Updated: We last updated the Rope Battles Ropes and Items tier list on May 27, 2025.
Without a good Rope, you will have a hard time facing anyone with a bit more experience in Rope Battles on Roblox. The Items can help you out immensely as well. However, with so many of them available to unlock, it’s not easy to choose which ones to spend your hard-earned Coins and Diamonds on. So, to help you out with this, we prepared the following Rope Battles Ropes and Items tier list.
Rope Battles Ropes Tier List
All Ropes in Rope Battles ranked from best to worst — Image via TierMaker.
In the Rope Battles Ropes tier list above, we ranked each Rope based on its ability, stats, and overall usefulness when fighting other players. In general, expensive Ropes have better abilities, and that is what makes them stand out from the rest. You can find the list of all Ropes in Rope Battles, along with their pros and cons, right below.
S-Tier Ropes
Rope
Stats
Pros & Cons
Cost
Fire
Length: 18 Damage: 55 Struggle: 12s
+ Burns enemies and leaves flame fields on the ground + High Damage + Decent Length − Short Struggle duration
150💎
Cable
Length: 18 Damage: 55 Struggle: 12s
+ You electrocute enemies when hitting them + High Damage + Decent Length + Amazing for putting enemies onto the train rails − Short Struggle duration
150💎
Snow
Length: 18 Damage: 35 Struggle: 14s
+ Freezes enemies + Decent all around + Best Rope you can buy for Coins
500C
A-Tier Ropes
Rope
Stats
Pros & Cons
Cost
Infection
Length: 18 Damage: 35 Struggle: 12s
+ Enemies you kill get turned into zombies + Decent Damage and Length + You have to defeat an enemy before its ability activates − Short Struggle duration
Wheel
FishingRod
Length: 25 Damage: 35 Struggle: 15s
+ You can fish with it + Amazing Length + Decent Damage and good Struggle duration − No abilities that help you fight others
750C
VIP
Length: 20 Damage: 40 Struggle: 12s
+ Increased Coin generation + Best Rope for farming Coins + Good Damage + Very good Length − Short Struggle duration
VIP
Kite
Length: 25 Damage: 35 Struggle: 15s
+ You can tie the enemy to a kite + Great for annoying enemies + Amazing Length + Good Damage and Struggle duration
199$R
B-Tier Ropes
Rope
Stats
Pros & Cons
Cost
Grapple
Length: 22 Damage: 60 Struggle: 15s
+ Let’s you grab the side of an enemy + Very good Length and Damage + Good Struggle duration − Ability is not that useful
350C
Blood
Length: 18 Damage: 35 Struggle: 12s
+ Inflicts a Bleed effect on enemies + Decent Length and Damage − Short Struggle duration
500C
Wind
Length: 18 Damage: 50 Struggle: 12s
+ Increased movement speed after hitting an enemy + Good Damage and Length + Useful for dodging − Short Struggle duration
200C
Bomb
Length: 15 Damage: 70 Struggle: 12s
+ You can attach a timed bomb to enemies when you rope them + Amazing Damage − Only decent Length and short Struggle duration
250C
C-Tier Ropes
Rope
Stats
Pros & Cons
Cost
Chain
Length: 15 Damage: 60 Struggle: 15s
+ It’s more difficult for enemies to escape when you successfully rope them + Amazing Struggle duration with the ability + Very good Damage − Short Length
100C
Big
Length: 21 Damage: 50 Struggle: 12s
+ Increased hitbox and faster Rope throw animation + Good Range and Damage − Short Struggle duration
50C
Small
Length: 10 Damage: 50 Struggle: 12s
+ Very fast Rope throw animation + Decent Damage − Short Length and Struggle duration
50C
Common
Length: 18 Damage: 50 Struggle: 12s
+ Decent Damage and Length − Short Struggle Duration − No special abilities
Free
Rope Battles Items Tier List
All Items in Rope Battles ranked from best to worst — Image via TierMaker.
The above Rope Battles Items tier list ranks each Item based on its damage, cooldown, AoE, and use difficulty. Even though you will use your Rope much more than Items, they can easily turn a 1v1 in your favor or let you escape from tricky situations. You can see some pros and cons of each Item in the list below.
S-Tier Items
Item
Stats
Pros & Cons
Cost
Molotov
Damage: 65 Cooldown: 8
+ Amazing Damage and Range + Deals damage over time + Good for zoning enemies + Large AoE
80💎
Mine
Damage: 65 Cooldown: 8
+ Amazing Damage + Hard to spot if placed correctly − Small AoE
Wheel
A-Tier Items
Item
Stats
Pros & Cons
Cost
Beer Bottle
Damage: 48 Cooldown: 6
+ Very good Damage + Short Cooldown + Long throw range − It’s difficult to hit enemies with it
150C
Spring
Damage: 16 Cooldown: 8
+ Knocks enemies down + Decent AoE − Low Damage
250C
Banana
Damage: 15 Cooldown: 8
+ Knocks enemies down + Kinda difficult to avoid − Low Damage
250C
B-Tier Items
Item
Stats
Pros & Cons
Cost
BowlingBall
Damage: 20 Cooldown: 8
+ Good Range and decent Damage + Knocks enemies down − Somewhat difficult to hit enemies with it
40💎
Thumbtack
Damage: 24 Cooldown: 8
+ Decent Damage and AoE − Easy to avoid
Free
Bear Trap
Damage: 25 Cooldown: 8
+ Decent Damage − Easy to avoid − Small AoE
50C
How to Get New Ropes and Items in Rope Battles
To unlock a new Rope, approach one of them on display and interact with it.You can unlock new items through the Items menu.
You can unlock new Ropes and Items in Rope Battles while in the main lobby area. All Ropes are available on display at the side opposite the arena entrance, while the items can be purchased in the Items menu. Most Ropes and Items cost Coins. However, some rarer ones can be obtained using Diamonds or by spinning the gacha Wheel.
How to Farm Coins and Diamonds
There are many ways to earn Coins and Diamonds in Rope Battles. However, the most efficient methods for farming these currencies are:
That concludes our Rope Battles Ropes and Items tier list. Feel free to share what you think is the best Rope and Item combo in the comment section below. For more of our Roblox content, make sure to check out the Roblox hub here on The Escapist.
Rope Battles Ropes and Items Tier List FAQs
What are the best Ropes in Rope Battles?
The best Ropes in Rope Battles are Fire, Cable, Snow, Infection, and FishingRod.
What are the best Items in Rope Battles?
The best Items in Rope Battles are Molotov, Mine, Beer Bottle, and Spring.
Do you permanently unlock Ropes and Items when you purchase them in Rope Battles?
Yes, every Rope and Item you buy is unlocked permanently, and you can switch between them whenever you want.
The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
It’s a bit surprising that we haven’t seen more projects that put together two genres as massively popular as deckbuilders and strategy games. The former style of design has given us everything from Monster Train 2 to Slay the Spire while the latter includes Against the Storm, Total War: Pharaoh, Age of Empires 4, and so much more. As We Descend takes notes from both types of game, blending them into something new that you can now check out for yourself with its Early Access launch on Steam today.
As We Descend has been on our radar for a while now thanks to its clever mash-up of the strategy, roguelike, and card game genres. It looks a lot like a traditional strategy game, with an emphasis placed on assembling armies from different unit types and deploying them to fight enemies in tactical combat.
These battles, though, are played out with cards, the units assembled as a carefully constructed deck. It’s also a roguelike, where various elements, like the resources needed to upgrade or recruit units, can change from one run to the next.
In its current Early Access version, players can get a good sample of what the full game will entail. At launch, two of the three player origins are available and, per the game’s Steam page, “the structure and core mechanics of the game are already present now.”
As We Descend is out in Early Access on Steam now, with a 17% discount that brings its price down to $24.89 USD / £22.40. Grab a copy right here.
You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.
Yesterday, Build A Rocket Boy – the studio helmed by Rockstar North president Leslie Benzies – showed off some gameplay from the GTA-ish, Cyberpunk-ish, FarCry map editor-ish action thriller MindsEye, which is set to let you shoot a bunch of evil AI robots. Now, BARB’s co-ceo has claimed that there’s a real life “concerted effort to trash the game and the studio” going on, involving evil bots.
Yep, he seemingly just suggested these things were the case via some responses to players on the game’s Discord server, as you’d expect an exec to casually do.
To see this content please enable targeting cookies.
Mark Gerhard, the co-ceo in question, goes by the handle MMG in the server, and was asked during a bit of back and forth about the game with fans: “Do you think that all the people who reacted negatively were financed by someone?” He responded: “100%”
Naturally, folks were a bit taken aback by an exec at a studio seemingly suggesting negative reception for a game had been paid for in some fashion, but Gerhard went on to add: “doesn’t take much to guess who”. A user in the server was quick to comment: “a co-CEO for a studio implying another studio is paying previewers to talk negatively about your game is an absolutely wild comment to make in a public environment in any situation”, to which the exec replied: “Not wild when it’s true…..”
Image credit: VG247Image credit: VG247
Fans and content creators in the server who’d expressed criticism of MindsEye or Build A Rocket Boy then started to question whether Gerhard might be talking about them, leading the co-ceo to respond to such questions being asked about a user with the handle Cyber Boi.
“Folks I never said Cyber Boi was being paid by anyone,” Gerhard wrote, “I just said that there is a concerted effort by some people that don’t want to see Leslie or Build A Rocket Boy to be successful that are making a concerted effort to trash the game and the studio. Its pretty easy to see the bots and the repeated replies to any content that we put out.”
GTA YouTuber GameRoll then asked him directly: “So just to clarify – you believe that individuals, be it content creators or otherwise, have been paid off to criticise Mindseye?” “No I never said that,” Gerhard responded, “I do KNOW that there are bot farms posting negative comments and dislikes.”
VG247 has reached out to Build A Rocket Boy and MindsEye publisher IO Interactive for comment.
Are you keen to give MindsEye a go when it arrives on June 10? Let us know below!
World of Warcraft has been around for a long, long time now and, as a result, its players are likely to have different opinions on their favorite eras of the game, that timeline punctuated by the launch of expansions ranging from The Burning Crusade through to The War Within. Most agree, though, that 2012’s Mists of Pandaria marks a high point for the long-running MMO, which has made its addition to WoW Classic eagerly anticipated. Today, Blizzard has announced that it won’t be much longer before the expansion is ready to play in something close to its original form once again.
The revamped, throwback version of World of Warcraft has steadily added in each expansion present in the original MMORPG since its 2019 launch. Now, Mists of Pandaria Classic is nearly here, providing a solid opportunity to return to the expansion or play it for the first time.
As before, the expansion brings players to the previously isolated lands of Pandaria, with the new characters and plotlines the setting contains. In the lead up to its full launch, a pre-expansion patch is set to arrive, bringing with it the ability to create a Pandaren character, use the Monk hero class, and earn the Shaohao’s Sage Serpent Skyriding mount to bring into regular WoW. Players can use the Joyous Journeys experience buff until this pre-patch launches if they’re in a hurry to reach level 85 in time for Mists of Pandaria. There’s also a pet battling minigame, reworked classes and loot gathering, as well as the Theramore’s Fall world event designed to serve as a prologue for the full expansion’s storyline.
World of Warcraft: Mists of Pandaria Classic launches on Monday July 21, 2025. The pre-patch arrives the week of Tuesday July 1, 2025.
In the meantime, you can get more out of your time preparing for Mists of Pandaria through our guide to the best WoW addons, or find something else entirely to check out in our picks for the best free MMOs on PC.
You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.
Items are the most important aspect of power in Noobs Must Die. As waves of Noobs grow stronger and more relentless, players must rely on a different Items to hold their ground. Each Item offers unique strengths and, when combined thoughtfully, can create powerful synergies that turn the tide of battle. Understanding how these Items work together is key to surviving longer, so follow along with my Noobs Must Die Item Tier List and Guide to find the most effective way to destroy all the Noobs.
Noobs Must Die Item Tier List
Image via Tiermaker
None of the Items in Noobs Must Die are bad, but some are better than others. Each item has a synergy with another item, so even the Tier 1 Items have a use. Battle Armor is the best, as it allows you to become unkillable for a few seconds, letting you jump into groups of enemies and killing all of them without a risk of losing your run.
Noobs Must Die Item List
Below is a complete and detailed list of all Items in Noobs Must Die, listed by how good they are and accompanied by their best synergies with other Items:
Noobs Must Die item Synergy
Items in Noobs Must Die offer a creative and strategic system that rewards smart combinations and timing. Standout Items like Battle Armor and Windforce offer powerful defensive and offensive benefits, with the former granting invincibility and the latter summoning an orbiting sword for continuous damage. Pairing Windforce with Speed Coil or Bloxiade creates a fast, aggressive playstyle, while mixing Battle Armor with Regen Coil or Chezburger boosts survivability. Items like Domino Crown and Taco enhance critical and luck-based builds, and TNT can add unexpected explosive power when supported by Witches Brew or Breath of Fire.
How to get Items in Noobs Must Die
Go to the Shop, and then buy them for TIX.
To get new Items in Noobs Must Die, you simply need to head to the Items Items on the right side of the screen and purchase new Items. Once you purchase them for the specified number of TIX, the Item will be available in the Item Pool for your next attempt.
That is all for my Noobs Must Die Item Tier List and Guide. Check out our other Roblox Articles for more fun games and codes that can help you get freebies.
The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
If you’ve seen others score some easy points using special moves that you haven’t seen before, then they are definitely using abilities. Compared to styles, abilities in Volleyball Legends aren’t necessarily stronger the rarer they are. Still, some stand out from the rest. So, here is a Volleyball Legends abilities tier list to help you choose the right one for you.
Volleyball Legends Abilities Tier List
All Volleyball Legends abilities ranked from best to worst — Image via TierMaker
We decided to rank abilities in the above tier list based on how useful they are in Volleyball Legends Pro servers. Playing on Pro servers assumes that your team will be more coordinated and ready to play off of each other. VolleyballLegends is all aboutteam play, and most abilities are designed with that in mind. However, skills like Redirection Jump, Super Sprint, and Steel Block can be even more useful when playing with random players.
Best Abilities for Spiking, Blocking, Setting, Serving, and Receiving
In contrast to the tier list, some abilities in Volleyball Legends are way more useful, depending onyour play style. With that in mind, below are a few abilities that pair up well with some styles from our Volleyball Legends styles tier list:
List of Abilities in Volleyball Legends
Abilities in Volleyball Legends last only for a few seconds. Generally, you will have to predict when to use them so that you don’t waste them. Here is a list of all abilities in Volleyball Legends sorted by their rarity tier, along with some tips for each of them:
S-Tier Abilities
Ability
Details
Rarity
• The Shield Breaker makes your next spike go through blocks. • Shield Breaker is the best ability for spikers, allowing you to score easy points.
Secret (0.01%)
• Redirection Jump makes you immediately jump, scaled by the stat of your style. • While in the air, you can spike the ball in any direction you are aiming at. • Without this ability, you can only spike the ball in the direction your character is facing.
Godly (0.5%)
A-Tier Abilities
Ability
Details
Rarity
• Curve Spike makes your next spike curve in the direction of your tilt (A/D on the keyboard while in the air). • How much the ball is curved depends on the power of your spike. With very powerful spikes, the ball barely curves a bit.
Godly (0.5%)
• Zero Gravity Set is the best ability for any setter out there. However, it only works while you are on the ground.
Legendary (2%)
• Steel Block speeds up and angles your next block. • It’s perfect for scoring easy points on the net. • Before you jump for a block, make sure to face and angle yourself to the side so that you bypass the players trying to block in front of you.
Legendary (2%)
B-Tier Abilities
Ability
Details
Rarity
• Boom Jump enhances your jumps. • It is most useful when serving and when trying to catch super-high sets from your teammates.
Rare (35%)
• Team Spirit lives up to its name as it increases the movement speed of all players on your team. • If you are a team player who likes to sit in the back and support your team, bring Team Spirit with you.
Common (62.5%)
C-Tier Abilities
Ability
Details
Rarity
• Moonball shoots the ball way up in the air and makes it fall quickly back to the ground. • It’s only useful when all opponents try to play on the net.
Rare (35%)
• Super Sprint greatly increases your movement speed. • It is a very versatile ability that is great for catching stray balls and repositioning before a block or a spike.
Common (62.5%)
D-Tier Abilities
Ability
Details
Rarity
• Rolling Thunder allows you to make a super dive and bump difficult-to-catch balls. • Very situational ability overall.
Common (62.5%)
How to Reroll Abilities in Volleyball Legends
Screenshot by Escapist
You can use either regular Spins, Lucky Spins, or Yen to reroll your ability in Volleyball Legends. With Lucky Spins, you can only get Rare, Legendary, and Godly abilities. Also, you can purchase a storage slot for Robux if you want to keep a good ability as a backup.
And that concludes our Volleyball Legends abilities tier list. If you want to get some free Lucky Spins and possibly get a Godly ability, then check out our Volleyball Legends codes.
What are the best Volleyball Legends abilities?
Currently, the best abilities are Shield Breaker, Redirection Jump, and Curve Spike.
How do you get more Lucky Spins?
You can get more Lucky Spins by redeeming codes and by buying them using Robux.
Is the new Shield Breaker ability good?
The new Shield Breaker ability is insanely good because it allows you to score easy points, even against tougher opponents.
The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Binding mechanics are reworked to allow freedom of movement. New features include blade recoil for beats, improved AI, the addition of spears, and experimental LAN. Banking mechanics are conceptualized to add realism in the game’s story mode.
I had touched on how fluid movement is important for engaging gameplay in a previous post, failing to realize that the way binding would freeze you in place was contradictory to that point.
The previous approach to binding was a matter of programming limitation rather than technical. I couldn’t figure out a way to allow blade movement tangent to another blade without tunneling issues, since weapon movement was only relative to the character, rather than relative to its own collisions.
The solution was to enable a minimal amount of physics to control the blade, torqued by an angular force enough to keep the weapon oriented upright, while base movement would still use kinematics. It will only be in play when another object is acting upon it, rather than be the driving force of the weapon (unlike that one physics melee “game” that’s shilled everywhere). This meant that in the event of a bind, the weapon would align itself to the blade it’s bound with, and as demonstrated in the video, maintains the pressure necessary to keep the weapon in contact without tunneling.
With a more stable and consistent binding mechanic I was able to unrestrict weapon and character movement, allowing for a new combat paradigm where opponents would wrestle each other for the most ideal attack angle.
Blade “Recoil”
To add another layer of reactivity, the blade that receives the attack would “recoil” opposite to the direction of the blade that struck it as demonstrated in the video.
This technique allows you to strike your opponent’s blade to create an opening for an attack. It’s based on a real sword-fighting strategy where, instead of targeting the opponent directly, you first displace their defense by “beating” their blade out of the way.
Combat Movement
A new set of root motion animations for combat have been added to accompany the more aggressive AI. In previous versions, NPCs wielding shorter swords rarely stood a chance against those with larger ones. But now, a katana wielding gladiator can stand his ground—even without chest armor—against an opponent armed with a zweihander, and go on to win the rematch. In summary: size doesn’t matter (anymore).
The only current limitation left is how to handle dynamic target locking. It’s fine when you’re in a 1v1 duel, but against several enemies, especially now that each team gets up to 8 people in the arena, then it becomes an impediment rather than an advantage.
Models
Armor
Speaking of chest armor, the Lorica Hamata (chainmail) is now part of the gladiator loadout. As far as Roman themed items go, this might be one of the last to be added.
Spears
Spears have been a near universal weapon in the ancient world, yet rarely receives representation in games in comparison to swords, likely something to do with the fact that it’s really overpowered. I included it irregardlessly because I wanted to experiment with a new melee control system.
Spears do not rotate like swords, instead it only pans, where the panning controls the spear tip. It’s the perfect weapon against armored opponents or for fighters who prefer fighting from a distance with precise thrusts.
Just keep in mind that spears still inherits the drawbacks of its real life counterpart.
Scripts
LAN Play
Networked gameplay—something that’s been on the backburner for a while, and something I’ve always wanted to implement—have now been developed into something barebones but functional.
To start a LAN game, it’s as easy as choosing LAN in the arena dropdown, and if you’re starting the game, choose the host or server and share the IP address that is displayed to your clients.
The host will have to spawn in the arena before clients can join.
Story Mode
The starting town in Story Mode is composed of simple, geometric structures, built with the Placeable system.
Not every buildings will be created with this system, but a good portion of generic buildings will be, so apartments, barracks, or anything with a blocky form. Unique or curved structures, like the Colosseum, will be modeled instead.
Banking
Money (gold) in the world of Blade Ballad will have tangible weight, so it wouldn’t be smart to go adventuring while hauling your entire fortune everywhere, as it will slow you down and draw unwanted attention from bandits, thieves and scam artists.
Instead, you would make use of the many banks and deposit boxes located throughout the world to store your coin, whether earned or stolen. These banks would allow deposit, withdrawal and transfers to other banks, and will attempt to keep your wealth safe, with varying degrees of success.
However, ancient banks (which were not globally centralized) came with their own problems. One would be its vulnerability to raiders. Since FDIC wasn’t a thing, your money is effectively gone if it was looted. Corruption would be present as well (no different than modern banks) and would come in the form of “misplaced” funds, usury, embezzlement, preferential treatment to families of bankers, etc.
This is intended to help you realize that you don’t need all that gold. In most open world games I’ve played, I’ve always finished it with a massive pile of money in my inventory. All that time finding and selling items and I ended up not spending most of it anyways.
In Dead Spells, Traits play a key role in shaping your character’s performance. These modifiers provide small boosts to base stats like health, damage, and speed. While all Traits offer some advantages, certain ones stand out as they deliver stronger enhancements. Understanding which Traits are most effective can give players a valuable edge in combat, so follow along with our Dead Spells Trait Tier List and Guide to find out which ones are the best for you.
Dead Spells Trait Tier List
Image via Tiermaker
While Unbound is undoubtedly the strongest Trait in Dead Spells, it is also the hardest to get, making Empowered a clear choice when trying to roll. If you are just starting and you do not have many Burgers, you should look for a Rare Trait, such as Strong or Enlightened, as they can carry you early.
Dead Spells Trait List
Below is a complete and detailed list of all Traits in Dead Spells, ranked by usefulness:
The best Trait to go for if you are a beginner in Dead Spells is one that gives you damage. Lifter, Enlightened, or Sniper would be the easiest and best choices for any beginner. If you are not sure if you are gonna be able to fight multiple enemies at once and want a safer playstyle, getting Healthy or Tank is also viable at the start. Later on, you can roll for Legendary and Mythic upgrades for those rare and epic Traits.
How to Reroll Traits in Dead Spells
You can’t miss it!As long as you have enough Burgers.
Rerolling Traits in Dead Spells is as easy as walking over to the Traits Cauldron and rolling. You can find it by going forward after you spawn and then turning right. Once you reach the cauldron on the right side, hold the Interact [E] button to enter the Trait Reroll screen. There, you can directly buy the Trait you want or roll a random Trait for 10 Burgers.
That is all for my Dead Spells Trait Tier List and Guide. Check out our Dead Spells Class Tier list and Guide to see which Class is the best for which Trait.
The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form – The Elder Scrolls 4 not being short on stuff to do – but of course modders were always going to add to that.
We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.
To see this content please enable targeting cookies.
The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for – be it assassin, warrior, thief, gladiator, or mage – in a way that’s perfect for roleplaying.
So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he’s created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:
VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?
ColdTyrant: I’ve been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted – the game absolutely blew me away and had a fundamental effect on myself and my creativity. I’ve been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.
I had been following the rumors of an ‘Oblivion Remake’ since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it’s been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.
Naturally, after I’d already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players’ experiences further.
Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247
VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?
ColdTyrant: When I decided it was time to start modding Remastered, I really wasn’t sure where to start. I’ve always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea – what if *I* was the bad guy?
I started re-learning Oblivion’s scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon’s Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically – a proof of concept to myself, and it’s a bit light on content and needs a big update (I’m working on this!).
After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I’d be able to create with what I’d discovered, my ideas really began to run wild.
Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I’d finish one feature I’d think of another, then get to work on it – then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I’d wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.
Who wouldn’t want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247
VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?
ColdTyrant: So, with modding the original Oblivion, it’s a lot simpler – anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he’d just be there!
Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering – meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.
What this means in layman’s terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well… that’s not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.
Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you’ll have problems.
Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us – so Bob the Mage can exist in Oblivion Remastered.
Ok, so this particular mage isn’t called Bob, but you get the picture. | Image credit: Bethesda/VG247
However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.
So ideally, we’ll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play – no requirements. But for Remastered – for now – you’ll always need UE4SS and TesSyncMapInjector.
VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?
ColdTyrant: The ‘radiant quest system’ I’ve designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I’d released so far.
When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself – I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.
I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion’s Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood – Infinitum was born, and the series kicked off.
Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant
As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they’re interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.
If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!
Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my ‘No Creeper’ optional version), and I totally get it – but I love Morrowind just as much as Oblivion and Skyrim, and I’m sure any Morrowind player is aware of the “meme” of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn’t he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!
VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods – are there any complex ideas you’ve not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?
ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process – but given the complexity of the hybrid engine, I’m not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.
As far as my plans – the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild – Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.
Since we had our chat, ColdTyrant’s released his Mages Guild mod, so you can try it right after you’re done reading. | Image credit: Bethesda/ColdTyrant
Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I’m hoping people really enjoy it!
Once the main Infinitum Series is complete, I’ll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I’ve been writing up, that I think people will really love!
As far as whether or not I’ve tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can’t use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.
I think there is a high ceiling for learning and getting into more complex scripting if you’ve never done it before, but really, the sky is the limit when it comes to Bethesda modding – there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda’s single-player masterpieces.
As time marches on, I’m really excited to see the things people continue to pump out for Oblivion Remastered. It’s really exciting to see what people can come up with!
Anime Saga Roblox doesn’t go in-depth on all controls in the game so we’re here to help. Especially for console controllers since System Arts Studio introduced controller support. Speaking of which this guide will be useful even if you’re playing with a controller on PC. Here’s our Anime Saga controls and keybinds guide for all platforms.
Anime Saga PC Controls
The PC controls in Anime Saga are pretty straight forward and though you can’t customize them they’re quite easy to grasp and use. It’s all about the three ability buttons combined with the Dodge and switch character function. Here are all PC controls:
Anime Saga supports PlayStation controllers on PC so you can plug-n-play if you have one. In fact, I recommend using a controller since the game is very smooth with a controller with the camera locked. As you can see in the image above, PlayStation controls are pretty straight forward. You can’t customize them but there’s not a lot of keybinds to keep track off. Note that the third ability is on R1 and not the four face buttons on the right.
Anime Saga Xbox Controls
Image by The Escapist
Anime Saga also supports Xbox controllers. The Xbox controls for the game are similar to the PlayStation ones as you can see in the image. They follow the same pattern with the Ability 3 button being on RB instead of the face buttons.
How to Change Keybinds in Anime Saga
Unfortunately, you currently cannot change controls and keybinds in Anime Saga. This goes both for the PC keyboard controls as well as PlayStation and Xbox controllers you might use. There is a basic Settings menu in the game so System Arts Studio might allow you to customize keybinds in the future.
That’s it for my Anime Saga controls and keybinds guide for PC, PlayStation and Xbox. Check out our Anime SagaUnit and Trait tier list for some expert game play tips.
The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy