بلاگ

  • Three Ubisoft chiefs guilty as #MeToo finally bites the gaming industry in first big trial

    Three Ubisoft chiefs guilty as #MeToo finally bites the gaming industry in first big trial


    The Ubisoft office in Montreal

    Three former top executives at Ubisoft have each received a suspended prison sentence, handed down by a court in Paris, after “enabling a culture of sexual and psychological harassment in the workplace”.

    Between 2012 and 2020, the company’s office in Montreuii was rife with a toxic culture, leading to female employees enduring “pranks” such as being tied to a chair with tape, pushed into a lift and sent to a random floor, or being forced into doing handstands while wearing a skirt.

    One female member of staff told the court, “He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him.”

    One worker, according to The Guardian, likened the office environment to a “boy’s club above the law,” where women were left to feel like pieces of meat.

    Former editorial vice-president Thomas François, 52, was found guilty of sexual harassment, psychological harassment, and attempted sexual assault. He was given a three-year suspended prison sentence and fined €30,000 (£26,000).

    Former chief creative officer Serge Hascoët, 59, was found guilty of psychological harassment and complicity in sexual harassment and given an 18-month suspended sentence and a fine of €45,000.

    He had earlier told the court he was unaware of any harassment, saying: “I have never wanted to harass anyone and I don’t think I have.”

    Former game director Guillaume Patrux, 41, was found guilty of psychological harassment and given a 12-month suspended sentence along with a fine of €10,000. He had denied all charges after being accused of threatening to carry out an office shooting and setting a co-worker’s beard alight.

    Has the gaming industry really changed?

    While these convictions stem back to events pre-COVID, and maybe companies are now forced to take their responsibilities to employees much more seriously, the level of abuse and harassment still directed towards female gamers and employees, especially online, has, if anything, multiplied.

    Check out any videos by popular female gamers and peruse the comments – it will take you under three seconds before you encounter the creepy, the sinister, and the misogynistic, far outweighing the positive.

    It’s depressing, and it needs to stop.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



    Source link

  • What happens when multiple ‘conflicting’ counter-moving abilities trigger at the same time?


    The card-interaction that triggered this question was:

    1. P1 has a Sin, Unending Cataclysm on the board, and P1->P4 have a mixture of +1/+1 and other counters.

    2. P2 plays Fractured Identity, targeting P1’s Sin.

    What counters get moved where (assuming P2->P4 wants to put all counters on their Sin copy)?


    Would P2, seeing as they control the effect, be able to choose the "order" that the copies are made, and thus have their "enter the board" happen last? Or would all the ETB’s trigger at the same time and effectively split atoms, ‘copying’ the counters being moved, as they’re all moving from the same initial board-state?



    Source link

  • Inventory sorting indie roguelike Backpack Hero is yours for free if you’re fast

    Inventory sorting indie roguelike Backpack Hero is yours for free if you’re fast


    Even beloved games like Baldur’s Gate 3 make inventory management a fuss, so it’s been wonderful watching the trend of indies striving to transform that busywork into something you want to do. Backpack Hero, the turn-based RPG roguelike from developer Jaspel, is just such a treat. It holds the highest rating among its run-based peers on indie site Itchio and boasts an 86% positive Steam rating from nearly 7,000 user reviews, and now you can get a copy for nothing thanks to this week’s Epic Games Store free games lineup.

    Backpack Hero puts you in the shoes of a young rodent venturing into dangerous dungeons in an attempt to gather resources and rebuild their hometown of Haversack Hill. Strapped on your back is the eponymous magical sack, which gradually expands to offer slots for the various weapons, armor, items, and consumables you find along your way. This Resident Evil 4-style inventory Tetris is Backpack Hero’s ‘deckbuilding’ core, delivering a battle system that stands out even among our best roguelikes.

    YouTube Thumbnail

    The way you lay out your gear determines their effects in battle. A basic wooden sword deals seven damage to a single target, for example, while a machete swings to deliver three damage to all your enemies. The soldier’s buckler grants block on use, but also increases the potency of any adjacent weapons for the remainder of the encounter.

    Armor poses particular problems, as you need to place it in appropriate positions to maximize the benefits – helmets up top, boots down below, and so on. Manage to sort your gear correctly, however, and you’ll be able to overcome any foe that comes your way. If you fall, simply return to the village, where you can use your gathered materials to buy and sell items, conduct research, and unlock additional playable heroes, challenges, and quests, gradually restoring the world to its former glory.

    Backpack Hero is free to keep on the Epic Games Store until Thursday July 10. Be sure to claim it while you can. You can also get the hand-drawn, musical action-adventure game Figment for free during the same period.

    For more of the best free PC games, take a look through our current recommendations. If you’ve been considering a GPU upgrade to make them shine even better, we’ve picked out the best graphics cards in 2025 as well.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • They Put the Power Button WHERE!? – The TouchArcade Show #607 – TouchArcade


    In this week’s episode of The TouchArcade Show I give a recap of the past 2 weeks of my life, which included my 5-year old son breaking his arm and all that ensued as well as taking the first step towards becoming an instructional aide in my local school district. Hooray careers! We also talk about the latest Apple scandal, which appears to be #MacMiniPowerButtonGate. We also touch on the Arcane TV show, the poor experience of going to an Apple Store, get to some listener emails which–once again–leads to a pedophile discussion, and more.

    Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

    As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


    Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
    RSS Feed: The TouchArcade Show

    Direct Link: TouchArcadeShow-607.mp3

     



    Source link

  • Looking for engaging standard deck card games for 2 players [closed]


    I’m looking for 2 player card games that need only a standard deck of 52+3. Something with a bit of strategy and conning would be perfect.

    I enjoy playing Texas Hold’em poker in larger groups but poker scales terribly down to 2 players. I’m looking for something with a similar charm — with complex strategy that involves fooling your opponent.

    Also would like a game that’s easy to bet on. I mostly play socially with acquaintances, so let’s not make the game too convoluted to explain to someone, and let’s allow conversation to flow in a slower paced game.



    Source link

  • Mecha Break first impressions – hands on with Steam’s new top game

    Mecha Break first impressions – hands on with Steam’s new top game


    The first few minutes of Mecha Break are mindblowing. I’m torn somewhere between not having a clue what’s going on as hints and tutorials are thrown at me with voiced lines that are a little too low to pick out and are drowned out by the battle and explosions happening all around, and a unique adrenelin rush at all the on-screen action.

    Somehow, I get through it. Somehow, I keep managing to destroy the cannon fodder thrown in my path, and yet somehow I feel as though I am a mighty mech hammering my left mouse button with no mercy and splintering giant robots into flying shards everywhere.

    In truth, perhaps the opening salvo of Mecha Break is just a mainly, almost on-rails opener that is slickly produced and wonderfully executed.

    The first 25 minutes or so of Mecha Break are like living in a Gundam/Macross hybrid world being broadcast on kids’ Saturday morning TV in the 1980s, and it is absolutely glorious.

    It’s near 50 gig free download on Steam belies its true purpose in life, however, and that is to, immediately after the opening is done with, ram your face into an item shop filled with ludicrously priced skins and add-ons.

    The last time things felt this egregious was when Warhammer 40k Darktide launched with hardly any game but with a perfectly functioning item shop.

    Now, to be fair, Darktide was not a free-to-play game, so it deserved its flak, but being presented with a £48/$65 skin and mech bundle almost immediately is a bit in your face. There are plenty of other things to buy as well, bought with in-game currency and other opportunities to dump real money into. There is no way to tell yet how many people will pay for this stuff ultimately, and the publishers may well be hoping for whales to hoover it all up, but it all just feels a little, well, grubby.

    This is especially true as a lot of the purchases have a 7-day free trial, which sounds like a nice idea to try stuff out, but it’s unclear how many will actually not purchase and cancel during the free week.

    The two beta tests, which I didn’t actually play, were hugely lauded for the customization options for players. Many of the complaints on the Steam reviews where Mecha Break has a predictable Mixed rating bemoan that these have been whipped out or put behind a paywall.

    Yes, you can ignore all of this stuff, and there is a really fun game in there with face-paced mech-combat included, 6v6 PVP, and Arena mode where the first to eight kills wins. There’s even an extraction attempt with you versus both players and the environment.

    Mecha Break is a cool game….but….

    I also don’t really think you can compare this sort of cosmetic item dropping to something like DCS World, where, yes, the game is free and you have to purchase other aircraft and maps, but these you have to learn to fly and add to the gameplay. An overpriced skin is not that.

    I’m going to keep Mecha Break on my hard drive for a while yet and see how things develop. There are certainly enough people playing right now on Steam to confirm to me it’s a huge amount of fun. The payer drop-off numbers over the next seven days may be interesting. Whether the devs will take any of the initial critique on board may be significant for Mecha Break’s future successes.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



    Source link

  • The reboot of classic stealth game Perfect Dark has been scrapped

    The reboot of classic stealth game Perfect Dark has been scrapped


    One of the most beloved stealth shooters of the 2000s, Rare’s Perfect Dark is still remembered fondly to this day. For years, we’ve been patiently waiting for its ambitious reboot to arrive – a tumultuous development cycle means it’s been a long time coming. Last year, we finally got to see gameplay of the new Perfect Dark, and it looked absolutely stunning. However, as part of today’s devastating round of layoffs at Microsoft, which impacts several teams under the Xbox Game Studios banner, the project has been canceled. It also means that The Initiative, the internal studio formed by Xbox to create the Perfect Dark reboot, has been shut down completely.

    After watching its gameplay reveal during last year’s Xbox showcase, I genuinely believed that the new Perfect Dark could one day end up on our best stealth games list. Even though the 2000 original was a bit before my time, the reboot’s blend of stealth, urban traversal, and immersive sim elements seemed right up my street. The gunplay also looked excellent, and anything with slow motion bullet time gets a thumbs up from me. Sadly, you and I will never get the chance to play it.

    As news of the Xbox layoffs spread throughout the day, Perfect Dark was being touted as one of the projects at risk alongside Rare’s Everwild and an unannounced new IP from the creators of The Elder Scrolls Online.

    In a statement sent to employees by Matt Booty, head of Xbox Game Studios, these rumors have been confirmed. Not only is Perfect Dark canceled, but The Initiative is also shutting its doors for good.

    YouTube Thumbnail

    “We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,” Booty writes in the statement, which was obtained by Windows Central. “As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.”

    The Initiative was spun up in 2018, with Perfect Dark being its first and only project. The studio was also being assisted by Tomb Raider trilogy developer Crystal Dynamics.

    Perfect Dark is one of several major upcoming PC games that have been scrapped this year already. Monolith suffered a similar fate to The Initiative, with its Wonder Woman game getting axed and the studio shut down. A co-op Transformers game from the folks at Splash Damage has also been canceled, and so too has promising platformer Earthblade from the studio that made Celeste.



    Source link

  • Fblthp, the Lost and Naktamun Shines Again interaction


    I am playing Fblthp, the Lost and Naktamun Shines Again in MTG-Arena. When the second chapter triggers and seeks a Fblthp, why do I draw 1 card and not 2?

    Fblthp, the Lost (relevant abilities)

    When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

    Naktamun Shines Again (chapter 2)

    Seek a creature card with mana value 2 or less and put it onto the battlefield.



    Source link

  • But will it run Doom? Audi’s new in-car gaming platform aims to liven up those long journeys

    But will it run Doom? Audi’s new in-car gaming platform aims to liven up those long journeys


    Pictionary Car Pary in an Audi

    Say goodbye to the nostalgia of I Spy on long road trips, but only if you have a selected Audi model. The car giant has teamed up with AirConsole to bring gaming into the cabin, albeit with a heap of safety caveats to ensure the driver doesn’t get involved in any marathon sessions.

    “This is a game-changer for in-car entertainment. With Audi, we’re redefining what’s possible inside a vehicle—bringing gaming into motion and making every journey more social and fun,” says Anthony Cliquot, CEO at N-Dream, the makers of AirConsole. “By enabling gameplay on the passenger screen in a way that prioritizes safety by not distracting the driver, we’re taking a bold yet responsible step toward a future where cars are not just modes of transport, but platforms for shared digital experiences.”

    So far, so PR, but what does it actually mean? Well, in Audi models equipped with a passenger display and Audi’s Active Privacy Mode – a digital curtain that blocks the screen from the driver to prevent any distractions beyond shouting and throwing your controller around when you rage quit – the front passenger can now enjoy gaming while the vehicle is in motion. It is slightly weird that many of the press shots for the announcement show the driver taking part, albeit not while the car is actually moving.

    The feature is now available in the Audi A5, Q5, A6, A6 e-tron, and Q6 e-tron model series equipped with Android-based infotainment systems, in all markets where Audi operates. Utilizing your own smartphone as a controller, you can enjoy yourself with a specially tailored car version (a true mobile game…sorry) of Pictionary: Car Party, from Mattel. Up to four players can connect and while away the time while the designated driver tries to drown out shouts of, “Is it a sausage?” while doing a steady 70mph.

    AirConsole in an Audi

    Erika Winterholler, Head of Business Development, Digital Gaming at Mattel, said: “We’re thrilled to continue our partnership with AirConsole and work with the team at Audi to bring Pictionary™ Car Party! to Audi’s infotainment systems. This collaboration is a game-changer, letting non-driving passengers join in on fun, interactive play using their smartphones. Most importantly, the front passenger can safely control the game without distracting the driver, ensuring that entertainment and safety go hand in hand. This is the future of social gaming on the move, making every journey more enjoyable.”

    Beyond Pictionary, the AirConsole catalog will be regularly updated but currently features an additional 13 games, including Who Wants to be a Millionaire, Overcooked, and Uno: Car Party. AirConsole is available through the Audi Application Store and all you need to do is boot up the game and scan the QR code with the phones of people who want to play, and you are in.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



    Source link

  • Is it possible to score higher than 92 in Boggle using only US state names? [closed]


    Given a 5 X 5 Boggle grid, is it possible to score higher than 92 points using only US state names ("District of Columbia" is not included)? No spaces are used, so North Carolina becomes NORTHCAROLINA, and no double-counting of letters is allowed (for example, for HAWAII, cannot double-tap on "I" in a single grid space.) It is known that the following 5 x 5 arrangement of letters yields 92 points (there is a rumor a 105-point solution was found, but it is not available):

    SUTHC
    NORAD
    AILKS
    STONA
    IUMWT
    

    In summary, the state names found (and points) are represented in shorthand by the following USPS two-letter mnemonics:
    NC-13, SC-13, ND-11, SD-11, LA-9, AR-8, MT-7, AK-6, KS-6, IA-4, UT-4 when spelled out they give a total of 92 points. The "UIS" in the lower left corner was used to capture LOUISIANA, but could conceivably be improved upon.

    It has been suggested that the counts of occurrences of letters in state names might be useful:

    A 63
    I 45
    N 43
    O 36
    S 34
    E 29
    R 22
    T 19
    L 17
    H 16
    M 15
    C 13
    D 11
    W 11
    K 10
    G 9
    U 8
    Y 6
    V 5
    P 4
    B 2
    F 2
    X 2
    J 1
    Z 1
    Q 0
    



    Source link