برچسب: magic

  • magic the gathering – Does cycling a card use the stack? And what about his triggered ability?

    magic the gathering – Does cycling a card use the stack? And what about his triggered ability?


    Cycling does go on the stack.

    702.29a Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”

    602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. Activating an ability follows the steps listed below, in order. If, at any point during the activation of an ability, a player is unable to comply with any of those steps, the activation is illegal; the game returns to the moment before that ability started to be activated (see rule 730, “Handling Illegal Actions”). Announcements and payments can’t be altered after they’ve been made.

    Triggered abilities that trigger from cycling also go on the stack, on top of the cycling ability (because the process of activating cycling will have finished before the triggered ability is put on the stack).

    603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

    117.3c If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward.



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  • magic the gathering – What happens if I lose control of a creature affected by Act of Treason?

    magic the gathering – What happens if I lose control of a creature affected by Act of Treason?


    No, player C will keep controlling it.

    Both spells have continuous effects which modify the creature’s characteristics in Layer 2, and the one with the latest timestamp wins. It doesn’t matter that Act of Treason is only temporary (and one could say Donate doesn’t have a duration at all):

    611.2a A continuous effect generated by the resolution of a spell or ability lasts as long as stated by the spell or ability creating it (such as “until end of turn”). If no duration is stated, it lasts until the end of the game.

    Relevant parts of the layer system:

    613.1b Layer 2: Control-changing effects are applied.

    613.3. Within layers 2–6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.7). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.8.)

    The situation would have been different if Act of Treason had read something like

    Gain control of target creature. At the end of turn, return it to its owner’s control.

    because then that last part would be ‘later’ than, and overriding the effect of, your Donate.


    A related example: you cast Donate on one of your creatures and give it to Player C. Player A casts Act of Treason so it comes under Player A’s control; at the end of turn, it’s returned to Player C, not to you.



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  • magic the gathering – Interaction between Keiga, the Tide Star and Aggressive Biomancy

    magic the gathering – Interaction between Keiga, the Tide Star and Aggressive Biomancy


    You will gain control of a creature for each of the X Keigas you created and at most one fight will happen. You decide the order.

    When the Keigas enter the battlefield, each of them triggers the fight ability, then the legend rule happens. You have to choose any one Keiga you control (original or one of the tokens) and the rest die. This is a state-based action.

    704.5j If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”

    This happens after the fight abilities trigger, but before they enter the stack:

    704.3. Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. [..]

    You are left with one Keiga; the other X Keigas die and trigger their death ability. Both the fight abilities and these death abilities are waiting to enter the stack.

    State-based actions area checked again and, if none apply, all the triggered abilities enter the stack in the order of your choice. You pick the relevant targets as you put each ability on the stack.

    603.3b If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn’t another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.

    Then the stack starts resolving. If you chose to keep a token Keiga for the legend rule and the other creature is still being controlled by your opponent, that fight can happen. No other fight can happen because the Keiga it originated from will be dead to the legend rule.

    701.12b If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

    So in total: If you created X Keigas with Aggressive Biomancy, you take control of up to X creatures because X Keigas will die to the legend rule. If you kept a token Keiga for the legend rule, it will fight the other targeted creature if it’s still controlled by your opponent. You choose the order of control changes and the fight.



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  • magic the gathering – Does Arc Spitter’s ability resolve if the equipped creature dies?

    magic the gathering – Does Arc Spitter’s ability resolve if the equipped creature dies?


    Arc Spitter‘s ability reads

    Equipped creature has “{1}: This creature deals 1 damage to target creature that’s blocking it.”

    I’m not sure what “target creature that’s blocking it” means when the equipped creature changes zones. Suppose my 1/1 blocks another 1/1 equipped with Arc Splitter. My opponent activates its ability, targeting my blocker, and in response I destroy the attacker. Does the damage ability resolve?

    Of course I’m aware of the basic principle that abilities on the stack are independent of their source (Does an ability resolve if the source of the ability leaves the battlefield?), but in this case the source’s zone change seems like it could affect the legality of the target.

    The key question seems to be, is my blocker still “blocking it (i.e., the attacking creature)”? If so, it’s a legal target and takes damage; if not, it’s an illegal target and the ability fizzles. 509.1g clearly says it’s still a blocking creature, but I’m not sure what rule specifies whether it’s blocking anything specific.

    My best guess is rule 608.2b, which reads in part:

    If the source of an ability has left the zone it was in, its last known information is used during this process [of checking whether its targets are legal].

    That clearly applies here, so we should use the LKI of the attacker, and maybe that includes the set of creatures blocking it. On the other hand, the blocker is still on the battlefield, so we should use its current information. It’s a blocking creature, but it isn’t blocking any other creatures.

    What should actually happen here and why?



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  • magic the gathering – Raid triggers and extra combat steps

    magic the gathering – Raid triggers and extra combat steps


    The ability can only trigger once on each of your turns.

    The actual text of the ability on Alesha is

    At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha’s power from your graveyard to the battlefield.

    In order to understand this ability, you can divide it into three parts: the trigger event, the condition, and the effect. The trigger event is “At the beginning of your end step”. The condition is “if you attacked this turn”. And the effect is “return target creature card with mana value less than or equal to Alesha’s power from your graveyard to the battlefield”. The beginning of your end step happens once during each of your turns, so the ability triggers once in each of your turns. The condition means that if you didn’t attack, the ability doesn’t trigger at all. If you did attack, and you have a valid target, the ability triggers and resolves that one time, and the effect happens.



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  • magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?

    magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?


    The combination of Amalia and an indestructible Wildgrowth Walker always draws the game with an infinite loop once a creature explores, no matter what card is on top of the library.

    For reference, Amalia has the text

    Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.

    and Wildgrowth Walker has the text

    Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

    The keyword action “explore” and the event “explores” are defined in rules 701.40a-b:

    701.40a. Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.

    701.40b. A permanent “explores” after the process described in rule 701.40a is complete, even if some or all of those actions were impossible.

    So, if a player controls Amalia and a Wildgrowth Walker, and a creature explores, then Wildgrowth Walker’s ability triggers, which causes the player to gain life, so Amalia’s ability triggers, and she explores, which triggers Wildgrowth Walker’s ability again, in a loop. The only choice any player makes during that process is what to do with the card on top of the library, if it is not a land.

    However, because of the last part of rule 701.40b, the exploration happens no matter what card is on top of the library, and even if there is no card on top of the library at all. This means that the loop always continues, no matter what choice the player makes while exploring. Therefore, the loop is mandatory, so the game is a draw.



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  • magic the gathering – Do exchanged creatures’ equipment still grant you benefits?

    magic the gathering – Do exchanged creatures’ equipment still grant you benefits?


    I’ve been thinking about building a Slicer, Hired Muscle commander deck where I load it up with equipment/auras and have it reap the “on attack/combat” benefits multiple times a turn cycle. The only problem: is this how it actually works?

    I know that if, for example, an equipment you control grants hexproof to an opponent’s creature, you still can’t target it since the creature has the keyword and you don’t control the creature (explained here). But is the general rule, therefore, that if an equipment/aura controlled by you grants a keyword or ability (i.e. “creature gains/has ‘X’”), it benefits the opponent, whereas if it doesn’t grant the keyword or ability it benefits you?

    As an example, take Diamond Pickaxe. It has:

    Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token.”

    So when an opponent attacks with my Slicer equipped with Diamond Pickaxe, who creates the treasure token? I assume the opponent, in this case, since the treasure creation is an ability given to the creature, which my opponent controls. On the other hand, I assume that if Slicer was instead equipped with a Bitterthorn, Nissa’s Animus, which says, in part:

    Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    then when Slicer attacks on my opponent’s turn, it’s still me that gets to search for a land, since the ability is on the equipment, which I control. Have I got the right understanding in both cases, and in either case, where is this addressed in the rules?



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  • magic the gathering – Is it a crime if the target is no longer valid?

    magic the gathering – Is it a crime if the target is no longer valid?


    Yes

    Targets are selected when a spell or ability goes on the stack. Magda’s ability goes on the stack as soon as it’s triggered, i.e. when the target of Lightning Bolt is selected upon casting. Her ability is triggered and on the stack even before the targeted creature can become hexproof. The creature becoming hexproof will not remove Magda’s ability from the stack, nor prevent the targeting which already happened. It just turns the targeted creature into an invalid target.

    115.1. Some spells and abilities require their controller to choose one or more targets for them. The targets are object(s) and/or
    player(s) the spell or ability will affect. These targets are declared
    as part of the process of putting the spell or ability on the stack.
    The targets can’t be changed except by another spell or ability that
    explicitly says it can do so.

    The stack and resolution will look something like one of the below – things can resolve in slightly different orders, but the outcome is basically the same barring other effects:

    1. Lightning Bolt is cast and goes on the stack. Magda’s ability triggers and goes on the stack. Hexproof spell/ability is put on the stack. Hexproof resolves. Magda’s ability resolves and creates a treasure. Lightning Bolt fails to resolve with an invalid target.

    2. Lightning Bolt is cast and goes on the stack. Magda’s ability triggers and goes on the stack. Magda’s ability resolves and creates a treasure. Hexproof spell/ability is put on the stack. Hexproof resolves. Lightning Bolt fails to resolve with an invalid target.



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  • magic the gathering – Does Maddening Imp affect creatures cast after combat?

    magic the gathering – Does Maddening Imp affect creatures cast after combat?


    Maddening Imp does destroy creatures that enter after its ability has resolved.

    The main relevant rule is rule 611.2c:

    If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won’t change. (Note that this works differently than a continuous effect from a static ability.) A continuous effect generated by the resolution of a spell or ability that doesn’t modify the characteristics or change the controller of any objects modifies the rules of the game, so it can affect objects that weren’t affected when that continuous effect began. If a single continuous effect has parts that modify the characteristics or changes the controller of any objects and other parts that don’t, the set of objects each part applies to is determined independently.

    The first part of Maddening Imp’s ability is a continuous effect that does not change any objects’ characteristics or controller, so it can affect objects that weren’t affected when the ability resolved. The delayed triggered ability is then not associated with any particular set of creatures when it is created, so it determines the set of creatures to destroy as it resolves in the end step.

    This is confirmed by the rulings in this Reddit thread.



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  • magic the gathering – Trick Bind for end game

    magic the gathering – Trick Bind for end game


    You can use Trickbind with Flubs or Song of Creation to make it very difficult for your opponent to stop you from winning with Laboratory Maniac.

    Once Laboratory Maniac resolves, any card draw instruction allows you to win the game. If you have Flubs, the Fool or Song of Creation and you cast Trickbind or another spell with Split Second, the card draw triggered ability will trigger from casting that spell, and go on top of the stack over the Trickbind. That means that it will resolve while Trickbind is still on the stack, so it will be protected from all of the types of interaction that Trickbind prevents.

    Depending on what exactly you cast the Trickbind in response to, the opponent may have the chance to cast a spell before you cast the Trickbind. But that doesn’t help your opponent, because you can just cast the Trickbind in response to their spell and win while their spell is still on the stack. If they have their own Split Second
    removal spell and a chance to cast it, you would have a problem.

    I said this makes it “difficult” for your opponent to stop you, not “impossible”, because Split Second does allow for some interaction. Split Second does not prevent players from activating mana abilities or taking special actions, and doing that can in turn trigger abilities that may be able to interfere with the combo. For example, your opponent could sacrifice Perilous Myr to activate Ashnod’s Altar‘s abiltiy, and have Perilous Myr’s triggered ability deal 2 damage to Laboratory Maniac.

    I also want to address a common misconception with using Split Second to protect combos like this: you cannot use Split Second to protect spells and abilities that are already on the stack. Spells and abilities on the stack resolve one at a time. After the top spell or ability on the stack resolves, each player has an opportunity to play spells or activate abilities before the next object on the stack resolves. This means that if you try to use Trickbind to stop an opponent from interacting with a spell or ability that would win the game that is already on the stack, the opponent can simply wait for Trickbind to resolve before using their interaction.



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