In the current update of Dead Rails, the developers introduced a liquid system that lets players mix different liquids to create Potions. You can then drink these Potions to gain various buffs and perks that will help you on your journey. In this guide, I’ll walk you through how to get all Potions in Dead Rails, where to find the ingredients, and what each potion does. Whether you’re looking for healing, fire damage, or full-on necromancy, this is your starting point.
All Potion Effects and Recipes in Dead Rails
Few, but very strong.
The table below lists all the potion recipes in Dead Rails, along with the ingredients you’ll need to make them. Crafting is simple: combine the right substances on the ground, then use an empty Glass Bottle to scoop up the mixture. Be quick, as they evaporate fast once exposed to the air.
Potion
Potion Recipes
Effect
Unicorn Blood + Blood
Angel Tears can heal all injuries almost immediately.
Unicorn Blood + Kerosene
Once ignited, it rapidly engulfs the entire area in flames. Best used by the Arsonist class.
Unicorn Blood + Water
It very quickly kills all enemies around you with green flames, while allied players remain unaffected.
Unicorn Blood + Milk
Corpses soaked in Primordial Soup will come back to life and fight on behalf of the player.
As we can see here, all Potions in Dead Rails require you to have Unicorn Blood. Once you have Unicorn Blood, you will have to combine it with different liquids to produce different Potions. We will explain in detail how to acquire all of these materials and liquids in the section below.
How to Make Potions in Dead Rails
There are four potions you can find in Dead Rails: Angel Tears, Devil Tears, Holy Water, and Primordial Soup. To make them, you’ll need to mix different ingredients and store the result in Glass Bottles, which you can collect while exploring.
Some key ingredients you’ll need are Water, Milk, Blood, Kerosene, Zombie Blood, and Unicorn Blood. Most of these can be found while scavenging, though Zombie Blood and Unicorn Blood must be collected from the bodies of the undead or unicorns. Here is a list of all ingredients:
Ingredient
How to Get
Water
Obtained in a bottle during Rainy Weather.
Milk
You can get it by searching houses in the Urban Town Areas or by choosing the Milkman Class at the start.
Blood
You can collect it by killing non-zombie NPCs and drawing their blood.
Kerosene
You can extract Kerosene by carefully draining it from a Molotov.
Zombie Blood
Obtained by killing any zombie and draining its blood.
Unicorn Blood
You can get it by either striking a liquid puddle with lightning or by collecting blood from a dead unicorn.
To collect liquids in Dead Rails during draining or other specific events, you’ll need a Glass Bottle. This new item lets you store liquids in the game. You can find Glass Bottles all over the map, either empty or already filled with something. Just pick them up and toss them in your sack, then use them whenever you need. Once you’ve got empty bottles, just head over to any liquid puddles like Unicorn Blood, Normal Blood, or Rain, and press the LMB to fill them up. When you want to pour the liquid out, simply press F to spill it onto the ground as puddles.
Dead Rails Potion Tier List
Below is a Tier List of all Potions in Dead Rails, ranked by usefulness and split into the best for solo runs and the best for group gameplay. It goes well with our DR class tier list.
Best with a Group
Best when Alone
Angel Tears are, sadly, just a big Heal. They do not offer much more than that, and you can already heal with bandages. Holy Water is good, but its effect is just a worse Devil Tears, so it is near the bottom. The Primordial Soup is amazing for dealing with hordes of mutated and non-regular zombies, alone or with a group. And lastly, the Devil Tears are amazing for destroying large groups of zombies fast, and the Potion itself is not hard to craft.
And that is all for my Dead Rails Potions Guide. Check out our Dead Rails Codes for goodies that can help you get potions faster.Lastly, check out our challenge guide for DR.
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As dealer, I would be afraid to open 1NT with 12-14 for fear that one of my two opponents might clobber me with a strong (15-17) 1NT hand.
If all pass to me in later positions, at least one of my opponents does not have an opening hand, and in fourth position neither has such. With a balanced 13 in last position, I figure that the other three hands each have 7-11 points, and even if partner has the weakest of the three remaining hands, we’re no worse off than even (13+7=20).
If I had a good five card major, I’d open one of the major. But suppose by distribution is 2-3-4-4, that is skewed to the minors. A bid of a minor would invite opposing overcalls in the majors, while 1NT forces the next bid to come at the 2 level.
Does anyone (of note in the bridge world) bid a weak 1Nt in late position and a strong 1NT in early position?
The company’s decided to ditch the “and friends” tag it had given to different bits of its business, and form a fellowship, as it does yet more corporate shuffling around. It does also plan to actually release some more games.
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As announced by Embracer, the bit of previously dubbed Middle-Earth and Friends will now be known as Fellowship Entertainment. As you might have guessed, that’s the part that looks after The Lord of the Rings, as well as housing the studios behind likes of Kingdom Come Deliverance, Tomb Raider, the Metro series, and Dead Island.
With Asmodee, the second of the three bits Embracer divided itself into last year, having spun off from the company as of February this year, it’s the turn of the third bit formerly known as Coffee Stain & Friends to do the same. Now named Coffee Stain Group, the subsidiary that includes the dev teams behind the likes of Deep Rock Galactic, Valheim and Goat Simulator is being released into the economic wild as a separately stock market-listed company.
“The games industry is more competitive than ever, but also more rewarding if you do things right, and we believe this move gives us the clarity and control to navigate the landscape better on our own terms,” Coffee Stain Group CEO Anton Westbergh said, “We can now focus even more on what we do best—supporting our developers, staying close to our communities, and building an even brighter future for Coffee Stain.”
Right, that’s enough on the corporate shuffling of people’s livelihoods. In the financial results it’s published alongside this spin-off announcement, Embracer says that it’s got “76 different games” it plans to release in the coming financial year. There’ll be “a mix of new IPs, sequels, and remasters”, including Killing Floor 3 and the recently delayedMarvel 1943: Rise of Hydra, with Embracer expecting the latter to “drive notable revenues but to have lower margins due to shared economics with several other partners”.
Another as of yet unannounced AAA game that Embracer things will have “financial dynamics more similar to Kingdom Come: Deliverance 2” is also in the works, but the company reckons it’ll have to be pushed back to the 2026/27 financial year to allow for more “polish”
The rest of the lineup for the upcoming is being filled by the likes of Deep Rock Galactic: Rogue Core, Metal Eden, and “the next SpongeBob SquarePants game”. Spongebob Squarepants tries to get to the Bikini Bottom of where Embracer’s friends have gone, maybe?
This came up last game I played. I purposely built Halicarnassus stages 2 and 3 both in age 3 with the expectation that I would be able to then play two cards from the discard at the end of age 3. Is that allowed?
Here’s the rulebook entry for Halicarnassus side b – doesn’t seem to restrict using two stage powers the same age?
The Mausoleum of Halicarnassus
the first stage is worth 2 victory points and the player can look at
all of the cards discarded since the beginning of the game and build
one for free.
the second stage is worth 1 victory point and the player can look at
all of the cards discarded since the beginning of the game and build
one for free.
when they build the third stage, the player can look at all of the cards
discarded since the beginning of the game and build one for free.
Clarification : this special action is taken at the end of the turn in which the
stage is built. If players discard cards on that turn (for example, during the
6th turn of an age), the player can also choose from among those cards.
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
The relevant part of Water Crystal:
If an opponent would mill one or more cards, they mill that many cards plus four instead.
In Dead Planets, a Roblox game inspired by Dead Rails, players drive a truck through desolate space landscapes while fending off relentless zombie hordes. To survive the journey, players choose from a variety of unique Classes, each offering distinct abilities and roles. This Dead Planets Class tier list and guide breaks down every Class and how they contribute to keeping the truck moving and the team alive.
Dead Planets Class Tier List
Image via Tiermaker.
Sharpshooter and Drone Operator are undoubtedly at the best Classes in Dead Planets, as they have the best utility and damage options in the game. You want to be able to get as much loot as possible while killing zombies at the same time. Sharpshooter gets a good weapon at the start, along with a nice damage boost, while Drone Operator gets a Drone that kills zombies for him, making his gameplay very easy.
Dead Planets Class List
Below is a complete and detailed list of all Classes in Dead Planets, ranked by usefulness and cost:
If you are looking for a good Dead Planets Class, I recommend trying to go for Scout. It’s the best early Class and holds up even in the late game. It has a lot of speed and helps you avoid enemies easily with his Highlight ability. If you are looking for even more mobility or utility, go for Jetpacker, as it has a flying ability, but it is a bit pricier.
How to Change Classes in Dead Planets
Jump in there, trust me.Did anyone else see a gnome run past?
Firstly, you will need to collect some Credits by playing. You can find packs all over the map that will give you a certain amount of Credits. Once you have enough Credits, head back to the Hub and jump into the Classes hole. Trust me, it is safe. From there, you will be able to see all the different Classes, along with their price and abilities. Once you decide which one you want and which one you have the Credits for, click Purchase below the price on the right side of the screen to make it yours and enjoy!
That is all for my Dead Planets Class Tier List. Check out our other Dead Rails Potions Guide and Tier List for a similar game that i know you will like.
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Diablo 4 Season 8 is perfectly fine, but feels safe and more of the same. Path of Exile 2’s Dawn of the Hunt has improved dramatically since its rocky release, but the early-access ARPG still has a long way to go. Last Epoch Season 2 is strong, but by now you may be looking for something fresh. Enter The Slormancer, a pixel-art indie ARPG from Slormite Studios that was launched out of early access at the start of this week, and has since built up impressive momentum with very positive Steam reviews and an ever-growing player count.
As either a Mighty Knight, Fierce Huntress, or Mischievous Mage, it’s your job to put a stop to an evil warlock called The Slormancer and his hordes of troublesome minions. It’s got everything that makes the best games like Diablo tick. Fast-paced action that sees you dancing through environments and blowing up dozens of hostile goons in quick succession, pouring damage numbers across the screen. Over 200 abilities, upgrades, and passives to create near-limitless build variations. An endless hunt for perfect loot with 200 legendary affixes, 120 game-changing unique weapons, and the ability to keep boosting your gear’s power as much as you want.
Slormite Studios emphasizes its focus on “collection and progression,” meaning you’re able to switch at any point between absolutely anything you’ve unlocked. That includes all skills you’ve gained access to, any items you’ve previously found, and even the very classes themselves. This creates a level of flexibility beyond what you’ll find in most other ARPGs, encouraging and rewarding experimentation.
Don’t worry about losing all your hard work when you switch builds, either; from loadouts to loot filters, The Slormancer has lots of welcome quality-of-life features. It even boasts a sprawling Ancestral Skill Tree that could give Path of Exile a run for its money, with more than 150 element-related skills and passives available to unlock. Your journey will take you across seven environments with a ton of visual variety, and its brief campaign is just the beginning of a much longer quest for power.
First launched into early access in 2021, The Slormancer is now out in full, and it’s quickly beginning to snowball as word of mouth spreads. What began as a gradual climb has escalated to a weekend high of 10,989 concurrent Steam players. The user reviews are filled with praise, too, with particular love given to the freedom of experimentation on offer and the ability to create weird and wacky builds on a whim based on just one small starting idea.
The Slormancer 1.0 is out now on Steam. Developer Slormite Studios is offering a 25% discount until Tuesday May 20, meaning you’ll pay $14.99 / £12.56. If you’re reading this early on and fancy yourself a new adventure, there’s still time to grab it at the lower price, so do so while you can.
For more stat-based satisfaction, here are the best RPGs on PC right now. Alternatively, take a look through the best indie games in 2025 to make sure you aren’t missing any hidden gems.
You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.
Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy.
There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye.
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One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail.
I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she’s been finding modding the remaster as she’s made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her:
VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games?
NaiadGirl’s been venturing into those pesky gates for a good while. | Image credit: NaiadGirl
NaiadGirl: I’ve been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn’t help but be drawn in. I’ve been modding Bethesda games casually for over a decade now, but only recently took to making mods myself.
My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster.
VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector?
NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can’t work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion.
UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They’re all insanely impressive, and they make things possible that wouldn’t have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems.
The last thing you ever see…provided you don’t make good use of that new sprint button. | Image credit: NaiadGirl
VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut?
NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you’re already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin.
What’s better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks (at least two of them do), so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of the [OG Oblivion] Spell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything.
Modding is a constant learning experience, and it’s so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn’t have to cut anything! It’s a simple mod at the end of the day, but one that was incredibly fun to put together.
VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants?
The thread of prophecy has been severed. | Image credit: NaiadGirl
NaiadGirl: I’ve been doing a lot of messing around with the Terminator in my latest playthrough. It’s tough, but not impossible to defeat (at least after the MQ is over!). Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn’t care where you might be, because it will find you.
I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you!
Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there’s feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it!
You’ll need powerful equipment or a massive numbers advantage. I’m thinking I’ll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella.
VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have?
NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience (within reason, of course!). Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter.
Like I’ve touched on, modding is a constant learning experience, and you’re always finding something new that you didn’t quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it’s not one to be rushed. Take your time, do your research, and make something amazing with the community at your side!
We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247
VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible?
NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren’t officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven’t dropped the ball yet, and I would hope they wouldn’t now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later.
If we do get official tools, modding is going to really pop off. You look at what we have now, and it’s only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I’m hoping for an expansion on the Oblivion Remastered Script Extender (OBSE64) if the official tools give way. That won’t stop me from trying to make something crazy, though.
My next mod is focused on a pandemic outbreak. I’m very excited to continue my work on it, and share it with the world. I’m even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we’ll be making something beautiful together. Never stop making what you love.
Mythic Units are basically mandatory to have if you want to tackle late-game content. However, if you don’t evolve them, you won’t see their true power. So, to help you farm evo materials and evolve all of your Units, we prepared the following Anime Saga Unit evolutions guide.
Anime Saga Unit Evolutions Explained
Evolved Units have an additional move they can use.
All Mythic Units in Anime Saga have evolutions that increase their overall damage and unlock one additional move. Newly unlocked moves can be extremely powerful. For example, Zid’s Atomic deals more damage than the rest of its kit combined. With that in mind, you should evolve your Units as soon as you can.
How to Evolve Units in Anime Saga
When you evolve a Unit in Anime Saga, all of its stats will improve by one tier.
You can evolve Units in Anime Saga at the Evolve capsule in the main lobby. Now, each Unit has specific evolution requirements. For the most part, those requirements are Gold and craftable evolution items. Below, you can see which Units can be evolved, and what materials you need to collect to do that. If you are indecisive about which Unit to evolve first, Units with the highest priority have the best evolutions.
How to Craft Evolution Items in Anime Saga
You can craft evolution items at the Craft NPC using materials found in the Story, Raid, and Gold Shop.
You can craft evolution itemsat theCraft (Majin Buu) NPC in the main lobby. To craft an evolution item, you first need to collect some specific materials and a bit of Gold. You can farm most of these materials by doing Raids, while some are also available at the Gold Shop.
Farming Materials in Raids
The Raid stays open for 15 minutes, starting with each hour. After 15 minutes, it goes on a 45-minute cooldown.
You unlock Raids when you reach player level 25. From then on, you can easily farm materials needed for evolution items in them. Raids open up every hour at XX:00 (1:00, 2:00, etc.), and they stay open for 15 minutes before going on a 45-minute cooldown.
Raid bosses deal a lot of damage, but you can respawn even if your whole party wipes.Depending on how much damage you dealt, you will gain a certain amount of Gold, Gems, and various materials.
When you enter a Raid, you have 15 minutes to deal as much damage as you can to the boss within it. With each damage threshold you reach, you get an additional set of rewards. Even though up to eight players can join the same Raid, the damage dealt to the boss isn’t shared between them. However, teaming up with others has its benefits, as your Unit’s damage increases with more players in the same Raid.
Where to Spend Raid Tickets
Talk to the Rem and Ram NPCs in the lobby to spend your Raid tokens.You can use Tickets to buy Units and reroll consumables from the Raid Shop.
When you complete a Raid, you will get a certain number of Tickets as a reward. You can spend these Tickets at the Raid Shop NPCs to purchase Trait and Stat rerolls, as well as some very powerful limited Units, like Remu.
Buying Materials and Food at the Gold Shop
The Gold Shop refreshes every 12 hours, and you can buy randomly selected materials from it.
Suppose you are missing some materials to craft an evolution item for one of your Units. In that case, you can buy those occasionally at the Gold Shop. Keep in mind that the Gold Shop stock refreshes every 12 hours, and not all items are available from it at once. Instead, a random selection is in stock. All Rare and Epic materials are easily farmed in Raids. Thus, I suggest you purchase only Legendary and Mythic materials as they have very low drop rates.
WeaponsZid (Zid) Fan (Doma) WeaponsFrierin (Frierin)
10,000 Gold
Raids
Pochita (Chainsaw) OkorunBall (Okorun)
12,000 Gold
Raids
WeaponsZid (Zid) Fan (Doma)
That concludes our Anime Saga Unit evolutions guide. Now, you know how to take your best Units as powerful as they can be. If you want to claim some free Gems and start pulling for evolvable Units right away, then make sure to check out our Anime Saga codes.
Anime Saga Unit Evolutions FAQs
What Units can be evolved in Anime Saga?
Currently, you can only evolve Mythic Units in Anime Saga.
Can you sell materials you don’t need in Anime Saga?
Unfortunately, you can’t sell the excess materials that will inevitably pile up in your inventory.
How do you farm evolution materials in Anime Saga?
You can farm evolution materials in Anime Saga by completing Raids (level 25+). Also, if you need a specific one to evolve a Unit right away, you might find it in the Gold Shop.
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