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  • Top 50 Phonk Song ID Codes for Roblox [UPDATED]

    Top 50 Phonk Song ID Codes for Roblox [UPDATED]


    If you’re into Phonk, you’ll probably enjoy checking out our list of 50 Phonk Song ID codes for Roblox. It’s one of the most popular genres on the platform right now. Chances are, most players have some kind of Phonk track playing in their favorite games without even knowing it.

    Best Roblox Phonk ID Codes List

    Here’s a curated list of Phonk tracks in Roblox with influences from different cultures, great for adding atmosphere to your Roblox world. There’s a good mix of sounds, so you’ll find something that fits no matter what vibe you’re aiming for. Out of the 50 songs, Ultima and Sinistra are my top picks. Their beats are so catchy, I end up looping them without even knowing it.

    Follow this article to get updates

    Song Title Song ID Code
    Above Phonk 89824897586105
    AB4T 17422173467
    Alanwaad 17422074849
    Assassin’s Ride 73326647630445
    Back & Front 14145627474
    Bell Pepper 14145626111
    Black Seed 14145622615
    Blackout Drift 85290495098172
    Brazil Fiesta 125498129824026
    Cowbell God 16190760005
    Dark Phonk Damage 105529482486905
    Dionic 15689445424
    Down2Kill 16190760285
    Drooly 8053389869
    End the Soft 93203762220779
    Emotional Damage 14145621151
    F-Phonk 101326109963284
    Gabbermix 18841887539
    Ghostblade Phonk 90441404910975
    Gigachand Phonk 134366188285514
    Heptraxous 8185857772
    Hellfire Highway 136757074728111
    HR -Eeyuh 16190782181
    Infinite 16190784875
    Invade Groom 15689453529
    Invasion 15689453529
    Killer Energy Phonk 100489964626259
    Mad Phonk Energy 123636731441495
    Metamorphosis 15689451063
    Metaverse 17422168798
    Monster Bass 14145623658
    No Lights 14145623221
    Pac Man Phonk 120889371113999
    Phonk of Darkness 116896498238234
    Phonk Da Rua 104596909675653
    Phonk Killaz 86179292245507
    Phonk’t Out 14145625743
    Pure Phonk Violence 96461852889782
    Raven Theme 14145621445
    Raw Phonk Energy 135549022646779
    Reckless Drift Run 83348506277910
    Redemption 16190783774
    Robo Phonk 136932193331774
    Savage Slay Phonk 71837666565538
    Sinistra 15689443663
    Soul Crusher’s Ride 120296689321275
    Stupid Remix 16662833837
    Ultima 16190756998
    Uzipack 18841894272
    Wassa 17422207260

    How to use Song ID Codes in Roblox

    In most Roblox games, playing songs or music is something that’s typically part of the premium features. So, what does that actually mean?

    1. If you want to play songs or sometimes even just hear them in certain games, you’ll usually need a Boombox or a Radio Pass, which you can get by spending some Robux.
    2. Also, you need to ensure that the game you’re in offers those kinds of Gamepasses if you want to play music there, and players usually buy them with Robux.
    3. Right now, a few popular games like Fisch, Murder Mystery 2, GPO, and A Dusty Trip let players play music after they get the passes offered by the game’s developers.

    After you’ve got the passes, you can either equip them from your inventory or use the in-game menu. There, you can copy and paste the music codes to start listening. Simply click the ‘Play!’ button after pasting the code to start the party.

    That is all for our Top 50 Phonk Song ID Codes list. Check out our other Roblox Articles to learn more and see what the newest updates are.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Crackling Playing Card Varnish — Pine Island Games

    Crackling Playing Card Varnish — Pine Island Games



    Despite seeing years of play, the deck (seven of clubs not withstanding) has held up remarkably well. The cards are crisp, snappy, and despite some face wear perfectly serviceable (seven of clubs not withstanding). The cards really are the kind of made for life component we all love in our games.

    Varnish Crackling

    My new deck of red arrows is a different story. After only two plays we cracked open the deck and found substantial crackling on the face of cards.

    To understand what is going on with this, we first need to talk a little about how playing cards are made. First a long roll of card or plastic stock (in this case PVC or a similar plastic) is taken. It’s rolled through a printer, and then is finished with either a varnish or a laminate.





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  • reference – Strategy games with well-developed theory

    reference – Strategy games with well-developed theory


    There are a few strategy games with a large published literature expounding the “theory” or advanced strategies of the game. Go, chess (and related games such as Chinese chess and shogi), bridge, poker, and blackjack come to mind. I know of a couple of other games with a smaller literature, such as checkers, backgammon, and Scrabble, and a few more games about which just one or two notable “theory” books seem to have been written, such as Othello, Hex, Connect 4, Dots and Boxes, and Nine Men’s Morris.

    Are there other games with a small but substantive amount of published theory? To set some parameters, I’m interested only in games for which there exists at least one full-length book devoted entirely (or almost entirely) to advanced strategies for the game. So for example, for Monopoly, I’m only aware of The Monopoly Book by Maxine Brady, which doesn’t quite meet the threshold I’m looking for, because it devotes a lot of space to history and basic explanation of the rules, and does not delve that deeply into advanced strategy (but if there are other, more advanced books on Monopoly, then I’d love to hear about them).



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  • SHUX 2023 – Shut Up & Sit Down

    SHUX 2023 – Shut Up & Sit Down


    SU&SD

    An important but hopefully understandable update: we won’t be hosting a SHUX event this year. That’s the bad news out of the way – with the GOOD news being that we’re already planning SHUX 2024 for next October, and hoping to return to the Vancouver Convention Centre.

    Obviously, this is a bummer. We know how special and important this event is to a lot of people, partly because WE are those people too. It’s our highlight of the year, and as we’ve said repeatedly at the events themselves, we’re amazed and humbled at what SHUX has become – sprawling out to be something that’s bigger and cooler and kinder than any of us.

    If you receive and read our monthly newsletter this likely won’t be a surprise: ambitious projects and post-lockdown exhaustion means that 2023 is a rebuilding year for the SU&SD team – after a decade of creating neat stuff at top speed, we’ve needed a little time to get back to the core focus of making lovely and interesting videos about games.

    Covid was obviously disastrous for conventions, scuttling plans and erasing entire businesses: thankfully we were able to carry some of the deposits and ticket sales from 2020 forward to SHUX 2022 – but we simply didn’t have the cash in the coffers to sort the down-payments for another show this year.

    Again, we’ve been hugely lucky throughout the difficulties the industry has faced in the past few years – but we’d be lying if we said we weren’t hit pretty hard by the covid lockdowns: while “board games” as a concept saw a boom for those with families or folks who lived with like-minded individuals, hobbyist were – in most cases – playing fewer games together, or frustrated by the imperfect digital alternatives.

    Add that to times being tougher across the board for everyone, and it’s very understandable that our donations have dwindled – it’s just unfortunate that this coincided with a point of “low batteries” – having just spent a handful of years trying to swivel and pivot our way through a difficult period.

    Thankfully though – literally just because of our donors – we’ve been able to hold this ship together, plugging any of the holes with laminated cardboard and mouth-mashed chunks of tiny wooden cubes. And while we’re really sad not to be able to share the joy of SHUX with some of you this year, we’re still emotionally buoyed by the vibes of last year’s convention – honestly, it might have been the best one yet?

    A powerful reminder of what life can be like when everything aligns: great people connecting around the squidgy core of this extraordinary hobby – a beacon of laughter and passion and fun after such a long stretch of glum isolation. Our team lost loved ones to the pandemic, as I’m sure is also true for many of you – but as much as the past few years may have changed us, one thing remains the same: life is at its best when we’re surrounded by the folks we love, at a table, staring quizzically at far-too-many cardboard components.

    And since we won’t have a chance to see you in Vancouver, we’re doing our DARNDEST to get to more conventions this year. Here’s what we have in the works, we hope to see you there!

     

    UK Games Expo [confirmed!]: Birmingham, England: Jun. 2-4, 2023 – Matt, Tom, and friend-of-the-show Pip will be doing some stupid things live on a stage, and signing your stuff, at some point?  This is the big UK show we try to do every year, and we’re thrilled to be returning. Sadly we won’t be doing “live podcasts” this year because warhammer has probably spend mad $$$$ to turn the room we usually use into laser quest, or something? Honestly we’re not even mad, that’s a glow-up.

    Ropecon [confirmed!]: Helsinki, Finland: Jul. 28-30, 2023 – We have been invited to be this year’s guests of honour at Ropecon! Quinns, Tom and Matt will be doing some talks, and likely playing lots of roleplaying games. What else will we being doing there? We don’t know! And legally, WE DON’T HAVE TO TELL YOU. Come and see for yourself, with your eyes!(???).

    SPIEL [unconfirmed]: Essen, Germany: Oct. 5-8, 2023 – It doesn’t look like SPIEL really does stage events – or necessarily has any dramatic interest in us BEING there –  but we’re trying to airdrop special-correspondent Tom right into the beating heart of SPIEL.

    PAX Unplugged [confirmed!]: Philadelphia, PA: Dec. 2-4, 2023 – We’ve headlined this great show a few times in the past, and we’ll be back again to do COOL STUFF. More details closer to the time!

     

    Obviously – none of the above are SHUX – and we’re really going to miss it – and you! – this year. But here’s to hoping that for October 2024 we can spring back bigger and better than ever. Thank you as always, from the whole team!



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  • the return of the megagame — The Treehouse

    the return of the megagame — The Treehouse



    Once upon a time (well, in September 2022, actually), to celebrate The Treehouse’s fifth birthday, we had our first go at running a Megagame. You can find out all about what happened during our first run of Watch the Skies, and get an overview of what on Earth (and off Earth) it actually is, in our previous blog post here.

    We came away from the previous experience exhausted, exhilarated, and bubbling with ideas for what we wanted to do ‘next time’. Perhaps, in retrospect, we had TOO MANY ideas for tweaks and changes, because it then took us over a year to get our ducks into anything resembling a row and announce the next game. But finally, the day dawned… our second run of Watch the Skies took place on Friday 26th January, and once again, it was a TOTAL BLAST.

    This time, a reasonable proportion of those in attendance had played the game before, but no problem! We had plenty of plot twists and new mechanics the keep things fresh, not to mention some nifty new game components, and even a brand new type of team in the mix. Read on for some of the headline changes in this year’s game, some actual news headlines from the in-game newspaper, and lots of pictures to give you a feel for what went down.



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  • Muscle Legends codes April 2025

    Muscle Legends codes April 2025


    April 20, 2025: We’ve given the gym another good clean in the hopes of finding new Muscle Legends codes as a reward.

    What are the latest Muscle Legends codes? You have a pretty clear objective in Muscle Legends; get jacked, and smash any person who stands in your way. Becoming yolked can be a time-consuming process, however, so we’ve dug around and found several Muscle Legends codes that will make the transformation a little less painful.

    The Roblox game, much like many others, offers free codes to its most dedicated players, gifting them currency to spend on getting bigger, and strength boosts to help them get… stronger. Here are all the currently active Muscle Legends codes to help you dominate the free PC game as a shredded monster. Look out, CBum.

    YouTube Thumbnail

    New Muscle Legends codes

    Here are all the currently active Muscle Legends codes:

    • ultimate250 – 250 Strength boost
    • mightygems2500 – 2,500 Gems
    • epicReward500 – 500 Gems
    • frostGems10 – 10,000 Gems
    • galaxyCrystal50 – 5,000 Gems
    • launch250 – 250 Gems
    • megaLift50 – 250 Strength boost
    • MillionWarriors – 1,500 Strength boost
    • MuscleStorm50 – 1,500 Strength boost
    • SkyAgility50 – 500 Agility boost
    • spaceGems50 – 5,000 Gems
    • speedy50 – 250 Agility boost
    • superMuscle100 – 200 Strength boost
    • superPunch100 – 100 Strength boost

     Expired codes

    There are currently no expired Muscle Legends codes.

    How do I redeem Muscle Legends codes?

    To redeem Muscle Legends codes:

    • Open Muscle Legends
    • Click on the ‘Codes’ button to the right of the screen
    • Enter one of the codes above
    • Enjoy your freebies!

    How do I get more Muscle Legends codes?

    Apart from checking on this page, which is updated regularly, you can always keep an eye on Muscle Legends developers, Scriptbloxian Studios’ Twitter page, where they post new codes as and when they are activated.

    Now that all the Muscle Legends codes are yours, get yourself out there, pump some iron, and bash some heads. If you have fatigue from winning so hard, why not check out our list of best Roblox games to see if there’s anything else you fancy. We also have Project Mugetsu codes, and Blox Fruits codes if you’re after some more freebies.





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  • magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?

    magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?


    The combination of Amalia and an indestructible Wildgrowth Walker always draws the game with an infinite loop once a creature explores, no matter what card is on top of the library.

    For reference, Amalia has the text

    Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.

    and Wildgrowth Walker has the text

    Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

    The keyword action “explore” and the event “explores” are defined in rules 701.40a-b:

    701.40a. Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.

    701.40b. A permanent “explores” after the process described in rule 701.40a is complete, even if some or all of those actions were impossible.

    So, if a player controls Amalia and a Wildgrowth Walker, and a creature explores, then Wildgrowth Walker’s ability triggers, which causes the player to gain life, so Amalia’s ability triggers, and she explores, which triggers Wildgrowth Walker’s ability again, in a loop. The only choice any player makes during that process is what to do with the card on top of the library, if it is not a land.

    However, because of the last part of rule 701.40b, the exploration happens no matter what card is on top of the library, and even if there is no card on top of the library at all. This means that the loop always continues, no matter what choice the player makes while exploring. Therefore, the loop is mandatory, so the game is a draw.



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  • Every Easter Egg Location in Sol’s RNG [Full Breakdown]

    Every Easter Egg Location in Sol’s RNG [Full Breakdown]


    The SOL’s RNG Easter Egg Hunt 2025 is here, and it’s packed with exciting challenges and hidden surprises for players. Whether you’re braving the elements in a blizzard or navigating through a sandstorm, there are plenty of eggs to track down across different biomes and weather conditions. This event is all about exploration, patience, and keeping your eyes peeled for those elusive eggs. Ready to join the hunt and uncover every secret? Let’s dive into where to find them.

    All Easter Egg Locations in Sol’s RNG

    Here we will discuss all Sol’s RNG Easter 2025 Egg locations, strategies, options, and secrets in detail

    Sol’s RNG Windy Egg

    • Location: In the Grassy Biome, on top of a mountain.
    • Condition: Only spawns at night.

    The Windy Egg can be found near a tree at the top of the large brown mountain on the right side of the map when it’s Windy Weather. When you interact with it, you’ll see the options Kick or SMH. Choose Kick to make the egg drop so you can collect it.

    Sol’s RNG Rainy Egg

    • Location: Near the camping tents and the campfire.
    • Condition: Must be raining.

    When it’s Rainy Weather, head to the circled area to look for the Rainy Egg. You’ll find it on a small ledge just below the campfire tents. At the edge of this spot, clip through the area to discover the egg hidden inside the opening.

    Sol’s RNG Hellish Fire Egg

    • Location: Inside the Hell Biome, near the Bridge.
    • Condition: Spawns during the Scorched Earth event.

    Go into the Hell Biome and jump off the edge below the bridge. As you’re falling toward the core, you’ll spot the Hellish Fire Egg. You can collect it while you’re in the air and even during the fall.

    Sol’s RNG Corrupted Egg

    • Location: Close to the Leaderboards.
    • Condition: The weather must be Corrupted.

    Look for five small purple eggs, called Rotten Eggs, scattered around the Corrupted Biome. After collecting all five, you’ll be teleported back to the front of Jake’s Shop. There, you’ll find the Corruption Egg waiting for you.

    Sol’s RNG Blizzard Egg

    • Location: Near the High Rocks.
    • Condition: Spawns inside the Snow Biome.

    When it’s Snowy Weather, head to the top of a lone mountain near the Obby Blessing. That’s where you’ll find the Blizzard Egg.

    Sol’s RNG Sandstorm Egg

    • Location: Inside the Sandstorm Zone.
    • Condition: The entrance spawns only during a Sandstorm.

    In the Sandstorm Biome, keep an eye out for a cave marked with a ??? above the entrance. This cave spawns randomly and can appear anywhere on the map. If you come across it, go inside and look in the corners to find the Sandstorm Egg.

    Sol’s RNG Starfall Egg

    • Location: The Meteor lands in a random area inside he zone.
    • Condition: Spawns during Meteoric Weather.

    To get the Starfall Egg, jump into the Starfall Biome and collect eight different orbs scattered around the spawn area. After collecting all of them, the Starfall Egg will fall from the sky and land like a meteor, ready for you to pick up.

    Sol’s RNG Null Egg

    • Location: Inside the Null Zone.
    • Condition: Must find a Null Zone teleport platform.

    When you come across a Null Biome spawn entrance, stand still for about 10-20 seconds, depending on the number of players standing on the platform. You’ll soon be teleported to an alternate world where the egg will appear right in front of you.

    Bonus Egg

    The egg can be found inside the UGC Store and is accessible at any time, with no specific conditions required. To get it, simply click the Egg button within the shop. Some players have mentioned needing to interact with it or make a purchase, while others report that the egg appears naturally in the store without any extra steps.

    Tips and Tricks

    Conditions

    Many of these eggs only appear under specific biomes or weather conditions, so patience is key. For example, the Windy Egg can only be found during Windy Weather, while the Blizzard Egg requires Snowy Weather to appear on a mountain top. Similarly, the Rainy Egg is only visible during Rainy Weather, and the Hellish Fire Egg requires you to jump below a bridge in the Hell Biome. Being aware of the right conditions and locations is crucial for finding these hidden eggs.

    Speed and Efficiency

    Make use of any auras or movement boosts you have to reach high or hidden locations, as these can be essential for finding some of the more elusive eggs. Auras and boosts can help you access hard-to-reach spots, such as mountaintops or caves, that would otherwise be difficult to get to. With the right abilities, you’ll be able to track down eggs in tricky or elevated areas that might otherwise seem out of reach.

    Server Hopping

    If you’re having difficulty locating a particular egg, consider switching servers to land in the correct biome. Since some eggs are tied to specific biomes, hopping between servers can give you a better shot at finding the right environment. This approach helps you move between different settings quickly, increasing the likelihood of encountering the conditions needed for the egg to spawn.

    Sol’s ENG Easter 2025 Egg Hunt

    The Sol’s RNG Easter Egg Hunt 2025 is a fun and rewarding event that tests your patience and attention to detail. Whether you’re searching during blizzards, sandstorms, or meteor showers, each egg you find brings you one step closer to completing the seasonal quest. Be sure to stop by the UGC shop too, as there’s a bonus egg waiting for you there.

    That is all for our Sol’s RNG Easter 2025 Egg Hunt Guide and Locations. Check out our Sol’s RNG Codes article for some freebies that can help you progress the game faster.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • A Two Parter! – The TouchArcade Show #613 – TouchArcade


    We have a sponsor for this episode! We are eternally grateful for Tursiops Studios, who you may remember as the creators of the awesome “wreck ’em up” The Day We Fought Space a few years ago, for sponsoring our podcast this week. Their new game is called Primrows, it’s one we’ve talked about before, and it’s available now on mobile and desktop. I give some of my early impressions about the game about halfway through this week’s show, but the game is free to play with a one-time premium unlock so there’s really no reason not to just go try it out for yourself. Head over to the game’s website using this link here to learn more and find links to all platforms. Oh, and here’s the trailer. Primrows is such a lovely little game, thanks again Tursiops Studios!

    https://www.youtube.com/watch?v=MvU-ofi8umw

    As for this week’s show, well, it was a hectic one. Internet issues caused us to split the recording into two parts with the first half recorded yesterday and the second half recorded today. It all worked out in the end, though. Topics include the Nintendo Switch 2, the Mario Kart Direct from yesterday, the PlayDate Season 2 announcement, retro handheld stuff, and much more. Oh, and we finally catch up on listener emails going all the way back to January.

    Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

    As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


    Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
    RSS Feed: The TouchArcade Show

    Direct Link: TouchArcadeShow-613.mp3

     



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  • This June In Shut Up & Sit Down

    This June In Shut Up & Sit Down


    Tom Brewster

    Tom: Hello! Sorry for a slightly late monthly post here – we’ve been scrambling together videos and podcasts aplenty before pootling up to Birmingham for a whole load of the UK Games Expo! We had a wonderful time and have come back loaded with games and excitement for them – an excitement that will gently trickle out of us into all kinds of fun content. Ew.

    We’ve got a really lovely slice of videos lined up for you this month. Very soon we’ll have a review of Beast for you – a cracking iteration of the hidden movement genre that throws us right back into the kinds of games SU&SD reviewed when it was just a little baby. We’ve also got a video review of War of the Ring: The Card Game, as well as some quick-and-nasty reviews for games we played at expo. We’re slowly gearing back into the rhythm of more regular videos, so expect a whole heap of content over the next few months! (I hope!)

    Podcasts-wise? It’s the wild west out there. We’ve played so many games, and next week myself and Matt will be sitting down to record multiple pods telling you all about them. I don’t entirely know what to expect from those, or even how long we’ll record, but we played enough exciting games to keep us chatting for a good long while. They’re making some great stuff out there!

    As for streams – I think I might start worming my way through the System Shock remake very soon – but I’m thinking about changing the day we stream on. More on that soon, as it’ll all abide by the classic stream motto – “idk, it’s chill”. For donors to the site, the next newsletter will be a fun recap of UKGE and will arrive a little later than usual – I was thinking about writing it whilst there, but I was simply having too much fun. What a silly job. Thank you for letting me do it!



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