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  • Oblivion Remastered vampire guide – all benefits and how to cure Vampirism

    Oblivion Remastered vampire guide – all benefits and how to cure Vampirism


    How does being an Oblivion Remastered vampire work? We get it, sometimes you need to add a little sparkle sparkle to your life in Cyrodiil. And what better way is there to do that than to inherit the skin (and powers) of a supernatural killer?

    Whether you’re looking to become a vampire in Oblivion Remastered or need to cure vampirism before you have to cancel that sunny holiday to Hammerfell in the RPG, we’ve got everything you need to know about the affliction. To help you make that big decision, we’ve even broken down what makes becoming a vampire in Oblivion worth it, as well as the pesky drawbacks (silver) bolted on.

    A bed in a room in Oblivion Remastered.

    How to become a Vampire in Oblivion

    You become a Vampire in Oblivion through the Porphyric Hemophilia disease.

    This is contracted by taking damage from an afflicted person or creature, such as vampires in dungeons like Memorial Cave southeast of the Imperial City, Crowhaven northwest of Anvil, or one of the many named forts you’ll find infested on your travels.

    One easy location is in the Imperial City itself. Head down into the Imperial City sewers through the town’s many floor grates, follow the tunnels until you arrive under the arena’s Bloodworks, and you should find two vampires there.

    You’re also given the open opportunity to become a vampire by Vicente Valtiera at the end of the Dark Brotherhood questline.

    The effects only kick in once you rest in a bed 72 hours after the event. This makes dealing with it early much simpler than leaving the wound to fester.

    How to cure Vampirism in Oblivion Remastered

    To cure Vampirism in Oblivion Remastered, you have two options depending on the state of the disease. You can either consume an item with Cure Disease (or visit a shrine) within 72 hours of the bite or, if you’ve already succumbed to it, by speaking with Raminus Polus at the Arcane University in Skingard and completing the lengthy Vampire Cure questline.

    Nightshade plant in Oblivion Remastered.

    The Cure Vampire questline is a long fetch quest involving five empty Grand Soul Gems, Bloodgrass, Garlic, Nightshade, the Blood of an Argonian, and the Ashes of Hindaril. Here’s how to get each item:

    Item Location
    Grand Soul Gems (x5) Sometimes found in dungeon loot (when above level 11) or stolen from display cases.
    Bloodgrass (x2) Tall red grass is commonly stocked at Alchemy stores or found growing by Oblivion gates.
    Garlic (x6) A common sight in houses or sold at shops and inns
    Nightshade (x5) Found around the West Weald or bought at the Alchemy shop in the Imperial City.
    Argonian Blood Stab an Argonian with the Enchanted Dagger.
    Ashes of Hindaril Kill Hindaril in Redwater Slough.

    After turning in the ingredients to complete the quest, Melisande will provide you with the Cure for Vampirism potion. Use it from your Potions tab to be cured, becoming immune to Vampirism in the process.

    While you can contract the Porphyric Hemophilia disease after being cured this way, it acts like a standard debilitating debuff and can be removed through normal means. Sleeping while afflicted won’t turn you back into a Vampire.

    A woman lying down in Oblivion Remastered.

    Is it worth becoming a vampire in Oblivion?

    Becoming a Vampire in Oblivion has various benefits and drawbacks, like resistance to damage, bonuses to Strength, Willpower, Speed, Acrobatics, Athletics, Destruction, Hand to Hand, Illusion, Mysticism, Sneak, access to unique skills, and a chronic aversion to sunlight.

    These pros and cons can fluctuate, with the benefits growing stronger the longer you go without feeding, though amplifying the cons of being a servant of the night as well. Here’s a breakdown of the pros and cons:

    Oblivion Remastered Vampire pros

    Time between feeding Skills/Attributes Normal weapon resistance Ability Ability effect
    1 day (25%) +5 5% Hunter’s Sight Applies Night Eye (30 seconds) and Detect Life (100ft for 30 seconds)
    2 days (50%) +10 10% Vampire’s Seduction Applies Charm for 50 points for 20 seconds once per day.
    3 days (75%) +15 15% Reign of Terror Applies Silence for 60 seconds and Demoralize (on level <7 target) for 60 seconds once per day.
    4+ days (100%) +20 20% Embrace of Shadows Night Eye for 90 seconds and Invisibility for 180 seconds.

    Oblivion Remastered Vampire cons

    Time between feeding Fire weakness Damage from the sun
    1 day (25%) 20% 0 HP per second
    2 days (50%) 30% 1 HP per second
    3 days (75%) 40% 4 HP per second
    4+ days (100%) 50% 8 HP per second

    Given you only take damage from the sun at Stage 2 of hunger, you can maintain some of the benefits of being a Vampire in Oblivion while maintaining the ability to sit in the sun by feeding every day.

    Feeding once will return you to Stage 1 (25%) no matter which stage you’re currently on.

    Becoming a vampire doesn’t unlock any unique quests outside of the one needed to cure you.

    You won’t attract unwanted attention from anyone for being a vampire, but you will need to limit your exposure to the sun at higher levels. This can make exploring Cyrodiil (and taking on quests) uniquely difficult.

    A camp in Oblivion Remastered.

    Where are the best places to feed as a Vampire in Oblivion?

    If you’re looking to avoid making a spectacle of your need to consume the blood of other humanoids, it’s best to target places where hosts frequently sleep.

    Camps and inns make feeding easy for this reason. The unlucky victims are unlikely to notice, witnesses are scarce, and you won’t have to worry about the sunlight.

    If you can’t handle the thought of completing a lengthy sidequest to right the wrong of becoming a vampire, take a break with the best RPGs on PC right now.



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  • How does the interaction between Thalia, Heretic Cathar and Castle Embereth resolve?


    I am interested in the interaction between Thalia, Heretic Cathar which is already on the battlefield and Castle Embereth, a non-basic land that is being played by an opponent and now enters the battlefield.

    The two cards conflict with each other on what will happen. There is a ruling from 2016 which states that the effect of Thalia "wins", so that Castle Embereth enters the battlefield tapped.

    I would like to know which rules in the Comprehensive Rules explain this result. Both cards create continuous effects that are also replacement effects. If one applies rule 613.9, the timestamp criterion determines that Castle Embereth would "win", which is obviously not the case.

    Does it perhaps have something to do with the fact Castle Embereth says: "This land enters tapped unless you control a mountain." The word "unless" is perhaps less specific in its consequences then if it had said "except if" or "but not if".



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  • Murderbot’s TV adaption will feature major changes. I talked to the creators about how those decisions were made

    Murderbot’s TV adaption will feature major changes. I talked to the creators about how those decisions were made


    The Murderbot Diaries, Martha Wells’ popular series of darkly comedic science-fiction books, are coming to Apple TV+ in the form of a new series starring Alexander Skarsgård and created/written/directed by Chris Weitz and Paul Weitz. As with any adaptation, however, some pretty big changes are being made, and after watching the series, I wanted to know why. So when I got the chance to ask the creators, I did just that.

    For anyone who has read the first Murderbot novella, All Systems Red, you know that the book is both short and yet somehow packed full of wonderful story moments and character traits. The story of Murderbot, a hacked rogue security bot who just wants to be left alone to watch TV shows but ends up being a hero, should fit perfectly into the length for a TV series or film, leading to the idea that the Weitz brothers had the opposite challenge of most adaptations. Whereas most require changes by cutting down the storyline, Murderbot needed fleshing out. Of course, any of those changes went through Wells first, and it was important to respect the source material.

    “I think everything that’s in the book is in the show basically,” explained Paul Weitz. “We early on got in touch with Martha Wells kind of as fans and, so there are things that are added to the story, sort of like filling in the cracks, but anytime that we had an idea like that, we would call up Martha and say, ‘Hey, here’s what we’re thinking of, what do you think?’ And she’d either say, ‘Oh, that’s a cool idea’ or ‘Well, maybe think about this instead. That was a huge, huge relief.

    “I think that part of the thing for us was never feeling like we were like we were padding stuff,” he continued as he explained why they made the changes they did.

    To be clear, the series follows the first book’s story as a whole and does an incredible job adapting the tone and themes of the first novella, but there are a few major key moments that are different. This includes a very sudden and violent moment that’s a major change from the story. The Weitzs said they made such a big, impactful change to help maintain the tone of the books.

    “Well, one thing that Alexander was very conscious of, even more so in a way than we were, was that you don’t want things to thaw completely,” Chris Weitz said when discussing the change. “Possibly ever, but even to appear to thaw until the very end. So I think at the very point at which everybody’s thinking, ‘Oh, it might not want to look at us or give us a hug, but it’s part of the team.’ Murderbot does something which reminds everyone that it’s a being that has done violence and that that’s part of their experience and their DNA.”

    It wasn’t just the storyline of Murderbot that needed to be tweaked, however. The directors felt they should dive deeper into the lives of the rest of the characters, with particular attention given to fleshing out Garathin, who is played by David Dastmalchian.

    “Part of it, in a way, was looking at the characters in the book, which might not have much said about them, and being like, ‘OK, these people exist, so why are they behaving this way? Why are they doing this?’” explained Paul Weitz.

    “Doing a lot of work on that,” Chris Weitz commented. “Like, Garathin has a backstory in this, but we checked with Martha whether that was cool, and we also checked with David (Dastmalchian) whether that was cool because it’s trading on a little of his personal, you know, his personal experience. Just playing with the characters with utter respect and belief that they actually exist. (The characters) act in worthy ways, but they have neuroses, they have idiosyncrasies, and that was part of the interest (making changes).”

    Murderbot will premiere on Apple TV+ on May 16.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • How exactly does the timing of "Saga Enchantment" spells work?

    How exactly does the timing of "Saga Enchantment" spells work?


    Two rounds ago, I cast the saga The First Eruption.

    Before I draw a new card, there are two lore counters on it.
    I draw the card, and a new lore token is added, causing the third ability of the saga to trigger.
    This third triggered ability goes on the stack.
    Before the ability resolves, I cast Clockspinning, indicating that I intend to use it by removing a lore counter (the third one, obviously) from the Saga.

    The stack should therefore be formed as follows:

    • On top, Clockspinning, causing the removal of a lore counter, which resolves first;
    • Below that, the trigger of the third ability of the Saga.

    When all of this will be resolved, finally there is the check of the exact number of lore counters on The Saga.

    The Saga will not be sacrificed, because after the check the number of the lore counters is not three yet.

    This way I think I will be able to use the third ability of the Saga a second time.

    Is this a correct analysis?



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  • All E.R.P.O. Monsters Guide – How to Beat Them All

    All E.R.P.O. Monsters Guide – How to Beat Them All


    Updated on April 4, 2025: E.R.P.O. has only 4 monsters currently.

    E.R.P.O. has an array of dangerous and scary monsters but unlike survival horror games like Pressure, you’re not helpless. You can both fight back against monsters and specific ways and there are survival strategies for more difficult ones. Here’s my all E.R.P.O. Monsters guide and how to survive them all.

    How to Beat All Monsters in E.R.P.O.

    New monsters are always being added in E.R.P.O. so I highly recommend you bookmark this page since we’ll be updating it constantly. You can find a guide on specific monsters below. Usually there is a strategy to all monsters but you can also attack them with weapons like:

    • Beat them in Melee: From the Machete to the Hammer, you can buy these in the shop for 10k to 20k cash. They’ll spawn in your next level and you can pick them up with M1 and then swing them at monsters to damage them. Be careful against monsters like the Huntsman who can shoot you from range. I also highly recommend a hit-and-run tactic so that you don’t take too much melee damage from the monster. Bring healing packs if you try melee combat.
    • Grenades and Mines: You can also find Grenades and Mines in the shop. To use a Grenade pick it up with M1, uncork the screw with E and then throw it or leave it on the ground and move away as it’ll explode for massive damage potentially killing weaker monsters and damaging tankier ones drastically. Mines work the same way but you have to place them down and wait for the monster to step on it.
    • Monster Brawl: You can bait a Huntsman to shoot another monster by running behind a different monster and making noise by walking or talking in Voice chat mode. The Huntsman will shoot you but the monster you hid behind will be damaged. You can also pull Reapers during their attack animation to damage each other or other monsters.

    Now for the specific strategies for each monster.

    Robe Guide (Ghost)

    how to beat ghost monster in erpo
    Screenshot by The Escapist

    This is the big shadowy monster that you need to move away from or it’ll grab you and damage you if you make contact. You can crouch and hide from Robe or you just need to kite it around or kill it with 2 Grenades or 2 Mines by baiting over to you. I don’t recommend melee since Robe deals a lot of damage. It also teleports around and moves faster towards you if you look at its mask.

    Reaper Guide

    how to beat reaper monster in erpo
    Screenshot by The Escapist

    Reaper is the raggedy doll creature with sword arms that spin around damaging you in melee. It can be kited around or avoided like Robe but it doesn’t teleport away. It’s also easier to kill Reaper with melee weapons since it doesn’t deal high damage like Robe. It takes 1 grenade and a hit or two to kill Reaper and grenades and mines stun it.

    Apex Predator Guide (Duck)

    how to beat huntsman monster in erpo
    Screenshot by The Escapist

    These small cute little ducks are non-hostile and will follow you around unless provoke. They are only hostile if you grab them or damage them in anyway such as an object falling on them. When enraged they fly and bite at you for low damage but they won’t stop chasing you even if you hide. Your best bet is to outrun them or kill them with melee weapons. Grenades can also kill them but that’s overkill since they have low HP.

    Huntsman

    how to beat duck monster in erpo
    Screenshot by The Escapist

    This is the blind guy with a gun that one-shots you. He cannot see you and can only hear you if u speak on a mic near him in Voice chat mode or walk fast near him. Crouch with C and hide below tables. Don’t try to melee it since it has auto-aim and one-shots you. Instead, place a mine around its location so it steps inside or throw a grenade while crouched. The explosion will deafen the Huntsman for 6 seconds and then you can run in with melee weapons.

    That’s it for my all E.R.P.O. monsters guide. Check out our E.R.P.O. codes for free goodies in the game and stay tuned for our class tier list.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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