Without breaking the game, how can I fix Memoir 44’s problem with having no cards to order units in a certain section?


I find Memoir 44 very interesting and exciting, but it seems everyone I introduce it to has the same gripe. They (and I) don’t like having a unit getting pummeled by the opposing force without being able to fight back. It doesn’t fit in with the game’s realistic/historical feel, and/or it weakens the game’s element of strategy.

I’m not sure how to fix this issue with a rule modification without undermining some of the basic elements of the game like the luck of the draw.



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