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  • Are tokens copying Essence of the Wild still tokens?


    Some of my friends and I got into an argument about Essence of the Wild.

    With Essence on the battlefield, I played Fungal Sprouting and put 6 1/1 green saproling creature tokens on to battlefield. These saprolings obviously became Essence of the Wild as they entered the battlefield.

    When I played Rootborn Defenses, I tried to copy what I assumed was a creature token version of Essence of the Wild (created as described above). This is where the argument occurred. The claim was that I could NOT populate my Essence of the Wild (one of those created with Fungal Sprouting), as the creatures were no longer considered tokens because the card they copy is not a token.

    Are they still considered tokens and can I populate them?



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  • Underrated John Wick RTS game is about to disappear from Steam forever

    Underrated John Wick RTS game is about to disappear from Steam forever


    Not every game gets its audience right away. Plenty of classics were not commercially successful or critically derided when they first arrived, only to build a reputation through word-of-mouth. John Wick Hex was one such game, a slick and exciting tactics treat that was a pleasantly small-scale offering. But soon, it will disappear from storefronts entirely.

    For the unfamiliar, John Wick Hex uses a combination of real-time and turn-based strategy. Instead of set turns, each action is associated with a specific amount of time. Sure, you can sprint across that room in one “turn,” but you’ll open yourself up to multiple rounds of gunfire if you do. You have to time reloads and and melee to create opportunities and prevent injuries. Like the best RTS games, you’ll need both quick thinking and careful strategy to survive.

    John Wick Hex was also developed in collaboration with the team behind the films. Lance Reddick and Ian McShane both reprise their roles. The game is drenched in the same slick neon hue that defines John Wick’s visual language.

    However, John Wick Hex will soon no longer be available for purchase on any storefront. Publisher Big Fan Games released the following statement,

    John Wick Hex will be removed from sale on all platforms beginning July 17th, 2025.

    After July 17th, 2025, existing owners of John Wick Hex will still be able to access the game via their digital libraries (PC/Console) and/or physical copies (Console), however new purchases of John Wick Hex will not be possible, regardless of platform or storefront.”

    The statement does not elaborate on why they are removing the game, so that is up to speculation.

    YouTube Thumbnail

    You can buy John Wick Hex on Steam for $19.99 until July 17.

    If you want more tactical decision-making, check out our list of the best turn-based strategy games. If you are looking for something at a bigger scale, take a look at the best grand strategy games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Treasure of the Dwarves – One Board Family

    Treasure of the Dwarves – One Board Family


    Deep in the mines, dwarves are gathering the most precious treasures to trade and auction off among the community. Treasure of the Dwarves is a bidding and set collection game from designer Bruno Faidutti, published by Trick or Treat Studios. Let’s head into the mine and see what this game is all about.

    The Sales Pitch

    Players will start each game with a hand of cards, a player screen, a secret chest, starting coins, and five random gems. Each round a different player will be the “seller,” which is designated by a token that is passed to the player on the left after each turn. In a four player game there will only be a single seller. In any player count above that, two seller tokens will be in play at the table.

    Treasure of the Dwarves - seller

    As the seller, you’ll place a card from your hand up for auction. Everyone else will submit bids for that card by placing coins and/or gems into their secret chest and sliding it toward the seller. They should be cautious not to shake the chest, which could possibly give away the contents that rest inside. If there are two sellers, players can choose which of the two cards they feel like bidding on with the contents of their chest.

    Treasure of the Dwarves puts the seller(s) in a position of power as they accept or reject the bids of their fellow dwarves. The seller can look at any of the secret chests they want, with a couple of caveats. The seller cannot shake the chest to get information about what could be inside. And, once a player looks inside and passes to another secret chest, they cannot go back to accept that bid.

    Treasure of the Dwarves - player bid

    Evaluating the Field

    Players have to evaluate their opponents needs before they ever open a secret chest. Who needs this card the most? Who might find this card valuable? Is someone at the table trying to catch me off guard? You can put any number of gems and/or coins in the secret chest when bidding. Or, you can put nothing at all.

    Once the seller accepts a secret chest, they add the new items behind their player screen and pass the secret chest and auctioned card to the winning player. Most cards will be added to the players display which everyone at the table can see. Some cards will have an “instant” icon which means that they have to trigger an effect immediately after winning the card.

    Treasure of the Dwarves - player components

    As players win new cards, they build out their display and begin revealing the strategy they are aiming for. Some cards score in sets or compound points. Others can be counted as specific colored gems or boost the value of specific coins the player is holding.

    Play continues around the table with a new seller(s) until all players have three or fewer cards in their hand.

    A Gem of an Experience

    Players collect end game points through cards, card effects, coins that are worth their face value, and by collecting sets of gems. Gems come in five different colors and the player with the most gems in each color will receive fifteen points. You can also earn ten points for each set of the five different gem colors.

    Treasure of the Dwarves - secret chests

    Treasure of the Dwarves is a very straight forward bidding game that has a really fun psychology behind it. Players are always looking to gain a new card by giving up as little as they can. You cannot outright tell the seller what your box contains, but you are welcome to hint that the box “has a great offer” or “has something important inside.”

    It’s so much fun to put a card up for auction that would be a huge amount of points for a specific player. Immediately, players will dump coins and gems with the hope of keeping that card away from another player. This game thrives on getting the right players around the table who are willing to undercut and double-cross others at the table.

    Treasure of the Dwarves - cards

    While the mechanics and gameplay are simple, the variety of cards are what make this game shine. Treasure of the Dwarves is a very mean game if it’s played properly. Underhanded dealing and using cards to ruin another player are encouraged. Players need to know this going into the game. This isn’t a game where players need to take things too seriously.

    Final Thoughts

    Going into this review, I had some hesitations about playing this game at a high player count. Our first couple of games were great at four players. Eventually we had seven players around the table and found that having two sellers at one time went really smooth. The game plays in right at an hour no matter how many players are at the table, which is a real feat.

    Treasure of the Dwarves - display cards

    The most disappointing part of Treasure of the Dwarves would probably be the tiny player screens. The secret chests feel nice and seem like they’ll hold up with a lot of play. However, the player screens are small and hide next to nothing, especially at the higher player counts. Cards have a nice linen finish and the gems and cardboard coins are pretty standard. This is a game that would have benefited from player screens 25-30% larger.

    Treasure of the Dwarves takes a simple ruleset and let’s players build a fun experience based on who shows up at the table. This game is ripe for creating alliances, undercutting the player who has the best collection, and stealing that one last card that your opponent was looking for. Thankfully, dwarves have tough skin, because Treasure of the Dwarves is a game that can be very cutthroat.

    Treasure of the Dwarves is now available at your local game store, from the Trick or Treat webstore or online through Amazon today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Variety of cards and effects in the game are excellent
    • Secretly accumulating points in coins and gems
    • Outbidding and wrecking an opponents strategy is fun

    Lows

    • Player screens are small and not great quality
    • Some cards can be too mean for some players taste

    Complexity

    1.5 out of 5

    Time Commitment

    2 out of 5

    Replayability

    3 out of 5



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  • Borderlands 4 map and collectibles revealed by Pitchford who tells players to “quit clutching your pearls”

    Borderlands 4 map and collectibles revealed by Pitchford who tells players to “quit clutching your pearls”


    Borderlands 4 artwork

    We are only a couple of months out now from Borderlands 4’s September 12th release date, and lively Gearbox CEO Randy Pitchford has gone ahead and released the game’s map and the locations of over 200 collectibles on a post on his X account.

    The collectibles will be scattered across the map and will take some getting to nab them all, with Pitchford saying, “I had challenged Andrew Reiner, who some of you know spent nearly 30 years at Game Informer Magazine, to find those unreachable spots and, well, reach them. The goal was to discover all the places that we never expected players to visit and, well, visit them.”

    From there, Borderlands 4 designers were tasked with making these areas look great and then adding collectibles to them, to make it worthwhile for players who took the chance to visit them. We at The Escapist think that is pretty cool.

    Borderlands 4 map

    Pitchford also took the opportunity to show off the map for Borderlands 4, too, a move which angered some fans who accused him of revealing too much of the game before its launch.

    Complaints flew in with fans asking why Pitchford had given away the locations of all 200 collectibles months before the game had even been released.

    Pitchford replied, “Quit clutching your pearls. Literally all the information will be instantly accessible with simple internet searches. If you want to enjoy the challenge, don’t look at or search for walkthroughs. Also, even with the map you’re looking for needles in haystacks. Good luck!”

    Pitchford’s gonna Pitchford. Borderlands 4 is set to be a huge success following on from the incredible games in the lineup previously, but more recently from the shocking movie.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





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  • How to Measure Luck vs Skill in Games?


    Anyone who has played a wide variety of games knows that some games are almost purely skill (i.e. Chess, Go), while others are 100% luck (i.e. Candyland, War). However, most games are in between.

    I would find it helpful as a game buyer if there were an objective measure indicating how much luck is involved in a game, to include as one of several criteria when deciding which kinds of games I’d like to buy and spend time learning. I personally prefer games where luck/probability plays a role, yet deliberate practice increases skill over time (i.e. Bridge). But obviously other people will have different preferences.

    I’ve observed many debates about the amount of luck and skill in certain games and I sometimes use information gleaned form these informal debates to help me decide whether to purchase a game. Very few of these debates cite objective measures to indicate how much luck or skill is involved.

    Note that in a BGG luck/skill thread I started, one person did cite an attempt to objectively measure whether skill exists in the game Fluxx.

    So what measures exist and how useful are they? Or is there some persuasive mathematics to suggest that useful measures (of how much luck is in a game) are not possible?



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  • Will it Game? Episode 96 with Seppy Yoon

    Will it Game? Episode 96 with Seppy Yoon


    Take a trip, back in time with us. Back in the Fall of 2024, Seppy Yoon of Fight in a Box joined us as our guest judge. In this episode, Ric and Ryan share two unique games that take place at the end of the world. Which of these absurd apocalyptic game will impress our judge? Also, props to the hundreds of crickets that appear on this episode in the background of Ryan’s audio.

    Seppy is a game designer and frequently posts board game content across YouTube and TikTok. Follow along to learn tons about gaming and the design industry.

    Like the content that is filing your ears? Consider giving to our Patreon and connect with One Board Family even more. https://www.patreon.com/oneboardfamily

    The track “Balkana” was created by 4bstr4ck3r. http://freemusicarchive.org/music/4bstr4ck3r/



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  • Summer Games Done Quick 2025 helps raise over $2.4 million for charity

    Summer Games Done Quick 2025 helps raise over $2.4 million for charity


    SGDQ 2025 has raised an eye-watering $2.4 million dollars for charity, as speedrunners from various videogame disciplines have once again successfully come together to do some good. The in-person event continues to grow every year, with plenty of runs still worth checking out now that it’s over. This time, we saw indie hits such as Blue Prince and Balatro join the likes of Sekiro and Monster Hunter Wilds, offering up a little bit of everything.

    Summer Games Done Quick 2025 has officially raised $2,436,614 for Doctors Without Borders, a charity dedicated to supporting victims of disasters and armed conflict. To raise money, speedrunners ran through some of their favorite games live, while anyone watching could donate to support them and put their money towards specific goals. Some of the best PC games of all time made an appearance, alongside some I don’t think anybody expected.

    One of my favorite runs was for Blue Prince, where ‘RadRingtail’ managed to put us all to shame by beating it in a measly two minutes. That wasn’t all, though, as two runners also faced off in a Blue Prince bingo run, where they had to complete a random selection of objectives in order to win.

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    Runner ‘cloiss’ also managed to beat Balatro in just under an hour, absolutely annihilating the game’s RNG at a pace I’m frankly jealous of. Then there’s AEW Fight Forever, where the audience perfectly understood the assignment by bringing a boatload of energy and signs to the run. Whether you’re a professional wrestling fan or not, this one is definitely worth a look.

    If you’d rather watch a speedrun with lightning-fast skills, the Sekiro: Shadows Die Twice showcase is for you. ‘Mitchriz’ beats all bosses and minibosses without using any glitches, and it’s one you’ll sweat simply just watching. There are plenty other runs worth your time, however, so I’d recommend going to the Games Done Quick YouTube channel and checking out the backlog.

    Don’t forget you can also check out the best free Steam games available today, alongside the biggest upcoming PC games you need to watch out for.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • If a creature planeswalker is dealt damage by a creature with infect, what happens?


    If a planeswalker than has been turned into a creature (not a planeswalker that turns itself into a creature with “prevent all damage” like Gideon) takes Infect damage, what happens?

    I know that Infect damage is applied as -1/-1 counters, and I know that the planeswalker will have both damaged marked on it, as well as have it’s loyalty reduced, but what I’m unsure of is if the -1/-1 counters further reduce the loyalty or if they only impact the power / toughness.

    As a follow-on, do the -1/-1 counters stay on the planeswalker when it is no longer a creature? And if so, could this be used to prevent a Gideon from using it’s “become a creature” ability (or at least kill it if it does)?



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  • Blue Archive scraps obvious rule breaking Steam review event

    Blue Archive scraps obvious rule breaking Steam review event


    Blue Archive developers, Nexon Games, have canned their “Steam Review Event”, after someone probably gave them a heads up that Valve has explicit rules about manipulating Steam reviews. Announced over on Steam itself, the gacha strategy game has “decided to terminate the event early”, as it goes expressly against Steam’s terms of service.

    While Steam’s review system, despite sometimes being used maliciously by players themselves, has strict guidelines on what not to do. Valve clearly states on its support site that, alongside threats and harassment, not to “coerce” players into leaving reviews.

    https://www.youtube.com/watch?v=CphCwQJWR3Q

    The event would have rewarded players with in-game rewards if it hit 10,000 reviews. Some gacha games will run events through iOS or Android versions that urge you to leave a review, complete a survey, or interact with social media for a prize. Oftentimes, you can simply hit whatever button, have the app think you’ve done it, and return without ever handing over your precious morals or data.

    As pointed out by a user on the Gacha Gaming Reddit, it would have been smarter to simply give items out as and when milestones were hit.

    Unfortunately, because Nexon has scrapped the event, it won’t be distributing the rewards in any capacity. It’s an odd statement as it is, as it reads as if no one on the team over at Nexon was even aware this wasn’t allowed.

    This is even though they’ve been on Steam for quite some time, with MMOs Vindictus and MapleStory in 2012. They even have a direct partnership with Valve to run Counter-Strike Nexon. Baffling, to say the least.

    Nexon didn’t even need to coerce reviews out of players

    graph showing huge influx of reviews, slowly tapering off for blue archive between July 4 and July 11

    Looking at the reviews themselves, it’s clear that coercion wasn’t even needed, as the game has been positively received by players. Since its launch on July 4, it has had a massive influx of 5700 reviews, which has naturally dipped to a few hundred in the following week. Reviews claim that it’s running great, and cross-saves work just fine, allowing addicts to continue their self-inflicted gacha torture.

    Some negative reviews have pointed out that it is running kernel-level anti-cheat, similar to Riot Games’ Valorant. However, it sits pretty at a “Very Positive” rating on Steam as of writing and doesn’t look like that’ll change anytime soon.

    Blue Archive is a multi-million-dollar gacha money generator

    blue archive screenshot of attacking enemies

    If you’re wondering what Blue Archive even is, it’s a 2021 gacha game that regularly brings in millions of dollars. In 2023, it was reported to have made well over $400 million in total, and presumably, that number has climbed exponentially. It also makes a lot of its money in the heartland of gacha gaming, Japan. Reports from last year pointed out that Japan provides 72% of the game’s revenue in total.

    Blue Archive manages this through its various microtransactions and that key gacha system. It stems from gachapon, the little toys that you’d pop a quarter in for and get a random piece of plastic. Similarly, gacha games run “banners”, which the player “pulls” from and is awarded a random character, skin, item, or whatever else is being flogged.

    When I gave it a spin on launch in 2021, I was taken for a little bit by its snappy action and tactics-lite focus. Now it’s hit Steam, maybe it’s time to dip back into it, if only those anime racing horse girls didn’t absorb so much of my time recently.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Turing Machine: Useful verifier than only results in False?


    Are there any setups by the Turing Machine manufacturer that we know of that use the fact that a verifier is required to complete the code BUT the verifier also does not ever produce a true for the given code? Example below:

    For b = blue, y = yellow and p = purple you could have:

    1. b = 2
    2. y = 3
    3. p = 3

    You could also have the verifiers:

    1. v1 = one colour is less than the other two
    2. v2 = yellow is =/>/< 3
    3. v3 = there are x even numbers
    4. v4 = one colour is greater than the other two

    Using that you can get the following results from the verifiers (eventually):

    1. v1: blue is < yellow or purple
    2. v2: yellow = 3
    3. v3: there is 1 even number
    4. v4: all results are negative

    In this case BECAUSE all results on v4 are negative, the code is solvable and is b2 y3 p3

    IF v4 had a positive for p > b/y then the result would also be meaningful: b2 y3 p5

    Therefore in this case v4 is both: required for the solution AND provides only negative results for this code

    I’m interested in whether the game setup provided by the manufacturer uses this feature to allow for such games. It seems ‘legal’ within the game rules, but it’s not clear whether these cases are actually provided and I can imagine that for ‘ease of understanding/play’ they might have shied away from those setups.

    It’s relevant because knowing whether they are possible setups or not affects your number of guesses. If it’s not possible, then you can assume the above case HAS TO BE the p5 solution and do (potentially) at least one less guess of the verifiers



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