Can The Prismatic Piper be considered a colorless deck when you chose a color for it before hand?



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