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  • In Port Royal, if I have a jester and I bust, do I get a coin?


    In Port Royal, if you draw 2 ships of the same color, you bust and "your turn ends", and you don’t get the "trade and hire" phase.

    If you have a jester in your tableau, do you get a coin?

    In my gaming group, we have a disagreement, whether:

    • everyone with a jester gets a coin whenever someone busts
    • other players, but not the active player
    • nobody

    If nobody gets a coin on a bust, then jesters are mostly pointless. But some people say that the first option makes them too powerful.



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  • Full AOONI Nightmare Walkthrough Guide – All Classes

    Full AOONI Nightmare Walkthrough Guide – All Classes


    Roblox’s AOONI Nightmare takes you through four levels/classes of horror as you get chased by blue monsters. I’m here to guide you through all levels as well as give you some general tips and tricks. Here’s my full AOONI Nightmare Walkthrough Guide.

    AOONI Nightmare First and Third Class Guide

    aooni nightmare first and third class search guide
    Image by The Escapist

    The first and third classes/levels “Search” are similar since you have to find Dolls for the first one and Flasks for the third one while the monster chases you. Here are some tips and tricks for AOONI Nightmare first and third classes:

    • Hiding: You can hide in lockers (can spawn in classrooms) so that the monster can pass you by safely. You can hide as long as you want since there’s no time but your teammates can eject you from lockers if they attempt to hide in the same one.
    • Aggro Outplay: A good general tip that’s easy to do if you’re on voicechat is that someone should aggro the monster in front of the starting classroom/safe zone and then go into the safe zone as the monster reaches them. Once the monster loses aggro, aggro it again and rinse and repeat. This will keep your team safe as the monster is stuck in one place in a cycle of aggro and de-aggro.
    • Tunnels: The monster leaves tunnels behind when it breaks through walls, it can usually spawn from these tunnels so pay close attention when approaching one and keep your stamina high so you can spring away.
    • Hiding Warning: If the monsters sees you by spawning in a classroom you’re in or has line of sight when you hide, don’t hide. The monster will just approach the locker, knock you out of it, and eat you. Only hide when the monster has no line of sight on you by breaking line of sight via running into a classroom. You can outrun the monster in all stages as long as you have stamina.
    • Stamina Tip: Always save some of your stamina for sprinting away, never use it all when not in danger. A general rule is to use 25% to 35% to move faster between classrooms and then let it recharge as you’re looking for Dolls and later Flasks. This is so that you can quickly use the rest to sprint away if the monster spawns near you.
    • Locker Tip: Always have a locker in mind that you can retreat to. If you’re going from classroom to classroom note which ones have lockers and which ones do not so that you can go back to the ones that do if the monster spawns near you.
    • Collectables: Besides Dolls and Flasks which you can find in classrooms both left and right from the safe room and down the stairs, you can also pick up AoZeni. You also earn them passively by finding Dolls and Flasks. AoZeni currently do nothing but Omochi will add a shop in the future so that you can spend them on cosmetics and power-ups judging from how they did it with PETAPETA.
    • Third Class Red Lines: Avoid red lines when you see them in the third level since the monster charges down these red lines incredibly fast.
    aooni nightmare search guide

    AOONI Nightmare Second Class Guide

    The second class in AOONI Nightmare is the “Gym” platforming survival challenge. There are a few variations but it ultimately comes down to not falling down. Here are some tips depending on the challenge:

    • Spiketrap Variation: This variation starts with a rotating spike trap in the middle. Players will randomly get marked with a red light throughout the challenge and the rotating spike trap will rush towards them breaking the platforms you’re standing on along its path. In general stay away from the trap and the marked player by taking a wide berth around them while jumping when right at the edge of your current platform. A general rule is to always look for bigger platforms so that you have more room to maneuver. If you get marked, stand on the edge of your current platform, wait a bit before the spike approaches you and then move to the opposite side so that you can dodge it.
    aooni nightmare bomb gym class guide
    Image by The Escapist
    • Bomb Variation: In this variation players are randomly marked with bombs. If you get the bomb you can pass it to another player by touching them so it’s like a survival game of tag. Avoid players with bombs. To get the “Sacrifice with Bomb” achievement all you have to do is survive the first class with more than 6 people and clear the bomb version of class 2 ”Gym”. Go for the Blue power ups that speed you up and avoid red debuffs that slow you down. The question mark power ups are randomly either a speed buff or debuff.
    aooni nightmare bomb gym class guide
    Image by The Escapist

    AOONI Nightmare Fourth Class Guide

    aooni nightmare fourth class escape guide
    Image by The Escapist

    This is currently the final class/level in AOONI Nightmare called “Escape”. You’ll be put into auto-run mode where you can only move left or right and you can jump. Avoid vertical obstacles to the left or right and jump over horizontal obstacles. Make sure to only jump when you’re just near a horizontal obstacle. Note that the speed of the game will randomly change so be ready at all times to adjust your timing. Hitting an obstacle costs you health so you can make mistakes, just make sure to not make several. Eventually, you’ll reach a white light and escape which finishes the game.

    That’s it for my full AOONI Nightmare walkthrough guide. Check out our other Roblox guides for more walkthroughs. And if you want more horror like this then PETAPETA is for you.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Hugely underrated medieval game Chivalry 2 is suddenly cheaper than ever

    Hugely underrated medieval game Chivalry 2 is suddenly cheaper than ever


    Torn Banner Studios has been busy working on the massive zombie survival game No More Room in Hell 2 lately, but, before it shifted attention to that project, the team put out Chivalry 2. The sequel to a 2012 game that brings the intense medieval battles of RTS games like Crusader Kings 3, Total War: Medieval 2, or Mount and Blade 2: Bannerlords into a more intimate, action-heavy focus, it serves as one of the most unique multiplayer projects to date. It’s now cheaper than ever to dig into the game for yourself, as Chivalry 2 is currently available at a steep discount on Steam.

    A kind of low technology take on the multiplayer FPS game, Chivalry 2 is a deep but immediately enjoyable game that pits players against each other as soldiers in a fictional medieval war. Our review gave it an 8/10, saying that Chivalry 2’s “unswerving dedication to fun and goofiness makes it a rare treat in modern multiplayer gaming.”

    Its mix of impactful combat, whose highlight is facing down enemies with melee weapons like swords or axes, and ludicrous, over-the-top presentation is excellent. Whether charging across a field on the back of a horse or screaming a war cry as clumps of soldiers stand around hacking at one another, Chivalry 2 is a good time for dedicated and less invested players alike.

    YouTube Thumbnail

    Now is also a good time to give it a try. Chivalry 2 is 80% off on Steam until Thursday June 26, which makes it $7.99 USD / £7.19. Grab a copy right here.

    Or, you can find other options like Chivalry with our picks for the best medieval games and best multiplayer games on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Where Have We Been!? – The TouchArcade Show #610 – TouchArcade


    Oh hello there. Yes, we ARE still alive, thank you for asking. We took an unintended month-long hiatus due to me starting my new job as well as the holidays being as hectic as they always are, but we’re back and with any luck we should be able to settle into a mostly regular recording schedule from here on out. I know I’ve said that before, but here’s to hoping! At any rate, this week’s show is mostly just me and Eli catching up after not really talking for an entire month, but we do keep things slightly on topic by talking about some Apple Intelligence stuff and the latest games that I’ve been playing on Steam Deck lately. It’s good to be back, enjoy the show!

    Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

    As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


    Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
    RSS Feed: The TouchArcade Show

    Direct Link: TouchArcadeShow-610.mp3

     



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  • Game identification: placing unknown cards on a head band and guessing what’s on one’s head


    I want to know the name of the game where people pick cards, without looking at them, and place them on a band on their head, and they need to guess what is drawn on the card placed on their head.

    What is the name of the game?



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  • All Infinite Mining Incremental Ores & Auras – Value, Health, Depth & More

    All Infinite Mining Incremental Ores & Auras – Value, Health, Depth & More



    Stone Value – 1
    Health – 3
    Depths – 0 to 500
    Rarity – 98
    Aura – N/A
    Chest Value – Contains Class Keys
    Health – 10
    Depths – 1 to 10,000,000
    Rarity – 1 in 3,000
    Aura – N/A
    Garnet Value – 30,000
    Health – 3
    Depths – 0 to 1
    Rarity – 1 in 10k
    Aura – N/A
    Copper Value – 3
    Health – 5
    Depths – 5 to 500
    Rarity – 1 in 200
    Aura – N/A
    Coal Value – 3
    Health – 10
    Depths – 5 to 500
    Rarity – 1 in 200
    Aura – N/A
    Diamond Value – 3
    Health – 30
    Depths – 5 to 500
    Rarity – 1 in 400
    Aura – N/A
    Abyssal Stone Value – 150
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Ambrosia Value – 500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Ammolite Value – 2500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Datolite Value – 1500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 2,000
    Aura – N/A
    Lithium Value – 250
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 10,000
    Aura – N/A
    Darkstone Value – 3
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 99
    Aura – N/A
    Iron Value – 100
    Health – 10,000,000,000
    Depths – 500 to 10,000,000,000
    Rarity – 1 in 200
    Aura – N/A
    Ruby Value – 100
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A
    Platinum Value – 250
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Dragonglass Value – 1,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Plutonium Value – 1,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Firecrystal Value – 5,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A
    Darkmatter Value – 5,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A
    Rainbonite Value – 25,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A
    Stellarite Value – 25,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A
    Constellatium Value – 100,000
    Health – 100,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A
    Unobtanium Value – 1,000,000
    Health – 100,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Crimsonstone Value – 50
    Health – 500,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1.01
    Aura – N/A Warped Coal Value – 500
    Health – 5,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Malachite Value – 500
    Health – 5,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Taaffeite Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Realgar Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Jasper Value – 15,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Morganite Value – 15,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Lightning Crystal Value – 100,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Redlinite Value – 100,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Devilline Value – 1,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Void Crystals Value – 5,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Masslock Value – 5,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Ekanite
    (Kind of a Troll ore, not worth mining) Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 500 to 1,000
    Rarity – 1 in 100,000
    Aura – N/A Marble Value – 500
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1
    Aura – N/A Mineralite Value – 5,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Crookesite Value – 5,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Niedermayrite Value – 15,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Rozenite Value – 15,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Miroite Value – 50,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Rainbonium Value – 50,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Alagamite Value – 500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Lavendulan Value – 500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Wadsleyite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Celsian Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Augelite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Cordierite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Decayium Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Redrum Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200,000
    Aura – N/A Fracturium Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200,000
    Aura – N/A



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  • Am I allowed to compete with the bank?


    In the Monopoly Electronic Banking edition, you can mortgage any property to bank for the mortgage value stated at the back for the card. To unmortgage, you pay 10% interest.

    My question here is whether I can offer other players to mortgage their property for something like 5% interest?



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  • Rainbow Six Siege X is live, and it’s already sparked a surge for Ubisoft’s FPS

    Rainbow Six Siege X is live, and it’s already sparked a surge for Ubisoft’s FPS


    It’s been nearly a decade since Ubisoft first launched Rainbow Six Siege. In the time since, the multiplayer FPS has improved enormously, attracting a devoted audience and cementing itself as one of the best options in a genre that also includes PUBG, Valorant, and Marvel Rivals. To keep that momentum going into its tenth year and beyond, Ubisoft has put out a sweeping overhaul of Siege with today’s launch of Rainbow Six Siege X. Even though it’s only been out for a few hours, this decision seems to have been a good one, as the game’s already attracted a massive player base and strong reviews on Steam.

    Rainbow Six Siege X takes the long-running FPS game‘s foundation and revitalizes it with a number of changes. Most immediately noticeable is a rework of its visuals, applied to five maps at the time of launch, and tweaks to the core design of the game, including the ability to shoot and destroy objects like pipes and fire extinguishers. The relaunch also offers a new 6v6 mode called Dual Front and allows previous Siege players to carry over their progress, receive rewards based on how long they’ve been playing, and keep their ability to get into modes from before X launched.

    So far, Siege X is going over well with players. Not only have its user reviews shot upward in the hours since launch, but it’s also hit its highest player count in more than a year. At the time of writing, the game has 134,366 active players, down from a 24-hour peak of 142,025 earlier today. That 24-hour peak represents the most active players since April, 2024, which reached 156,080.

    Rainbow Six Siege X is out now. You can download it for free on Steam right here.

    YouTube Thumbnail

    Or, you can find more like it to play with our picks for the best co-op games and best multiplayer games on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • INKtentions Preview – One Board Family

    INKtentions Preview – One Board Family


    The octopus is probably one of the most sneaky, clever, and cunning creatures in the ocean. INKtentions is a card game for two to four players that requires players to outsmart their opponents to get the most food in the ocean. The game is designed by Matthew Kambic with artwork from Chris Adams, and is being published by MaKa Games. Let’s jump into the deep end and learn more about INKtentions.

    INKtentions table

    Delicious Ocean Food

    Each player has a stack of nine cards, all the same, with the players color represented on the back of their cards. Over the course of the round, players will add eight of these cards into the display in the center of the table. The goal is to snag some of the delicious sea life (food) found in the center of the table. Each food tile has a different scoring method and you don’t want to end the round hungry.

    INKtentions arm

    At the start of INKtentions, you’ll choose the food tiles that you’ll compete for in the center of the table. The game comes with nine different food tiles that all score differently. Based on the player count, you’ll select five, six, or seven of these tiles to put in the center of the table. Players will play their cards off of the edge of these tiles as they compete to eat these underwater morsels.

    INKtentions plays over the course of three rounds as you accumulate tiles to get your final score. Let’s talk about what the cards do.

    INKtentions cards

    Eight Arms of Fun

    Players take turns around the table playing cards onto any food tile they want. These cards are played facedown, adding to the growing tentacle until they reach the card limit (based on player count). At the end of the round, you’ll go tentacle by tentacle, turning over cards and resolving them one at a time. Here is what each card type does:

    • Hunt cards (x3) allow you to take a food tile at the base of that tentacle as long as this card isn’t eaten.
    • Shark cards (x1) will eat any Hunt cards to the left and right of this card.
    • Eel cards (x1) will eat a single Hunt card to the left or right of this card, chosen by the player who played the Eel card.
    • Ink cards (x1) will cause a Shark card that is adjacent to go away.
    • Hide & Hunt cards (x1) are immune to Shark and Eel cards, allowing the player to nab a food tile at the base of that tentacle.

    There are two additional cards in the players hand that get played directly in front of the player and not in the center of the table. The Punch card lets you move a card from one tentacle to another uncapped tentacle. Finally, the Octobility card will let the player pull a special ability tile that was set out at the start of the round.

    INKtentions octobilities

    Octobilities give players a unique ability that will be used immediately or when directed on the tile. These abilities allow you to play your ninth card, swap a card on the table with one from your hand, gain a point and peek at a card, cap a tentacle and more. With every player having the same card set, you’re looking to outwit your opponents each round.

    Underwater Deduction

    The heart of INKtentions is a programming game where players are trying to predict what their opponents are playing. The Hunt & Hide card is the only guarantee of earning a food tile. Playing your Shark and Eel card at just the right time will take out another players Hunt card. One of the most devious moves in the game is using a Punch card to move another players Shark card to cancel out their Hunt card.

    INKtentions card reveal

    Since everything is played facedown, you’re going purely off intuition and anticipating players strategies. I’m a fan of programming games like Colt Express, Mountains Out of Molehills, and How to Rob a Bank. Players are trying to bluff or misdirect the other players with their card play. INKtentions shines when players catch on to their opponents patterns and block them from getting the food that gives them victory points.

    INKtentions food tiles

    Final Thoughts

    Scoring in INKtentions feels a lot like Sushi Go or Bugs on Rugs. The scoring variety across the different food tiles works really well. Players have to diversify which foods they go for since your opponents can easily block you when you focus on a single food source.

    The way cards build the arms of the octopus from the center of the table makes for a great table presence. Players who enjoy deduction, programming, and hand management games will really enjoy INKtentions.

    You can visit the Kickstarter campaign for INKtentions when it launches on June 10, 2025.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • Am I allowed to competition the bank?


    In the Monopoly Electronic Banking edition, you can mortgage any property to bank for the mortgage value stated at the back for the card. To unmortgage, you pay 10% interest.

    My question here is whether I can offer. other players to mortgage their property for something like 5% interest?



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